Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorGaia Clary <gaia.clary@machinimatrix.org>2018-02-26 18:34:45 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2018-02-26 19:16:56 +0300
commita024da55af09fb75e3b72489a8696878909bf676 (patch)
treecf9cfcccbba2323816a19647770e07d6b5d3c6e7 /source/blender/collada/SceneExporter.cpp
parent5f9657316e4e53594643cf1bb128135a593bcae5 (diff)
Adding support for Matrix Transformation export
The exporter does export matrix data (4*4 Transformation matrix) only for Skeletal animation. For object animation only exporting to trans/rot/loc is implemented. This task implements Matrix export also for simple Object animation. Differential Revision: https://developer.blender.org/D3082
Diffstat (limited to 'source/blender/collada/SceneExporter.cpp')
-rw-r--r--source/blender/collada/SceneExporter.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
index 73945539931..5a0badf8d3a 100644
--- a/source/blender/collada/SceneExporter.cpp
+++ b/source/blender/collada/SceneExporter.cpp
@@ -38,11 +38,6 @@ SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm,
{
}
-void SceneExporter::setExportTransformationType(BC_export_transformation_type transformation_type)
-{
- this->transformation_type = transformation_type;
-}
-
void SceneExporter::exportScene(Scene *sce)
{
// <library_visual_scenes> <visual_scene>
@@ -138,7 +133,7 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce)
// for skinned mesh we write obmat in <bind_shape_matrix>
TransformWriter::add_node_transform_identity(colladaNode);
else {
- TransformWriter::add_node_transform_ob(colladaNode, ob, this->transformation_type);
+ TransformWriter::add_node_transform_ob(colladaNode, ob, this->export_settings->export_transformation_type);
}
// <instance_geometry>