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author | Thomas Dinges <blender@dingto.org> | 2014-08-25 19:22:47 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-08-25 19:23:06 +0400 |
commit | 8d0b3e9902540a354b633c854f0fa83a0c839dfd (patch) | |
tree | 49e84eb46da478abebab3990310f862e33f963ba /source/blender/collada | |
parent | 3ba28a2609dd97c658e815c3a89be69b63ef20f9 (diff) |
Cycles: Enable Volumetric Rendering on GPU.
Limitations:
* Smoke/Fire rendering is *not* supported on GPU yet, that is also documented here: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Materials/Volume
* Decoupled Ray Marching is also not supported yet, so no Equi-Angular and MIS sampling yet.
Note for Builders and Developers:
* Make sure to use the CUDA Toolkit 6.5 from now on. 6.0 might still work, but can cause slower renders.
Diffstat (limited to 'source/blender/collada')
0 files changed, 0 insertions, 0 deletions