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authorNathan Letwory <nathan@letworyinteractive.com>2011-07-07 01:37:31 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2011-07-07 01:37:31 +0400
commit5b4bffba5234e3601b355adfa62bd57ff110903d (patch)
tree62a456865439b111263bbdafb8d5ad1bd3e670c6 /source/blender/collada/MeshImporter.h
parenta83c3c0b1422713d8553965988c3096955eaa452 (diff)
[#27854] Collada import doesn't handle UVW mapping
Reported by David Roy Patch by Brecht van Lommel UV import code wasn't taking possible stride into account (always assuming stride==2), thus reading UV coords totally wrong.
Diffstat (limited to 'source/blender/collada/MeshImporter.h')
-rw-r--r--source/blender/collada/MeshImporter.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h
index 20fdb0dcc6e..88ee0e46c33 100644
--- a/source/blender/collada/MeshImporter.h
+++ b/source/blender/collada/MeshImporter.h
@@ -69,7 +69,7 @@ public:
void print();
#endif
- void getUV(int uv_index[2], float *uv);
+ void getUV(int uv_index, float *uv);
};
class MeshImporter : public MeshImporterBase