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authorSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:35 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:45 +0300
commiteb522af4fec58876ac1b0a73ad9bcdae2d82d33f (patch)
tree485c6a1fb23b5be256757375e2157378d3a5c61b /source/blender/collada/collada_utils.h
parentff60dd8b18ed00902e5bdfd36882072db7af8735 (diff)
Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes.
Diffstat (limited to 'source/blender/collada/collada_utils.h')
-rw-r--r--source/blender/collada/collada_utils.h399
1 files changed, 0 insertions, 399 deletions
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h
deleted file mode 100644
index 5c5e1415422..00000000000
--- a/source/blender/collada/collada_utils.h
+++ /dev/null
@@ -1,399 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __COLLADA_UTILS_H__
-#define __COLLADA_UTILS_H__
-
-#include "COLLADAFWMeshPrimitive.h"
-#include "COLLADAFWGeometry.h"
-#include "COLLADAFWFloatOrDoubleArray.h"
-#include "COLLADAFWTypes.h"
-#include "COLLADASWEffectProfile.h"
-#include "COLLADAFWColorOrTexture.h"
-
-#include <vector>
-#include <map>
-#include <set>
-#include <algorithm>
-
-extern "C" {
-#include "DNA_object_types.h"
-#include "DNA_anim_types.h"
-#include "DNA_constraint_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_light_types.h"
-#include "DNA_camera_types.h"
-
-#include "DNA_customdata_types.h"
-#include "DNA_texture_types.h"
-#include "DNA_scene_types.h"
-
-#include "RNA_access.h"
-
-#include "BLI_linklist.h"
-#include "BLI_utildefines.h"
-#include "BLI_string.h"
-
-#include "BKE_main.h"
-#include "BKE_context.h"
-#include "BKE_object.h"
-#include "BKE_scene.h"
-#include "BKE_idprop.h"
-#include "BKE_node.h"
-}
-
-#include "DEG_depsgraph_query.h"
-
-#include "ImportSettings.h"
-#include "ExportSettings.h"
-#include "collada_internal.h"
-#include "BCSampleData.h"
-#include "BlenderContext.h"
-
-constexpr int LIMITTED_PRECISION = 6;
-
-typedef std::map<COLLADAFW::UniqueId, Image *> UidImageMap;
-typedef std::map<std::string, Image *> KeyImageMap;
-typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex *>> TexIndexTextureArrayMap;
-typedef std::set<Object *> BCObjectSet;
-
-extern void bc_update_scene(BlenderContext &blender_context, float ctime);
-
-/* Action helpers */
-
-std::vector<bAction *> bc_getSceneActions(const bContext *C, Object *ob, bool all_actions);
-
-/* Action helpers */
-
-inline bAction *bc_getSceneObjectAction(Object *ob)
-{
- return (ob->adt && ob->adt->action) ? ob->adt->action : NULL;
-}
-
-/* Returns Light Action or NULL */
-inline bAction *bc_getSceneLightAction(Object *ob)
-{
- if (ob->type != OB_LAMP) {
- return NULL;
- }
-
- Light *lamp = (Light *)ob->data;
- return (lamp->adt && lamp->adt->action) ? lamp->adt->action : NULL;
-}
-
-/* Return Camera Action or NULL */
-inline bAction *bc_getSceneCameraAction(Object *ob)
-{
- if (ob->type != OB_CAMERA) {
- return NULL;
- }
-
- Camera *camera = (Camera *)ob->data;
- return (camera->adt && camera->adt->action) ? camera->adt->action : NULL;
-}
-
-/* returns material action or NULL */
-inline bAction *bc_getSceneMaterialAction(Material *ma)
-{
- if (ma == NULL) {
- return NULL;
- }
-
- return (ma->adt && ma->adt->action) ? ma->adt->action : NULL;
-}
-
-std::string bc_get_action_id(std::string action_name,
- std::string ob_name,
- std::string channel_type,
- std::string axis_name,
- std::string axis_separator = "_");
-
-extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray &array, unsigned int index);
-extern int bc_test_parent_loop(Object *par, Object *ob);
-
-extern bool bc_validateConstraints(bConstraint *con);
-
-bool bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space = true);
-extern Object *bc_add_object(
- Main *bmain, Scene *scene, ViewLayer *view_layer, int type, const char *name);
-extern Mesh *bc_get_mesh_copy(BlenderContext &blender_context,
- Object *ob,
- BC_export_mesh_type export_mesh_type,
- bool apply_modifiers,
- bool triangulate);
-
-extern Object *bc_get_assigned_armature(Object *ob);
-extern bool bc_has_object_type(LinkNode *export_set, short obtype);
-
-extern char *bc_CustomData_get_layer_name(const CustomData *data, int type, int n);
-extern char *bc_CustomData_get_active_layer_name(const CustomData *data, int type);
-
-extern void bc_bubble_sort_by_Object_name(LinkNode *export_set);
-extern bool bc_is_root_bone(Bone *aBone, bool deform_bones_only);
-extern int bc_get_active_UVLayer(Object *ob);
-
-std::string bc_find_bonename_in_path(std::string path, std::string probe);
-
-inline std::string bc_string_after(const std::string &s, const std::string probe)
-{
- size_t i = s.rfind(probe);
- if (i != std::string::npos) {
- return (s.substr(i + probe.length(), s.length() - i));
- }
- return (s);
-}
-
-inline std::string bc_string_before(const std::string &s, const std::string probe)
-{
- size_t i = s.find(probe);
- if (i != std::string::npos) {
- return s.substr(0, i);
- }
- return (s);
-}
-
-inline bool bc_startswith(std::string const &value, std::string const &starting)
-{
- if (starting.size() > value.size()) {
- return false;
- }
- return (value.substr(0, starting.size()) == starting);
-}
-
-inline bool bc_endswith(const std::string &value, const std::string &ending)
-{
- if (ending.size() > value.size()) {
- return false;
- }
-
- return value.compare(value.size() - ending.size(), ending.size(), ending) == 0;
-}
-
-#if 0 /* UNUSED */
-inline bool bc_endswith(std::string const &value, std::string const &ending)
-{
- if (ending.size() > value.size()) {
- return false;
- }
- return std::equal(ending.rbegin(), ending.rend(), value.rbegin());
-}
-#endif
-
-extern std::string bc_replace_string(std::string data,
- const std::string &pattern,
- const std::string &replacement);
-extern std::string bc_url_encode(std::string data);
-extern void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene);
-extern void bc_match_scale(std::vector<Object *> *objects_done,
- UnitConverter &unit_converter,
- bool scale_to_scene);
-
-extern void bc_decompose(float mat[4][4], float *loc, float eul[3], float quat[4], float *size);
-extern void bc_rotate_from_reference_quat(float quat_to[4],
- float quat_from[4],
- float mat_to[4][4]);
-
-extern void bc_triangulate_mesh(Mesh *me);
-extern bool bc_is_leaf_bone(Bone *bone);
-extern EditBone *bc_get_edit_bone(bArmature *armature, char *name);
-extern int bc_set_layer(int bitfield, int layer, bool enable);
-extern int bc_set_layer(int bitfield, int layer);
-
-inline bool bc_in_range(float a, float b, float range)
-{
- return fabsf(a - b) < range;
-}
-void bc_copy_m4_farray(float r[4][4], float *a);
-void bc_copy_farray_m4(float *r, float a[4][4]);
-void bc_copy_darray_m4d(double *r, double a[4][4]);
-void bc_copy_m4d_v44(double (&r)[4][4], std::vector<std::vector<double>> &a);
-void bc_copy_v44_m4d(std::vector<std::vector<double>> &a, double (&r)[4][4]);
-
-void bc_sanitize_v3(double v[3], int precision);
-void bc_sanitize_v3(float v[3], int precision);
-
-extern IDProperty *bc_get_IDProperty(Bone *bone, std::string key);
-extern void bc_set_IDProperty(EditBone *ebone, const char *key, float value);
-extern void bc_set_IDPropertyMatrix(EditBone *ebone, const char *key, float mat[4][4]);
-
-extern float bc_get_property(Bone *bone, std::string key, float def);
-extern void bc_get_property_vector(Bone *bone, std::string key, float val[3], const float def[3]);
-extern bool bc_get_property_matrix(Bone *bone, std::string key, float mat[4][4]);
-
-extern void bc_enable_fcurves(bAction *act, char *bone_name);
-extern bool bc_bone_matrix_local_get(Object *ob, Bone *bone, Matrix &mat, bool for_opensim);
-extern bool bc_is_animated(BCMatrixSampleMap &values);
-extern bool bc_has_animations(Scene *sce, LinkNode *node);
-extern bool bc_has_animations(Object *ob);
-
-extern void bc_add_global_transform(Matrix &to_mat,
- const Matrix &from_mat,
- const BCMatrix &global_transform,
- const bool invert = false);
-extern void bc_add_global_transform(Vector &to_vec,
- const Vector &from_vec,
- const BCMatrix &global_transform,
- const bool invert = false);
-extern void bc_add_global_transform(Vector &to_vec,
- const BCMatrix &global_transform,
- const bool invert = false);
-extern void bc_add_global_transform(Matrix &to_mat,
- const BCMatrix &global_transform,
- const bool invert = false);
-extern void bc_apply_global_transform(Matrix &to_mat,
- const BCMatrix &global_transform,
- const bool invert = false);
-extern void bc_apply_global_transform(Vector &to_vec,
- const BCMatrix &global_transform,
- const bool invert = false);
-extern void bc_create_restpose_mat(BCExportSettings &export_settings,
- Bone *bone,
- float to_mat[4][4],
- float from_mat[4][4],
- bool use_local_space);
-
-class ColladaBaseNodes {
- private:
- std::vector<Object *> base_objects;
-
- public:
- void add(Object *ob)
- {
- base_objects.push_back(ob);
- }
-
- bool contains(Object *ob)
- {
- std::vector<Object *>::iterator it = std::find(base_objects.begin(), base_objects.end(), ob);
- return (it != base_objects.end());
- }
-
- int size()
- {
- return base_objects.size();
- }
-
- Object *get(int index)
- {
- return base_objects[index];
- }
-};
-
-class BCPolygonNormalsIndices {
- std::vector<unsigned int> normal_indices;
-
- public:
- void add_index(unsigned int index)
- {
- normal_indices.push_back(index);
- }
-
- unsigned int operator[](unsigned int i)
- {
- return normal_indices[i];
- }
-};
-
-class BoneExtended {
-
- private:
- char name[MAXBONENAME];
- int chain_length;
- bool is_leaf;
- float tail[3];
- float roll;
-
- int bone_layers;
- int use_connect;
- bool has_custom_tail;
- bool has_custom_roll;
-
- public:
- BoneExtended(EditBone *aBone);
-
- void set_name(char *aName);
- char *get_name();
-
- void set_chain_length(const int aLength);
- int get_chain_length();
-
- void set_leaf_bone(bool state);
- bool is_leaf_bone();
-
- void set_bone_layers(std::string layers, std::vector<std::string> &layer_labels);
- int get_bone_layers();
- static std::string get_bone_layers(int bitfield);
-
- void set_roll(float roll);
- bool has_roll();
- float get_roll();
-
- void set_tail(float vec[]);
- float *get_tail();
- bool has_tail();
-
- void set_use_connect(int use_connect);
- int get_use_connect();
-};
-
-/* a map to store bone extension maps
- * std:string : an armature name
- * BoneExtended * : a map that contains extra data for bones
- */
-typedef std::map<std::string, BoneExtended *> BoneExtensionMap;
-
-/*
- * A class to organize bone extension data for multiple Armatures.
- * this is needed for the case where a Collada file contains 2 or more
- * separate armatures.
- */
-class BoneExtensionManager {
- private:
- std::map<std::string, BoneExtensionMap *> extended_bone_maps;
-
- public:
- BoneExtensionMap &getExtensionMap(bArmature *armature);
- ~BoneExtensionManager();
-};
-
-void bc_add_default_shader(bContext *C, Material *ma);
-bNode *bc_get_master_shader(Material *ma);
-
-COLLADASW::ColorOrTexture bc_get_base_color(Material *ma);
-COLLADASW::ColorOrTexture bc_get_emission(Material *ma);
-COLLADASW::ColorOrTexture bc_get_ambient(Material *ma);
-COLLADASW::ColorOrTexture bc_get_specular(Material *ma);
-COLLADASW::ColorOrTexture bc_get_reflective(Material *ma);
-
-double bc_get_reflectivity(Material *ma);
-double bc_get_alpha(Material *ma);
-double bc_get_ior(Material *ma);
-double bc_get_shininess(Material *ma);
-
-double bc_get_float_from_shader(bNode *shader, double &ior, std::string nodeid);
-COLLADASW::ColorOrTexture bc_get_cot_from_shader(bNode *shader,
- std::string nodeid,
- Color &default_color,
- bool with_alpha = true);
-
-COLLADASW::ColorOrTexture bc_get_cot(float r, float g, float b, float a);
-COLLADASW::ColorOrTexture bc_get_cot(Color col, bool with_alpha = true);
-
-#endif