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authorGaia Clary <gaia.clary@machinimatrix.org>2019-05-23 13:17:17 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2019-05-23 13:29:20 +0300
commit6be9d19951ed460829d379aa90953b14a9f281f2 (patch)
tree45fe275c232ff0b4fb0e4e7205d53c8fdd6f8e9a /source/blender/collada/SceneExporter.cpp
parente9cf9e0a397f9589e00d980f0c0489641e7ed57e (diff)
Collada exporter update
Added new feature: Collada: global axis rotation upon export (UI) The new feature allows to specify the target rest coordinate system upon export. This allows for example to export a character that is in Blender orientation (Y forward) to match the Secondlife orientation where (-X forward) - Refactor:Added new utility methods to collada_utils Made BCMatrix class more powerfull moved Blender related structures into new BlenderContext class added class wrapper to encapsulate ExportSettings structure Added blender context getters to ExportSettings added access methods to BlenderContext into ExportSettings class Moved class BCMatrix into BlenderContext moved utility functions from collada_util into BlenderContext replace own function for parenting by a call to ED_object_parent_set() - Cleanup: removed obsolete parameters from methods renamed parameters for better understanding cleanup whitespace and indentation removed obsolete comments
Diffstat (limited to 'source/blender/collada/SceneExporter.cpp')
-rw-r--r--source/blender/collada/SceneExporter.cpp45
1 files changed, 24 insertions, 21 deletions
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
index 8017790572f..22b2eed79d3 100644
--- a/source/blender/collada/SceneExporter.cpp
+++ b/source/blender/collada/SceneExporter.cpp
@@ -23,10 +23,12 @@ extern "C" {
#include "BKE_collection.h"
#include "BKE_object.h"
#include "BLI_listbase.h"
+#include "BKE_library.h"
}
#include "SceneExporter.h"
#include "collada_utils.h"
+#include "BCSampleData.h"
void SceneExporter::exportScene()
{
@@ -43,18 +45,18 @@ void SceneExporter::exportScene()
void SceneExporter::exportHierarchy()
{
LinkNode *node;
- std::vector<Object *> base_objects;
+ ColladaBaseNodes base_objects;
/* Ensure all objects in the export_set are marked */
- for (node = this->export_settings->export_set; node; node = node->next) {
+ for (node = this->export_settings.get_export_set(); node; node = node->next) {
Object *ob = (Object *)node->link;
ob->id.tag |= LIB_TAG_DOIT;
}
/* Now find all exportable base objects (highest in export hierarchy) */
- for (node = this->export_settings->export_set; node; node = node->next) {
+ for (node = this->export_settings.get_export_set(); node; node = node->next) {
Object *ob = (Object *)node->link;
- if (bc_is_base_node(this->export_settings->export_set, ob)) {
+ if (this->export_settings.is_export_root(ob)) {
switch (ob->type) {
case OB_MESH:
case OB_CAMERA:
@@ -62,7 +64,7 @@ void SceneExporter::exportHierarchy()
case OB_EMPTY:
case OB_GPENCIL:
case OB_ARMATURE:
- base_objects.push_back(ob);
+ base_objects.add(ob);
break;
}
}
@@ -70,10 +72,10 @@ void SceneExporter::exportHierarchy()
/* And now export the base objects: */
for (int index = 0; index < base_objects.size(); index++) {
- Object *ob = base_objects[index];
+ Object *ob = base_objects.get(index);
+ writeNode(ob);
if (bc_is_marked(ob)) {
bc_remove_mark(ob);
- writeNodes(ob);
}
}
}
@@ -88,30 +90,31 @@ void SceneExporter::writeNodeList(std::vector<Object *> &child_objects, Object *
* the hidden elements are exported as well. */
for (int i = 0; i < child_objects.size(); ++i) {
Object *child = child_objects[i];
+ writeNode(child);
if (bc_is_marked(child)) {
bc_remove_mark(child);
- writeNodes(child);
}
}
}
-void SceneExporter::writeNodes(Object *ob)
+void SceneExporter::writeNode(Object *ob)
{
ViewLayer *view_layer = blender_context.get_view_layer();
std::vector<Object *> child_objects;
bc_get_children(child_objects, ob, view_layer);
- bool can_export = bc_is_in_Export_set(this->export_settings->export_set, ob, view_layer);
+ bool can_export = bc_is_in_Export_set(this->export_settings.get_export_set(), ob, view_layer);
/* Add associated armature first if available */
bool armature_exported = false;
Object *ob_arm = bc_get_assigned_armature(ob);
if (ob_arm != NULL) {
- armature_exported = bc_is_in_Export_set(this->export_settings->export_set, ob_arm, view_layer);
+ armature_exported = bc_is_in_Export_set(
+ this->export_settings.get_export_set(), ob_arm, view_layer);
if (armature_exported && bc_is_marked(ob_arm)) {
+ writeNode(ob_arm);
bc_remove_mark(ob_arm);
- writeNodes(ob_arm);
armature_exported = true;
}
}
@@ -123,16 +126,12 @@ void SceneExporter::writeNodes(Object *ob)
colladaNode.setType(COLLADASW::Node::NODE);
colladaNode.start();
-
if (ob->type == OB_MESH && armature_exported) {
/* for skinned mesh we write obmat in <bind_shape_matrix> */
TransformWriter::add_node_transform_identity(colladaNode);
}
else {
- TransformWriter::add_node_transform_ob(colladaNode,
- ob,
- this->export_settings->export_transformation_type,
- this->export_settings->limit_precision);
+ TransformWriter::add_node_transform_ob(colladaNode, ob, this->export_settings);
}
/* <instance_geometry> */
@@ -143,12 +142,12 @@ void SceneExporter::writeNodes(Object *ob)
}
if (!instance_controller_created) {
COLLADASW::InstanceGeometry instGeom(mSW);
- instGeom.setUrl(
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING,
- get_geometry_id(ob, this->export_settings->use_object_instantiation)));
+ instGeom.setUrl(COLLADASW::URI(
+ COLLADABU::Utils::EMPTY_STRING,
+ get_geometry_id(ob, this->export_settings.get_use_object_instantiation())));
instGeom.setName(encode_xml(id_name(ob)));
InstanceWriter::add_material_bindings(
- instGeom.getBindMaterial(), ob, this->export_settings->active_uv_only);
+ instGeom.getBindMaterial(), ob, this->export_settings.get_active_uv_only());
instGeom.add();
}
}
@@ -232,7 +231,11 @@ void SceneExporter::writeNodes(Object *ob)
}
}
}
+ bc_remove_mark(ob);
writeNodeList(child_objects, ob);
colladaNode.end();
}
+ else {
+ writeNodeList(child_objects, ob);
+ }
}