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author | Campbell Barton <ideasman42@gmail.com> | 2013-06-03 03:20:49 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-06-03 03:20:49 +0400 |
commit | dfad9b0c09eed2de2c3bedd64691bf11f637725c (patch) | |
tree | 86298761e9883ca7dc83b3b5a24a859bdd07bfce /source/blender/collada/collada_utils.cpp | |
parent | 99b55ef6eb7d677ead66b4166afe45688147a5b3 (diff) |
fix [#35555] Collada: export destroys mesh in some cases
add arguments to calculate normals when converting to bmesh:
BM_mesh_bm_from_me, DM_to_bmesh
This gives some speedup to undo (which didnt need to re-calculate vertex normals), and array modifier which doesnt need to calculate face normals at all
Diffstat (limited to 'source/blender/collada/collada_utils.cpp')
-rw-r--r-- | source/blender/collada/collada_utils.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp index 65d6a13dd18..7e9ecb95f7a 100644 --- a/source/blender/collada/collada_utils.cpp +++ b/source/blender/collada/collada_utils.cpp @@ -383,12 +383,13 @@ void bc_match_scale(std::vector<Object *> *objects_done, } -void bc_triangulate_mesh(Mesh *me) { +void bc_triangulate_mesh(Mesh *me) +{ bool use_beauty = false; bool tag_only = false; BMesh *bm = BM_mesh_create(&bm_mesh_allocsize_default); - BM_mesh_bm_from_me(bm, me, FALSE, 0); + BM_mesh_bm_from_me(bm, me, true, false, 0); BM_mesh_triangulate(bm, use_beauty, tag_only, NULL, NULL); BM_mesh_bm_to_me(bm, me, FALSE); BM_mesh_free(bm); |