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authorGaia Clary <gaia.clary@machinimatrix.org>2019-05-27 16:34:05 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2019-05-27 17:00:32 +0300
commitbc055258d5abdd692003e5ae175d2548183818a4 (patch)
tree8e06a1340c430745c8ee7b11f5c55a580faa712e /source/blender/collada/TransformWriter.h
parent4db3916b60da565f11cb73d905458d66d0347c8a (diff)
fix: collada transformtype must be identical for animation export and object export
When exporting an object we can choose the transformation type 'Matrix' or 'trans/rot/scale' When exporting an animation we have the same choice regarding the used transformation type. However we must make sure that animations and objects use the same transformation type within one colleda export. The user interface is now reworked such that the correct settings are always guaranteed. I also reworked the tool tips
Diffstat (limited to 'source/blender/collada/TransformWriter.h')
-rw-r--r--source/blender/collada/TransformWriter.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/collada/TransformWriter.h b/source/blender/collada/TransformWriter.h
index e12c2053594..f0bfbaabbc2 100644
--- a/source/blender/collada/TransformWriter.h
+++ b/source/blender/collada/TransformWriter.h
@@ -39,7 +39,7 @@ class TransformWriter {
void add_node_transform_ob(COLLADASW::Node &node, Object *ob, BCExportSettings &export_settings);
- void add_node_transform_identity(COLLADASW::Node &node);
+ void add_node_transform_identity(COLLADASW::Node &node, BCExportSettings &export_settings);
private:
void add_transform(COLLADASW::Node &node, float loc[3], float rot[3], float scale[3]);