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authorNathan Letwory <nathan@letworyinteractive.com>2011-03-09 04:13:28 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2011-03-09 04:13:28 +0300
commit3f9bbde4a6668b19a7a7f291dc2305e6341d5b5d (patch)
tree1422c11b03e606fca02651160e8c02b595061307 /source/blender/collada/MeshImporter.h
parentb3ad45aef6409669bed8ae8b88e74ca9d12b3d72 (diff)
Fix [#26037] Import Collada crashes Blender
Submitted by David Roy Multiple nodes can reference the same geometry, and specify the same materials. This lead to the import code overwriting material mappings of faces in a destructive way. Instead of just writing the material bindings always we now keep book of what geometry+material mapping we've already handled.
Diffstat (limited to 'source/blender/collada/MeshImporter.h')
-rw-r--r--source/blender/collada/MeshImporter.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h
index 1a9f698a7ce..20fdb0dcc6e 100644
--- a/source/blender/collada/MeshImporter.h
+++ b/source/blender/collada/MeshImporter.h
@@ -91,6 +91,7 @@ private:
};
typedef std::map<COLLADAFW::MaterialId, std::vector<Primitive> > MaterialIdPrimitiveArrayMap;
std::map<COLLADAFW::UniqueId, MaterialIdPrimitiveArrayMap> geom_uid_mat_mapping_map; // crazy name!
+ std::multimap<COLLADAFW::UniqueId, COLLADAFW::UniqueId> materials_mapped_to_geom; //< materials that have already been mapped to a geometry. A pair of geom uid and mat uid, one geometry can have several materials
void set_face_indices(MFace *mface, unsigned int *indices, bool quad);