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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/collada/collada_utils.cpp
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/collada/collada_utils.cpp')
-rw-r--r--source/blender/collada/collada_utils.cpp1597
1 files changed, 797 insertions, 800 deletions
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index 0084ff84e4d..2e964bbf108 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -18,7 +18,6 @@
* \ingroup collada
*/
-
/* COLLADABU_ASSERT, may be able to remove later */
#include "COLLADABUPlatform.h"
@@ -64,7 +63,7 @@ extern "C" {
#include "MEM_guardedalloc.h"
-#include "WM_api.h" // XXX hrm, see if we can do without this
+#include "WM_api.h" // XXX hrm, see if we can do without this
#include "WM_types.h"
#include "bmesh.h"
@@ -73,7 +72,7 @@ extern "C" {
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#if 0
-#include "NOD_common.h"
+# include "NOD_common.h"
#endif
}
@@ -81,233 +80,238 @@ extern "C" {
#include "ExportSettings.h"
#include "BlenderContext.h"
-float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index)
+float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray &array, unsigned int index)
{
- if (index >= array.getValuesCount())
- return 0.0f;
+ if (index >= array.getValuesCount())
+ return 0.0f;
- if (array.getType() == COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT)
- return array.getFloatValues()->getData()[index];
- else
- return array.getDoubleValues()->getData()[index];
+ if (array.getType() == COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT)
+ return array.getFloatValues()->getData()[index];
+ else
+ return array.getDoubleValues()->getData()[index];
}
// copied from /editors/object/object_relations.c
int bc_test_parent_loop(Object *par, Object *ob)
{
- /* test if 'ob' is a parent somewhere in par's parents */
+ /* test if 'ob' is a parent somewhere in par's parents */
- if (par == NULL) return 0;
- if (ob == par) return 1;
+ if (par == NULL)
+ return 0;
+ if (ob == par)
+ return 1;
- return bc_test_parent_loop(par->parent, ob);
+ return bc_test_parent_loop(par->parent, ob);
}
void bc_get_children(std::vector<Object *> &child_set, Object *ob, ViewLayer *view_layer)
{
- Base *base;
- for (base = (Base *)view_layer->object_bases.first; base; base = base->next) {
- Object *cob = base->object;
- if (cob->parent == ob) {
- switch (ob->type) {
- case OB_MESH:
- case OB_CAMERA:
- case OB_LAMP:
- case OB_EMPTY:
- case OB_ARMATURE:
- child_set.push_back(cob);
- default: break;
- }
- }
- }
+ Base *base;
+ for (base = (Base *)view_layer->object_bases.first; base; base = base->next) {
+ Object *cob = base->object;
+ if (cob->parent == ob) {
+ switch (ob->type) {
+ case OB_MESH:
+ case OB_CAMERA:
+ case OB_LAMP:
+ case OB_EMPTY:
+ case OB_ARMATURE:
+ child_set.push_back(cob);
+ default:
+ break;
+ }
+ }
+ }
}
bool bc_validateConstraints(bConstraint *con)
{
- const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
+ const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
- /* these we can skip completely (invalid constraints...) */
- if (cti == NULL)
- return false;
- if (con->flag & (CONSTRAINT_DISABLE | CONSTRAINT_OFF))
- return false;
+ /* these we can skip completely (invalid constraints...) */
+ if (cti == NULL)
+ return false;
+ if (con->flag & (CONSTRAINT_DISABLE | CONSTRAINT_OFF))
+ return false;
- /* these constraints can't be evaluated anyway */
- if (cti->evaluate_constraint == NULL)
- return false;
+ /* these constraints can't be evaluated anyway */
+ if (cti->evaluate_constraint == NULL)
+ return false;
- /* influence == 0 should be ignored */
- if (con->enforce == 0.0f)
- return false;
+ /* influence == 0 should be ignored */
+ if (con->enforce == 0.0f)
+ return false;
- /* validation passed */
- return true;
+ /* validation passed */
+ return true;
}
// a shortened version of parent_set_exec()
// if is_parent_space is true then ob->obmat will be multiplied by par->obmat before parenting
int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space)
{
- Object workob;
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- Scene *sce = CTX_data_scene(C);
+ Object workob;
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ Scene *sce = CTX_data_scene(C);
- if (!par || bc_test_parent_loop(par, ob))
- return false;
+ if (!par || bc_test_parent_loop(par, ob))
+ return false;
- ob->parent = par;
- ob->partype = PAROBJECT;
+ ob->parent = par;
+ ob->partype = PAROBJECT;
- ob->parsubstr[0] = 0;
+ ob->parsubstr[0] = 0;
- if (is_parent_space) {
- float mat[4][4];
- // calc par->obmat
- BKE_object_where_is_calc(depsgraph, sce, par);
+ if (is_parent_space) {
+ float mat[4][4];
+ // calc par->obmat
+ BKE_object_where_is_calc(depsgraph, sce, par);
- // move child obmat into world space
- mul_m4_m4m4(mat, par->obmat, ob->obmat);
- copy_m4_m4(ob->obmat, mat);
- }
+ // move child obmat into world space
+ mul_m4_m4m4(mat, par->obmat, ob->obmat);
+ copy_m4_m4(ob->obmat, mat);
+ }
- // apply child obmat (i.e. decompose it into rot/loc/size)
- BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
+ // apply child obmat (i.e. decompose it into rot/loc/size)
+ BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
- // compute parentinv
- BKE_object_workob_calc_parent(depsgraph, sce, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ // compute parentinv
+ BKE_object_workob_calc_parent(depsgraph, sce, ob, &workob);
+ invert_m4_m4(ob->parentinv, workob.obmat);
- DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
- DEG_id_tag_update(&par->id, ID_RECALC_TRANSFORM);
+ DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
+ DEG_id_tag_update(&par->id, ID_RECALC_TRANSFORM);
- return true;
+ return true;
}
std::vector<bAction *> bc_getSceneActions(const bContext *C, Object *ob, bool all_actions)
{
- std::vector<bAction *> actions;
- if (all_actions) {
- Main *bmain = CTX_data_main(C);
- ID *id;
-
- for (id = (ID *)bmain->actions.first; id; id = (ID *)(id->next)) {
- bAction *act = (bAction *)id;
- /* XXX This currently creates too many actions.
- TODO Need to check if the action is compatible to the given object
- */
- actions.push_back(act);
- }
- }
- else
- {
- bAction *action = bc_getSceneObjectAction(ob);
- actions.push_back(action);
- }
-
- return actions;
-}
-
-std::string bc_get_action_id(std::string action_name, std::string ob_name, std::string channel_type, std::string axis_name, std::string axis_separator)
-{
- std::string result = action_name + "_" + channel_type;
- if (ob_name.length() > 0)
- result = ob_name + "_" + result;
- if (axis_name.length() > 0)
- result += axis_separator + axis_name;
- return translate_id(result);
+ std::vector<bAction *> actions;
+ if (all_actions) {
+ Main *bmain = CTX_data_main(C);
+ ID *id;
+
+ for (id = (ID *)bmain->actions.first; id; id = (ID *)(id->next)) {
+ bAction *act = (bAction *)id;
+ /* XXX This currently creates too many actions.
+ TODO Need to check if the action is compatible to the given object
+ */
+ actions.push_back(act);
+ }
+ }
+ else {
+ bAction *action = bc_getSceneObjectAction(ob);
+ actions.push_back(action);
+ }
+
+ return actions;
+}
+
+std::string bc_get_action_id(std::string action_name,
+ std::string ob_name,
+ std::string channel_type,
+ std::string axis_name,
+ std::string axis_separator)
+{
+ std::string result = action_name + "_" + channel_type;
+ if (ob_name.length() > 0)
+ result = ob_name + "_" + result;
+ if (axis_name.length() > 0)
+ result += axis_separator + axis_name;
+ return translate_id(result);
}
void bc_update_scene(BlenderContext &blender_context, float ctime)
{
- Main *bmain = blender_context.get_main();
- Scene *scene = blender_context.get_scene();
- Depsgraph *depsgraph = blender_context.get_depsgraph();
+ Main *bmain = blender_context.get_main();
+ Scene *scene = blender_context.get_scene();
+ Depsgraph *depsgraph = blender_context.get_depsgraph();
- /*
- * See remark in physics_fluid.c lines 395...)
- * BKE_scene_update_for_newframe(ev_context, bmain, scene, scene->lay);
- */
- BKE_scene_frame_set(scene, ctime);
- ED_update_for_newframe(bmain, depsgraph);
+ /*
+ * See remark in physics_fluid.c lines 395...)
+ * BKE_scene_update_for_newframe(ev_context, bmain, scene, scene->lay);
+ */
+ BKE_scene_frame_set(scene, ctime);
+ ED_update_for_newframe(bmain, depsgraph);
}
Object *bc_add_object(Main *bmain, Scene *scene, ViewLayer *view_layer, int type, const char *name)
{
- Object *ob = BKE_object_add_only_object(bmain, type, name);
-
- ob->data = BKE_object_obdata_add_from_type(bmain, type, name);
- DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
-
- LayerCollection *layer_collection = BKE_layer_collection_get_active(view_layer);
- BKE_collection_object_add(bmain, layer_collection->collection, ob);
-
- Base *base = BKE_view_layer_base_find(view_layer, ob);
- /* TODO: is setting active needed? */
- BKE_view_layer_base_select_and_set_active(view_layer, base);
-
- return ob;
-}
-
-Mesh *bc_get_mesh_copy(
- BlenderContext &blender_context,
- Object *ob,
- BC_export_mesh_type export_mesh_type,
- bool apply_modifiers,
- bool triangulate)
-{
- CustomData_MeshMasks mask = CD_MASK_MESH;
- Mesh *tmpmesh = NULL;
- if (apply_modifiers) {
-#if 0 /* Not supported by new system currently... */
- switch (export_mesh_type) {
- case BC_MESH_TYPE_VIEW:
- {
- dm = mesh_create_derived_view(depsgraph, scene, ob, &mask);
- break;
- }
- case BC_MESH_TYPE_RENDER:
- {
- dm = mesh_create_derived_render(depsgraph, scene, ob, &mask);
- break;
- }
- }
+ Object *ob = BKE_object_add_only_object(bmain, type, name);
+
+ ob->data = BKE_object_obdata_add_from_type(bmain, type, name);
+ DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
+
+ LayerCollection *layer_collection = BKE_layer_collection_get_active(view_layer);
+ BKE_collection_object_add(bmain, layer_collection->collection, ob);
+
+ Base *base = BKE_view_layer_base_find(view_layer, ob);
+ /* TODO: is setting active needed? */
+ BKE_view_layer_base_select_and_set_active(view_layer, base);
+
+ return ob;
+}
+
+Mesh *bc_get_mesh_copy(BlenderContext &blender_context,
+ Object *ob,
+ BC_export_mesh_type export_mesh_type,
+ bool apply_modifiers,
+ bool triangulate)
+{
+ CustomData_MeshMasks mask = CD_MASK_MESH;
+ Mesh *tmpmesh = NULL;
+ if (apply_modifiers) {
+#if 0 /* Not supported by new system currently... */
+ switch (export_mesh_type) {
+ case BC_MESH_TYPE_VIEW:
+ {
+ dm = mesh_create_derived_view(depsgraph, scene, ob, &mask);
+ break;
+ }
+ case BC_MESH_TYPE_RENDER:
+ {
+ dm = mesh_create_derived_render(depsgraph, scene, ob, &mask);
+ break;
+ }
+ }
#else
- Depsgraph *depsgraph = blender_context.get_depsgraph();
- Scene *scene_eval = blender_context.get_evaluated_scene();
- Object *ob_eval = blender_context.get_evaluated_object(ob);
- tmpmesh = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, &mask);
+ Depsgraph *depsgraph = blender_context.get_depsgraph();
+ Scene *scene_eval = blender_context.get_evaluated_scene();
+ Object *ob_eval = blender_context.get_evaluated_object(ob);
+ tmpmesh = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, &mask);
#endif
- }
- else {
- tmpmesh = (Mesh *)ob->data;
- }
+ }
+ else {
+ tmpmesh = (Mesh *)ob->data;
+ }
- BKE_id_copy_ex(NULL, &tmpmesh->id, (ID **)&tmpmesh, LIB_ID_COPY_LOCALIZE);
+ BKE_id_copy_ex(NULL, &tmpmesh->id, (ID **)&tmpmesh, LIB_ID_COPY_LOCALIZE);
- if (triangulate) {
- bc_triangulate_mesh(tmpmesh);
- }
- BKE_mesh_tessface_ensure(tmpmesh);
- return tmpmesh;
+ if (triangulate) {
+ bc_triangulate_mesh(tmpmesh);
+ }
+ BKE_mesh_tessface_ensure(tmpmesh);
+ return tmpmesh;
}
Object *bc_get_assigned_armature(Object *ob)
{
- Object *ob_arm = NULL;
+ Object *ob_arm = NULL;
- if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
- ob_arm = ob->parent;
- }
- else {
- ModifierData *mod;
- for (mod = (ModifierData *)ob->modifiers.first; mod; mod = mod->next) {
- if (mod->type == eModifierType_Armature) {
- ob_arm = ((ArmatureModifierData *)mod)->object;
- }
- }
- }
+ if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
+ ob_arm = ob->parent;
+ }
+ else {
+ ModifierData *mod;
+ for (mod = (ModifierData *)ob->modifiers.first; mod; mod = mod->next) {
+ if (mod->type == eModifierType_Armature) {
+ ob_arm = ((ArmatureModifierData *)mod)->object;
+ }
+ }
+ }
- return ob_arm;
+ return ob_arm;
}
/**
@@ -319,92 +323,90 @@ Object *bc_get_assigned_armature(Object *ob)
Object *bc_get_highest_selected_ancestor_or_self(LinkNode *export_set, Object *ob)
{
- Object *ancestor = ob;
- while (ob->parent && bc_is_marked(ob->parent)) {
- ob = ob->parent;
- ancestor = ob;
- }
- return ancestor;
+ Object *ancestor = ob;
+ while (ob->parent && bc_is_marked(ob->parent)) {
+ ob = ob->parent;
+ ancestor = ob;
+ }
+ return ancestor;
}
bool bc_is_base_node(LinkNode *export_set, Object *ob)
{
- Object *root = bc_get_highest_selected_ancestor_or_self(export_set, ob);
- return (root == ob);
+ Object *root = bc_get_highest_selected_ancestor_or_self(export_set, ob);
+ return (root == ob);
}
bool bc_is_in_Export_set(LinkNode *export_set, Object *ob, ViewLayer *view_layer)
{
- bool to_export = (BLI_linklist_index(export_set, ob) != -1);
+ bool to_export = (BLI_linklist_index(export_set, ob) != -1);
- if (!to_export)
- {
- /* Mark this object as to_export even if it is not in the
- export list, but it contains children to export */
+ if (!to_export) {
+ /* Mark this object as to_export even if it is not in the
+ export list, but it contains children to export */
- std::vector<Object *> children;
- bc_get_children(children, ob, view_layer);
- for (int i = 0; i < children.size(); i++) {
- if (bc_is_in_Export_set(export_set, children[i], view_layer)) {
- to_export = true;
- break;
- }
- }
- }
- return to_export;
+ std::vector<Object *> children;
+ bc_get_children(children, ob, view_layer);
+ for (int i = 0; i < children.size(); i++) {
+ if (bc_is_in_Export_set(export_set, children[i], view_layer)) {
+ to_export = true;
+ break;
+ }
+ }
+ }
+ return to_export;
}
bool bc_has_object_type(LinkNode *export_set, short obtype)
{
- LinkNode *node;
+ LinkNode *node;
- for (node = export_set; node; node = node->next) {
- Object *ob = (Object *)node->link;
- /* XXX - why is this checking for ob->data? - we could be looking for empties */
- if (ob->type == obtype && ob->data) {
- return true;
- }
- }
- return false;
+ for (node = export_set; node; node = node->next) {
+ Object *ob = (Object *)node->link;
+ /* XXX - why is this checking for ob->data? - we could be looking for empties */
+ if (ob->type == obtype && ob->data) {
+ return true;
+ }
+ }
+ return false;
}
int bc_is_marked(Object *ob)
{
- return ob && (ob->id.tag & LIB_TAG_DOIT);
+ return ob && (ob->id.tag & LIB_TAG_DOIT);
}
void bc_remove_mark(Object *ob)
{
- ob->id.tag &= ~LIB_TAG_DOIT;
+ ob->id.tag &= ~LIB_TAG_DOIT;
}
void bc_set_mark(Object *ob)
{
- ob->id.tag |= LIB_TAG_DOIT;
+ ob->id.tag |= LIB_TAG_DOIT;
}
// Use bubble sort algorithm for sorting the export set
void bc_bubble_sort_by_Object_name(LinkNode *export_set)
{
- bool sorted = false;
- LinkNode *node;
- for (node = export_set; node->next && !sorted; node = node->next) {
-
- sorted = true;
+ bool sorted = false;
+ LinkNode *node;
+ for (node = export_set; node->next && !sorted; node = node->next) {
- LinkNode *current;
- for (current = export_set; current->next; current = current->next) {
- Object *a = (Object *)current->link;
- Object *b = (Object *)current->next->link;
+ sorted = true;
- if (strcmp(a->id.name, b->id.name) > 0) {
- current->link = b;
- current->next->link = a;
- sorted = false;
- }
+ LinkNode *current;
+ for (current = export_set; current->next; current = current->next) {
+ Object *a = (Object *)current->link;
+ Object *b = (Object *)current->next->link;
- }
- }
+ if (strcmp(a->id.name, b->id.name) > 0) {
+ current->link = b;
+ current->next->link = a;
+ sorted = false;
+ }
+ }
+ }
}
/* Check if a bone is the top most exportable bone in the bone hierarchy.
@@ -414,43 +416,44 @@ void bc_bubble_sort_by_Object_name(LinkNode *export_set)
*/
bool bc_is_root_bone(Bone *aBone, bool deform_bones_only)
{
- if (deform_bones_only) {
- Bone *root = NULL;
- Bone *bone = aBone;
- while (bone) {
- if (!(bone->flag & BONE_NO_DEFORM))
- root = bone;
- bone = bone->parent;
- }
- return (aBone == root);
- }
- else
- return !(aBone->parent);
+ if (deform_bones_only) {
+ Bone *root = NULL;
+ Bone *bone = aBone;
+ while (bone) {
+ if (!(bone->flag & BONE_NO_DEFORM))
+ root = bone;
+ bone = bone->parent;
+ }
+ return (aBone == root);
+ }
+ else
+ return !(aBone->parent);
}
int bc_get_active_UVLayer(Object *ob)
{
- Mesh *me = (Mesh *)ob->data;
- return CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV);
+ Mesh *me = (Mesh *)ob->data;
+ return CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV);
}
std::string bc_url_encode(std::string data)
{
- /* XXX We probably do not need to do a full encoding.
- * But in case that is necessary,then it can be added here.
- */
- return bc_replace_string(data,"#", "%23");
+ /* XXX We probably do not need to do a full encoding.
+ * But in case that is necessary,then it can be added here.
+ */
+ return bc_replace_string(data, "#", "%23");
}
-std::string bc_replace_string(std::string data, const std::string& pattern,
- const std::string& replacement)
+std::string bc_replace_string(std::string data,
+ const std::string &pattern,
+ const std::string &replacement)
{
- size_t pos = 0;
- while ((pos = data.find(pattern, pos)) != std::string::npos) {
- data.replace(pos, pattern.length(), replacement);
- pos += replacement.length();
- }
- return data;
+ size_t pos = 0;
+ while ((pos = data.find(pattern, pos)) != std::string::npos) {
+ data.replace(pos, pattern.length(), replacement);
+ pos += replacement.length();
+ }
+ return data;
}
/**
@@ -461,26 +464,24 @@ std::string bc_replace_string(std::string data, const std::string& pattern,
void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene)
{
- if (scale_to_scene) {
- mul_m4_m4m4(ob->obmat, bc_unit.get_scale(), ob->obmat);
- }
- mul_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat);
- BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
+ if (scale_to_scene) {
+ mul_m4_m4m4(ob->obmat, bc_unit.get_scale(), ob->obmat);
+ }
+ mul_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat);
+ BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
}
void bc_match_scale(std::vector<Object *> *objects_done,
- UnitConverter &bc_unit,
- bool scale_to_scene)
+ UnitConverter &bc_unit,
+ bool scale_to_scene)
{
- for (std::vector<Object *>::iterator it = objects_done->begin();
- it != objects_done->end();
- ++it)
- {
- Object *ob = *it;
- if (ob -> parent == NULL) {
- bc_match_scale(*it, bc_unit, scale_to_scene);
- }
- }
+ for (std::vector<Object *>::iterator it = objects_done->begin(); it != objects_done->end();
+ ++it) {
+ Object *ob = *it;
+ if (ob->parent == NULL) {
+ bc_match_scale(*it, bc_unit, scale_to_scene);
+ }
+ }
}
/*
@@ -488,21 +489,21 @@ void bc_match_scale(std::vector<Object *> *objects_done,
*/
void bc_decompose(float mat[4][4], float *loc, float eul[3], float quat[4], float *size)
{
- if (size) {
- mat4_to_size(size, mat);
- }
+ if (size) {
+ mat4_to_size(size, mat);
+ }
- if (eul) {
- mat4_to_eul(eul, mat);
- }
+ if (eul) {
+ mat4_to_eul(eul, mat);
+ }
- if (quat) {
- mat4_to_quat(quat, mat);
- }
+ if (quat) {
+ mat4_to_quat(quat, mat);
+ }
- if (loc) {
- copy_v3_v3(loc, mat[3]);
- }
+ if (loc) {
+ copy_v3_v3(loc, mat[3]);
+ }
}
/*
@@ -518,40 +519,39 @@ void bc_decompose(float mat[4][4], float *loc, float eul[3], float quat[4], floa
*/
void bc_rotate_from_reference_quat(float quat_to[4], float quat_from[4], float mat_to[4][4])
{
- float qd[4];
- float matd[4][4];
- float mati[4][4];
- float mat_from[4][4];
- quat_to_mat4(mat_from, quat_from);
+ float qd[4];
+ float matd[4][4];
+ float mati[4][4];
+ float mat_from[4][4];
+ quat_to_mat4(mat_from, quat_from);
- // Calculate the difference matrix matd between mat_from and mat_to
- invert_m4_m4(mati, mat_from);
- mul_m4_m4m4(matd, mati, mat_to);
+ // Calculate the difference matrix matd between mat_from and mat_to
+ invert_m4_m4(mati, mat_from);
+ mul_m4_m4m4(matd, mati, mat_to);
- mat4_to_quat(qd, matd);
+ mat4_to_quat(qd, matd);
- mul_qt_qtqt(quat_to, qd, quat_from); // rot is the final rotation corresponding to mat_to
+ mul_qt_qtqt(quat_to, qd, quat_from); // rot is the final rotation corresponding to mat_to
}
void bc_triangulate_mesh(Mesh *me)
{
- bool use_beauty = false;
- bool tag_only = false;
- int quad_method = MOD_TRIANGULATE_QUAD_SHORTEDGE; /* XXX: The triangulation method selection could be offered in the UI */
+ bool use_beauty = false;
+ bool tag_only = false;
+ int quad_method =
+ MOD_TRIANGULATE_QUAD_SHORTEDGE; /* XXX: The triangulation method selection could be offered in the UI */
- const struct BMeshCreateParams bm_create_params = {0};
- BMesh *bm = BM_mesh_create(
- &bm_mesh_allocsize_default,
- &bm_create_params);
- BMeshFromMeshParams bm_from_me_params = {0};
- bm_from_me_params.calc_face_normal = true;
- BM_mesh_bm_from_me(bm, me, &bm_from_me_params);
- BM_mesh_triangulate(bm, quad_method, use_beauty, 4, tag_only, NULL, NULL, NULL);
+ const struct BMeshCreateParams bm_create_params = {0};
+ BMesh *bm = BM_mesh_create(&bm_mesh_allocsize_default, &bm_create_params);
+ BMeshFromMeshParams bm_from_me_params = {0};
+ bm_from_me_params.calc_face_normal = true;
+ BM_mesh_bm_from_me(bm, me, &bm_from_me_params);
+ BM_mesh_triangulate(bm, quad_method, use_beauty, 4, tag_only, NULL, NULL, NULL);
- BMeshToMeshParams bm_to_me_params = {0};
- bm_to_me_params.calc_object_remap = false;
- BM_mesh_bm_to_me(NULL, bm, me, &bm_to_me_params);
- BM_mesh_free(bm);
+ BMeshToMeshParams bm_to_me_params = {0};
+ bm_to_me_params.calc_object_remap = false;
+ BM_mesh_bm_to_me(NULL, bm, me, &bm_to_me_params);
+ BM_mesh_free(bm);
}
/*
@@ -559,39 +559,39 @@ void bc_triangulate_mesh(Mesh *me)
*/
bool bc_is_leaf_bone(Bone *bone)
{
- for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
- if (child->flag & BONE_CONNECTED)
- return false;
- }
- return true;
+ for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
+ if (child->flag & BONE_CONNECTED)
+ return false;
+ }
+ return true;
}
-EditBone *bc_get_edit_bone(bArmature * armature, char *name) {
- EditBone *eBone;
-
- for (eBone = (EditBone *)armature->edbo->first; eBone; eBone = eBone->next) {
- if (STREQ(name, eBone->name))
- return eBone;
- }
+EditBone *bc_get_edit_bone(bArmature *armature, char *name)
+{
+ EditBone *eBone;
- return NULL;
+ for (eBone = (EditBone *)armature->edbo->first; eBone; eBone = eBone->next) {
+ if (STREQ(name, eBone->name))
+ return eBone;
+ }
+ return NULL;
}
int bc_set_layer(int bitfield, int layer)
{
- return bc_set_layer(bitfield, layer, true); /* enable */
+ return bc_set_layer(bitfield, layer, true); /* enable */
}
int bc_set_layer(int bitfield, int layer, bool enable)
{
- int bit = 1u << layer;
+ int bit = 1u << layer;
- if (enable)
- bitfield |= bit;
- else
- bitfield &= ~bit;
+ if (enable)
+ bitfield |= bit;
+ else
+ bitfield &= ~bit;
- return bitfield;
+ return bitfield;
}
/**
@@ -601,29 +601,29 @@ int bc_set_layer(int bitfield, int layer, bool enable)
*/
BoneExtensionMap &BoneExtensionManager::getExtensionMap(bArmature *armature)
{
- std::string key = armature->id.name;
- BoneExtensionMap *result = extended_bone_maps[key];
- if (result == NULL)
- {
- result = new BoneExtensionMap();
- extended_bone_maps[key] = result;
- }
- return *result;
+ std::string key = armature->id.name;
+ BoneExtensionMap *result = extended_bone_maps[key];
+ if (result == NULL) {
+ result = new BoneExtensionMap();
+ extended_bone_maps[key] = result;
+ }
+ return *result;
}
BoneExtensionManager::~BoneExtensionManager()
{
- std::map<std::string, BoneExtensionMap *>::iterator map_it;
- for (map_it = extended_bone_maps.begin(); map_it != extended_bone_maps.end(); ++map_it)
- {
- BoneExtensionMap *extended_bones = map_it->second;
- for (BoneExtensionMap::iterator ext_it = extended_bones->begin(); ext_it != extended_bones->end(); ++ext_it) {
- if (ext_it->second != NULL)
- delete ext_it->second;
- }
- extended_bones->clear();
- delete extended_bones;
- }
+ std::map<std::string, BoneExtensionMap *>::iterator map_it;
+ for (map_it = extended_bone_maps.begin(); map_it != extended_bone_maps.end(); ++map_it) {
+ BoneExtensionMap *extended_bones = map_it->second;
+ for (BoneExtensionMap::iterator ext_it = extended_bones->begin();
+ ext_it != extended_bones->end();
+ ++ext_it) {
+ if (ext_it->second != NULL)
+ delete ext_it->second;
+ }
+ extended_bones->clear();
+ delete extended_bones;
+ }
}
/**
@@ -634,165 +634,163 @@ BoneExtensionManager::~BoneExtensionManager()
BoneExtended::BoneExtended(EditBone *aBone)
{
- this->set_name(aBone->name);
- this->chain_length = 0;
- this->is_leaf = false;
- this->tail[0] = 0.0f;
- this->tail[1] = 0.5f;
- this->tail[2] = 0.0f;
- this->use_connect = -1;
- this->roll = 0;
- this->bone_layers = 0;
+ this->set_name(aBone->name);
+ this->chain_length = 0;
+ this->is_leaf = false;
+ this->tail[0] = 0.0f;
+ this->tail[1] = 0.5f;
+ this->tail[2] = 0.0f;
+ this->use_connect = -1;
+ this->roll = 0;
+ this->bone_layers = 0;
- this->has_custom_tail = false;
- this->has_custom_roll = false;
+ this->has_custom_tail = false;
+ this->has_custom_roll = false;
}
char *BoneExtended::get_name()
{
- return name;
+ return name;
}
void BoneExtended::set_name(char *aName)
{
- BLI_strncpy(name, aName, MAXBONENAME);
+ BLI_strncpy(name, aName, MAXBONENAME);
}
int BoneExtended::get_chain_length()
{
- return chain_length;
+ return chain_length;
}
void BoneExtended::set_chain_length(const int aLength)
{
- chain_length = aLength;
+ chain_length = aLength;
}
void BoneExtended::set_leaf_bone(bool state)
{
- is_leaf = state;
+ is_leaf = state;
}
bool BoneExtended::is_leaf_bone()
{
- return is_leaf;
+ return is_leaf;
}
void BoneExtended::set_roll(float roll)
{
- this->roll = roll;
- this->has_custom_roll = true;
+ this->roll = roll;
+ this->has_custom_roll = true;
}
bool BoneExtended::has_roll()
{
- return this->has_custom_roll;
+ return this->has_custom_roll;
}
float BoneExtended::get_roll()
{
- return this->roll;
+ return this->roll;
}
void BoneExtended::set_tail(float vec[])
{
- this->tail[0] = vec[0];
- this->tail[1] = vec[1];
- this->tail[2] = vec[2];
- this->has_custom_tail = true;
+ this->tail[0] = vec[0];
+ this->tail[1] = vec[1];
+ this->tail[2] = vec[2];
+ this->has_custom_tail = true;
}
bool BoneExtended::has_tail()
{
- return this->has_custom_tail;
+ return this->has_custom_tail;
}
float *BoneExtended::get_tail()
{
- return this->tail;
+ return this->tail;
}
-inline bool isInteger(const std::string & s)
+inline bool isInteger(const std::string &s)
{
- if (s.empty() || ((!isdigit(s[0])) && (s[0] != '-') && (s[0] != '+'))) return false;
+ if (s.empty() || ((!isdigit(s[0])) && (s[0] != '-') && (s[0] != '+')))
+ return false;
- char *p;
- strtol(s.c_str(), &p, 10);
+ char *p;
+ strtol(s.c_str(), &p, 10);
- return (*p == 0);
+ return (*p == 0);
}
void BoneExtended::set_bone_layers(std::string layerString, std::vector<std::string> &layer_labels)
{
- std::stringstream ss(layerString);
- std::string layer;
- int pos;
-
- while (ss >> layer) {
-
- /* Blender uses numbers to specify layers*/
- if (isInteger(layer))
- {
- pos = atoi(layer.c_str());
- if (pos >= 0 && pos < 32) {
- this->bone_layers = bc_set_layer(this->bone_layers, pos);
- continue;
- }
- }
-
- /* layer uses labels (not supported by blender). Map to layer numbers:*/
- pos = find(layer_labels.begin(), layer_labels.end(), layer) - layer_labels.begin();
- if (pos >= layer_labels.size()) {
- layer_labels.push_back(layer); /* remember layer number for future usage*/
- }
-
- if (pos > 31)
- {
- fprintf(stderr, "Too many layers in Import. Layer %s mapped to Blender layer 31\n", layer.c_str());
- pos = 31;
- }
-
- /* If numeric layers and labeled layers are used in parallel (unlikely),
- * we get a potential mixup. Just leave as is for now.
- */
- this->bone_layers = bc_set_layer(this->bone_layers, pos);
-
- }
+ std::stringstream ss(layerString);
+ std::string layer;
+ int pos;
+
+ while (ss >> layer) {
+
+ /* Blender uses numbers to specify layers*/
+ if (isInteger(layer)) {
+ pos = atoi(layer.c_str());
+ if (pos >= 0 && pos < 32) {
+ this->bone_layers = bc_set_layer(this->bone_layers, pos);
+ continue;
+ }
+ }
+
+ /* layer uses labels (not supported by blender). Map to layer numbers:*/
+ pos = find(layer_labels.begin(), layer_labels.end(), layer) - layer_labels.begin();
+ if (pos >= layer_labels.size()) {
+ layer_labels.push_back(layer); /* remember layer number for future usage*/
+ }
+
+ if (pos > 31) {
+ fprintf(stderr,
+ "Too many layers in Import. Layer %s mapped to Blender layer 31\n",
+ layer.c_str());
+ pos = 31;
+ }
+
+ /* If numeric layers and labeled layers are used in parallel (unlikely),
+ * we get a potential mixup. Just leave as is for now.
+ */
+ this->bone_layers = bc_set_layer(this->bone_layers, pos);
+ }
}
std::string BoneExtended::get_bone_layers(int bitfield)
{
- std::string result = "";
- std::string sep = "";
- int bit = 1u;
+ std::string result = "";
+ std::string sep = "";
+ int bit = 1u;
- std::ostringstream ss;
- for (int i = 0; i < 32; i++)
- {
- if (bit & bitfield)
- {
- ss << sep << i;
- sep = " ";
- }
- bit = bit << 1;
- }
- return ss.str();
+ std::ostringstream ss;
+ for (int i = 0; i < 32; i++) {
+ if (bit & bitfield) {
+ ss << sep << i;
+ sep = " ";
+ }
+ bit = bit << 1;
+ }
+ return ss.str();
}
int BoneExtended::get_bone_layers()
{
- return (bone_layers == 0) ? 1 : bone_layers; // ensure that the bone is in at least one bone layer!
+ return (bone_layers == 0) ? 1 :
+ bone_layers; // ensure that the bone is in at least one bone layer!
}
-
void BoneExtended::set_use_connect(int use_connect)
{
- this->use_connect = use_connect;
+ this->use_connect = use_connect;
}
int BoneExtended::get_use_connect()
{
- return this->use_connect;
+ return this->use_connect;
}
/**
@@ -800,25 +798,24 @@ int BoneExtended::get_use_connect()
*/
void bc_set_IDPropertyMatrix(EditBone *ebone, const char *key, float mat[4][4])
{
- IDProperty *idgroup = (IDProperty *)ebone->prop;
- if (idgroup == NULL)
- {
- IDPropertyTemplate val = { 0 };
- idgroup = IDP_New(IDP_GROUP, &val, "RNA_EditBone ID properties");
- ebone->prop = idgroup;
- }
+ IDProperty *idgroup = (IDProperty *)ebone->prop;
+ if (idgroup == NULL) {
+ IDPropertyTemplate val = {0};
+ idgroup = IDP_New(IDP_GROUP, &val, "RNA_EditBone ID properties");
+ ebone->prop = idgroup;
+ }
- IDPropertyTemplate val = { 0 };
- val.array.len = 16;
- val.array.type = IDP_FLOAT;
+ IDPropertyTemplate val = {0};
+ val.array.len = 16;
+ val.array.type = IDP_FLOAT;
- IDProperty *data = IDP_New(IDP_ARRAY, &val, key);
- float *array = (float *)IDP_Array(data);
- for (int i = 0; i < 4; i++)
- for (int j = 0; j < 4; j++)
- array[4 * i + j] = mat[i][j];
+ IDProperty *data = IDP_New(IDP_ARRAY, &val, key);
+ float *array = (float *)IDP_Array(data);
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ array[4 * i + j] = mat[i][j];
- IDP_AddToGroup(idgroup, data);
+ IDP_AddToGroup(idgroup, data);
}
#if 0
@@ -829,17 +826,17 @@ void bc_set_IDPropertyMatrix(EditBone *ebone, const char *key, float mat[4][4])
*/
static void bc_set_IDProperty(EditBone *ebone, const char *key, float value)
{
- if (ebone->prop == NULL)
- {
- IDPropertyTemplate val = { 0 };
- ebone->prop = IDP_New(IDP_GROUP, &val, "RNA_EditBone ID properties");
- }
+ if (ebone->prop == NULL)
+ {
+ IDPropertyTemplate val = { 0 };
+ ebone->prop = IDP_New(IDP_GROUP, &val, "RNA_EditBone ID properties");
+ }
- IDProperty *pgroup = (IDProperty *)ebone->prop;
- IDPropertyTemplate val = { 0 };
- IDProperty *prop = IDP_New(IDP_FLOAT, &val, key);
- IDP_Float(prop) = value;
- IDP_AddToGroup(pgroup, prop);
+ IDProperty *pgroup = (IDProperty *)ebone->prop;
+ IDPropertyTemplate val = { 0 };
+ IDProperty *prop = IDP_New(IDP_FLOAT, &val, key);
+ IDP_Float(prop) = value;
+ IDP_AddToGroup(pgroup, prop);
}
#endif
@@ -850,7 +847,7 @@ static void bc_set_IDProperty(EditBone *ebone, const char *key, float value)
*/
IDProperty *bc_get_IDProperty(Bone *bone, std::string key)
{
- return (bone->prop == NULL) ? NULL : IDP_GetPropertyFromGroup(bone->prop, key.c_str());
+ return (bone->prop == NULL) ? NULL : IDP_GetPropertyFromGroup(bone->prop, key.c_str());
}
/**
@@ -859,24 +856,24 @@ IDProperty *bc_get_IDProperty(Bone *bone, std::string key)
*/
float bc_get_property(Bone *bone, std::string key, float def)
{
- float result = def;
- IDProperty *property = bc_get_IDProperty(bone, key);
- if (property) {
- switch (property->type) {
- case IDP_INT:
- result = (float)(IDP_Int(property));
- break;
- case IDP_FLOAT:
- result = (float)(IDP_Float(property));
- break;
- case IDP_DOUBLE:
- result = (float)(IDP_Double(property));
- break;
- default:
- result = def;
- }
- }
- return result;
+ float result = def;
+ IDProperty *property = bc_get_IDProperty(bone, key);
+ if (property) {
+ switch (property->type) {
+ case IDP_INT:
+ result = (float)(IDP_Int(property));
+ break;
+ case IDP_FLOAT:
+ result = (float)(IDP_Float(property));
+ break;
+ case IDP_DOUBLE:
+ result = (float)(IDP_Double(property));
+ break;
+ default:
+ result = def;
+ }
+ }
+ return result;
}
/**
@@ -889,15 +886,15 @@ float bc_get_property(Bone *bone, std::string key, float def)
*/
bool bc_get_property_matrix(Bone *bone, std::string key, float mat[4][4])
{
- IDProperty *property = bc_get_IDProperty(bone, key);
- if (property && property->type == IDP_ARRAY && property->len == 16) {
- float *array = (float *)IDP_Array(property);
- for (int i = 0; i < 4; i++)
- for (int j = 0; j < 4; j++)
- mat[i][j] = array[4 * i + j];
- return true;
- }
- return false;
+ IDProperty *property = bc_get_IDProperty(bone, key);
+ if (property && property->type == IDP_ARRAY && property->len == 16) {
+ float *array = (float *)IDP_Array(property);
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ mat[i][j] = array[4 * i + j];
+ return true;
+ }
+ return false;
}
/**
@@ -905,9 +902,9 @@ bool bc_get_property_matrix(Bone *bone, std::string key, float mat[4][4])
*/
void bc_get_property_vector(Bone *bone, std::string key, float val[3], const float def[3])
{
- val[0] = bc_get_property(bone, key + "_x", def[0]);
- val[1] = bc_get_property(bone, key + "_y", def[1]);
- val[2] = bc_get_property(bone, key + "_z", def[2]);
+ val[0] = bc_get_property(bone, key + "_x", def[0]);
+ val[1] = bc_get_property(bone, key + "_y", def[1]);
+ val[2] = bc_get_property(bone, key + "_z", def[2]);
}
/**
@@ -915,139 +912,137 @@ void bc_get_property_vector(Bone *bone, std::string key, float val[3], const flo
*/
static bool has_custom_props(Bone *bone, bool enabled, std::string key)
{
- if (!enabled)
- return false;
-
- return (bc_get_IDProperty(bone, key + "_x")
- || bc_get_IDProperty(bone, key + "_y")
- || bc_get_IDProperty(bone, key + "_z"));
+ if (!enabled)
+ return false;
+ return (bc_get_IDProperty(bone, key + "_x") || bc_get_IDProperty(bone, key + "_y") ||
+ bc_get_IDProperty(bone, key + "_z"));
}
void bc_enable_fcurves(bAction *act, char *bone_name)
{
- FCurve *fcu;
- char prefix[200];
+ FCurve *fcu;
+ char prefix[200];
- if (bone_name)
- BLI_snprintf(prefix, sizeof(prefix), "pose.bones[\"%s\"]", bone_name);
+ if (bone_name)
+ BLI_snprintf(prefix, sizeof(prefix), "pose.bones[\"%s\"]", bone_name);
- for (fcu = (FCurve *)act->curves.first; fcu; fcu = fcu->next) {
- if (bone_name) {
- if (STREQLEN(fcu->rna_path, prefix, strlen(prefix)))
- fcu->flag &= ~FCURVE_DISABLED;
- else
- fcu->flag |= FCURVE_DISABLED;
- }
- else {
- fcu->flag &= ~FCURVE_DISABLED;
- }
- }
+ for (fcu = (FCurve *)act->curves.first; fcu; fcu = fcu->next) {
+ if (bone_name) {
+ if (STREQLEN(fcu->rna_path, prefix, strlen(prefix)))
+ fcu->flag &= ~FCURVE_DISABLED;
+ else
+ fcu->flag |= FCURVE_DISABLED;
+ }
+ else {
+ fcu->flag &= ~FCURVE_DISABLED;
+ }
+ }
}
bool bc_bone_matrix_local_get(Object *ob, Bone *bone, Matrix &mat, bool for_opensim)
{
- /* Ok, lets be super cautious and check if the bone exists */
- bPose *pose = ob->pose;
- bPoseChannel *pchan = BKE_pose_channel_find_name(pose, bone->name);
- if (!pchan) {
- return false;
- }
+ /* Ok, lets be super cautious and check if the bone exists */
+ bPose *pose = ob->pose;
+ bPoseChannel *pchan = BKE_pose_channel_find_name(pose, bone->name);
+ if (!pchan) {
+ return false;
+ }
- bAction *action = bc_getSceneObjectAction(ob);
- bPoseChannel *parchan = pchan->parent;
+ bAction *action = bc_getSceneObjectAction(ob);
+ bPoseChannel *parchan = pchan->parent;
- bc_enable_fcurves(action, bone->name);
- float ipar[4][4];
+ bc_enable_fcurves(action, bone->name);
+ float ipar[4][4];
- if (bone->parent) {
- invert_m4_m4(ipar, parchan->pose_mat);
- mul_m4_m4m4(mat, ipar, pchan->pose_mat);
- }
- else
- copy_m4_m4(mat, pchan->pose_mat);
+ if (bone->parent) {
+ invert_m4_m4(ipar, parchan->pose_mat);
+ mul_m4_m4m4(mat, ipar, pchan->pose_mat);
+ }
+ else
+ copy_m4_m4(mat, pchan->pose_mat);
- /* OPEN_SIM_COMPATIBILITY
- * AFAIK animation to second life is via BVH, but no
- * reason to not have the collada-animation be correct */
- if (for_opensim) {
- float temp[4][4];
- copy_m4_m4(temp, bone->arm_mat);
- temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
- invert_m4(temp);
+ /* OPEN_SIM_COMPATIBILITY
+ * AFAIK animation to second life is via BVH, but no
+ * reason to not have the collada-animation be correct */
+ if (for_opensim) {
+ float temp[4][4];
+ copy_m4_m4(temp, bone->arm_mat);
+ temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
+ invert_m4(temp);
- mul_m4_m4m4(mat, mat, temp);
+ mul_m4_m4m4(mat, mat, temp);
- if (bone->parent) {
- copy_m4_m4(temp, bone->parent->arm_mat);
- temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
+ if (bone->parent) {
+ copy_m4_m4(temp, bone->parent->arm_mat);
+ temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
- mul_m4_m4m4(mat, temp, mat);
- }
- }
- bc_enable_fcurves(action, NULL);
- return true;
+ mul_m4_m4m4(mat, temp, mat);
+ }
+ }
+ bc_enable_fcurves(action, NULL);
+ return true;
}
bool bc_is_animated(BCMatrixSampleMap &values)
{
- static float MIN_DISTANCE = 0.00001;
+ static float MIN_DISTANCE = 0.00001;
- if (values.size() < 2)
- return false; // need at least 2 entries to be not flat
+ if (values.size() < 2)
+ return false; // need at least 2 entries to be not flat
- BCMatrixSampleMap::iterator it;
- const BCMatrix *refmat = NULL;
- for (it = values.begin(); it != values.end(); ++it) {
- const BCMatrix *matrix = it->second;
+ BCMatrixSampleMap::iterator it;
+ const BCMatrix *refmat = NULL;
+ for (it = values.begin(); it != values.end(); ++it) {
+ const BCMatrix *matrix = it->second;
- if (refmat == NULL) {
- refmat = matrix;
- continue;
- }
+ if (refmat == NULL) {
+ refmat = matrix;
+ continue;
+ }
- if (!matrix->in_range(*refmat, MIN_DISTANCE))
- return true;
- }
- return false;
+ if (!matrix->in_range(*refmat, MIN_DISTANCE))
+ return true;
+ }
+ return false;
}
bool bc_has_animations(Object *ob)
{
- /* Check for object, light and camera transform animations */
- if ((bc_getSceneObjectAction(ob) && bc_getSceneObjectAction(ob)->curves.first) ||
- (bc_getSceneLightAction(ob) && bc_getSceneLightAction(ob)->curves.first) ||
- (bc_getSceneCameraAction(ob) && bc_getSceneCameraAction(ob)->curves.first))
- return true;
+ /* Check for object, light and camera transform animations */
+ if ((bc_getSceneObjectAction(ob) && bc_getSceneObjectAction(ob)->curves.first) ||
+ (bc_getSceneLightAction(ob) && bc_getSceneLightAction(ob)->curves.first) ||
+ (bc_getSceneCameraAction(ob) && bc_getSceneCameraAction(ob)->curves.first))
+ return true;
- //Check Material Effect parameter animations.
- for (int a = 0; a < ob->totcol; a++) {
- Material *ma = give_current_material(ob, a + 1);
- if (!ma) continue;
- if (ma->adt && ma->adt->action && ma->adt->action->curves.first)
- return true;
- }
+ //Check Material Effect parameter animations.
+ for (int a = 0; a < ob->totcol; a++) {
+ Material *ma = give_current_material(ob, a + 1);
+ if (!ma)
+ continue;
+ if (ma->adt && ma->adt->action && ma->adt->action->curves.first)
+ return true;
+ }
- Key *key = BKE_key_from_object(ob);
- if ((key && key->adt && key->adt->action) && key->adt->action->curves.first)
- return true;
+ Key *key = BKE_key_from_object(ob);
+ if ((key && key->adt && key->adt->action) && key->adt->action->curves.first)
+ return true;
- return false;
+ return false;
}
-
bool bc_has_animations(Scene *sce, LinkNode &export_set)
{
- LinkNode *node;
+ LinkNode *node;
- for (node = &export_set; node; node = node->next) {
- Object *ob = (Object *)node->link;
+ for (node = &export_set; node; node = node->next) {
+ Object *ob = (Object *)node->link;
- if (bc_has_animations(ob))
- return true;
- }
- return false;
+ if (bc_has_animations(ob))
+ return true;
+ }
+ return false;
}
/**
@@ -1056,56 +1051,58 @@ bool bc_has_animations(Scene *sce, LinkNode &export_set)
*
* Note: This is old style for Blender <= 2.78 only kept for compatibility
*/
-void bc_create_restpose_mat(const ExportSettings *export_settings, Bone *bone, float to_mat[4][4], float from_mat[4][4], bool use_local_space)
-{
- float loc[3];
- float rot[3];
- float scale[3];
- static const float V0[3] = { 0, 0, 0 };
-
- if (!has_custom_props(bone, export_settings->keep_bind_info, "restpose_loc") &&
- !has_custom_props(bone, export_settings->keep_bind_info, "restpose_rot") &&
- !has_custom_props(bone, export_settings->keep_bind_info, "restpose_scale"))
- {
- /* No need */
- copy_m4_m4(to_mat, from_mat);
- return;
- }
-
- bc_decompose(from_mat, loc, rot, NULL, scale);
- loc_eulO_size_to_mat4(to_mat, loc, rot, scale, 6);
-
- if (export_settings->keep_bind_info) {
- bc_get_property_vector(bone, "restpose_loc", loc, loc);
-
- if (use_local_space && bone->parent) {
- Bone *b = bone;
- while (b->parent) {
- b = b->parent;
- float ploc[3];
- bc_get_property_vector(b, "restpose_loc", ploc, V0);
- loc[0] += ploc[0];
- loc[1] += ploc[1];
- loc[2] += ploc[2];
- }
- }
- }
-
- if (export_settings->keep_bind_info) {
- if (bc_get_IDProperty(bone, "restpose_rot_x"))
- rot[0] = DEG2RADF(bc_get_property(bone, "restpose_rot_x", 0));
- if (bc_get_IDProperty(bone, "restpose_rot_y"))
- rot[1] = DEG2RADF(bc_get_property(bone, "restpose_rot_y", 0));
- if (bc_get_IDProperty(bone, "restpose_rot_z"))
- rot[2] = DEG2RADF(bc_get_property(bone, "restpose_rot_z", 0));
- }
-
- if (export_settings->keep_bind_info) {
- bc_get_property_vector(bone, "restpose_scale", scale, scale);
- }
-
- loc_eulO_size_to_mat4(to_mat, loc, rot, scale, 6);
-
+void bc_create_restpose_mat(const ExportSettings *export_settings,
+ Bone *bone,
+ float to_mat[4][4],
+ float from_mat[4][4],
+ bool use_local_space)
+{
+ float loc[3];
+ float rot[3];
+ float scale[3];
+ static const float V0[3] = {0, 0, 0};
+
+ if (!has_custom_props(bone, export_settings->keep_bind_info, "restpose_loc") &&
+ !has_custom_props(bone, export_settings->keep_bind_info, "restpose_rot") &&
+ !has_custom_props(bone, export_settings->keep_bind_info, "restpose_scale")) {
+ /* No need */
+ copy_m4_m4(to_mat, from_mat);
+ return;
+ }
+
+ bc_decompose(from_mat, loc, rot, NULL, scale);
+ loc_eulO_size_to_mat4(to_mat, loc, rot, scale, 6);
+
+ if (export_settings->keep_bind_info) {
+ bc_get_property_vector(bone, "restpose_loc", loc, loc);
+
+ if (use_local_space && bone->parent) {
+ Bone *b = bone;
+ while (b->parent) {
+ b = b->parent;
+ float ploc[3];
+ bc_get_property_vector(b, "restpose_loc", ploc, V0);
+ loc[0] += ploc[0];
+ loc[1] += ploc[1];
+ loc[2] += ploc[2];
+ }
+ }
+ }
+
+ if (export_settings->keep_bind_info) {
+ if (bc_get_IDProperty(bone, "restpose_rot_x"))
+ rot[0] = DEG2RADF(bc_get_property(bone, "restpose_rot_x", 0));
+ if (bc_get_IDProperty(bone, "restpose_rot_y"))
+ rot[1] = DEG2RADF(bc_get_property(bone, "restpose_rot_y", 0));
+ if (bc_get_IDProperty(bone, "restpose_rot_z"))
+ rot[2] = DEG2RADF(bc_get_property(bone, "restpose_rot_z", 0));
+ }
+
+ if (export_settings->keep_bind_info) {
+ bc_get_property_vector(bone, "restpose_scale", scale, scale);
+ }
+
+ loc_eulO_size_to_mat4(to_mat, loc, rot, scale, 6);
}
/*
@@ -1113,74 +1110,74 @@ void bc_create_restpose_mat(const ExportSettings *export_settings, Bone *bone, f
*/
void bc_sanitize_mat(float mat[4][4], int precision)
{
- for (int i = 0; i < 4; i++)
- for (int j = 0; j < 4; j++) {
- double val = (double)mat[i][j];
- val = double_round(val, precision);
- mat[i][j] = (float)val;
- }
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++) {
+ double val = (double)mat[i][j];
+ val = double_round(val, precision);
+ mat[i][j] = (float)val;
+ }
}
void bc_sanitize_v3(float v[3], int precision)
{
- for (int i = 0; i < 3; i++) {
- double val = (double)v[i];
- val = double_round(val, precision);
- v[i] = (float)val;
- }
+ for (int i = 0; i < 3; i++) {
+ double val = (double)v[i];
+ val = double_round(val, precision);
+ v[i] = (float)val;
+ }
}
void bc_sanitize_mat(double mat[4][4], int precision)
{
- for (int i = 0; i < 4; i++)
- for (int j = 0; j < 4; j++)
- mat[i][j] = double_round(mat[i][j], precision);
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ mat[i][j] = double_round(mat[i][j], precision);
}
void bc_sanitize_v3(double v[3], int precision)
{
- for (int i = 0; i < 3; i++) {
- v[i] = double_round(v[i], precision);
- }
+ for (int i = 0; i < 3; i++) {
+ v[i] = double_round(v[i], precision);
+ }
}
void bc_copy_m4_farray(float r[4][4], float *a)
{
- for (int i = 0; i < 4; i++)
- for (int j = 0; j < 4; j++)
- r[i][j] = *a++;
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ r[i][j] = *a++;
}
void bc_copy_farray_m4(float *r, float a[4][4])
{
- for (int i = 0; i < 4; i++)
- for (int j = 0; j < 4; j++)
- *r++ = a[i][j];
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ *r++ = a[i][j];
}
void bc_copy_darray_m4d(double *r, double a[4][4])
{
- for (int i = 0; i < 4; i++)
- for (int j = 0; j < 4; j++)
- *r++ = a[i][j];
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ *r++ = a[i][j];
}
-void bc_copy_v44_m4d(std::vector<std::vector<double>> &r, double(&a)[4][4])
+void bc_copy_v44_m4d(std::vector<std::vector<double>> &r, double (&a)[4][4])
{
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- r[i][j] = a[i][j];
- }
- }
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ r[i][j] = a[i][j];
+ }
+ }
}
void bc_copy_m4d_v44(double (&r)[4][4], std::vector<std::vector<double>> &a)
{
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- r[i][j] = a[i][j];
- }
- }
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ r[i][j] = a[i][j];
+ }
+ }
}
/**
@@ -1188,14 +1185,14 @@ void bc_copy_m4d_v44(double (&r)[4][4], std::vector<std::vector<double>> &a)
*/
std::string bc_get_active_uvlayer_name(Mesh *me)
{
- int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
- if (num_layers) {
- char *layer_name = bc_CustomData_get_active_layer_name(&me->ldata, CD_MLOOPUV);
- if (layer_name) {
- return std::string(layer_name);
- }
- }
- return "";
+ int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
+ if (num_layers) {
+ char *layer_name = bc_CustomData_get_active_layer_name(&me->ldata, CD_MLOOPUV);
+ if (layer_name) {
+ return std::string(layer_name);
+ }
+ }
+ return "";
}
/**
@@ -1204,8 +1201,8 @@ std::string bc_get_active_uvlayer_name(Mesh *me)
*/
std::string bc_get_active_uvlayer_name(Object *ob)
{
- Mesh *me = (Mesh *)ob->data;
- return bc_get_active_uvlayer_name(me);
+ Mesh *me = (Mesh *)ob->data;
+ return bc_get_active_uvlayer_name(me);
}
/**
@@ -1213,205 +1210,205 @@ std::string bc_get_active_uvlayer_name(Object *ob)
*/
std::string bc_get_uvlayer_name(Mesh *me, int layer)
{
- int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
- if (num_layers && layer < num_layers) {
- char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPUV, layer);
- if (layer_name) {
- return std::string(layer_name);
- }
- }
- return "";
+ int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
+ if (num_layers && layer < num_layers) {
+ char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPUV, layer);
+ if (layer_name) {
+ return std::string(layer_name);
+ }
+ }
+ return "";
}
std::string bc_find_bonename_in_path(std::string path, std::string probe)
{
- std::string result;
- char *boneName = BLI_str_quoted_substrN(path.c_str(), probe.c_str());
- if (boneName) {
- result = std::string(boneName);
- MEM_freeN(boneName);
- }
- return result;
+ std::string result;
+ char *boneName = BLI_str_quoted_substrN(path.c_str(), probe.c_str());
+ if (boneName) {
+ result = std::string(boneName);
+ MEM_freeN(boneName);
+ }
+ return result;
}
static bNodeTree *prepare_material_nodetree(Material *ma)
{
- if (ma->nodetree == NULL) {
- ma->nodetree = ntreeAddTree(NULL, "Shader Nodetree", "ShaderNodeTree");
- ma->use_nodes = true;
- }
- return ma->nodetree;
+ if (ma->nodetree == NULL) {
+ ma->nodetree = ntreeAddTree(NULL, "Shader Nodetree", "ShaderNodeTree");
+ ma->use_nodes = true;
+ }
+ return ma->nodetree;
}
-bNode *bc_add_node(bContext *C, bNodeTree *ntree, int node_type, int locx, int locy, std::string label)
+bNode *bc_add_node(
+ bContext *C, bNodeTree *ntree, int node_type, int locx, int locy, std::string label)
{
- bNode *node = nodeAddStaticNode(C, ntree, node_type);
- if (node) {
- if (label.length() > 0) {
- strcpy(node->label, label.c_str());
- }
- node->locx = locx;
- node->locy = locy;
- node->flag |= NODE_SELECT;
- }
- return node;
+ bNode *node = nodeAddStaticNode(C, ntree, node_type);
+ if (node) {
+ if (label.length() > 0) {
+ strcpy(node->label, label.c_str());
+ }
+ node->locx = locx;
+ node->locy = locy;
+ node->flag |= NODE_SELECT;
+ }
+ return node;
}
-
bNode *bc_add_node(bContext *C, bNodeTree *ntree, int node_type, int locx, int locy)
{
- return bc_add_node(C, ntree, node_type, locx, locy, "");
+ return bc_add_node(C, ntree, node_type, locx, locy, "");
}
#if 0
// experimental, probably not used
static bNodeSocket *bc_group_add_input_socket(bNodeTree *ntree, bNode *to_node, int to_index, std::string label)
{
- bNodeSocket *to_socket = (bNodeSocket *)BLI_findlink(&to_node->inputs, to_index);
+ bNodeSocket *to_socket = (bNodeSocket *)BLI_findlink(&to_node->inputs, to_index);
- //bNodeSocket *socket = ntreeAddSocketInterfaceFromSocket(ntree, to_node, to_socket);
- //return socket;
+ //bNodeSocket *socket = ntreeAddSocketInterfaceFromSocket(ntree, to_node, to_socket);
+ //return socket;
- bNodeSocket *gsock = ntreeAddSocketInterfaceFromSocket(ntree, to_node, to_socket);
- bNode *inputGroup = ntreeFindType(ntree, NODE_GROUP_INPUT);
- node_group_input_verify(ntree, inputGroup, (ID *)ntree);
- bNodeSocket *newsock = node_group_input_find_socket(inputGroup, gsock->identifier);
- nodeAddLink(ntree, inputGroup, newsock, to_node, to_socket);
- strcpy(newsock->name, label.c_str());
- return newsock;
+ bNodeSocket *gsock = ntreeAddSocketInterfaceFromSocket(ntree, to_node, to_socket);
+ bNode *inputGroup = ntreeFindType(ntree, NODE_GROUP_INPUT);
+ node_group_input_verify(ntree, inputGroup, (ID *)ntree);
+ bNodeSocket *newsock = node_group_input_find_socket(inputGroup, gsock->identifier);
+ nodeAddLink(ntree, inputGroup, newsock, to_node, to_socket);
+ strcpy(newsock->name, label.c_str());
+ return newsock;
}
static bNodeSocket *bc_group_add_output_socket(bNodeTree *ntree, bNode *from_node, int from_index, std::string label)
{
- bNodeSocket *from_socket = (bNodeSocket *)BLI_findlink(&from_node->outputs, from_index);
+ bNodeSocket *from_socket = (bNodeSocket *)BLI_findlink(&from_node->outputs, from_index);
- //bNodeSocket *socket = ntreeAddSocketInterfaceFromSocket(ntree, to_node, to_socket);
- //return socket;
+ //bNodeSocket *socket = ntreeAddSocketInterfaceFromSocket(ntree, to_node, to_socket);
+ //return socket;
- bNodeSocket *gsock = ntreeAddSocketInterfaceFromSocket(ntree, from_node, from_socket);
- bNode *outputGroup = ntreeFindType(ntree, NODE_GROUP_OUTPUT);
- node_group_output_verify(ntree, outputGroup, (ID *)ntree);
- bNodeSocket *newsock = node_group_output_find_socket(outputGroup, gsock->identifier);
- nodeAddLink(ntree, from_node, from_socket, outputGroup, newsock);
- strcpy(newsock->name, label.c_str());
- return newsock;
+ bNodeSocket *gsock = ntreeAddSocketInterfaceFromSocket(ntree, from_node, from_socket);
+ bNode *outputGroup = ntreeFindType(ntree, NODE_GROUP_OUTPUT);
+ node_group_output_verify(ntree, outputGroup, (ID *)ntree);
+ bNodeSocket *newsock = node_group_output_find_socket(outputGroup, gsock->identifier);
+ nodeAddLink(ntree, from_node, from_socket, outputGroup, newsock);
+ strcpy(newsock->name, label.c_str());
+ return newsock;
}
void bc_make_group(bContext *C, bNodeTree *ntree, std::map<std::string, bNode *> nmap)
{
- bNode *gnode = node_group_make_from_selected(C, ntree, "ShaderNodeGroup", "ShaderNodeTree");
- bNodeTree *gtree = (bNodeTree *)gnode->id;
+ bNode *gnode = node_group_make_from_selected(C, ntree, "ShaderNodeGroup", "ShaderNodeTree");
+ bNodeTree *gtree = (bNodeTree *)gnode->id;
- bc_group_add_input_socket(gtree, nmap["main"], 0, "Diffuse");
- bc_group_add_input_socket(gtree, nmap["emission"], 0, "Emission");
- bc_group_add_input_socket(gtree, nmap["mix"], 0, "Transparency");
- bc_group_add_input_socket(gtree, nmap["emission"], 1, "Emission");
- bc_group_add_input_socket(gtree, nmap["main"], 4, "Metallic");
- bc_group_add_input_socket(gtree, nmap["main"], 5, "Specular");
+ bc_group_add_input_socket(gtree, nmap["main"], 0, "Diffuse");
+ bc_group_add_input_socket(gtree, nmap["emission"], 0, "Emission");
+ bc_group_add_input_socket(gtree, nmap["mix"], 0, "Transparency");
+ bc_group_add_input_socket(gtree, nmap["emission"], 1, "Emission");
+ bc_group_add_input_socket(gtree, nmap["main"], 4, "Metallic");
+ bc_group_add_input_socket(gtree, nmap["main"], 5, "Specular");
- bc_group_add_output_socket(gtree, nmap["mix"], 0, "Shader");
+ bc_group_add_output_socket(gtree, nmap["mix"], 0, "Shader");
}
#endif
-static void bc_node_add_link(bNodeTree *ntree, bNode *from_node, int from_index, bNode *to_node, int to_index)
+static void bc_node_add_link(
+ bNodeTree *ntree, bNode *from_node, int from_index, bNode *to_node, int to_index)
{
- bNodeSocket *from_socket = (bNodeSocket *)BLI_findlink(&from_node->outputs, from_index);
- bNodeSocket *to_socket = (bNodeSocket *)BLI_findlink(&to_node->inputs, to_index);
+ bNodeSocket *from_socket = (bNodeSocket *)BLI_findlink(&from_node->outputs, from_index);
+ bNodeSocket *to_socket = (bNodeSocket *)BLI_findlink(&to_node->inputs, to_index);
- nodeAddLink(ntree, from_node, from_socket, to_node, to_socket);
+ nodeAddLink(ntree, from_node, from_socket, to_node, to_socket);
}
void bc_add_default_shader(bContext *C, Material *ma)
{
- bNodeTree *ntree = prepare_material_nodetree(ma);
- std::map<std::string, bNode *> nmap;
+ bNodeTree *ntree = prepare_material_nodetree(ma);
+ std::map<std::string, bNode *> nmap;
#if 0
- nmap["main"] = bc_add_node(C, ntree, SH_NODE_BSDF_PRINCIPLED, -300, 300);
- nmap["emission"] = bc_add_node(C, ntree, SH_NODE_EMISSION, -300, 500, "emission");
- nmap["add"] = bc_add_node(C, ntree, SH_NODE_ADD_SHADER, 100, 400);
- nmap["transparent"] = bc_add_node(C, ntree, SH_NODE_BSDF_TRANSPARENT, 100, 200);
- nmap["mix"] = bc_add_node(C, ntree, SH_NODE_MIX_SHADER, 400, 300, "transparency");
- nmap["out"] = bc_add_node(C, ntree, SH_NODE_OUTPUT_MATERIAL, 600, 300);
- nmap["out"]->flag &= ~NODE_SELECT;
-
- bc_node_add_link(ntree, nmap["emission"], 0, nmap["add"], 0);
- bc_node_add_link(ntree, nmap["main"], 0, nmap["add"], 1);
- bc_node_add_link(ntree, nmap["add"], 0, nmap["mix"], 1);
- bc_node_add_link(ntree, nmap["transparent"], 0, nmap["mix"], 2);
-
- bc_node_add_link(ntree, nmap["mix"], 0, nmap["out"], 0);
- // experimental, probably not used.
- bc_make_group(C, ntree, nmap);
+ nmap["main"] = bc_add_node(C, ntree, SH_NODE_BSDF_PRINCIPLED, -300, 300);
+ nmap["emission"] = bc_add_node(C, ntree, SH_NODE_EMISSION, -300, 500, "emission");
+ nmap["add"] = bc_add_node(C, ntree, SH_NODE_ADD_SHADER, 100, 400);
+ nmap["transparent"] = bc_add_node(C, ntree, SH_NODE_BSDF_TRANSPARENT, 100, 200);
+ nmap["mix"] = bc_add_node(C, ntree, SH_NODE_MIX_SHADER, 400, 300, "transparency");
+ nmap["out"] = bc_add_node(C, ntree, SH_NODE_OUTPUT_MATERIAL, 600, 300);
+ nmap["out"]->flag &= ~NODE_SELECT;
+
+ bc_node_add_link(ntree, nmap["emission"], 0, nmap["add"], 0);
+ bc_node_add_link(ntree, nmap["main"], 0, nmap["add"], 1);
+ bc_node_add_link(ntree, nmap["add"], 0, nmap["mix"], 1);
+ bc_node_add_link(ntree, nmap["transparent"], 0, nmap["mix"], 2);
+
+ bc_node_add_link(ntree, nmap["mix"], 0, nmap["out"], 0);
+ // experimental, probably not used.
+ bc_make_group(C, ntree, nmap);
#else
-nmap["main"] = bc_add_node(C, ntree, SH_NODE_BSDF_PRINCIPLED, 0, 300);
-nmap["out"] = bc_add_node(C, ntree, SH_NODE_OUTPUT_MATERIAL, 300, 300);
-bc_node_add_link(ntree, nmap["main"], 0, nmap["out"], 0);
+ nmap["main"] = bc_add_node(C, ntree, SH_NODE_BSDF_PRINCIPLED, 0, 300);
+ nmap["out"] = bc_add_node(C, ntree, SH_NODE_OUTPUT_MATERIAL, 300, 300);
+ bc_node_add_link(ntree, nmap["main"], 0, nmap["out"], 0);
#endif
}
COLLADASW::ColorOrTexture bc_get_base_color(Material *ma)
{
- bNode *master_shader = bc_get_master_shader(ma);
- if (ma->use_nodes && master_shader) {
- return bc_get_base_color(master_shader);
- }
- else {
- return bc_get_cot(ma->r, ma->g, ma->b, ma->a);
- }
+ bNode *master_shader = bc_get_master_shader(ma);
+ if (ma->use_nodes && master_shader) {
+ return bc_get_base_color(master_shader);
+ }
+ else {
+ return bc_get_cot(ma->r, ma->g, ma->b, ma->a);
+ }
}
COLLADASW::ColorOrTexture bc_get_base_color(bNode *shader)
{
- bNodeSocket *socket = nodeFindSocket(shader, SOCK_IN, "Base Color");
- if (socket)
- {
- bNodeSocketValueRGBA *dcol = (bNodeSocketValueRGBA *)socket->default_value;
- float* col = dcol->value;
- return bc_get_cot(col[0], col[1], col[2], col[3]);
- }
- else {
- return bc_get_cot(0.8, 0.8, 0.8, 1.0); //default white
- }
+ bNodeSocket *socket = nodeFindSocket(shader, SOCK_IN, "Base Color");
+ if (socket) {
+ bNodeSocketValueRGBA *dcol = (bNodeSocketValueRGBA *)socket->default_value;
+ float *col = dcol->value;
+ return bc_get_cot(col[0], col[1], col[2], col[3]);
+ }
+ else {
+ return bc_get_cot(0.8, 0.8, 0.8, 1.0); //default white
+ }
}
bool bc_get_reflectivity(bNode *shader, double &reflectivity)
{
- bNodeSocket *socket = nodeFindSocket(shader, SOCK_IN, "Specular");
- if (socket) {
- bNodeSocketValueFloat *ref = (bNodeSocketValueFloat *)socket->default_value;
- reflectivity = (double)ref->value;
- return true;
- }
- return false;
+ bNodeSocket *socket = nodeFindSocket(shader, SOCK_IN, "Specular");
+ if (socket) {
+ bNodeSocketValueFloat *ref = (bNodeSocketValueFloat *)socket->default_value;
+ reflectivity = (double)ref->value;
+ return true;
+ }
+ return false;
}
double bc_get_reflectivity(Material *ma)
{
- double reflectivity = ma->spec; // fallback if no socket found
- bNode *master_shader = bc_get_master_shader(ma);
- if (ma->use_nodes && master_shader) {
- bc_get_reflectivity(master_shader, reflectivity);
- }
- return reflectivity;
+ double reflectivity = ma->spec; // fallback if no socket found
+ bNode *master_shader = bc_get_master_shader(ma);
+ if (ma->use_nodes && master_shader) {
+ bc_get_reflectivity(master_shader, reflectivity);
+ }
+ return reflectivity;
}
bNode *bc_get_master_shader(Material *ma)
{
- bNodeTree *nodetree = ma->nodetree;
- if (nodetree) {
- for (bNode *node = (bNode *)nodetree->nodes.first; node; node = node->next) {
- if (node->typeinfo->type == SH_NODE_BSDF_PRINCIPLED) {
- return node;
- }
- }
- }
- return NULL;
+ bNodeTree *nodetree = ma->nodetree;
+ if (nodetree) {
+ for (bNode *node = (bNode *)nodetree->nodes.first; node; node = node->next) {
+ if (node->typeinfo->type == SH_NODE_BSDF_PRINCIPLED) {
+ return node;
+ }
+ }
+ }
+ return NULL;
}
COLLADASW::ColorOrTexture bc_get_cot(float r, float g, float b, float a)
{
- COLLADASW::Color color(r, g, b, a);
- COLLADASW::ColorOrTexture cot(color);
- return cot;
+ COLLADASW::Color color(r, g, b, a);
+ COLLADASW::ColorOrTexture cot(color);
+ return cot;
}