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authorGaia Clary <gaia.clary@machinimatrix.org>2019-05-28 01:32:53 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2019-06-03 00:00:56 +0300
commit692edf430110f15d7356e20ef9efc41596417199 (patch)
tree1374d321de927276380d881e66ce4cbaebb568aa /source/blender/collada
parent345304058f3f49f71e06aa241bedec41ef537b5b (diff)
refactor collada: Moved BCMatrix to its own file
Diffstat (limited to 'source/blender/collada')
-rw-r--r--source/blender/collada/BCMatrix.cpp209
-rw-r--r--source/blender/collada/BCMatrix.h76
-rw-r--r--source/blender/collada/BCSampleData.h2
-rw-r--r--source/blender/collada/BlenderTypes.h9
-rw-r--r--source/blender/collada/CMakeLists.txt2
5 files changed, 298 insertions, 0 deletions
diff --git a/source/blender/collada/BCMatrix.cpp b/source/blender/collada/BCMatrix.cpp
new file mode 100644
index 00000000000..bcb4d1abab3
--- /dev/null
+++ b/source/blender/collada/BCMatrix.cpp
@@ -0,0 +1,209 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ */
+
+#include "BCMatrix.h"
+#include "BLI_math.h"
+#include "BlenderContext.h"
+#include "collada_utils.h"
+
+BCMatrix::BCMatrix(const BCMatrix &mat)
+{
+ set_transform(mat.matrix);
+}
+
+BCMatrix::BCMatrix(Matrix &mat)
+{
+ set_transform(mat);
+}
+
+BCMatrix::BCMatrix(Object *ob)
+{
+ set_transform(ob);
+}
+
+BCMatrix::BCMatrix()
+{
+ unit();
+}
+
+BCMatrix::BCMatrix(BC_global_forward_axis global_forward_axis, BC_global_up_axis global_up_axis)
+{
+ float mrot[3][3];
+ float mat[4][4];
+ mat3_from_axis_conversion(
+ BC_DEFAULT_FORWARD, BC_DEFAULT_UP, global_forward_axis, global_up_axis, mrot);
+
+ transpose_m3(mrot); // TODO: Verify that mat3_from_axis_conversion() returns a transposed matrix
+ copy_m4_m3(mat, mrot);
+ set_transform(mat);
+}
+
+void BCMatrix::add_transform(const Matrix &mat, bool inverse)
+{
+ add_transform(this->matrix, mat, this->matrix, inverse);
+}
+
+void BCMatrix::add_transform(const BCMatrix &mat, bool inverse)
+{
+ add_transform(this->matrix, mat.matrix, this->matrix, inverse);
+}
+
+void BCMatrix::apply_transform(const BCMatrix &mat, bool inverse)
+{
+ apply_transform(this->matrix, mat.matrix, this->matrix, inverse);
+}
+
+void BCMatrix::add_transform(Matrix &to, const Matrix &transform, const Matrix &from, bool inverse)
+{
+ if (inverse) {
+ Matrix globinv;
+ invert_m4_m4(globinv, transform);
+ add_transform(to, globinv, from, /*inverse=*/false);
+ }
+ else {
+ mul_m4_m4m4(to, transform, from);
+ }
+}
+
+void BCMatrix::apply_transform(Matrix &to,
+ const Matrix &transform,
+ const Matrix &from,
+ bool inverse)
+{
+ Matrix globinv;
+ invert_m4_m4(globinv, transform);
+ if (inverse) {
+ add_transform(to, globinv, from, /*inverse=*/false);
+ }
+ else {
+ mul_m4_m4m4(to, transform, from);
+ mul_m4_m4m4(to, to, globinv);
+ }
+}
+
+void BCMatrix::add_inverted_transform(Matrix &to, const Matrix &transform, const Matrix &from)
+{
+ Matrix workmat;
+ invert_m4_m4(workmat, transform);
+ mul_m4_m4m4(to, workmat, from);
+}
+
+void BCMatrix::set_transform(Object *ob)
+{
+ Matrix lmat;
+
+ BKE_object_matrix_local_get(ob, lmat);
+ copy_m4_m4(matrix, lmat);
+
+ mat4_decompose(this->loc, this->q, this->size, lmat);
+ quat_to_compatible_eul(this->rot, ob->rot, this->q);
+}
+
+void BCMatrix::set_transform(Matrix &mat)
+{
+ copy_m4_m4(matrix, mat);
+ mat4_decompose(this->loc, this->q, this->size, mat);
+ quat_to_eul(this->rot, this->q);
+}
+
+void BCMatrix::copy(Matrix &out, Matrix &in)
+{
+ /* destination comes first: */
+ memcpy(out, in, sizeof(Matrix));
+}
+
+void BCMatrix::transpose(Matrix &mat)
+{
+ transpose_m4(mat);
+}
+
+void BCMatrix::sanitize(Matrix &mat, int precision)
+{
+ bc_sanitize_mat(mat, precision);
+}
+
+void BCMatrix::unit()
+{
+ unit_m4(this->matrix);
+ mat4_decompose(this->loc, this->q, this->size, this->matrix);
+ quat_to_eul(this->rot, this->q);
+}
+
+/* We need double here because the OpenCollada API needs it.
+ * precision = -1 indicates to not limit the precision. */
+void BCMatrix::get_matrix(DMatrix &mat, const bool transposed, const int precision) const
+{
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++) {
+ float val = (transposed) ? matrix[j][i] : matrix[i][j];
+ if (precision >= 0)
+ val = floor((val * pow(10, precision) + 0.5)) / pow(10, precision);
+ mat[i][j] = val;
+ }
+}
+
+void BCMatrix::get_matrix(Matrix &mat,
+ const bool transposed,
+ const int precision,
+ const bool inverted) const
+{
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++) {
+ float val = (transposed) ? matrix[j][i] : matrix[i][j];
+ if (precision >= 0)
+ val = floor((val * pow(10, precision) + 0.5)) / pow(10, precision);
+ mat[i][j] = val;
+ }
+
+ if (inverted) {
+ invert_m4(mat);
+ }
+}
+
+const bool BCMatrix::in_range(const BCMatrix &other, float distance) const
+{
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ if (fabs(other.matrix[i][j] - matrix[i][j]) > distance) {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+float (&BCMatrix::location() const)[3]
+{
+ return loc;
+}
+
+float (&BCMatrix::rotation() const)[3]
+{
+ return rot;
+}
+
+float (&BCMatrix::scale() const)[3]
+{
+ return size;
+}
+
+float (&BCMatrix::quat() const)[4]
+{
+ return q;
+}
diff --git a/source/blender/collada/BCMatrix.h b/source/blender/collada/BCMatrix.h
new file mode 100644
index 00000000000..b1d89081f27
--- /dev/null
+++ b/source/blender/collada/BCMatrix.h
@@ -0,0 +1,76 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+ /** \file
+ * \ingroup collada
+ */
+
+#ifndef __BCMATRIX_H__
+#define __BCMATRIX_H__
+
+#include "BlenderTypes.h"
+#include "BKE_object.h"
+
+class BCMatrix {
+
+ private:
+ mutable float matrix[4][4];
+ mutable float size[3];
+ mutable float rot[3];
+ mutable float loc[3];
+ mutable float q[4];
+
+ void unit();
+ void copy(Matrix &r, Matrix &a);
+
+ public:
+ float (&location() const)[3];
+ float (&rotation() const)[3];
+ float (&scale() const)[3];
+ float (&quat() const)[4];
+
+ BCMatrix(BC_global_forward_axis global_forward_axis, BC_global_up_axis global_up_axis);
+ BCMatrix(const BCMatrix &mat);
+ BCMatrix(Matrix &mat);
+ BCMatrix(Object *ob);
+ BCMatrix();
+
+ void get_matrix(DMatrix &matrix, const bool transposed = false, const int precision = -1) const;
+ void get_matrix(Matrix &matrix,
+ const bool transposed = false,
+ const int precision = -1,
+ const bool inverted = false) const;
+ void set_transform(Object *ob);
+ void set_transform(Matrix &mat);
+ void add_transform(Matrix &to,
+ const Matrix &transform,
+ const Matrix &from,
+ const bool inverted = false);
+ void apply_transform(Matrix &to,
+ const Matrix &transform,
+ const Matrix &from,
+ const bool inverted = false);
+ void add_inverted_transform(Matrix &to, const Matrix &transform, const Matrix &from);
+ void add_transform(const Matrix &matrix, const bool inverted = false);
+ void add_transform(const BCMatrix &matrix, const bool inverted = false);
+ void apply_transform(const BCMatrix &matrix, const bool inverted = false);
+
+ const bool in_range(const BCMatrix &other, float distance) const;
+ static void sanitize(Matrix &matrix, int precision);
+ static void transpose(Matrix &matrix);
+};
+
+#endif
diff --git a/source/blender/collada/BCSampleData.h b/source/blender/collada/BCSampleData.h
index 709bd3e59ef..33b460d409c 100644
--- a/source/blender/collada/BCSampleData.h
+++ b/source/blender/collada/BCSampleData.h
@@ -25,6 +25,8 @@
#include <algorithm>
#include "ExportSettings.h"
+#include "BCSampleData.h"
+#include "BCMatrix.h"
extern "C" {
#include "BKE_object.h"
diff --git a/source/blender/collada/BlenderTypes.h b/source/blender/collada/BlenderTypes.h
index 5eca74219dc..2b0a479fa07 100644
--- a/source/blender/collada/BlenderTypes.h
+++ b/source/blender/collada/BlenderTypes.h
@@ -14,6 +14,13 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
+/** \file
+ * \ingroup collada
+ */
+
+#ifndef __BLENDERTYPES_H__
+#define __BLENDERTYPES_H__
+
typedef float(Vector)[3];
typedef float(Matrix)[4][4];
typedef double(DMatrix)[4][4];
@@ -35,3 +42,5 @@ typedef enum BC_global_up_axis {
BC_GLOBAL_UP_MINUS_Y = 4,
BC_GLOBAL_UP_MINUS_Z = 5
} BC_global_up_axis;
+
+#endif
diff --git a/source/blender/collada/CMakeLists.txt b/source/blender/collada/CMakeLists.txt
index 07e9cc1c2df..857aea02dc9 100644
--- a/source/blender/collada/CMakeLists.txt
+++ b/source/blender/collada/CMakeLists.txt
@@ -63,6 +63,7 @@ set(SRC
ArmatureImporter.cpp
BCAnimationCurve.cpp
BCAnimationSampler.cpp
+ BCMatrix.cpp
BCSampleData.cpp
BlenderContext.cpp
CameraExporter.cpp
@@ -97,6 +98,7 @@ set(SRC
ArmatureImporter.h
BCAnimationCurve.h
BCAnimationSampler.h
+ BCMatrix.h
BCSampleData.h
BlenderContext.h
BlenderTypes.h