diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2018-11-07 17:37:31 +0300 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2018-11-07 22:58:53 +0300 |
commit | 4b2110fc86e59136efd7ea294453678e848b4b74 (patch) | |
tree | 5b313949860b4b73839a5be6a7d2d94d4641955e /source/blender/collada | |
parent | 4779165ca18ae3ced005aad129575b70fc6c4f9d (diff) |
Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'
That kind of implicit includes should really only be done when totally,
absolutely necessary, and ideally only with rather simple 'second-level'
headers.
Otherwise not being explicit with includes always end up biting in
unexpected ways...
Diffstat (limited to 'source/blender/collada')
-rw-r--r-- | source/blender/collada/ImageExporter.cpp | 1 | ||||
-rw-r--r-- | source/blender/collada/collada_utils.cpp | 3 |
2 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/collada/ImageExporter.cpp b/source/blender/collada/ImageExporter.cpp index bb3cebf4cf0..23e67733e9c 100644 --- a/source/blender/collada/ImageExporter.cpp +++ b/source/blender/collada/ImageExporter.cpp @@ -37,6 +37,7 @@ extern "C" { #include "BKE_customdata.h" #include "BKE_global.h" #include "BKE_image.h" +#include "BKE_library.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BLI_fileops.h" diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp index 4fae65fab38..a70ff3a7c8f 100644 --- a/source/blender/collada/collada_utils.cpp +++ b/source/blender/collada/collada_utils.cpp @@ -49,11 +49,12 @@ extern "C" { #include "BKE_customdata.h" #include "BKE_object.h" #include "BKE_global.h" +#include "BKE_library.h" +#include "BKE_main.h" #include "BKE_layer.h" #include "BKE_mesh.h" #include "BKE_mesh_runtime.h" #include "BKE_scene.h" -#include "BKE_main.h" #include "ED_armature.h" |