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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/collada/SceneExporter.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/collada/SceneExporter.h')
-rw-r--r--source/blender/collada/SceneExporter.h43
1 files changed, 23 insertions, 20 deletions
diff --git a/source/blender/collada/SceneExporter.h b/source/blender/collada/SceneExporter.h
index 033616ac0a4..dc0a0c3e2ad 100644
--- a/source/blender/collada/SceneExporter.h
+++ b/source/blender/collada/SceneExporter.h
@@ -85,29 +85,32 @@ extern "C" {
#include "ExportSettings.h"
-class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter, protected InstanceWriter
-{
-public:
+class SceneExporter : COLLADASW::LibraryVisualScenes,
+ protected TransformWriter,
+ protected InstanceWriter {
+ public:
+ SceneExporter(BlenderContext &blender_context,
+ COLLADASW::StreamWriter *sw,
+ ArmatureExporter *arm,
+ const ExportSettings *export_settings)
+ : COLLADASW::LibraryVisualScenes(sw),
+ blender_context(blender_context),
+ arm_exporter(arm),
+ export_settings(export_settings)
+ {
+ }
- SceneExporter(BlenderContext &blender_context, COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings) :
- COLLADASW::LibraryVisualScenes(sw),
- blender_context(blender_context),
- arm_exporter(arm),
- export_settings(export_settings)
- {}
+ void exportScene();
- void exportScene();
-
-private:
- BlenderContext &blender_context;
- friend class ArmatureExporter;
- ArmatureExporter *arm_exporter;
- const ExportSettings *export_settings;
-
- void exportHierarchy();
- void writeNodeList(std::vector<Object *> &child_objects, Object *parent);
- void writeNodes(Object *ob);
+ private:
+ BlenderContext &blender_context;
+ friend class ArmatureExporter;
+ ArmatureExporter *arm_exporter;
+ const ExportSettings *export_settings;
+ void exportHierarchy();
+ void writeNodeList(std::vector<Object *> &child_objects, Object *parent);
+ void writeNodes(Object *ob);
};
#endif