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authorGaia Clary <gaia.clary@machinimatrix.org>2018-02-26 18:34:45 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2018-02-26 19:16:56 +0300
commita024da55af09fb75e3b72489a8696878909bf676 (patch)
treecf9cfcccbba2323816a19647770e07d6b5d3c6e7 /source/blender/collada/SceneExporter.h
parent5f9657316e4e53594643cf1bb128135a593bcae5 (diff)
Adding support for Matrix Transformation export
The exporter does export matrix data (4*4 Transformation matrix) only for Skeletal animation. For object animation only exporting to trans/rot/loc is implemented. This task implements Matrix export also for simple Object animation. Differential Revision: https://developer.blender.org/D3082
Diffstat (limited to 'source/blender/collada/SceneExporter.h')
-rw-r--r--source/blender/collada/SceneExporter.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/collada/SceneExporter.h b/source/blender/collada/SceneExporter.h
index c7c15dba2cb..b896b9abd8d 100644
--- a/source/blender/collada/SceneExporter.h
+++ b/source/blender/collada/SceneExporter.h
@@ -97,11 +97,8 @@ class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter,
public:
SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings);
void exportScene(Scene *sce);
- void setExportTransformationType(BC_export_transformation_type transformation_type);
private:
- BC_export_transformation_type transformation_type;
- // required for writeNodes() for bone-parented objects
friend class ArmatureExporter;
void exportHierarchy(Scene *sce);
void writeNodes(Object *ob, Scene *sce);