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author | Gaia Clary <gaia.clary@machinimatrix.org> | 2018-02-26 18:34:45 +0300 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2018-02-26 19:16:56 +0300 |
commit | a024da55af09fb75e3b72489a8696878909bf676 (patch) | |
tree | cf9cfcccbba2323816a19647770e07d6b5d3c6e7 /source/blender/collada/SceneExporter.h | |
parent | 5f9657316e4e53594643cf1bb128135a593bcae5 (diff) |
Adding support for Matrix Transformation export
The exporter does export matrix data (4*4 Transformation matrix) only for Skeletal animation. For object animation only exporting to trans/rot/loc is implemented.
This task implements Matrix export also for simple Object animation.
Differential Revision: https://developer.blender.org/D3082
Diffstat (limited to 'source/blender/collada/SceneExporter.h')
-rw-r--r-- | source/blender/collada/SceneExporter.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/collada/SceneExporter.h b/source/blender/collada/SceneExporter.h index c7c15dba2cb..b896b9abd8d 100644 --- a/source/blender/collada/SceneExporter.h +++ b/source/blender/collada/SceneExporter.h @@ -97,11 +97,8 @@ class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter, public: SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings); void exportScene(Scene *sce); - void setExportTransformationType(BC_export_transformation_type transformation_type); private: - BC_export_transformation_type transformation_type; - // required for writeNodes() for bone-parented objects friend class ArmatureExporter; void exportHierarchy(Scene *sce); void writeNodes(Object *ob, Scene *sce); |