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authorGaia Clary <gaia.clary@machinimatrix.org>2019-03-08 01:26:10 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2019-03-08 01:26:10 +0300
commite68ac2827dd4f8ad346011a8a408b342e2718707 (patch)
treef0fb4ea81fe77184bf8587f7aa1455648ce19879 /source/blender/collada/collada_utils.cpp
parent92d185faebeac60ec2591c2a7c0f870e7726593d (diff)
fix D4476 collada exporter: in Blender 2.80 we no longer have a specular color.
Specularity is not a color but a factor. I have replaced the original export code with a correct export of the Specularity factor.
Diffstat (limited to 'source/blender/collada/collada_utils.cpp')
-rw-r--r--source/blender/collada/collada_utils.cpp37
1 files changed, 15 insertions, 22 deletions
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index 37a4608fe29..faf00cf11d8 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -1362,20 +1362,6 @@ COLLADASW::ColorOrTexture bc_get_base_color(Material *ma)
}
}
-COLLADASW::ColorOrTexture bc_get_specular_color(Material *ma, bool use_fallback)
-{
- bNode *master_shader = bc_get_master_shader(ma);
- if (ma->use_nodes && master_shader) {
- return bc_get_specular_color(master_shader);
- }
- else if (use_fallback) {
- return bc_get_cot(ma->specr * ma->spec, ma->specg * ma->spec, ma->specb * ma->spec, 1.0f);
- }
- else {
- return bc_get_cot(0.0, 0.0, 0.0, 1.0); // no specular
- }
-}
-
COLLADASW::ColorOrTexture bc_get_base_color(bNode *shader)
{
bNodeSocket *socket = nodeFindSocket(shader, SOCK_IN, "Base Color");
@@ -1390,18 +1376,25 @@ COLLADASW::ColorOrTexture bc_get_base_color(bNode *shader)
}
}
-COLLADASW::ColorOrTexture bc_get_specular_color(bNode *shader)
+bool bc_get_reflectivity(bNode *shader, double &reflectivity)
{
bNodeSocket *socket = nodeFindSocket(shader, SOCK_IN, "Specular");
- if (socket)
- {
- bNodeSocketValueRGBA *dcol = (bNodeSocketValueRGBA *)socket->default_value;
- float* col = dcol->value;
- return bc_get_cot(col[0], col[1], col[2], col[3]);
+ if (socket) {
+ bNodeSocketValueFloat *ref = (bNodeSocketValueFloat *)socket->default_value;
+ reflectivity = (double)ref->value;
+ return true;
}
- else {
- return bc_get_cot(0.8, 0.8, 0.8, 1.0); //default white
+ return false;
+}
+
+double bc_get_reflectivity(Material *ma)
+{
+ double reflectivity = ma->spec; // fallback if no socket found
+ bNode *master_shader = bc_get_master_shader(ma);
+ if (ma->use_nodes && master_shader) {
+ bc_get_reflectivity(master_shader, reflectivity);
}
+ return reflectivity;
}
bNode *bc_get_master_shader(Material *ma)