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authorNathan Letwory <nathan@letworyinteractive.com>2011-01-11 02:31:14 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2011-01-11 02:31:14 +0300
commitdbb67b4d4c90e80810168a5938b4d9840dfccbbf (patch)
treef803227092c41cb8c368807f673b9782bae6a36b /source/blender/collada/SkinInfo.cpp
parentac4eb52abfafe1ca44dbaa1f20b356e272a3daf9 (diff)
Fix [#25575] Collada import problem with Maya2010 exported collada files
Reported by Morten Mikkelsen It seems that the maya export may generate invalid joint UIDs. Skip these joints to prevent crash.
Diffstat (limited to 'source/blender/collada/SkinInfo.cpp')
-rw-r--r--source/blender/collada/SkinInfo.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/collada/SkinInfo.cpp b/source/blender/collada/SkinInfo.cpp
index 97d12f10c05..8d342daf486 100644
--- a/source/blender/collada/SkinInfo.cpp
+++ b/source/blender/collada/SkinInfo.cpp
@@ -241,7 +241,11 @@ void SkinInfo::link_armature(bContext *C, Object *ob, std::map<COLLADAFW::Unique
for (it = joint_data.begin(), joint_index = 0; it != joint_data.end(); it++, joint_index++) {
const char *name = "Group";
+ // skip joints that have invalid UID
+ if ((*it).joint_uid == COLLADAFW::UniqueId::INVALID) continue;
+
// name group by joint node name
+
if (joint_by_uid.find((*it).joint_uid) != joint_by_uid.end()) {
name = bc_get_joint_name(joint_by_uid[(*it).joint_uid]);
}