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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/collada/collada_internal.cpp
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/collada/collada_internal.cpp')
-rw-r--r--source/blender/collada/collada_internal.cpp405
1 files changed, 182 insertions, 223 deletions
diff --git a/source/blender/collada/collada_internal.cpp b/source/blender/collada/collada_internal.cpp
index 637a5dde3ea..b95a51e5273 100644
--- a/source/blender/collada/collada_internal.cpp
+++ b/source/blender/collada/collada_internal.cpp
@@ -18,7 +18,6 @@
* \ingroup collada
*/
-
/* COLLADABU_ASSERT, may be able to remove later */
#include "COLLADABUPlatform.h"
#include "collada_utils.h"
@@ -28,133 +27,132 @@
UnitConverter::UnitConverter() : unit(), up_axis(COLLADAFW::FileInfo::Z_UP)
{
- axis_angle_to_mat4_single(x_up_mat4, 'Y', -0.5 * M_PI);
- axis_angle_to_mat4_single(y_up_mat4, 'X', 0.5 * M_PI);
+ axis_angle_to_mat4_single(x_up_mat4, 'Y', -0.5 * M_PI);
+ axis_angle_to_mat4_single(y_up_mat4, 'X', 0.5 * M_PI);
- unit_m4(z_up_mat4);
- unit_m4(scale_mat4);
+ unit_m4(z_up_mat4);
+ unit_m4(scale_mat4);
}
void UnitConverter::read_asset(const COLLADAFW::FileInfo *asset)
{
- unit = asset->getUnit();
- up_axis = asset->getUpAxisType();
+ unit = asset->getUnit();
+ up_axis = asset->getUpAxisType();
}
UnitConverter::UnitSystem UnitConverter::isMetricSystem()
{
- switch (unit.getLinearUnitUnit()) {
- case COLLADAFW::FileInfo::Unit::MILLIMETER:
- case COLLADAFW::FileInfo::Unit::CENTIMETER:
- case COLLADAFW::FileInfo::Unit::DECIMETER:
- case COLLADAFW::FileInfo::Unit::METER:
- case COLLADAFW::FileInfo::Unit::KILOMETER:
- return UnitConverter::Metric;
- case COLLADAFW::FileInfo::Unit::INCH:
- case COLLADAFW::FileInfo::Unit::FOOT:
- case COLLADAFW::FileInfo::Unit::YARD:
- return UnitConverter::Imperial;
- default:
- return UnitConverter::None;
- }
+ switch (unit.getLinearUnitUnit()) {
+ case COLLADAFW::FileInfo::Unit::MILLIMETER:
+ case COLLADAFW::FileInfo::Unit::CENTIMETER:
+ case COLLADAFW::FileInfo::Unit::DECIMETER:
+ case COLLADAFW::FileInfo::Unit::METER:
+ case COLLADAFW::FileInfo::Unit::KILOMETER:
+ return UnitConverter::Metric;
+ case COLLADAFW::FileInfo::Unit::INCH:
+ case COLLADAFW::FileInfo::Unit::FOOT:
+ case COLLADAFW::FileInfo::Unit::YARD:
+ return UnitConverter::Imperial;
+ default:
+ return UnitConverter::None;
+ }
}
float UnitConverter::getLinearMeter()
{
- return (float)unit.getLinearUnitMeter();
+ return (float)unit.getLinearUnitMeter();
}
void UnitConverter::convertVector3(COLLADABU::Math::Vector3 &vec, float *v)
{
- v[0] = vec.x;
- v[1] = vec.y;
- v[2] = vec.z;
+ v[0] = vec.x;
+ v[1] = vec.y;
+ v[2] = vec.z;
}
// TODO need also for angle conversion, time conversion...
-void UnitConverter::dae_matrix_to_mat4_(float out[4][4], const COLLADABU::Math::Matrix4& in)
+void UnitConverter::dae_matrix_to_mat4_(float out[4][4], const COLLADABU::Math::Matrix4 &in)
{
- // in DAE, matrices use columns vectors, (see comments in COLLADABUMathMatrix4.h)
- // so here, to make a blender matrix, we swap columns and rows
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- out[i][j] = in[j][i];
- }
- }
+ // in DAE, matrices use columns vectors, (see comments in COLLADABUMathMatrix4.h)
+ // so here, to make a blender matrix, we swap columns and rows
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ out[i][j] = in[j][i];
+ }
+ }
}
void UnitConverter::mat4_to_dae(float out[4][4], float in[4][4])
{
- transpose_m4_m4(out, in);
+ transpose_m4_m4(out, in);
}
void UnitConverter::mat4_to_dae_double(double out[4][4], float in[4][4])
{
- float mat[4][4];
+ float mat[4][4];
- mat4_to_dae(mat, in);
+ mat4_to_dae(mat, in);
- for (int i = 0; i < 4; i++)
- for (int j = 0; j < 4; j++)
- out[i][j] = mat[i][j];
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ out[i][j] = mat[i][j];
}
-float(&UnitConverter::get_rotation())[4][4]
+float (&UnitConverter::get_rotation())[4][4]
{
- switch (up_axis) {
- case COLLADAFW::FileInfo::X_UP:
- return x_up_mat4;
- break;
- case COLLADAFW::FileInfo::Y_UP:
- return y_up_mat4;
- break;
- default:
- return z_up_mat4;
- break;
- }
+ switch (up_axis) {
+ case COLLADAFW::FileInfo::X_UP:
+ return x_up_mat4;
+ break;
+ case COLLADAFW::FileInfo::Y_UP:
+ return y_up_mat4;
+ break;
+ default:
+ return z_up_mat4;
+ break;
+ }
}
-
-float(&UnitConverter::get_scale())[4][4]
+float (&UnitConverter::get_scale())[4][4]
{
- return scale_mat4;
+ return scale_mat4;
}
void UnitConverter::calculate_scale(Scene &sce)
{
- PointerRNA scene_ptr, unit_settings;
- PropertyRNA *system_ptr, *scale_ptr;
- RNA_id_pointer_create(&sce.id, &scene_ptr);
+ PointerRNA scene_ptr, unit_settings;
+ PropertyRNA *system_ptr, *scale_ptr;
+ RNA_id_pointer_create(&sce.id, &scene_ptr);
- unit_settings = RNA_pointer_get(&scene_ptr, "unit_settings");
- system_ptr = RNA_struct_find_property(&unit_settings, "system");
- scale_ptr = RNA_struct_find_property(&unit_settings, "scale_length");
+ unit_settings = RNA_pointer_get(&scene_ptr, "unit_settings");
+ system_ptr = RNA_struct_find_property(&unit_settings, "system");
+ scale_ptr = RNA_struct_find_property(&unit_settings, "scale_length");
- int type = RNA_property_enum_get(&unit_settings, system_ptr);
+ int type = RNA_property_enum_get(&unit_settings, system_ptr);
- float bl_scale;
+ float bl_scale;
- switch (type) {
- case USER_UNIT_NONE:
- bl_scale = 1.0; // map 1 Blender unit to 1 Meter
- break;
+ switch (type) {
+ case USER_UNIT_NONE:
+ bl_scale = 1.0; // map 1 Blender unit to 1 Meter
+ break;
- case USER_UNIT_METRIC:
- bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
- break;
+ case USER_UNIT_METRIC:
+ bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
+ break;
- default :
- bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
- // it looks like the conversion to Imperial is done implicitly.
- // So nothing to do here.
- break;
- }
+ default:
+ bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
+ // it looks like the conversion to Imperial is done implicitly.
+ // So nothing to do here.
+ break;
+ }
- float rescale[3];
- rescale[0] = rescale[1] = rescale[2] = getLinearMeter() / bl_scale;
+ float rescale[3];
+ rescale[0] = rescale[1] = rescale[2] = getLinearMeter() / bl_scale;
- size_to_mat4(scale_mat4, rescale);
+ size_to_mat4(scale_mat4, rescale);
}
/**
@@ -168,212 +166,173 @@ void UnitConverter::calculate_scale(Scene &sce)
*/
const unsigned char translate_start_name_map[256] = {
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 65, 66, 67, 68, 69, 70, 71,
- 72, 73, 74, 75, 76, 77, 78, 79,
- 80, 81, 82, 83, 84, 85, 86, 87,
- 88, 89, 90, 95, 95, 95, 95, 95,
- 95, 97, 98, 99, 100, 101, 102, 103,
- 104, 105, 106, 107, 108, 109, 110, 111,
- 112, 113, 114, 115, 116, 117, 118, 119,
- 120, 121, 122, 95, 95, 95, 95, 95,
-
- 128, 129, 130, 131, 132, 133, 134, 135,
- 136, 137, 138, 139, 140, 141, 142, 143,
- 144, 145, 146, 147, 148, 149, 150, 151,
- 152, 153, 154, 155, 156, 157, 158, 159,
- 160, 161, 162, 163, 164, 165, 166, 167,
- 168, 169, 170, 171, 172, 173, 174, 175,
- 176, 177, 178, 179, 180, 181, 182, 183,
- 184, 185, 186, 187, 188, 189, 190, 191,
- 192, 193, 194, 195, 196, 197, 198, 199,
- 200, 201, 202, 203, 204, 205, 206, 207,
- 208, 209, 210, 211, 212, 213, 214, 215,
- 216, 217, 218, 219, 220, 221, 222, 223,
- 224, 225, 226, 227, 228, 229, 230, 231,
- 232, 233, 234, 235, 236, 237, 238, 239,
- 240, 241, 242, 243, 244, 245, 246, 247,
- 248, 249, 250, 251, 252, 253, 254, 255,
+ 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
+ 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
+ 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
+ 95, 95, 95, 95, 95, 95, 95, 95, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75,
+ 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 95, 95, 95, 95,
+ 95, 95, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113,
+ 114, 115, 116, 117, 118, 119, 120, 121, 122, 95, 95, 95, 95, 95,
+
+ 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146,
+ 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
+ 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184,
+ 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203,
+ 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222,
+ 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241,
+ 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255,
};
const unsigned char translate_name_map[256] = {
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 45, 95, 95,
- 48, 49, 50, 51, 52, 53, 54, 55,
- 56, 57, 95, 95, 95, 95, 95, 95,
- 95, 65, 66, 67, 68, 69, 70, 71,
- 72, 73, 74, 75, 76, 77, 78, 79,
- 80, 81, 82, 83, 84, 85, 86, 87,
- 88, 89, 90, 95, 95, 95, 95, 95,
- 95, 97, 98, 99, 100, 101, 102, 103,
- 104, 105, 106, 107, 108, 109, 110, 111,
- 112, 113, 114, 115, 116, 117, 118, 119,
- 120, 121, 122, 95, 95, 95, 95, 95,
-
- 128, 129, 130, 131, 132, 133, 134, 135,
- 136, 137, 138, 139, 140, 141, 142, 143,
- 144, 145, 146, 147, 148, 149, 150, 151,
- 152, 153, 154, 155, 156, 157, 158, 159,
- 160, 161, 162, 163, 164, 165, 166, 167,
- 168, 169, 170, 171, 172, 173, 174, 175,
- 176, 177, 178, 179, 180, 181, 182, 183,
- 184, 185, 186, 187, 188, 189, 190, 191,
- 192, 193, 194, 195, 196, 197, 198, 199,
- 200, 201, 202, 203, 204, 205, 206, 207,
- 208, 209, 210, 211, 212, 213, 214, 215,
- 216, 217, 218, 219, 220, 221, 222, 223,
- 224, 225, 226, 227, 228, 229, 230, 231,
- 232, 233, 234, 235, 236, 237, 238, 239,
- 240, 241, 242, 243, 244, 245, 246, 247,
- 248, 249, 250, 251, 252, 253, 254, 255,
+ 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
+ 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
+ 95, 95, 95, 95, 95, 95, 95, 45, 95, 95, 48, 49, 50, 51, 52, 53, 54, 55, 56,
+ 57, 95, 95, 95, 95, 95, 95, 95, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75,
+ 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 95, 95, 95, 95,
+ 95, 95, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113,
+ 114, 115, 116, 117, 118, 119, 120, 121, 122, 95, 95, 95, 95, 95,
+
+ 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146,
+ 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
+ 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184,
+ 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203,
+ 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222,
+ 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241,
+ 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255,
};
-typedef std::map< std::string, std::vector<std::string> > map_string_list;
+typedef std::map<std::string, std::vector<std::string>> map_string_list;
map_string_list global_id_map;
void clear_global_id_map()
{
- global_id_map.clear();
+ global_id_map.clear();
}
/** Look at documentation of translate_map */
std::string translate_id(const char *idString)
{
- std::string id = std::string(idString);
- return translate_id(id);
+ std::string id = std::string(idString);
+ return translate_id(id);
}
std::string translate_id(const std::string &id)
{
- if (id.size() == 0) {
- return id;
- }
-
- std::string id_translated = id;
- id_translated[0] = translate_start_name_map[(unsigned int)id_translated[0]];
- for (unsigned int i = 1; i < id_translated.size(); i++) {
- id_translated[i] = translate_name_map[(unsigned int)id_translated[i]];
- }
- // It's so much workload now, the if () should speed up things.
- if (id_translated != id) {
- // Search duplicates
- map_string_list::iterator iter = global_id_map.find(id_translated);
- if (iter != global_id_map.end()) {
- unsigned int i = 0;
- bool found = false;
- for (i = 0; i < iter->second.size(); i++) {
- if (id == iter->second[i]) {
- found = true;
- break;
- }
- }
- bool convert = false;
- if (found) {
- if (i > 0) {
- convert = true;
- }
- }
- else {
- convert = true;
- global_id_map[id_translated].push_back(id);
- }
- if (convert) {
- std::stringstream out;
- out << ++i;
- id_translated += out.str();
- }
- }
- else { global_id_map[id_translated].push_back(id); }
- }
- return id_translated;
+ if (id.size() == 0) {
+ return id;
+ }
+
+ std::string id_translated = id;
+ id_translated[0] = translate_start_name_map[(unsigned int)id_translated[0]];
+ for (unsigned int i = 1; i < id_translated.size(); i++) {
+ id_translated[i] = translate_name_map[(unsigned int)id_translated[i]];
+ }
+ // It's so much workload now, the if () should speed up things.
+ if (id_translated != id) {
+ // Search duplicates
+ map_string_list::iterator iter = global_id_map.find(id_translated);
+ if (iter != global_id_map.end()) {
+ unsigned int i = 0;
+ bool found = false;
+ for (i = 0; i < iter->second.size(); i++) {
+ if (id == iter->second[i]) {
+ found = true;
+ break;
+ }
+ }
+ bool convert = false;
+ if (found) {
+ if (i > 0) {
+ convert = true;
+ }
+ }
+ else {
+ convert = true;
+ global_id_map[id_translated].push_back(id);
+ }
+ if (convert) {
+ std::stringstream out;
+ out << ++i;
+ id_translated += out.str();
+ }
+ }
+ else {
+ global_id_map[id_translated].push_back(id);
+ }
+ }
+ return id_translated;
}
std::string id_name(void *id)
{
- return ((ID *)id)->name + 2;
+ return ((ID *)id)->name + 2;
}
std::string encode_xml(std::string xml)
{
- const std::map<char, std::string> escape {
- {'<' , "&lt;" },
- {'>' , "&gt;" },
- {'"' , "&quot;"},
- {'\'', "&apos;"},
- {'&' , "&amp;" }
- };
-
- std::map<char, std::string>::const_iterator it;
- std::string encoded_xml = "";
-
- for (unsigned int i = 0; i < xml.size(); i++) {
- char c = xml.at(i);
- it = escape.find(c);
-
- if (it == escape.end()) {
- encoded_xml += c;
- }
- else {
- encoded_xml += it->second;
- }
- }
- return encoded_xml;
+ const std::map<char, std::string> escape{
+ {'<', "&lt;"}, {'>', "&gt;"}, {'"', "&quot;"}, {'\'', "&apos;"}, {'&', "&amp;"}};
+
+ std::map<char, std::string>::const_iterator it;
+ std::string encoded_xml = "";
+
+ for (unsigned int i = 0; i < xml.size(); i++) {
+ char c = xml.at(i);
+ it = escape.find(c);
+
+ if (it == escape.end()) {
+ encoded_xml += c;
+ }
+ else {
+ encoded_xml += it->second;
+ }
+ }
+ return encoded_xml;
}
std::string get_geometry_id(Object *ob)
{
- return translate_id(id_name(ob->data)) + "-mesh";
+ return translate_id(id_name(ob->data)) + "-mesh";
}
std::string get_geometry_id(Object *ob, bool use_instantiation)
{
- std::string geom_name = (use_instantiation) ? id_name(ob->data) : id_name(ob);
+ std::string geom_name = (use_instantiation) ? id_name(ob->data) : id_name(ob);
- return translate_id(geom_name) + "-mesh";
+ return translate_id(geom_name) + "-mesh";
}
std::string get_light_id(Object *ob)
{
- return translate_id(id_name(ob)) + "-light";
+ return translate_id(id_name(ob)) + "-light";
}
std::string get_joint_sid(Bone *bone)
{
- return translate_id(bone->name);
+ return translate_id(bone->name);
}
std::string get_joint_sid(EditBone *bone)
{
- return translate_id(bone->name);
+ return translate_id(bone->name);
}
std::string get_camera_id(Object *ob)
{
- return translate_id(id_name(ob)) + "-camera";
+ return translate_id(id_name(ob)) + "-camera";
}
std::string get_effect_id(Material *mat)
{
- return translate_id(id_name(mat)) + "-effect";
+ return translate_id(id_name(mat)) + "-effect";
}
std::string get_material_id(Material *mat)
{
- return translate_id(id_name(mat)) + "-material";
+ return translate_id(id_name(mat)) + "-material";
}
std::string get_morph_id(Object *ob)
{
- return translate_id(id_name(ob)) + "-morph";
+ return translate_id(id_name(ob)) + "-morph";
}