Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2017-11-08 17:16:49 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-08 23:39:01 +0300
commit206c94fea98d44ed9667607638c455c7c0e63822 (patch)
treeddc1f6f30c18d10674daaeeaee6b465550447709 /source/blender/collada/collada_utils.cpp
parent670e6cab4319b94c96c6a61cb76199f1054b935a (diff)
Farewell Scene->base
While getting rid of Scene->base we got the following fixes: * Fix "Convert To" operator * Fix "NLA allowing to selected objects that are not selectable * Fix scene.objects (readonly, no option to link/unlink) Note: Collada needs to use the context SceneLayer for adding objects however I added a placeholder, so Collada maintainers can fix this properly.
Diffstat (limited to 'source/blender/collada/collada_utils.cpp')
-rw-r--r--source/blender/collada/collada_utils.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index 3bdd22a53f8..85976c64b5f 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -47,6 +47,7 @@ extern "C" {
#include "BKE_customdata.h"
#include "BKE_object.h"
#include "BKE_global.h"
+#include "BKE_layer.h"
#include "BKE_mesh.h"
#include "BKE_scene.h"
#include "BKE_DerivedMesh.h"
@@ -142,7 +143,14 @@ Object *bc_add_object(Scene *scene, int type, const char *name)
ob->lay = scene->lay;
DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
- BKE_scene_base_select(scene, BKE_scene_base_add(scene, ob));
+ /* XXX Collada should use the context scene layer, not the scene one. (dfelinto/gaia). */
+ SceneLayer *scene_layer = BKE_scene_layer_context_active_PLACEHOLDER(scene);
+
+ LayerCollection *layer_collection = BKE_layer_collection_get_active_ensure(scene, scene_layer);
+ BKE_collection_object_add(scene, layer_collection->scene_collection, ob);
+
+ Base *base = BKE_scene_layer_base_find(scene_layer, ob);
+ BKE_scene_layer_base_select(scene_layer, base);
return ob;
}