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author | Campbell Barton <ideasman42@gmail.com> | 2017-05-24 16:14:32 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-24 16:38:15 +0300 |
commit | 7a9ad029dd1d1afe42d54c9c181de887636db7c0 (patch) | |
tree | e9281cbe8bb01365a699ffd6f4bbd09a6a91015f /source/blender/collada/collada.cpp | |
parent | 707340edd703ff1fd7c8157eb3cc811913698c8d (diff) |
Remove TexFace, per-face images
TexFace complicates the now more popular shading pipeline by having
per-face images, see: T51382 for details.
To keep the ability to select a per-material edit-image
(used with UV-mapping workflow), the material now stores an image
which will be set when changing images in edit-mode.
This is used as a bake-target when not using Cycles too.
Diffstat (limited to 'source/blender/collada/collada.cpp')
-rw-r--r-- | source/blender/collada/collada.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp index 25673cae9d6..9cb0b414721 100644 --- a/source/blender/collada/collada.cpp +++ b/source/blender/collada/collada.cpp @@ -81,7 +81,6 @@ int collada_export(Scene *sce, int deform_bones_only, int active_uv_only, - int include_uv_textures, int include_material_textures, int use_texture_copies, @@ -107,7 +106,6 @@ int collada_export(Scene *sce, export_settings.deform_bones_only = deform_bones_only != 0; export_settings.active_uv_only = active_uv_only != 0; - export_settings.include_uv_textures = include_uv_textures != 0; export_settings.include_material_textures= include_material_textures != 0; export_settings.use_texture_copies = use_texture_copies != 0; |