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authorGaia Clary <gaia.clary@machinimatrix.org>2019-03-08 01:26:10 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2019-03-08 01:26:10 +0300
commite68ac2827dd4f8ad346011a8a408b342e2718707 (patch)
treef0fb4ea81fe77184bf8587f7aa1455648ce19879 /source/blender/collada/collada_utils.h
parent92d185faebeac60ec2591c2a7c0f870e7726593d (diff)
fix D4476 collada exporter: in Blender 2.80 we no longer have a specular color.
Specularity is not a color but a factor. I have replaced the original export code with a correct export of the Specularity factor.
Diffstat (limited to 'source/blender/collada/collada_utils.h')
-rw-r--r--source/blender/collada/collada_utils.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h
index 32c89cf41e6..b68da4e8154 100644
--- a/source/blender/collada/collada_utils.h
+++ b/source/blender/collada/collada_utils.h
@@ -310,8 +310,8 @@ void bc_add_default_shader(bContext *C, Material *ma);
bNode *bc_get_master_shader(Material *ma);
COLLADASW::ColorOrTexture bc_get_cot(float r, float g, float b, float a);
COLLADASW::ColorOrTexture bc_get_base_color(bNode *shader);
+bool bc_get_reflectivity(bNode *shader, double &reflectivity);
+double bc_get_reflectivity(Material *ma);
COLLADASW::ColorOrTexture bc_get_base_color(Material *ma);
-COLLADASW::ColorOrTexture bc_get_specular_color(bNode *shader);
-COLLADASW::ColorOrTexture bc_get_specular_color(Material *ma, bool use_fallback);
#endif