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authorGaia Clary <gaia.clary@machinimatrix.org>2013-10-03 18:24:54 +0400
committerGaia Clary <gaia.clary@machinimatrix.org>2013-10-03 18:24:54 +0400
commitc819fd4ee0b935dd88f2b516c4d49332af447f03 (patch)
tree001dc685cf82802f9d16397d7506db05d83b9b26 /source/blender/collada
parent87fb70cad237ae0b64a7acf2e3ad49aac172afdc (diff)
Changed some labels from Second Life to OpenSim
Diffstat (limited to 'source/blender/collada')
-rw-r--r--source/blender/collada/AnimationExporter.cpp4
-rw-r--r--source/blender/collada/ArmatureExporter.cpp8
-rw-r--r--source/blender/collada/ControllerExporter.cpp4
-rw-r--r--source/blender/collada/ExportSettings.h2
-rw-r--r--source/blender/collada/collada.cpp4
-rw-r--r--source/blender/collada/collada.h2
6 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index bcbcdd42752..c1b6dc83139 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -963,10 +963,10 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
else
copy_m4_m4(mat, pchan->pose_mat);
- // SECOND_LIFE_COMPATIBILITY
+ // OPEN_SIM_COMPATIBILITY
// AFAIK animation to second life is via BVH, but no
// reason to not have the collada-animation be correct
- if (export_settings->second_life) {
+ if (export_settings->open_sim) {
float temp[4][4];
copy_m4_m4(temp, bone->arm_mat);
temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 438421ccd14..174331c4644 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -193,11 +193,11 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce,
// and not it's head, seems arbitrary.
(*i)->parentinv[3][1] += bone->length;
- // SECOND_LIFE_COMPATIBILITY
+ // OPEN_SIM_COMPATIBILITY
// TODO: when such objects are animated as
// single matrix the tweak must be applied
// to the result.
- if (export_settings->second_life) {
+ if (export_settings->open_sim) {
// tweak objects parentinverse to match compatibility
float temp[4][4];
@@ -272,8 +272,8 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW:
copy_m4_m4(mat, bone->arm_mat);
}
- // SECOND_LIFE_COMPATIBILITY
- if (export_settings->second_life) {
+ // OPEN_SIM_COMPATIBILITY
+ if (export_settings->open_sim) {
// Remove rotations vs armature from transform
// parent_rest_rot * mat * irest_rot
float temp[4][4];
diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp
index d04ed8d6fa1..948a3dc5ae1 100644
--- a/source/blender/collada/ControllerExporter.cpp
+++ b/source/blender/collada/ControllerExporter.cpp
@@ -507,8 +507,8 @@ std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm, ListBas
float world[4][4];
float inv_bind_mat[4][4];
- // SECOND_LIFE_COMPATIBILITY
- if (export_settings->second_life) {
+ // OPEN_SIM_COMPATIBILITY
+ if (export_settings->open_sim) {
// Only translations, no rotation vs armature
float temp[4][4];
unit_m4(temp);
diff --git a/source/blender/collada/ExportSettings.h b/source/blender/collada/ExportSettings.h
index f9eb4cbc26f..3dc7e74379e 100644
--- a/source/blender/collada/ExportSettings.h
+++ b/source/blender/collada/ExportSettings.h
@@ -50,7 +50,7 @@ public:
bool use_object_instantiation;
bool sort_by_name;
BC_export_transformation_type export_transformation_type;
- bool second_life;
+ bool open_sim;
char *filepath;
LinkNode *export_set;
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp
index 85bbaf4748f..223ab3eca2a 100644
--- a/source/blender/collada/collada.cpp
+++ b/source/blender/collada/collada.cpp
@@ -79,7 +79,7 @@ int collada_export(Scene *sce,
int use_object_instantiation,
int sort_by_name,
BC_export_transformation_type export_transformation_type,
- int second_life)
+ int open_sim)
{
ExportSettings export_settings;
@@ -102,7 +102,7 @@ int collada_export(Scene *sce,
export_settings.use_object_instantiation = use_object_instantiation != 0;
export_settings.sort_by_name = sort_by_name != 0;
export_settings.export_transformation_type = export_transformation_type;
- export_settings.second_life = second_life != 0;
+ export_settings.open_sim = open_sim != 0;
int includeFilter = OB_REL_NONE;
diff --git a/source/blender/collada/collada.h b/source/blender/collada/collada.h
index b3a8156b6fe..e96bc2ea8a4 100644
--- a/source/blender/collada/collada.h
+++ b/source/blender/collada/collada.h
@@ -77,7 +77,7 @@ int collada_export(Scene *sce,
int use_object_instantiation,
int sort_by_name,
BC_export_transformation_type export_transformation_type,
- int second_life);
+ int open_sim);