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authorGaia Clary <gaia.clary@machinimatrix.org>2018-02-24 15:11:30 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2018-02-24 17:55:27 +0300
commitdd7b9a362d9e362f81825bfa05f06741e9c1323b (patch)
tree1cd3d6dda1f484ba91674336a9094a055e54376b /source/blender/collada/collada.cpp
parent4403ca80bda690c0ac44e4a6db0cddf4b2428006 (diff)
T45687: Rework the Export/Import of Animations
This started with a fix for an animated Object Hierarchy. Then i decided to cleanup and optimize a bit. But at the end this has become a more or less full rewrite of the Animation Exporter. All of this happened in a separate local branch and i have retained all my local commits to better see what i have done. Brief description: * I fixed a few issues with exporting keyframed animations of object hierarchies where the objects have parent inverse matrices which differ from the Identity matrix. * I added the option to export sampled animations with a user defined sampling rate (new user interface option) * I briefly tested Object Animations and Rig Animations. What is still needed: * Cleanup the code * Optimize the user interface * Do the Documentation Reviewers: mont29 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D3070
Diffstat (limited to 'source/blender/collada/collada.cpp')
-rw-r--r--source/blender/collada/collada.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp
index 024bc4a4a5c..79f50888150 100644
--- a/source/blender/collada/collada.cpp
+++ b/source/blender/collada/collada.cpp
@@ -78,6 +78,7 @@ int collada_export(Scene *sce,
int include_armatures,
int include_shapekeys,
int deform_bones_only,
+ int sampling_rate,
int active_uv_only,
BC_export_texture_type export_texture_type,
@@ -103,6 +104,7 @@ int collada_export(Scene *sce,
export_settings.include_armatures = include_armatures != 0;
export_settings.include_shapekeys = include_shapekeys != 0;
export_settings.deform_bones_only = deform_bones_only != 0;
+ export_settings.sampling_rate = sampling_rate;
export_settings.active_uv_only = active_uv_only != 0;
export_settings.export_texture_type = export_texture_type;