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authorGaia Clary <gaia.clary@machinimatrix.org>2019-05-23 13:17:17 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2019-05-23 13:29:20 +0300
commit6be9d19951ed460829d379aa90953b14a9f281f2 (patch)
tree45fe275c232ff0b4fb0e4e7205d53c8fdd6f8e9a /source/blender/collada/TransformWriter.cpp
parente9cf9e0a397f9589e00d980f0c0489641e7ed57e (diff)
Collada exporter update
Added new feature: Collada: global axis rotation upon export (UI) The new feature allows to specify the target rest coordinate system upon export. This allows for example to export a character that is in Blender orientation (Y forward) to match the Secondlife orientation where (-X forward) - Refactor:Added new utility methods to collada_utils Made BCMatrix class more powerfull moved Blender related structures into new BlenderContext class added class wrapper to encapsulate ExportSettings structure Added blender context getters to ExportSettings added access methods to BlenderContext into ExportSettings class Moved class BCMatrix into BlenderContext moved utility functions from collada_util into BlenderContext replace own function for parenting by a call to ED_object_parent_set() - Cleanup: removed obsolete parameters from methods renamed parameters for better understanding cleanup whitespace and indentation removed obsolete comments
Diffstat (limited to 'source/blender/collada/TransformWriter.cpp')
-rw-r--r--source/blender/collada/TransformWriter.cpp61
1 files changed, 22 insertions, 39 deletions
diff --git a/source/blender/collada/TransformWriter.cpp b/source/blender/collada/TransformWriter.cpp
index 2ab9105976e..0cbb8c65cf1 100644
--- a/source/blender/collada/TransformWriter.cpp
+++ b/source/blender/collada/TransformWriter.cpp
@@ -28,8 +28,10 @@
void TransformWriter::add_node_transform(COLLADASW::Node &node,
float mat[4][4],
float parent_mat[4][4],
- bool limit_precision)
+ BCExportSettings &export_settings
+ )
{
+ // bool limit_precision = export_settings.limit_precision;
float loc[3], rot[3], scale[3];
float local[4][4];
@@ -42,67 +44,48 @@ void TransformWriter::add_node_transform(COLLADASW::Node &node,
copy_m4_m4(local, mat);
}
+ if (export_settings.get_apply_global_orientation()) {
+ bc_apply_global_transform(local, export_settings.get_global_transform());
+ }
+
double dmat[4][4];
UnitConverter *converter = new UnitConverter();
converter->mat4_to_dae_double(dmat, local);
delete converter;
- bc_decompose(local, loc, rot, NULL, scale);
-
if (node.getType() == COLLADASW::Node::JOINT) {
// XXX Why are joints handled differently ?
+ // GC: I believe this is a mistake. Here we might want to
+ // export according to how the transformation type
+ // is set, see add_node_transform_ob()
node.addMatrix("transform", dmat);
}
else {
+ bc_decompose(local, loc, rot, NULL, scale);
add_transform(node, loc, rot, scale);
}
}
void TransformWriter::add_node_transform_ob(COLLADASW::Node &node,
Object *ob,
- BC_export_transformation_type transformation_type,
- bool limit_precision)
+ BCExportSettings &export_settings)
{
-#if 0
- float rot[3], loc[3], scale[3];
-
- if (ob->parent) {
- float C[4][4], tmat[4][4], imat[4][4], mat[4][4];
-
- // factor out scale from obmat
-
- copy_v3_v3(scale, ob->scale);
-
- ob->scale[0] = ob->scale[1] = ob->scale[2] = 1.0f;
- BKE_object_to_mat4(ob, C);
- copy_v3_v3(ob->scale, scale);
-
- mul_m4_series(tmat, ob->parent->obmat, ob->parentinv, C);
-
- // calculate local mat
-
- invert_m4_m4(imat, ob->parent->obmat);
- mul_m4_m4m4(mat, imat, tmat);
+ BC_export_transformation_type transformation_type =
+ export_settings.get_export_transformation_type();
+ bool limit_precision = export_settings.get_limit_precision();
- // done
+ /* Export the local Matrix (relative to the object parent,
+ * be it an object, bone or vertex(-tices)). */
+ Matrix f_obmat;
+ BKE_object_matrix_local_get(ob, f_obmat);
- mat4_to_eul(rot, mat);
- copy_v3_v3(loc, mat[3]);
+ if (export_settings.get_apply_global_orientation()) {
+ bc_apply_global_transform(f_obmat, export_settings.get_global_transform());
}
else {
- copy_v3_v3(loc, ob->loc);
- copy_v3_v3(rot, ob->rot);
- copy_v3_v3(scale, ob->scale);
+ bc_add_global_transform(f_obmat, export_settings.get_global_transform());
}
- add_transform(node, loc, rot, scale);
-#endif
-
- /* Export the local Matrix (relative to the object parent,
- * be it an object, bone or vertex(-tices)). */
- float f_obmat[4][4];
- BKE_object_matrix_local_get(ob, f_obmat);
-
switch (transformation_type) {
case BC_TRANSFORMATION_TYPE_MATRIX: {
UnitConverter converter;