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authorNathan Letwory <nathan@letworyinteractive.com>2011-03-17 19:40:53 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2011-03-17 19:40:53 +0300
commita84e43c48b149593c4abfed8ad1b507f20526cc9 (patch)
treeaba9d7c3345d6dc15132d81cbd45b4662bcc0bbe /source/blender/collada/collada_internal.h
parent27abad190a6c3a30cdb109b4c555aea7faf1ea71 (diff)
COLLADA: Don't write empty libraries for geometry, lights, cameras, controllers
Diffstat (limited to 'source/blender/collada/collada_internal.h')
-rw-r--r--source/blender/collada/collada_internal.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/collada/collada_internal.h b/source/blender/collada/collada_internal.h
index db7dd16dfd1..70912dde457 100644
--- a/source/blender/collada/collada_internal.h
+++ b/source/blender/collada/collada_internal.h
@@ -39,6 +39,7 @@
#include "DNA_armature_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
#include "BLI_math.h"
class UnitConverter
@@ -97,4 +98,6 @@ extern std::string get_camera_id(Object *ob);
extern std::string get_material_id(Material *mat);
+extern bool has_object_type(Scene* sce, short obtype);
+
#endif /* COLLADA_INTERNAL_H */