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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-06 13:07:27 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-16 20:55:33 +0300
commit34ab90f546f097cada951b2c9ca22bf271996980 (patch)
treeebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/collada/SceneExporter.h
parent0c495005dd83913864acb510c1d4194a2275dbb0 (diff)
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/collada/SceneExporter.h')
-rw-r--r--source/blender/collada/SceneExporter.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/collada/SceneExporter.h b/source/blender/collada/SceneExporter.h
index 3e3c15b836f..c330aa81e91 100644
--- a/source/blender/collada/SceneExporter.h
+++ b/source/blender/collada/SceneExporter.h
@@ -96,12 +96,12 @@ class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter,
{
public:
SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings);
- void exportScene(const EvaluationContext *eval_ctx, Scene *sce);
+ void exportScene(Depsgraph *depsgraph, Scene *sce);
private:
friend class ArmatureExporter;
- void exportHierarchy(const struct EvaluationContext *eval_ctx, Scene *sce);
- void writeNodes(const struct EvaluationContext *eval_ctx, Object *ob, Scene *sce);
+ void exportHierarchy(struct Depsgraph *depsgraph, Scene *sce);
+ void writeNodes(struct Depsgraph *depsgraph, Object *ob, Scene *sce);
ArmatureExporter *arm_exporter;
const ExportSettings *export_settings;