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author | Campbell Barton <ideasman42@gmail.com> | 2011-09-20 10:25:15 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-09-20 10:25:15 +0400 |
commit | 13dfd8299758a5248613624e99a1643f35e2ff4e (patch) | |
tree | 6e10f1aa1c9fab187cae0172890153bb6ff5d252 /source/blender/collada/MeshImporter.h | |
parent | 2b1513dbdad785c0f95acbe195215706a2ee873b (diff) |
changes for materials to treat them as shorts not int/chars (since they are stored as shorts intermally)
- converting nurbs to mesh was casting the material to unsigned char.
- subsurf was casting to char, then int -> short in a loop.
- have material functions take & return shorts.
Diffstat (limited to 'source/blender/collada/MeshImporter.h')
-rw-r--r-- | source/blender/collada/MeshImporter.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h index 88ee0e46c33..208ba4d65c0 100644 --- a/source/blender/collada/MeshImporter.h +++ b/source/blender/collada/MeshImporter.h @@ -141,7 +141,7 @@ public: std::map<COLLADAFW::UniqueId, Material*>& uid_material_map, Object *ob, const COLLADAFW::UniqueId *geom_uid, MTex **color_texture, char *layername, MTFace *texture_face, - std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, int mat_index); + std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, short mat_index); Object *create_mesh_object(COLLADAFW::Node *node, COLLADAFW::InstanceGeometry *geom, |