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authorGaia Clary <gaia.clary@machinimatrix.org>2018-02-26 18:34:45 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2018-02-26 19:16:56 +0300
commita024da55af09fb75e3b72489a8696878909bf676 (patch)
treecf9cfcccbba2323816a19647770e07d6b5d3c6e7 /source/blender/collada/collada.cpp
parent5f9657316e4e53594643cf1bb128135a593bcae5 (diff)
Adding support for Matrix Transformation export
The exporter does export matrix data (4*4 Transformation matrix) only for Skeletal animation. For object animation only exporting to trans/rot/loc is implemented. This task implements Matrix export also for simple Object animation. Differential Revision: https://developer.blender.org/D3082
Diffstat (limited to 'source/blender/collada/collada.cpp')
-rw-r--r--source/blender/collada/collada.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp
index 79f50888150..9605dae275b 100644
--- a/source/blender/collada/collada.cpp
+++ b/source/blender/collada/collada.cpp
@@ -78,6 +78,7 @@ int collada_export(Scene *sce,
int include_armatures,
int include_shapekeys,
int deform_bones_only,
+ int include_animations,
int sampling_rate,
int active_uv_only,
@@ -104,7 +105,8 @@ int collada_export(Scene *sce,
export_settings.include_armatures = include_armatures != 0;
export_settings.include_shapekeys = include_shapekeys != 0;
export_settings.deform_bones_only = deform_bones_only != 0;
- export_settings.sampling_rate = sampling_rate;
+ export_settings.include_animations = include_animations;
+ export_settings.sampling_rate = sampling_rate;
export_settings.active_uv_only = active_uv_only != 0;
export_settings.export_texture_type = export_texture_type;