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authorSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:35 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:45 +0300
commiteb522af4fec58876ac1b0a73ad9bcdae2d82d33f (patch)
tree485c6a1fb23b5be256757375e2157378d3a5c61b /source/blender/collada/SkinInfo.cpp
parentff60dd8b18ed00902e5bdfd36882072db7af8735 (diff)
Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes.
Diffstat (limited to 'source/blender/collada/SkinInfo.cpp')
-rw-r--r--source/blender/collada/SkinInfo.cpp357
1 files changed, 0 insertions, 357 deletions
diff --git a/source/blender/collada/SkinInfo.cpp b/source/blender/collada/SkinInfo.cpp
deleted file mode 100644
index d8804a1e831..00000000000
--- a/source/blender/collada/SkinInfo.cpp
+++ /dev/null
@@ -1,357 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include <algorithm>
-
-#if !defined(WIN32)
-# include <stdint.h>
-#endif
-
-/* COLLADABU_ASSERT, may be able to remove later */
-#include "COLLADABUPlatform.h"
-
-#include "BLI_listbase.h"
-#include "BLI_math.h"
-#include "BLI_compiler_attrs.h"
-
-#include "DNA_armature_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_scene_types.h"
-
-#include "BKE_action.h"
-#include "BKE_object.h"
-#include "BKE_object_deform.h"
-
-#include "ED_mesh.h"
-#include "ED_object.h"
-
-#include "SkinInfo.h"
-#include "collada_utils.h"
-
-/* use name, or fall back to original id if name not present (name is optional) */
-template<class T> static const char *bc_get_joint_name(T *node)
-{
- const std::string &id = node->getName();
- return id.size() ? id.c_str() : node->getOriginalId().c_str();
-}
-
-/* This is used to store data passed in write_controller_data.
- * Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
- * so that arrays don't get freed until we free them explicitly. */
-SkinInfo::SkinInfo()
-{
- /* pass */
-}
-
-SkinInfo::SkinInfo(const SkinInfo &skin)
- : weights(skin.weights),
- joint_data(skin.joint_data),
- unit_converter(skin.unit_converter),
- ob_arm(skin.ob_arm),
- controller_uid(skin.controller_uid),
- parent(skin.parent)
-{
- copy_m4_m4(bind_shape_matrix, (float(*)[4])skin.bind_shape_matrix);
-
- transfer_uint_array_data_const(skin.joints_per_vertex, joints_per_vertex);
- transfer_uint_array_data_const(skin.weight_indices, weight_indices);
- transfer_int_array_data_const(skin.joint_indices, joint_indices);
-}
-
-SkinInfo::SkinInfo(UnitConverter *conv) : unit_converter(conv), ob_arm(NULL), parent(NULL)
-{
-}
-
-/* nobody owns the data after this, so it should be freed manually with releaseMemory */
-template<class T> void SkinInfo::transfer_array_data(T &src, T &dest)
-{
- dest.setData(src.getData(), src.getCount());
- src.yieldOwnerShip();
- dest.yieldOwnerShip();
-}
-
-/* when src is const we cannot src.yieldOwnerShip, this is used by copy constructor */
-void SkinInfo::transfer_int_array_data_const(const COLLADAFW::IntValuesArray &src,
- COLLADAFW::IntValuesArray &dest)
-{
- dest.setData((int *)src.getData(), src.getCount());
- dest.yieldOwnerShip();
-}
-
-void SkinInfo::transfer_uint_array_data_const(const COLLADAFW::UIntValuesArray &src,
- COLLADAFW::UIntValuesArray &dest)
-{
- dest.setData((unsigned int *)src.getData(), src.getCount());
- dest.yieldOwnerShip();
-}
-
-void SkinInfo::borrow_skin_controller_data(const COLLADAFW::SkinControllerData *skin)
-{
- transfer_array_data((COLLADAFW::UIntValuesArray &)skin->getJointsPerVertex(), joints_per_vertex);
- transfer_array_data((COLLADAFW::UIntValuesArray &)skin->getWeightIndices(), weight_indices);
- transfer_array_data((COLLADAFW::IntValuesArray &)skin->getJointIndices(), joint_indices);
- // transfer_array_data(skin->getWeights(), weights);
-
- /* cannot transfer data for FloatOrDoubleArray, copy values manually */
- const COLLADAFW::FloatOrDoubleArray &weight = skin->getWeights();
- for (unsigned int i = 0; i < weight.getValuesCount(); i++) {
- weights.push_back(bc_get_float_value(weight, i));
- }
-
- unit_converter->dae_matrix_to_mat4_(bind_shape_matrix, skin->getBindShapeMatrix());
-}
-
-void SkinInfo::free()
-{
- joints_per_vertex.releaseMemory();
- weight_indices.releaseMemory();
- joint_indices.releaseMemory();
- // weights.releaseMemory();
-}
-
-/* using inverse bind matrices to construct armature
- * it is safe to invert them to get the original matrices
- * because if they are inverse matrices, they can be inverted */
-void SkinInfo::add_joint(const COLLADABU::Math::Matrix4 &matrix)
-{
- JointData jd;
- unit_converter->dae_matrix_to_mat4_(jd.inv_bind_mat, matrix);
- joint_data.push_back(jd);
-}
-
-void SkinInfo::set_controller(const COLLADAFW::SkinController *co)
-{
- controller_uid = co->getUniqueId();
-
- /* fill in joint UIDs */
- const COLLADAFW::UniqueIdArray &joint_uids = co->getJoints();
- for (unsigned int i = 0; i < joint_uids.getCount(); i++) {
- joint_data[i].joint_uid = joint_uids[i];
-
- /* store armature pointer */
- // JointData& jd = joint_index_to_joint_info_map[i];
- // jd.ob_arm = ob_arm;
-
- /* now we'll be able to get inv bind matrix from joint id */
- // joint_id_to_joint_index_map[joint_ids[i]] = i;
- }
-}
-
-/* called from write_controller */
-Object *SkinInfo::create_armature(Main *bmain, Scene *scene, ViewLayer *view_layer)
-{
- ob_arm = bc_add_object(bmain, scene, view_layer, OB_ARMATURE, NULL);
- return ob_arm;
-}
-
-Object *SkinInfo::set_armature(Object *ob_arm)
-{
- if (this->ob_arm) {
- return this->ob_arm;
- }
-
- this->ob_arm = ob_arm;
- return ob_arm;
-}
-
-bool SkinInfo::get_joint_inv_bind_matrix(float inv_bind_mat[4][4], COLLADAFW::Node *node)
-{
- const COLLADAFW::UniqueId &uid = node->getUniqueId();
- std::vector<JointData>::iterator it;
- for (it = joint_data.begin(); it != joint_data.end(); it++) {
- if ((*it).joint_uid == uid) {
- copy_m4_m4(inv_bind_mat, (*it).inv_bind_mat);
- return true;
- }
- }
-
- return false;
-}
-
-Object *SkinInfo::BKE_armature_from_object()
-{
- return ob_arm;
-}
-
-const COLLADAFW::UniqueId &SkinInfo::get_controller_uid()
-{
- return controller_uid;
-}
-
-/* check if this skin controller references a joint or any descendant of it
- *
- * some nodes may not be referenced by SkinController,
- * in this case to determine if the node belongs to this armature,
- * we need to search down the tree */
-bool SkinInfo::uses_joint_or_descendant(COLLADAFW::Node *node)
-{
- const COLLADAFW::UniqueId &uid = node->getUniqueId();
- std::vector<JointData>::iterator it;
- for (it = joint_data.begin(); it != joint_data.end(); it++) {
- if ((*it).joint_uid == uid) {
- return true;
- }
- }
-
- COLLADAFW::NodePointerArray &children = node->getChildNodes();
- for (unsigned int i = 0; i < children.getCount(); i++) {
- if (uses_joint_or_descendant(children[i])) {
- return true;
- }
- }
-
- return false;
-}
-
-void SkinInfo::link_armature(bContext *C,
- Object *ob,
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> &joint_by_uid,
- TransformReader *tm)
-{
- Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
-
- ModifierData *md = ED_object_modifier_add(NULL, bmain, scene, ob, NULL, eModifierType_Armature);
- ArmatureModifierData *amd = (ArmatureModifierData *)md;
- amd->object = ob_arm;
-
-#if 1
- /* XXX Why do we enforce objects to be children of Armatures if they weren't so before ?*/
- if (!BKE_object_is_child_recursive(ob_arm, ob)) {
- bc_set_parent(ob, ob_arm, C);
- }
-#else
- Object workob;
- ob->parent = ob_arm;
- ob->partype = PAROBJECT;
-
- BKE_object_workob_calc_parent(scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
-
- DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
-#endif
- copy_m4_m4(ob->obmat, bind_shape_matrix);
- BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
-
- amd->deformflag = ARM_DEF_VGROUP;
-
- /* create all vertex groups */
- std::vector<JointData>::iterator it;
- int joint_index;
- for (it = joint_data.begin(), joint_index = 0; it != joint_data.end(); it++, joint_index++) {
- const char *name = "Group";
-
- /* skip joints that have invalid UID */
- if ((*it).joint_uid == COLLADAFW::UniqueId::INVALID) {
- continue;
- }
-
- /* name group by joint node name */
-
- if (joint_by_uid.find((*it).joint_uid) != joint_by_uid.end()) {
- name = bc_get_joint_name(joint_by_uid[(*it).joint_uid]);
- }
-
- BKE_object_defgroup_add_name(ob, name);
- }
-
- /* <vcount> - number of joints per vertex - joints_per_vertex
- * <v> - [[bone index, weight index] * joints per vertex] * vertices - weight indices
- * ^ bone index can be -1 meaning weight toward bind shape, how to express this in Blender?
- *
- * for each vertex in weight indices
- * for each bone index in vertex
- * add vertex to group at group index
- * treat group index -1 specially
- *
- * get def group by index with BLI_findlink */
-
- for (unsigned int vertex = 0, weight = 0; vertex < joints_per_vertex.getCount(); vertex++) {
-
- unsigned int limit = weight + joints_per_vertex[vertex];
- for (; weight < limit; weight++) {
- int joint = joint_indices[weight], joint_weight = weight_indices[weight];
-
- /* -1 means "weight towards the bind shape", we just don't assign it to any group */
- if (joint != -1) {
- bDeformGroup *def = (bDeformGroup *)BLI_findlink(&ob->defbase, joint);
-
- ED_vgroup_vert_add(ob, def, vertex, weights[joint_weight], WEIGHT_REPLACE);
- }
- }
- }
-}
-
-bPoseChannel *SkinInfo::get_pose_channel_from_node(COLLADAFW::Node *node)
-{
- return BKE_pose_channel_find_name(ob_arm->pose, bc_get_joint_name(node));
-}
-
-void SkinInfo::set_parent(Object *_parent)
-{
- parent = _parent;
-}
-
-Object *SkinInfo::get_parent()
-{
- return parent;
-}
-
-void SkinInfo::find_root_joints(const std::vector<COLLADAFW::Node *> &root_joints,
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> &joint_by_uid,
- std::vector<COLLADAFW::Node *> &result)
-{
- std::vector<COLLADAFW::Node *>::const_iterator it;
- /* for each root_joint */
- for (it = root_joints.begin(); it != root_joints.end(); it++) {
- COLLADAFW::Node *root = *it;
- std::vector<JointData>::iterator ji;
- /* for each joint_data in this skin */
- for (ji = joint_data.begin(); ji != joint_data.end(); ji++) {
- if (joint_by_uid.find((*ji).joint_uid) != joint_by_uid.end()) {
- /* get joint node from joint map */
- COLLADAFW::Node *joint = joint_by_uid[(*ji).joint_uid];
-
- /* find if joint node is in the tree belonging to the root_joint */
- if (find_node_in_tree(joint, root)) {
- if (std::find(result.begin(), result.end(), root) == result.end()) {
- result.push_back(root);
- }
- }
- }
- }
- }
-}
-
-bool SkinInfo::find_node_in_tree(COLLADAFW::Node *node, COLLADAFW::Node *tree_root)
-{
- if (node == tree_root) {
- return true;
- }
-
- COLLADAFW::NodePointerArray &children = tree_root->getChildNodes();
- for (unsigned int i = 0; i < children.getCount(); i++) {
- if (find_node_in_tree(node, children[i])) {
- return true;
- }
- }
-
- return false;
-}