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authorCampbell Barton <ideasman42@gmail.com>2013-03-15 14:48:48 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-15 14:48:48 +0400
commit0807c976f45f81bc289aa87e1c8cedd07f8245c1 (patch)
tree6ee06bcf3ed8e2abe77a8cc1d6e3a671c649c5c2 /source/blender/collada/MeshImporter.h
parent9d060b0333870e48e4b75a68e31813f300857e81 (diff)
code cleanup: rename BKE_mesh_to_curve_ex --> BKE_mesh_to_curve_nurblist,
also correct odd indentation.
Diffstat (limited to 'source/blender/collada/MeshImporter.h')
-rw-r--r--source/blender/collada/MeshImporter.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h
index 751e6faf02b..5275420f4b5 100644
--- a/source/blender/collada/MeshImporter.h
+++ b/source/blender/collada/MeshImporter.h
@@ -154,22 +154,22 @@ public:
virtual Mesh *get_mesh_by_geom_uid(const COLLADAFW::UniqueId& geom_uid);
MTex *assign_textures_to_uvlayer(COLLADAFW::TextureCoordinateBinding &ctexture,
- Mesh *me, TexIndexTextureArrayMap& texindex_texarray_map,
- MTex *color_texture);
+ Mesh *me, TexIndexTextureArrayMap& texindex_texarray_map,
+ MTex *color_texture);
void optimize_material_assignements();
MTFace *assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial,
- std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
- Object *ob, const COLLADAFW::UniqueId *geom_uid,
- char *layername, MTFace *texture_face,
- std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, short mat_index);
+ std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
+ Object *ob, const COLLADAFW::UniqueId *geom_uid,
+ char *layername, MTFace *texture_face,
+ std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, short mat_index);
Object *create_mesh_object(COLLADAFW::Node *node, COLLADAFW::InstanceGeometry *geom,
- bool isController,
- std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
- std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map);
+ bool isController,
+ std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
+ std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map);
// create a mesh storing a pointer in a map so it can be retrieved later by geometry UID
bool write_geometry(const COLLADAFW::Geometry* geom);