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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-03 03:36:34 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-03 03:36:34 +0400
commit959a717d914c27d9b3f3030730bf4360ac3dcf1a (patch)
treeaed329a5db7b46c582c8c7b057b7148732043ff6 /source/blender/collada/MeshImporter.h
parent893cd1b4fd13b3324f383363bebd466ba04b376e (diff)
Fix #31250, #31248: wrong vertex normals after transform apply, collada import,
sculpt shape key switch. All cases that called this function needed parameter only_face_normals set to false, so changed it now. Also fixed wrong user count for imported mesh from collada and simplified previous fix for tesselated faces to polygons conversion.
Diffstat (limited to 'source/blender/collada/MeshImporter.h')
-rw-r--r--source/blender/collada/MeshImporter.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h
index 97ae4d99ad7..0c2e600121f 100644
--- a/source/blender/collada/MeshImporter.h
+++ b/source/blender/collada/MeshImporter.h
@@ -129,8 +129,6 @@ public:
MeshImporter(UnitConverter *unitconv, ArmatureImporter *arm, Scene *sce);
- void bmeshConversion();
-
virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId& geom_uid);
MTex *assign_textures_to_uvlayer(COLLADAFW::TextureCoordinateBinding &ctexture,