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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/collada/MeshImporter.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/collada/MeshImporter.h')
-rw-r--r--source/blender/collada/MeshImporter.h197
1 files changed, 96 insertions, 101 deletions
diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h
index 08b7edd2a3b..68ab6e73732 100644
--- a/source/blender/collada/MeshImporter.h
+++ b/source/blender/collada/MeshImporter.h
@@ -45,141 +45,136 @@ extern "C" {
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
-
}
// only for ArmatureImporter to "see" MeshImporter::get_object_by_geom_uid
-class MeshImporterBase
-{
-public:
- virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId& geom_uid) = 0;
- virtual Mesh *get_mesh_by_geom_uid(const COLLADAFW::UniqueId& mesh_uid) = 0;
- virtual std::string *get_geometry_name(const std::string &mesh_name) = 0;
+class MeshImporterBase {
+ public:
+ virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId &geom_uid) = 0;
+ virtual Mesh *get_mesh_by_geom_uid(const COLLADAFW::UniqueId &mesh_uid) = 0;
+ virtual std::string *get_geometry_name(const std::string &mesh_name) = 0;
};
-class UVDataWrapper
-{
- COLLADAFW::MeshVertexData *mVData;
-public:
- UVDataWrapper(COLLADAFW::MeshVertexData& vdata);
+class UVDataWrapper {
+ COLLADAFW::MeshVertexData *mVData;
+
+ public:
+ UVDataWrapper(COLLADAFW::MeshVertexData &vdata);
#ifdef COLLADA_DEBUG
- void print();
+ void print();
#endif
- void getUV(int uv_index, float *uv);
+ void getUV(int uv_index, float *uv);
};
-class VCOLDataWrapper
-{
- COLLADAFW::MeshVertexData *mVData;
-public:
- VCOLDataWrapper(COLLADAFW::MeshVertexData& vdata);
- void get_vcol(int v_index, MLoopCol *mloopcol);
+class VCOLDataWrapper {
+ COLLADAFW::MeshVertexData *mVData;
+
+ public:
+ VCOLDataWrapper(COLLADAFW::MeshVertexData &vdata);
+ void get_vcol(int v_index, MLoopCol *mloopcol);
};
-class MeshImporter : public MeshImporterBase
-{
-private:
-
- UnitConverter *unitconverter;
-
- Main *m_bmain;
- Scene *scene;
- ViewLayer *view_layer;
-
- ArmatureImporter *armature_importer;
-
- std::map<std::string, std::string> mesh_geom_map; // needed for correct shape key naming
- std::map<COLLADAFW::UniqueId, Mesh*> uid_mesh_map; // geometry unique id-to-mesh map
- std::map<COLLADAFW::UniqueId, Object*> uid_object_map; // geom uid-to-object
- std::vector<Object*> imported_objects; // list of imported objects
-
- // this structure is used to assign material indices to polygons
- // it holds a portion of Mesh faces and corresponds to a DAE primitive list (<triangles>, <polylist>, etc.)
- struct Primitive {
- MPoly *mpoly;
- unsigned int totpoly;
- };
- typedef std::map<COLLADAFW::MaterialId, std::vector<Primitive> > MaterialIdPrimitiveArrayMap;
- std::map<COLLADAFW::UniqueId, MaterialIdPrimitiveArrayMap> geom_uid_mat_mapping_map; // crazy name!
- std::multimap<COLLADAFW::UniqueId, COLLADAFW::UniqueId> materials_mapped_to_geom; //< materials that have already been mapped to a geometry. A pair of geom uid and mat uid, one geometry can have several materials
-
- bool set_poly_indices(
- MPoly *mpoly,
- MLoop *mloop,
- int loop_index,
- unsigned int *indices,
- int loop_count);
-
- void set_face_uv(
- MLoopUV *mloopuv,
- UVDataWrapper &uvs,
- int loop_index,
- COLLADAFW::IndexList& index_list,
- int count);
-
- void set_vcol(
- MLoopCol *mloopcol,
- VCOLDataWrapper &vob,
- int loop_index,
- COLLADAFW::IndexList& index_list,
- int count);
+class MeshImporter : public MeshImporterBase {
+ private:
+ UnitConverter *unitconverter;
+
+ Main *m_bmain;
+ Scene *scene;
+ ViewLayer *view_layer;
+
+ ArmatureImporter *armature_importer;
+
+ std::map<std::string, std::string> mesh_geom_map; // needed for correct shape key naming
+ std::map<COLLADAFW::UniqueId, Mesh *> uid_mesh_map; // geometry unique id-to-mesh map
+ std::map<COLLADAFW::UniqueId, Object *> uid_object_map; // geom uid-to-object
+ std::vector<Object *> imported_objects; // list of imported objects
+
+ // this structure is used to assign material indices to polygons
+ // it holds a portion of Mesh faces and corresponds to a DAE primitive list (<triangles>, <polylist>, etc.)
+ struct Primitive {
+ MPoly *mpoly;
+ unsigned int totpoly;
+ };
+ typedef std::map<COLLADAFW::MaterialId, std::vector<Primitive>> MaterialIdPrimitiveArrayMap;
+ std::map<COLLADAFW::UniqueId, MaterialIdPrimitiveArrayMap>
+ geom_uid_mat_mapping_map; // crazy name!
+ std::multimap<COLLADAFW::UniqueId, COLLADAFW::UniqueId>
+ materials_mapped_to_geom; //< materials that have already been mapped to a geometry. A pair of geom uid and mat uid, one geometry can have several materials
+
+ bool set_poly_indices(
+ MPoly *mpoly, MLoop *mloop, int loop_index, unsigned int *indices, int loop_count);
+
+ void set_face_uv(MLoopUV *mloopuv,
+ UVDataWrapper &uvs,
+ int loop_index,
+ COLLADAFW::IndexList &index_list,
+ int count);
+
+ void set_vcol(MLoopCol *mloopcol,
+ VCOLDataWrapper &vob,
+ int loop_index,
+ COLLADAFW::IndexList &index_list,
+ int count);
#ifdef COLLADA_DEBUG
- void print_index_list(COLLADAFW::IndexList& index_list);
+ void print_index_list(COLLADAFW::IndexList &index_list);
#endif
- bool is_nice_mesh(COLLADAFW::Mesh *mesh);
-
- void read_vertices(COLLADAFW::Mesh *mesh, Mesh *me);
-
- bool primitive_has_useable_normals(COLLADAFW::MeshPrimitive *mp);
- bool primitive_has_faces(COLLADAFW::MeshPrimitive *mp);
+ bool is_nice_mesh(COLLADAFW::Mesh *mesh);
- static void mesh_add_edges(Mesh *mesh, int len);
+ void read_vertices(COLLADAFW::Mesh *mesh, Mesh *me);
- unsigned int get_loose_edge_count(COLLADAFW::Mesh *mesh);
+ bool primitive_has_useable_normals(COLLADAFW::MeshPrimitive *mp);
+ bool primitive_has_faces(COLLADAFW::MeshPrimitive *mp);
- CustomData create_edge_custom_data(EdgeHash *eh);
+ static void mesh_add_edges(Mesh *mesh, int len);
- void allocate_poly_data(COLLADAFW::Mesh *collada_mesh, Mesh *me);
+ unsigned int get_loose_edge_count(COLLADAFW::Mesh *mesh);
- // TODO: import uv set names
- void read_polys(COLLADAFW::Mesh *mesh, Mesh *me);
- void read_lines(COLLADAFW::Mesh *mesh, Mesh *me);
- unsigned int get_vertex_count(COLLADAFW::Polygons *mp, int index);
+ CustomData create_edge_custom_data(EdgeHash *eh);
- void get_vector(float v[3], COLLADAFW::MeshVertexData& arr, int i, int stride);
+ void allocate_poly_data(COLLADAFW::Mesh *collada_mesh, Mesh *me);
- bool is_flat_face(unsigned int *nind, COLLADAFW::MeshVertexData& nor, int count);
+ // TODO: import uv set names
+ void read_polys(COLLADAFW::Mesh *mesh, Mesh *me);
+ void read_lines(COLLADAFW::Mesh *mesh, Mesh *me);
+ unsigned int get_vertex_count(COLLADAFW::Polygons *mp, int index);
- std::vector<Object *> get_all_users_of(Mesh *reference_mesh);
+ void get_vector(float v[3], COLLADAFW::MeshVertexData &arr, int i, int stride);
-public:
+ bool is_flat_face(unsigned int *nind, COLLADAFW::MeshVertexData &nor, int count);
- MeshImporter(UnitConverter *unitconv, ArmatureImporter *arm, Main *bmain, Scene *sce, ViewLayer *view_layer);
+ std::vector<Object *> get_all_users_of(Mesh *reference_mesh);
- virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId& geom_uid);
+ public:
+ MeshImporter(UnitConverter *unitconv,
+ ArmatureImporter *arm,
+ Main *bmain,
+ Scene *sce,
+ ViewLayer *view_layer);
- virtual Mesh *get_mesh_by_geom_uid(const COLLADAFW::UniqueId& geom_uid);
+ virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId &geom_uid);
- void optimize_material_assignements();
+ virtual Mesh *get_mesh_by_geom_uid(const COLLADAFW::UniqueId &geom_uid);
- void assign_material_to_geom(
- COLLADAFW::MaterialBinding cmaterial,
- std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
- Object *ob, const COLLADAFW::UniqueId *geom_uid,
- short mat_index);
+ void optimize_material_assignements();
+ void assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial,
+ std::map<COLLADAFW::UniqueId, Material *> &uid_material_map,
+ Object *ob,
+ const COLLADAFW::UniqueId *geom_uid,
+ short mat_index);
- Object *create_mesh_object(COLLADAFW::Node *node, COLLADAFW::InstanceGeometry *geom,
- bool isController,
- std::map<COLLADAFW::UniqueId, Material*>& uid_material_map);
+ Object *create_mesh_object(COLLADAFW::Node *node,
+ COLLADAFW::InstanceGeometry *geom,
+ bool isController,
+ std::map<COLLADAFW::UniqueId, Material *> &uid_material_map);
- // create a mesh storing a pointer in a map so it can be retrieved later by geometry UID
- bool write_geometry(const COLLADAFW::Geometry* geom);
- std::string *get_geometry_name(const std::string &mesh_name);
+ // create a mesh storing a pointer in a map so it can be retrieved later by geometry UID
+ bool write_geometry(const COLLADAFW::Geometry *geom);
+ std::string *get_geometry_name(const std::string &mesh_name);
};
#endif