diff options
author | Sybren A. Stüvel <sybren@blender.org> | 2020-03-06 18:19:35 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2020-03-06 18:19:45 +0300 |
commit | eb522af4fec58876ac1b0a73ad9bcdae2d82d33f (patch) | |
tree | 485c6a1fb23b5be256757375e2157378d3a5c61b /source/blender/collada/collada_utils.h | |
parent | ff60dd8b18ed00902e5bdfd36882072db7af8735 (diff) |
Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common
`io` directory.
This also cleans up some `#include "../../{somedir}/{somefile}.h"` by
adding `../../io/{somedir}` to `CMakeLists.txt` and then just using
`#include "{somefile}.h"`.
No functional changes.
Diffstat (limited to 'source/blender/collada/collada_utils.h')
-rw-r--r-- | source/blender/collada/collada_utils.h | 399 |
1 files changed, 0 insertions, 399 deletions
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h deleted file mode 100644 index 5c5e1415422..00000000000 --- a/source/blender/collada/collada_utils.h +++ /dev/null @@ -1,399 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - */ - -/** \file - * \ingroup collada - */ - -#ifndef __COLLADA_UTILS_H__ -#define __COLLADA_UTILS_H__ - -#include "COLLADAFWMeshPrimitive.h" -#include "COLLADAFWGeometry.h" -#include "COLLADAFWFloatOrDoubleArray.h" -#include "COLLADAFWTypes.h" -#include "COLLADASWEffectProfile.h" -#include "COLLADAFWColorOrTexture.h" - -#include <vector> -#include <map> -#include <set> -#include <algorithm> - -extern "C" { -#include "DNA_object_types.h" -#include "DNA_anim_types.h" -#include "DNA_constraint_types.h" -#include "DNA_mesh_types.h" -#include "DNA_light_types.h" -#include "DNA_camera_types.h" - -#include "DNA_customdata_types.h" -#include "DNA_texture_types.h" -#include "DNA_scene_types.h" - -#include "RNA_access.h" - -#include "BLI_linklist.h" -#include "BLI_utildefines.h" -#include "BLI_string.h" - -#include "BKE_main.h" -#include "BKE_context.h" -#include "BKE_object.h" -#include "BKE_scene.h" -#include "BKE_idprop.h" -#include "BKE_node.h" -} - -#include "DEG_depsgraph_query.h" - -#include "ImportSettings.h" -#include "ExportSettings.h" -#include "collada_internal.h" -#include "BCSampleData.h" -#include "BlenderContext.h" - -constexpr int LIMITTED_PRECISION = 6; - -typedef std::map<COLLADAFW::UniqueId, Image *> UidImageMap; -typedef std::map<std::string, Image *> KeyImageMap; -typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex *>> TexIndexTextureArrayMap; -typedef std::set<Object *> BCObjectSet; - -extern void bc_update_scene(BlenderContext &blender_context, float ctime); - -/* Action helpers */ - -std::vector<bAction *> bc_getSceneActions(const bContext *C, Object *ob, bool all_actions); - -/* Action helpers */ - -inline bAction *bc_getSceneObjectAction(Object *ob) -{ - return (ob->adt && ob->adt->action) ? ob->adt->action : NULL; -} - -/* Returns Light Action or NULL */ -inline bAction *bc_getSceneLightAction(Object *ob) -{ - if (ob->type != OB_LAMP) { - return NULL; - } - - Light *lamp = (Light *)ob->data; - return (lamp->adt && lamp->adt->action) ? lamp->adt->action : NULL; -} - -/* Return Camera Action or NULL */ -inline bAction *bc_getSceneCameraAction(Object *ob) -{ - if (ob->type != OB_CAMERA) { - return NULL; - } - - Camera *camera = (Camera *)ob->data; - return (camera->adt && camera->adt->action) ? camera->adt->action : NULL; -} - -/* returns material action or NULL */ -inline bAction *bc_getSceneMaterialAction(Material *ma) -{ - if (ma == NULL) { - return NULL; - } - - return (ma->adt && ma->adt->action) ? ma->adt->action : NULL; -} - -std::string bc_get_action_id(std::string action_name, - std::string ob_name, - std::string channel_type, - std::string axis_name, - std::string axis_separator = "_"); - -extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray &array, unsigned int index); -extern int bc_test_parent_loop(Object *par, Object *ob); - -extern bool bc_validateConstraints(bConstraint *con); - -bool bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space = true); -extern Object *bc_add_object( - Main *bmain, Scene *scene, ViewLayer *view_layer, int type, const char *name); -extern Mesh *bc_get_mesh_copy(BlenderContext &blender_context, - Object *ob, - BC_export_mesh_type export_mesh_type, - bool apply_modifiers, - bool triangulate); - -extern Object *bc_get_assigned_armature(Object *ob); -extern bool bc_has_object_type(LinkNode *export_set, short obtype); - -extern char *bc_CustomData_get_layer_name(const CustomData *data, int type, int n); -extern char *bc_CustomData_get_active_layer_name(const CustomData *data, int type); - -extern void bc_bubble_sort_by_Object_name(LinkNode *export_set); -extern bool bc_is_root_bone(Bone *aBone, bool deform_bones_only); -extern int bc_get_active_UVLayer(Object *ob); - -std::string bc_find_bonename_in_path(std::string path, std::string probe); - -inline std::string bc_string_after(const std::string &s, const std::string probe) -{ - size_t i = s.rfind(probe); - if (i != std::string::npos) { - return (s.substr(i + probe.length(), s.length() - i)); - } - return (s); -} - -inline std::string bc_string_before(const std::string &s, const std::string probe) -{ - size_t i = s.find(probe); - if (i != std::string::npos) { - return s.substr(0, i); - } - return (s); -} - -inline bool bc_startswith(std::string const &value, std::string const &starting) -{ - if (starting.size() > value.size()) { - return false; - } - return (value.substr(0, starting.size()) == starting); -} - -inline bool bc_endswith(const std::string &value, const std::string &ending) -{ - if (ending.size() > value.size()) { - return false; - } - - return value.compare(value.size() - ending.size(), ending.size(), ending) == 0; -} - -#if 0 /* UNUSED */ -inline bool bc_endswith(std::string const &value, std::string const &ending) -{ - if (ending.size() > value.size()) { - return false; - } - return std::equal(ending.rbegin(), ending.rend(), value.rbegin()); -} -#endif - -extern std::string bc_replace_string(std::string data, - const std::string &pattern, - const std::string &replacement); -extern std::string bc_url_encode(std::string data); -extern void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene); -extern void bc_match_scale(std::vector<Object *> *objects_done, - UnitConverter &unit_converter, - bool scale_to_scene); - -extern void bc_decompose(float mat[4][4], float *loc, float eul[3], float quat[4], float *size); -extern void bc_rotate_from_reference_quat(float quat_to[4], - float quat_from[4], - float mat_to[4][4]); - -extern void bc_triangulate_mesh(Mesh *me); -extern bool bc_is_leaf_bone(Bone *bone); -extern EditBone *bc_get_edit_bone(bArmature *armature, char *name); -extern int bc_set_layer(int bitfield, int layer, bool enable); -extern int bc_set_layer(int bitfield, int layer); - -inline bool bc_in_range(float a, float b, float range) -{ - return fabsf(a - b) < range; -} -void bc_copy_m4_farray(float r[4][4], float *a); -void bc_copy_farray_m4(float *r, float a[4][4]); -void bc_copy_darray_m4d(double *r, double a[4][4]); -void bc_copy_m4d_v44(double (&r)[4][4], std::vector<std::vector<double>> &a); -void bc_copy_v44_m4d(std::vector<std::vector<double>> &a, double (&r)[4][4]); - -void bc_sanitize_v3(double v[3], int precision); -void bc_sanitize_v3(float v[3], int precision); - -extern IDProperty *bc_get_IDProperty(Bone *bone, std::string key); -extern void bc_set_IDProperty(EditBone *ebone, const char *key, float value); -extern void bc_set_IDPropertyMatrix(EditBone *ebone, const char *key, float mat[4][4]); - -extern float bc_get_property(Bone *bone, std::string key, float def); -extern void bc_get_property_vector(Bone *bone, std::string key, float val[3], const float def[3]); -extern bool bc_get_property_matrix(Bone *bone, std::string key, float mat[4][4]); - -extern void bc_enable_fcurves(bAction *act, char *bone_name); -extern bool bc_bone_matrix_local_get(Object *ob, Bone *bone, Matrix &mat, bool for_opensim); -extern bool bc_is_animated(BCMatrixSampleMap &values); -extern bool bc_has_animations(Scene *sce, LinkNode *node); -extern bool bc_has_animations(Object *ob); - -extern void bc_add_global_transform(Matrix &to_mat, - const Matrix &from_mat, - const BCMatrix &global_transform, - const bool invert = false); -extern void bc_add_global_transform(Vector &to_vec, - const Vector &from_vec, - const BCMatrix &global_transform, - const bool invert = false); -extern void bc_add_global_transform(Vector &to_vec, - const BCMatrix &global_transform, - const bool invert = false); -extern void bc_add_global_transform(Matrix &to_mat, - const BCMatrix &global_transform, - const bool invert = false); -extern void bc_apply_global_transform(Matrix &to_mat, - const BCMatrix &global_transform, - const bool invert = false); -extern void bc_apply_global_transform(Vector &to_vec, - const BCMatrix &global_transform, - const bool invert = false); -extern void bc_create_restpose_mat(BCExportSettings &export_settings, - Bone *bone, - float to_mat[4][4], - float from_mat[4][4], - bool use_local_space); - -class ColladaBaseNodes { - private: - std::vector<Object *> base_objects; - - public: - void add(Object *ob) - { - base_objects.push_back(ob); - } - - bool contains(Object *ob) - { - std::vector<Object *>::iterator it = std::find(base_objects.begin(), base_objects.end(), ob); - return (it != base_objects.end()); - } - - int size() - { - return base_objects.size(); - } - - Object *get(int index) - { - return base_objects[index]; - } -}; - -class BCPolygonNormalsIndices { - std::vector<unsigned int> normal_indices; - - public: - void add_index(unsigned int index) - { - normal_indices.push_back(index); - } - - unsigned int operator[](unsigned int i) - { - return normal_indices[i]; - } -}; - -class BoneExtended { - - private: - char name[MAXBONENAME]; - int chain_length; - bool is_leaf; - float tail[3]; - float roll; - - int bone_layers; - int use_connect; - bool has_custom_tail; - bool has_custom_roll; - - public: - BoneExtended(EditBone *aBone); - - void set_name(char *aName); - char *get_name(); - - void set_chain_length(const int aLength); - int get_chain_length(); - - void set_leaf_bone(bool state); - bool is_leaf_bone(); - - void set_bone_layers(std::string layers, std::vector<std::string> &layer_labels); - int get_bone_layers(); - static std::string get_bone_layers(int bitfield); - - void set_roll(float roll); - bool has_roll(); - float get_roll(); - - void set_tail(float vec[]); - float *get_tail(); - bool has_tail(); - - void set_use_connect(int use_connect); - int get_use_connect(); -}; - -/* a map to store bone extension maps - * std:string : an armature name - * BoneExtended * : a map that contains extra data for bones - */ -typedef std::map<std::string, BoneExtended *> BoneExtensionMap; - -/* - * A class to organize bone extension data for multiple Armatures. - * this is needed for the case where a Collada file contains 2 or more - * separate armatures. - */ -class BoneExtensionManager { - private: - std::map<std::string, BoneExtensionMap *> extended_bone_maps; - - public: - BoneExtensionMap &getExtensionMap(bArmature *armature); - ~BoneExtensionManager(); -}; - -void bc_add_default_shader(bContext *C, Material *ma); -bNode *bc_get_master_shader(Material *ma); - -COLLADASW::ColorOrTexture bc_get_base_color(Material *ma); -COLLADASW::ColorOrTexture bc_get_emission(Material *ma); -COLLADASW::ColorOrTexture bc_get_ambient(Material *ma); -COLLADASW::ColorOrTexture bc_get_specular(Material *ma); -COLLADASW::ColorOrTexture bc_get_reflective(Material *ma); - -double bc_get_reflectivity(Material *ma); -double bc_get_alpha(Material *ma); -double bc_get_ior(Material *ma); -double bc_get_shininess(Material *ma); - -double bc_get_float_from_shader(bNode *shader, double &ior, std::string nodeid); -COLLADASW::ColorOrTexture bc_get_cot_from_shader(bNode *shader, - std::string nodeid, - Color &default_color, - bool with_alpha = true); - -COLLADASW::ColorOrTexture bc_get_cot(float r, float g, float b, float a); -COLLADASW::ColorOrTexture bc_get_cot(Color col, bool with_alpha = true); - -#endif |