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authorNathan Letwory <nathan@letworyinteractive.com>2010-11-17 01:27:31 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2010-11-17 01:27:31 +0300
commite2b3ff502417df4fb7237e0090dcd2f5564e35da (patch)
tree442e7ff27befddfc7cb50aa0fd31a98cee8f0a28 /source/blender/collada/collada_internal.cpp
parentb1b02b7a5ef8d4fca6f257d5057bb5993bcf7182 (diff)
Apply patch [#24722] COLLADA exporter: handle instancing
Submitted by Wenzel Jakob Patch adds handling of linked meshes: instead of generating separate geometry objects, use instances.
Diffstat (limited to 'source/blender/collada/collada_internal.cpp')
-rw-r--r--source/blender/collada/collada_internal.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/collada/collada_internal.cpp b/source/blender/collada/collada_internal.cpp
index 6f401c1856f..4943aa96546 100644
--- a/source/blender/collada/collada_internal.cpp
+++ b/source/blender/collada/collada_internal.cpp
@@ -247,7 +247,7 @@ std::string id_name(void *id)
std::string get_geometry_id(Object *ob)
{
- return translate_id(id_name(ob)) + "-mesh";
+ return translate_id(id_name(ob->data)) + "-mesh";
}
std::string get_light_id(Object *ob)