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author | Gaia Clary <gaia.clary@machinimatrix.org> | 2016-05-28 19:41:54 +0300 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2016-05-28 20:22:06 +0300 |
commit | 8e2611102090939f90fd5414e3717866f240020b (patch) | |
tree | 05105cc4079172df91573490739b1475d8783223 /source/blender/collada/collada_utils.h | |
parent | 001ba5bdf5975906f294cc7bde258409be7444b0 (diff) |
Collada: Adding support for bone roll and bone layers
Differential Revision: https://developer.blender.org/D2034
Diffstat (limited to 'source/blender/collada/collada_utils.h')
-rw-r--r-- | source/blender/collada/collada_utils.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h index 7f8e93736b5..e9f84afef61 100644 --- a/source/blender/collada/collada_utils.h +++ b/source/blender/collada/collada_utils.h @@ -46,6 +46,7 @@ extern "C" { #include "BLI_linklist.h" #include "BLI_utildefines.h" +#include "BLI_string.h" #include "BKE_context.h" #include "BKE_object.h" @@ -88,6 +89,9 @@ extern void bc_match_scale(std::vector<Object *> *objects_done, UnitConverter &u extern void bc_triangulate_mesh(Mesh *me); extern bool bc_is_leaf_bone(Bone *bone); +extern EditBone *bc_get_edit_bone(bArmature * armature, char *name); +extern int bc_set_layer(int bitfield, int layer, bool enable); +extern int bc_set_layer(int bitfield, int layer); class BCPolygonNormalsIndices { @@ -105,4 +109,48 @@ class BCPolygonNormalsIndices }; +class BoneExtended { + +private: + char name[MAXBONENAME]; + int chain_length; + bool is_leaf; + float tail[3]; + float roll; + + int bone_layers; + bool use_connect; + bool has_custom_tail; + bool has_custom_roll; + +public: + + BoneExtended(EditBone *aBone); + + void set_name(char *aName); + char *get_name(); + + void set_chain_length(const int aLength); + int get_chain_length(); + + void set_leaf_bone(bool state); + bool is_leaf_bone(); + + void set_bone_layers(std::string layers); + int get_bone_layers(); + static std::string get_bone_layers(int bitfield); + + void set_roll(float roll); + bool has_roll(); + float get_roll(); + + void set_tail(float *vec); + float *get_tail(); + bool has_tail(); + + void set_use_connect(int use_connect); + int get_use_connect(); +}; + + #endif |