Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/collada/SceneExporter.cpp
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/collada/SceneExporter.cpp')
-rw-r--r--source/blender/collada/SceneExporter.cpp392
1 files changed, 198 insertions, 194 deletions
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
index 9031aa1ed9f..e689cffe470 100644
--- a/source/blender/collada/SceneExporter.cpp
+++ b/source/blender/collada/SceneExporter.cpp
@@ -19,10 +19,10 @@
*/
extern "C" {
- #include "BLI_utildefines.h"
- #include "BKE_collection.h"
- #include "BKE_object.h"
- #include "BLI_listbase.h"
+#include "BLI_utildefines.h"
+#include "BKE_collection.h"
+#include "BKE_object.h"
+#include "BLI_listbase.h"
}
#include "SceneExporter.h"
@@ -30,206 +30,210 @@ extern "C" {
void SceneExporter::exportScene()
{
- Scene *scene = blender_context.get_scene();
-
- // <library_visual_scenes> <visual_scene>
- std::string name = id_name(scene);
- openVisualScene(translate_id(name), encode_xml(name));
- exportHierarchy();
- closeVisualScene();
- closeLibrary();
+ Scene *scene = blender_context.get_scene();
+
+ // <library_visual_scenes> <visual_scene>
+ std::string name = id_name(scene);
+ openVisualScene(translate_id(name), encode_xml(name));
+ exportHierarchy();
+ closeVisualScene();
+ closeLibrary();
}
void SceneExporter::exportHierarchy()
{
- LinkNode *node;
- std::vector<Object *> base_objects;
-
- // Ensure all objects in the export_set are marked
- for (node = this->export_settings->export_set; node; node = node->next) {
- Object *ob = (Object *) node->link;
- ob->id.tag |= LIB_TAG_DOIT;
- }
-
- // Now find all exportable base objects (highest in export hierarchy)
- for (node = this->export_settings->export_set; node; node = node->next) {
- Object *ob = (Object *) node->link;
- if (bc_is_base_node(this->export_settings->export_set, ob)) {
- switch (ob->type) {
- case OB_MESH:
- case OB_CAMERA:
- case OB_LAMP:
- case OB_EMPTY:
- case OB_GPENCIL:
- case OB_ARMATURE:
- base_objects.push_back(ob);
- break;
- }
- }
- }
-
- // And now export the base objects:
- for (int index = 0; index < base_objects.size(); index++) {
- Object *ob = base_objects[index];
- if (bc_is_marked(ob)) {
- bc_remove_mark(ob);
- writeNodes(ob);
- }
- }
+ LinkNode *node;
+ std::vector<Object *> base_objects;
+
+ // Ensure all objects in the export_set are marked
+ for (node = this->export_settings->export_set; node; node = node->next) {
+ Object *ob = (Object *)node->link;
+ ob->id.tag |= LIB_TAG_DOIT;
+ }
+
+ // Now find all exportable base objects (highest in export hierarchy)
+ for (node = this->export_settings->export_set; node; node = node->next) {
+ Object *ob = (Object *)node->link;
+ if (bc_is_base_node(this->export_settings->export_set, ob)) {
+ switch (ob->type) {
+ case OB_MESH:
+ case OB_CAMERA:
+ case OB_LAMP:
+ case OB_EMPTY:
+ case OB_GPENCIL:
+ case OB_ARMATURE:
+ base_objects.push_back(ob);
+ break;
+ }
+ }
+ }
+
+ // And now export the base objects:
+ for (int index = 0; index < base_objects.size(); index++) {
+ Object *ob = base_objects[index];
+ if (bc_is_marked(ob)) {
+ bc_remove_mark(ob);
+ writeNodes(ob);
+ }
+ }
}
void SceneExporter::writeNodeList(std::vector<Object *> &child_objects, Object *parent)
{
- /* TODO: Handle the case where a parent is not exported
- Actually i am not even sure if this can be done at all
- in a good way.
- I really prefer to enforce the export of hidden
- elements in an object hierarchy. When the children of
- the hidden elements are exported as well.
- */
- for (int i = 0; i < child_objects.size(); ++i) {
- Object *child = child_objects[i];
- if (bc_is_marked(child)) {
- bc_remove_mark(child);
- writeNodes(child);
- }
- }
+ /* TODO: Handle the case where a parent is not exported
+ Actually i am not even sure if this can be done at all
+ in a good way.
+ I really prefer to enforce the export of hidden
+ elements in an object hierarchy. When the children of
+ the hidden elements are exported as well.
+ */
+ for (int i = 0; i < child_objects.size(); ++i) {
+ Object *child = child_objects[i];
+ if (bc_is_marked(child)) {
+ bc_remove_mark(child);
+ writeNodes(child);
+ }
+ }
}
void SceneExporter::writeNodes(Object *ob)
{
- ViewLayer *view_layer = blender_context.get_view_layer();
-
- std::vector<Object *> child_objects;
- bc_get_children(child_objects, ob, view_layer);
- bool can_export = bc_is_in_Export_set(this->export_settings->export_set, ob, view_layer);
-
- // Add associated armature first if available
- bool armature_exported = false;
- Object *ob_arm = bc_get_assigned_armature(ob);
-
- if (ob_arm != NULL) {
- armature_exported = bc_is_in_Export_set(this->export_settings->export_set, ob_arm, view_layer);
- if (armature_exported && bc_is_marked(ob_arm)) {
- bc_remove_mark(ob_arm);
- writeNodes(ob_arm);
- armature_exported = true;
- }
- }
-
- if (can_export) {
- COLLADASW::Node colladaNode(mSW);
- colladaNode.setNodeId(translate_id(id_name(ob)));
- colladaNode.setNodeName(encode_xml(id_name(ob)));
- colladaNode.setType(COLLADASW::Node::NODE);
-
- colladaNode.start();
-
- if (ob->type == OB_MESH && armature_exported) {
- // for skinned mesh we write obmat in <bind_shape_matrix>
- TransformWriter::add_node_transform_identity(colladaNode);
- }
- else {
- TransformWriter::add_node_transform_ob(
- colladaNode,
- ob,
- this->export_settings->export_transformation_type,
- this->export_settings->limit_precision
- );
- }
-
- // <instance_geometry>
- if (ob->type == OB_MESH) {
- bool instance_controller_created = false;
- if (armature_exported) {
- instance_controller_created = arm_exporter->add_instance_controller(ob);
- }
- if (!instance_controller_created) {
- COLLADASW::InstanceGeometry instGeom(mSW);
- instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, this->export_settings->use_object_instantiation)));
- instGeom.setName(encode_xml(id_name(ob)));
- InstanceWriter::add_material_bindings(
- instGeom.getBindMaterial(),
- ob,
- this->export_settings->active_uv_only);
- instGeom.add();
- }
- }
-
- // <instance_controller>
- else if (ob->type == OB_ARMATURE) {
- arm_exporter->add_armature_bones(ob, view_layer, this, child_objects);
- }
-
- // <instance_camera>
- else if (ob->type == OB_CAMERA) {
- COLLADASW::InstanceCamera instCam(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_camera_id(ob)));
- instCam.add();
- }
-
- // <instance_light>
- else if (ob->type == OB_LAMP) {
- COLLADASW::InstanceLight instLa(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_light_id(ob)));
- instLa.add();
- }
-
- // empty object
- else if (ob->type == OB_EMPTY) { // TODO: handle groups (OB_DUPLICOLLECTION
- if ((ob->transflag & OB_DUPLICOLLECTION) == OB_DUPLICOLLECTION && ob->instance_collection) {
- Collection *collection = ob->instance_collection;
- /* printf("group detected '%s'\n", group->id.name + 2); */
- FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(collection, object)
- {
- printf("\t%s\n", object->id.name);
- }
- FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
- }
-
- if (BLI_listbase_is_empty(&ob->constraints) == false) {
- bConstraint *con = (bConstraint *)ob->constraints.first;
- while (con) {
- std::string con_name(encode_xml(con->name));
- std::string con_tag = con_name + "_constraint";
- printf("%s\n", con_name.c_str());
- printf("%s\n\n", con_tag.c_str());
- colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "type", con->type);
- colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "enforce", con->enforce);
- colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "flag", con->flag);
- colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "headtail", con->headtail);
- colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "lin_error", con->lin_error);
- colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "own_space", con->ownspace);
- colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "rot_error", con->rot_error);
- colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "tar_space", con->tarspace);
- colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "lin_error", con->lin_error);
-
- //not ideal: add the target object name as another parameter.
- //No real mapping in the .dae
- //Need support for multiple target objects also.
- const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
- ListBase targets = { NULL, NULL };
- if (cti && cti->get_constraint_targets) {
-
- bConstraintTarget *ct;
- Object *obtar;
-
- cti->get_constraint_targets(con, &targets);
-
- for (ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) {
- obtar = ct->tar;
- std::string tar_id((obtar) ? id_name(obtar) : "");
- colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "target_id", tar_id);
- }
-
- if (cti->flush_constraint_targets)
- cti->flush_constraint_targets(con, &targets, 1);
-
- }
-
- con = con->next;
- }
- }
- }
- writeNodeList(child_objects, ob);
- colladaNode.end();
- }
+ ViewLayer *view_layer = blender_context.get_view_layer();
+
+ std::vector<Object *> child_objects;
+ bc_get_children(child_objects, ob, view_layer);
+ bool can_export = bc_is_in_Export_set(this->export_settings->export_set, ob, view_layer);
+
+ // Add associated armature first if available
+ bool armature_exported = false;
+ Object *ob_arm = bc_get_assigned_armature(ob);
+
+ if (ob_arm != NULL) {
+ armature_exported = bc_is_in_Export_set(this->export_settings->export_set, ob_arm, view_layer);
+ if (armature_exported && bc_is_marked(ob_arm)) {
+ bc_remove_mark(ob_arm);
+ writeNodes(ob_arm);
+ armature_exported = true;
+ }
+ }
+
+ if (can_export) {
+ COLLADASW::Node colladaNode(mSW);
+ colladaNode.setNodeId(translate_id(id_name(ob)));
+ colladaNode.setNodeName(encode_xml(id_name(ob)));
+ colladaNode.setType(COLLADASW::Node::NODE);
+
+ colladaNode.start();
+
+ if (ob->type == OB_MESH && armature_exported) {
+ // for skinned mesh we write obmat in <bind_shape_matrix>
+ TransformWriter::add_node_transform_identity(colladaNode);
+ }
+ else {
+ TransformWriter::add_node_transform_ob(colladaNode,
+ ob,
+ this->export_settings->export_transformation_type,
+ this->export_settings->limit_precision);
+ }
+
+ // <instance_geometry>
+ if (ob->type == OB_MESH) {
+ bool instance_controller_created = false;
+ if (armature_exported) {
+ instance_controller_created = arm_exporter->add_instance_controller(ob);
+ }
+ if (!instance_controller_created) {
+ COLLADASW::InstanceGeometry instGeom(mSW);
+ instGeom.setUrl(
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING,
+ get_geometry_id(ob, this->export_settings->use_object_instantiation)));
+ instGeom.setName(encode_xml(id_name(ob)));
+ InstanceWriter::add_material_bindings(
+ instGeom.getBindMaterial(), ob, this->export_settings->active_uv_only);
+ instGeom.add();
+ }
+ }
+
+ // <instance_controller>
+ else if (ob->type == OB_ARMATURE) {
+ arm_exporter->add_armature_bones(ob, view_layer, this, child_objects);
+ }
+
+ // <instance_camera>
+ else if (ob->type == OB_CAMERA) {
+ COLLADASW::InstanceCamera instCam(
+ mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_camera_id(ob)));
+ instCam.add();
+ }
+
+ // <instance_light>
+ else if (ob->type == OB_LAMP) {
+ COLLADASW::InstanceLight instLa(
+ mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_light_id(ob)));
+ instLa.add();
+ }
+
+ // empty object
+ else if (ob->type == OB_EMPTY) { // TODO: handle groups (OB_DUPLICOLLECTION
+ if ((ob->transflag & OB_DUPLICOLLECTION) == OB_DUPLICOLLECTION && ob->instance_collection) {
+ Collection *collection = ob->instance_collection;
+ /* printf("group detected '%s'\n", group->id.name + 2); */
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (collection, object) {
+ printf("\t%s\n", object->id.name);
+ }
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
+ }
+
+ if (BLI_listbase_is_empty(&ob->constraints) == false) {
+ bConstraint *con = (bConstraint *)ob->constraints.first;
+ while (con) {
+ std::string con_name(encode_xml(con->name));
+ std::string con_tag = con_name + "_constraint";
+ printf("%s\n", con_name.c_str());
+ printf("%s\n\n", con_tag.c_str());
+ colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "type", con->type);
+ colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "enforce", con->enforce);
+ colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "flag", con->flag);
+ colladaNode.addExtraTechniqueChildParameter(
+ "blender", con_tag, "headtail", con->headtail);
+ colladaNode.addExtraTechniqueChildParameter(
+ "blender", con_tag, "lin_error", con->lin_error);
+ colladaNode.addExtraTechniqueChildParameter(
+ "blender", con_tag, "own_space", con->ownspace);
+ colladaNode.addExtraTechniqueChildParameter(
+ "blender", con_tag, "rot_error", con->rot_error);
+ colladaNode.addExtraTechniqueChildParameter(
+ "blender", con_tag, "tar_space", con->tarspace);
+ colladaNode.addExtraTechniqueChildParameter(
+ "blender", con_tag, "lin_error", con->lin_error);
+
+ //not ideal: add the target object name as another parameter.
+ //No real mapping in the .dae
+ //Need support for multiple target objects also.
+ const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
+ ListBase targets = {NULL, NULL};
+ if (cti && cti->get_constraint_targets) {
+
+ bConstraintTarget *ct;
+ Object *obtar;
+
+ cti->get_constraint_targets(con, &targets);
+
+ for (ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) {
+ obtar = ct->tar;
+ std::string tar_id((obtar) ? id_name(obtar) : "");
+ colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "target_id", tar_id);
+ }
+
+ if (cti->flush_constraint_targets)
+ cti->flush_constraint_targets(con, &targets, 1);
+ }
+
+ con = con->next;
+ }
+ }
+ }
+ writeNodeList(child_objects, ob);
+ colladaNode.end();
+ }
}