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author | Gaia Clary <gaia.clary@machinimatrix.org> | 2019-05-23 13:17:17 +0300 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2019-05-23 13:29:20 +0300 |
commit | 6be9d19951ed460829d379aa90953b14a9f281f2 (patch) | |
tree | 45fe275c232ff0b4fb0e4e7205d53c8fdd6f8e9a /source/blender/collada/TransformWriter.cpp | |
parent | e9cf9e0a397f9589e00d980f0c0489641e7ed57e (diff) |
Collada exporter update
Added new feature: Collada: global axis rotation upon export (UI)
The new feature allows to specify the target rest coordinate system upon export.
This allows for example to export a character that is in Blender orientation (Y forward)
to match the Secondlife orientation where (-X forward)
- Refactor:Added new utility methods to collada_utils
Made BCMatrix class more powerfull
moved Blender related structures into new BlenderContext class
added class wrapper to encapsulate ExportSettings structure
Added blender context getters to ExportSettings
added access methods to BlenderContext into ExportSettings class
Moved class BCMatrix into BlenderContext
moved utility functions from collada_util into BlenderContext
replace own function for parenting by a call to ED_object_parent_set()
- Cleanup: removed obsolete parameters from methods
renamed parameters for better understanding
cleanup whitespace and indentation
removed obsolete comments
Diffstat (limited to 'source/blender/collada/TransformWriter.cpp')
-rw-r--r-- | source/blender/collada/TransformWriter.cpp | 61 |
1 files changed, 22 insertions, 39 deletions
diff --git a/source/blender/collada/TransformWriter.cpp b/source/blender/collada/TransformWriter.cpp index 2ab9105976e..0cbb8c65cf1 100644 --- a/source/blender/collada/TransformWriter.cpp +++ b/source/blender/collada/TransformWriter.cpp @@ -28,8 +28,10 @@ void TransformWriter::add_node_transform(COLLADASW::Node &node, float mat[4][4], float parent_mat[4][4], - bool limit_precision) + BCExportSettings &export_settings + ) { + // bool limit_precision = export_settings.limit_precision; float loc[3], rot[3], scale[3]; float local[4][4]; @@ -42,67 +44,48 @@ void TransformWriter::add_node_transform(COLLADASW::Node &node, copy_m4_m4(local, mat); } + if (export_settings.get_apply_global_orientation()) { + bc_apply_global_transform(local, export_settings.get_global_transform()); + } + double dmat[4][4]; UnitConverter *converter = new UnitConverter(); converter->mat4_to_dae_double(dmat, local); delete converter; - bc_decompose(local, loc, rot, NULL, scale); - if (node.getType() == COLLADASW::Node::JOINT) { // XXX Why are joints handled differently ? + // GC: I believe this is a mistake. Here we might want to + // export according to how the transformation type + // is set, see add_node_transform_ob() node.addMatrix("transform", dmat); } else { + bc_decompose(local, loc, rot, NULL, scale); add_transform(node, loc, rot, scale); } } void TransformWriter::add_node_transform_ob(COLLADASW::Node &node, Object *ob, - BC_export_transformation_type transformation_type, - bool limit_precision) + BCExportSettings &export_settings) { -#if 0 - float rot[3], loc[3], scale[3]; - - if (ob->parent) { - float C[4][4], tmat[4][4], imat[4][4], mat[4][4]; - - // factor out scale from obmat - - copy_v3_v3(scale, ob->scale); - - ob->scale[0] = ob->scale[1] = ob->scale[2] = 1.0f; - BKE_object_to_mat4(ob, C); - copy_v3_v3(ob->scale, scale); - - mul_m4_series(tmat, ob->parent->obmat, ob->parentinv, C); - - // calculate local mat - - invert_m4_m4(imat, ob->parent->obmat); - mul_m4_m4m4(mat, imat, tmat); + BC_export_transformation_type transformation_type = + export_settings.get_export_transformation_type(); + bool limit_precision = export_settings.get_limit_precision(); - // done + /* Export the local Matrix (relative to the object parent, + * be it an object, bone or vertex(-tices)). */ + Matrix f_obmat; + BKE_object_matrix_local_get(ob, f_obmat); - mat4_to_eul(rot, mat); - copy_v3_v3(loc, mat[3]); + if (export_settings.get_apply_global_orientation()) { + bc_apply_global_transform(f_obmat, export_settings.get_global_transform()); } else { - copy_v3_v3(loc, ob->loc); - copy_v3_v3(rot, ob->rot); - copy_v3_v3(scale, ob->scale); + bc_add_global_transform(f_obmat, export_settings.get_global_transform()); } - add_transform(node, loc, rot, scale); -#endif - - /* Export the local Matrix (relative to the object parent, - * be it an object, bone or vertex(-tices)). */ - float f_obmat[4][4]; - BKE_object_matrix_local_get(ob, f_obmat); - switch (transformation_type) { case BC_TRANSFORMATION_TYPE_MATRIX: { UnitConverter converter; |