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authorSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:35 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-03-06 18:19:45 +0300
commiteb522af4fec58876ac1b0a73ad9bcdae2d82d33f (patch)
tree485c6a1fb23b5be256757375e2157378d3a5c61b /source/blender/collada
parentff60dd8b18ed00902e5bdfd36882072db7af8735 (diff)
Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes.
Diffstat (limited to 'source/blender/collada')
-rw-r--r--source/blender/collada/AnimationClipExporter.cpp50
-rw-r--r--source/blender/collada/AnimationClipExporter.h51
-rw-r--r--source/blender/collada/AnimationExporter.cpp877
-rw-r--r--source/blender/collada/AnimationExporter.h266
-rw-r--r--source/blender/collada/AnimationImporter.cpp2232
-rw-r--r--source/blender/collada/AnimationImporter.h254
-rw-r--r--source/blender/collada/ArmatureExporter.cpp328
-rw-r--r--source/blender/collada/ArmatureExporter.h107
-rw-r--r--source/blender/collada/ArmatureImporter.cpp1115
-rw-r--r--source/blender/collada/ArmatureImporter.h187
-rw-r--r--source/blender/collada/BCAnimationCurve.cpp691
-rw-r--r--source/blender/collada/BCAnimationCurve.h152
-rw-r--r--source/blender/collada/BCAnimationSampler.cpp662
-rw-r--r--source/blender/collada/BCAnimationSampler.h194
-rw-r--r--source/blender/collada/BCMath.cpp244
-rw-r--r--source/blender/collada/BCMath.h110
-rw-r--r--source/blender/collada/BCSampleData.cpp97
-rw-r--r--source/blender/collada/BCSampleData.h66
-rw-r--r--source/blender/collada/BlenderContext.cpp156
-rw-r--r--source/blender/collada/BlenderContext.h73
-rw-r--r--source/blender/collada/BlenderTypes.h48
-rw-r--r--source/blender/collada/CMakeLists.txt147
-rw-r--r--source/blender/collada/CameraExporter.cpp98
-rw-r--r--source/blender/collada/CameraExporter.h46
-rw-r--r--source/blender/collada/ControllerExporter.cpp649
-rw-r--r--source/blender/collada/ControllerExporter.h137
-rw-r--r--source/blender/collada/DocumentExporter.cpp346
-rw-r--r--source/blender/collada/DocumentExporter.h44
-rw-r--r--source/blender/collada/DocumentImporter.cpp1265
-rw-r--r--source/blender/collada/DocumentImporter.h172
-rw-r--r--source/blender/collada/EffectExporter.cpp312
-rw-r--r--source/blender/collada/EffectExporter.h89
-rw-r--r--source/blender/collada/ErrorHandler.cpp118
-rw-r--r--source/blender/collada/ErrorHandler.h57
-rw-r--r--source/blender/collada/ExportSettings.cpp21
-rw-r--r--source/blender/collada/ExportSettings.h295
-rw-r--r--source/blender/collada/ExtraHandler.cpp93
-rw-r--r--source/blender/collada/ExtraHandler.h83
-rw-r--r--source/blender/collada/ExtraTags.cpp126
-rw-r--r--source/blender/collada/ExtraTags.h77
-rw-r--r--source/blender/collada/GeometryExporter.cpp718
-rw-r--r--source/blender/collada/GeometryExporter.h140
-rw-r--r--source/blender/collada/ImageExporter.cpp169
-rw-r--r--source/blender/collada/ImageExporter.h51
-rw-r--r--source/blender/collada/ImportSettings.cpp21
-rw-r--r--source/blender/collada/ImportSettings.h34
-rw-r--r--source/blender/collada/InstanceWriter.cpp70
-rw-r--r--source/blender/collada/InstanceWriter.h35
-rw-r--r--source/blender/collada/LightExporter.cpp156
-rw-r--r--source/blender/collada/LightExporter.h44
-rw-r--r--source/blender/collada/MaterialExporter.cpp75
-rw-r--r--source/blender/collada/MaterialExporter.h98
-rw-r--r--source/blender/collada/Materials.cpp396
-rw-r--r--source/blender/collada/Materials.h76
-rw-r--r--source/blender/collada/MeshImporter.cpp1208
-rw-r--r--source/blender/collada/MeshImporter.h182
-rw-r--r--source/blender/collada/SceneExporter.cpp242
-rw-r--r--source/blender/collada/SceneExporter.h117
-rw-r--r--source/blender/collada/SkinInfo.cpp357
-rw-r--r--source/blender/collada/SkinInfo.h130
-rw-r--r--source/blender/collada/TransformReader.cpp151
-rw-r--r--source/blender/collada/TransformReader.h72
-rw-r--r--source/blender/collada/TransformWriter.cpp141
-rw-r--r--source/blender/collada/TransformWriter.h48
-rw-r--r--source/blender/collada/collada.cpp117
-rw-r--r--source/blender/collada/collada.h50
-rw-r--r--source/blender/collada/collada_internal.cpp340
-rw-r--r--source/blender/collada/collada_internal.h98
-rw-r--r--source/blender/collada/collada_utils.cpp1458
-rw-r--r--source/blender/collada/collada_utils.h399
-rw-r--r--source/blender/collada/version.conf1
71 files changed, 0 insertions, 19329 deletions
diff --git a/source/blender/collada/AnimationClipExporter.cpp b/source/blender/collada/AnimationClipExporter.cpp
deleted file mode 100644
index 5868c24e6cd..00000000000
--- a/source/blender/collada/AnimationClipExporter.cpp
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#include "GeometryExporter.h"
-#include "AnimationClipExporter.h"
-#include "MaterialExporter.h"
-
-void AnimationClipExporter::exportAnimationClips(Scene *sce)
-{
- openLibrary();
- std::map<std::string, COLLADASW::ColladaAnimationClip *> clips;
-
- std::vector<std::vector<std::string>>::iterator anim_meta_entry;
- for (anim_meta_entry = anim_meta.begin(); anim_meta_entry != anim_meta.end();
- ++anim_meta_entry) {
- std::vector<std::string> entry = *anim_meta_entry;
- std::string action_id = entry[0];
- std::string action_name = entry[1];
-
- std::map<std::string, COLLADASW::ColladaAnimationClip *>::iterator it = clips.find(
- action_name);
- if (it == clips.end()) {
- COLLADASW::ColladaAnimationClip *clip = new COLLADASW::ColladaAnimationClip(action_name);
- clips[action_name] = clip;
- }
- COLLADASW::ColladaAnimationClip *clip = clips[action_name];
- clip->setInstancedAnimation(action_id);
- }
-
- std::map<std::string, COLLADASW::ColladaAnimationClip *>::iterator clips_it;
- for (clips_it = clips.begin(); clips_it != clips.end(); clips_it++) {
- COLLADASW::ColladaAnimationClip *clip = (COLLADASW::ColladaAnimationClip *)clips_it->second;
- addAnimationClip(*clip);
- }
-
- closeLibrary();
-}
diff --git a/source/blender/collada/AnimationClipExporter.h b/source/blender/collada/AnimationClipExporter.h
deleted file mode 100644
index 25c69fe6b93..00000000000
--- a/source/blender/collada/AnimationClipExporter.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#ifndef __ANIMATIONCLIPEXPORTER_H__
-#define __ANIMATIONCLIPEXPORTER_H__
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-
-#include "COLLADASWLibraryAnimationClips.h"
-
-class AnimationClipExporter : COLLADASW::LibraryAnimationClips {
- private:
- Depsgraph *depsgraph;
- Scene *scene;
- COLLADASW::StreamWriter *sw;
- BCExportSettings &export_settings;
- std::vector<std::vector<std::string>> anim_meta;
-
- public:
- AnimationClipExporter(Depsgraph *depsgraph,
- COLLADASW::StreamWriter *sw,
- BCExportSettings &export_settings,
- std::vector<std::vector<std::string>> anim_meta)
- : COLLADASW::LibraryAnimationClips(sw),
- depsgraph(depsgraph),
- scene(nullptr),
- sw(sw),
- export_settings(export_settings),
- anim_meta(anim_meta)
- {
- }
-
- void exportAnimationClips(Scene *sce);
-};
-
-#endif /* __ANIMATIONCLIPEXPORTER_H__ */
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
deleted file mode 100644
index cd4319e3101..00000000000
--- a/source/blender/collada/AnimationExporter.cpp
+++ /dev/null
@@ -1,877 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include "GeometryExporter.h"
-#include "AnimationExporter.h"
-#include "AnimationClipExporter.h"
-#include "BCAnimationSampler.h"
-#include "MaterialExporter.h"
-#include "collada_utils.h"
-
-std::string EMPTY_STRING;
-
-std::string AnimationExporter::get_axis_name(std::string channel_type, int id)
-{
-
- static std::map<std::string, std::vector<std::string>> BC_COLLADA_AXIS_FROM_TYPE = {
- {"color", {"R", "G", "B"}},
- {"specular_color", {"R", "G", "B"}},
- {"diffuse_color", {"R", "G", "B"}},
- {"alpha", {"R", "G", "B"}},
- {"scale", {"X", "Y", "Z"}},
- {"location", {"X", "Y", "Z"}},
- {"rotation_euler", {"X", "Y", "Z"}}};
-
- std::map<std::string, std::vector<std::string>>::const_iterator it;
-
- it = BC_COLLADA_AXIS_FROM_TYPE.find(channel_type);
- if (it == BC_COLLADA_AXIS_FROM_TYPE.end()) {
- return "";
- }
-
- const std::vector<std::string> &subchannel = it->second;
- if (id >= subchannel.size()) {
- return "";
- }
- return subchannel[id];
-}
-
-bool AnimationExporter::open_animation_container(bool has_container, Object *ob)
-{
- if (!has_container) {
- char anim_id[200];
- sprintf(anim_id, "action_container-%s", translate_id(id_name(ob)).c_str());
- openAnimation(anim_id, encode_xml(id_name(ob)));
- }
- return true;
-}
-
-void AnimationExporter::openAnimationWithClip(std::string action_id, std::string action_name)
-{
- std::vector<std::string> anim_meta_entry;
- anim_meta_entry.push_back(translate_id(action_id));
- anim_meta_entry.push_back(action_name);
- anim_meta.push_back(anim_meta_entry);
-
- openAnimation(translate_id(action_id), action_name);
-}
-
-void AnimationExporter::close_animation_container(bool has_container)
-{
- if (has_container) {
- closeAnimation();
- }
-}
-
-bool AnimationExporter::exportAnimations()
-{
- Scene *sce = export_settings.get_scene();
-
- LinkNode *export_set = this->export_settings.get_export_set();
- bool has_anim_data = bc_has_animations(sce, export_set);
- int animation_count = 0;
- if (has_anim_data) {
-
- BCObjectSet animated_subset;
- BCAnimationSampler::get_animated_from_export_set(animated_subset, *export_set);
- animation_count = animated_subset.size();
- BCAnimationSampler animation_sampler(export_settings, animated_subset);
-
- try {
- animation_sampler.sample_scene(export_settings, /*keyframe_at_end = */ true);
-
- openLibrary();
-
- BCObjectSet::iterator it;
- for (it = animated_subset.begin(); it != animated_subset.end(); ++it) {
- Object *ob = *it;
- exportAnimation(ob, animation_sampler);
- }
- }
- catch (std::invalid_argument &iae) {
- fprintf(stderr, "Animation export interrupted");
- fprintf(stderr, "Exception was: %s", iae.what());
- }
-
- closeLibrary();
-
-#if 0
- /* TODO: If all actions shall be exported, we need to call the
- * AnimationClipExporter which will figure out which actions
- * need to be exported for which objects
- */
- if (this->export_settings->include_all_actions) {
- AnimationClipExporter ace(eval_ctx, sw, export_settings, anim_meta);
- ace.exportAnimationClips(sce);
- }
-#endif
- }
- return animation_count;
-}
-
-/* called for each exported object */
-void AnimationExporter::exportAnimation(Object *ob, BCAnimationSampler &sampler)
-{
- bool container_is_open = false;
-
- /* Transform animations (trans, rot, scale). */
- container_is_open = open_animation_container(container_is_open, ob);
-
- /* Now take care of the Object Animations
- * Note: For Armatures the skeletal animation has already been exported (see above)
- * However Armatures also can have Object animation.
- */
- bool export_as_matrix = this->export_settings.get_animation_transformation_type() ==
- BC_TRANSFORMATION_TYPE_MATRIX;
-
- if (export_as_matrix) {
- /* export all transform_curves as one single matrix animation */
- export_matrix_animation(ob, sampler);
- }
-
- export_curve_animation_set(ob, sampler, export_as_matrix);
-
- if (ob->type == OB_ARMATURE && export_as_matrix) {
-
-#ifdef WITH_MORPH_ANIMATION
- /* TODO: This needs to be handled by extra profiles, postponed for now */
- export_morph_animation(ob);
-#endif
-
- /* Export skeletal animation (if any) */
- bArmature *arm = (bArmature *)ob->data;
- for (Bone *root_bone = (Bone *)arm->bonebase.first; root_bone; root_bone = root_bone->next) {
- export_bone_animations_recursive(ob, root_bone, sampler);
- }
- }
-
- close_animation_container(container_is_open);
-}
-
-/*
- * Export all animation FCurves of an Object.
- *
- * Note: This uses the keyframes as sample points,
- * and exports "baked keyframes" while keeping the tangent information
- * of the FCurves intact. This works for simple cases, but breaks
- * especially when negative scales are involved in the animation.
- * And when parent inverse matrices are involved (when exporting
- * object hierarchies)
- */
-void AnimationExporter::export_curve_animation_set(Object *ob,
- BCAnimationSampler &sampler,
- bool export_as_matrix)
-{
- BCAnimationCurveMap *curves = sampler.get_curves(ob);
- bool keep_flat_curves = this->export_settings.get_keep_flat_curves();
-
- BCAnimationCurveMap::iterator it;
- for (it = curves->begin(); it != curves->end(); ++it) {
- BCAnimationCurve &curve = *it->second;
- std::string channel_type = curve.get_channel_type();
- if (channel_type == "rotation_quaternion") {
- /* Can not export Quaternion animation in Collada as far as i know)
- * Maybe automatically convert to euler rotation?
- * Discard for now. */
- continue;
- }
-
- if (export_as_matrix && curve.is_transform_curve()) {
- /* All Transform curves will be exported within a single matrix animation,
- * see export_matrix_animation()
- * No need to export the curves here again.
- */
- continue;
- }
-
- if (!keep_flat_curves && !curve.is_animated()) {
- continue;
- }
-
- BCAnimationCurve *mcurve = get_modified_export_curve(ob, curve, *curves);
- if (mcurve) {
- export_curve_animation(ob, *mcurve);
- delete mcurve;
- }
- else {
- export_curve_animation(ob, curve);
- }
- }
-}
-
-void AnimationExporter::export_matrix_animation(Object *ob, BCAnimationSampler &sampler)
-{
- bool keep_flat_curves = this->export_settings.get_keep_flat_curves();
-
- std::vector<float> frames;
- sampler.get_object_frames(frames, ob);
- if (frames.size() > 0) {
- BCMatrixSampleMap samples;
- bool is_animated = sampler.get_object_samples(samples, ob);
- if (keep_flat_curves || is_animated) {
- bAction *action = bc_getSceneObjectAction(ob);
- std::string name = encode_xml(id_name(ob));
- std::string action_name = (action == NULL) ? name + "-action" : id_name(action);
- std::string channel_type = "transform";
- std::string axis = "";
- std::string id = bc_get_action_id(action_name, name, channel_type, axis);
-
- std::string target = translate_id(name) + '/' + channel_type;
-
- BC_global_rotation_type global_rotation_type = get_global_rotation_type(ob);
- export_collada_matrix_animation(
- id, name, target, frames, samples, global_rotation_type, ob->parentinv);
- }
- }
-}
-
-BC_global_rotation_type AnimationExporter::get_global_rotation_type(Object *ob)
-{
- bool is_export_root = this->export_settings.is_export_root(ob);
- if (!is_export_root) {
- return BC_NO_ROTATION;
- }
-
- bool apply_global_rotation = this->export_settings.get_apply_global_orientation();
-
- return (apply_global_rotation) ? BC_DATA_ROTATION : BC_OBJECT_ROTATION;
-}
-
-/* Write bone animations in transform matrix sources. */
-void AnimationExporter::export_bone_animations_recursive(Object *ob,
- Bone *bone,
- BCAnimationSampler &sampler)
-{
- bool keep_flat_curves = this->export_settings.get_keep_flat_curves();
-
- std::vector<float> frames;
- sampler.get_bone_frames(frames, ob, bone);
-
- if (frames.size()) {
- BCMatrixSampleMap samples;
- bool is_animated = sampler.get_bone_samples(samples, ob, bone);
- if (keep_flat_curves || is_animated) {
- export_bone_animation(ob, bone, frames, samples);
- }
- }
-
- for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
- export_bone_animations_recursive(ob, child, sampler);
- }
-}
-
-/**
- * In some special cases the exported Curve needs to be replaced
- * by a modified curve (for collada purposes)
- * This method checks if a conversion is necessary and if applicable
- * returns a pointer to the modified BCAnimationCurve.
- * IMPORTANT: the modified curve must be deleted by the caller when no longer needed
- * if no conversion is needed this method returns a NULL;
- */
-BCAnimationCurve *AnimationExporter::get_modified_export_curve(Object *ob,
- BCAnimationCurve &curve,
- BCAnimationCurveMap &curves)
-{
- std::string channel_type = curve.get_channel_type();
- BCAnimationCurve *mcurve = NULL;
- if (channel_type == "lens") {
-
- /* Create an xfov curve */
-
- BCCurveKey key(BC_ANIMATION_TYPE_CAMERA, "xfov", 0);
- mcurve = new BCAnimationCurve(key, ob);
-
- /* now tricky part: transform the fcurve */
- BCValueMap lens_values;
- curve.get_value_map(lens_values);
-
- BCAnimationCurve *sensor_curve = NULL;
- BCCurveKey sensor_key(BC_ANIMATION_TYPE_CAMERA, "sensor_width", 0);
- BCAnimationCurveMap::iterator cit = curves.find(sensor_key);
- if (cit != curves.end()) {
- sensor_curve = cit->second;
- }
-
- BCValueMap::const_iterator vit;
- for (vit = lens_values.begin(); vit != lens_values.end(); ++vit) {
- int frame = vit->first;
- float lens_value = vit->second;
-
- float sensor_value;
- if (sensor_curve) {
- sensor_value = sensor_curve->get_value(frame);
- }
- else {
- sensor_value = ((Camera *)ob->data)->sensor_x;
- }
- float value = RAD2DEGF(focallength_to_fov(lens_value, sensor_value));
- mcurve->add_value(value, frame);
- }
- /* to reset the handles */
- mcurve->clean_handles();
- }
- return mcurve;
-}
-
-void AnimationExporter::export_curve_animation(Object *ob, BCAnimationCurve &curve)
-{
- std::string channel_target = curve.get_channel_target();
-
- /*
- * Some curves can not be exported as is and need some conversion
- * For more information see implementation of get_modified_export_curve()
- * note: if mcurve is not NULL then it must be deleted at end of this method;
- */
-
- int channel_index = curve.get_channel_index();
- /* RGB or XYZ or "" */
- std::string channel_type = curve.get_channel_type();
- std::string axis = get_axis_name(channel_type, channel_index);
-
- std::string action_name;
- bAction *action = bc_getSceneObjectAction(ob);
- action_name = (action) ? id_name(action) : "constraint_anim";
-
- const std::string curve_name = encode_xml(curve.get_animation_name(ob));
- std::string id = bc_get_action_id(action_name, curve_name, channel_target, axis, ".");
-
- std::string collada_target = translate_id(curve_name);
-
- if (curve.is_of_animation_type(BC_ANIMATION_TYPE_MATERIAL)) {
- int material_index = curve.get_subindex();
- Material *ma = BKE_object_material_get(ob, material_index + 1);
- if (ma) {
- collada_target = translate_id(id_name(ma)) + "-effect/common/" +
- get_collada_sid(curve, axis);
- }
- }
- else {
- collada_target += "/" + get_collada_sid(curve, axis);
- }
-
- BC_global_rotation_type global_rotation_type = get_global_rotation_type(ob);
- export_collada_curve_animation(
- id, curve_name, collada_target, axis, curve, global_rotation_type);
-}
-
-void AnimationExporter::export_bone_animation(Object *ob,
- Bone *bone,
- BCFrames &frames,
- BCMatrixSampleMap &samples)
-{
- bAction *action = bc_getSceneObjectAction(ob);
- std::string bone_name(bone->name);
- std::string name = encode_xml(id_name(ob));
- std::string id = bc_get_action_id(id_name(action), name, bone_name, "pose_matrix");
- std::string target = translate_id(id_name(ob) + "_" + bone_name) + "/transform";
-
- BC_global_rotation_type global_rotation_type = get_global_rotation_type(ob);
- export_collada_matrix_animation(
- id, name, target, frames, samples, global_rotation_type, ob->parentinv);
-}
-
-bool AnimationExporter::is_bone_deform_group(Bone *bone)
-{
- bool is_def;
- /* Check if current bone is deform */
- if ((bone->flag & BONE_NO_DEFORM) == 0) {
- return true;
- }
- /* Check child bones */
- else {
- for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
- /* loop through all the children until deform bone is found, and then return */
- is_def = is_bone_deform_group(child);
- if (is_def) {
- return true;
- }
- }
- }
- /* no deform bone found in children also */
- return false;
-}
-
-void AnimationExporter::export_collada_curve_animation(
- std::string id,
- std::string name,
- std::string collada_target,
- std::string axis,
- BCAnimationCurve &curve,
- BC_global_rotation_type global_rotation_type)
-{
- BCFrames frames;
- BCValues values;
- curve.get_frames(frames);
- curve.get_values(values);
- std::string channel_target = curve.get_channel_target();
-
- fprintf(
- stdout, "Export animation curve %s (%d control points)\n", id.c_str(), int(frames.size()));
- openAnimation(id, name);
- BC_animation_source_type source_type = (curve.is_rotation_curve()) ? BC_SOURCE_TYPE_ANGLE :
- BC_SOURCE_TYPE_VALUE;
-
- std::string input_id = collada_source_from_values(
- BC_SOURCE_TYPE_TIMEFRAME, COLLADASW::InputSemantic::INPUT, frames, id, axis);
- std::string output_id = collada_source_from_values(
- source_type, COLLADASW::InputSemantic::OUTPUT, values, id, axis);
-
- bool has_tangents = false;
- std::string interpolation_id;
- if (this->export_settings.get_keep_smooth_curves()) {
- interpolation_id = collada_interpolation_source(curve, id, axis, &has_tangents);
- }
- else {
- interpolation_id = collada_linear_interpolation_source(frames.size(), id);
- }
-
- std::string intangent_id;
- std::string outtangent_id;
- if (has_tangents) {
- intangent_id = collada_tangent_from_curve(
- COLLADASW::InputSemantic::IN_TANGENT, curve, id, axis);
- outtangent_id = collada_tangent_from_curve(
- COLLADASW::InputSemantic::OUT_TANGENT, curve, id, axis);
- }
-
- std::string sampler_id = std::string(id) + SAMPLER_ID_SUFFIX;
-
- COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
-
- sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(EMPTY_STRING, input_id));
- sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(EMPTY_STRING, output_id));
- sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION,
- COLLADABU::URI(EMPTY_STRING, interpolation_id));
-
- if (has_tangents) {
- sampler.addInput(COLLADASW::InputSemantic::IN_TANGENT,
- COLLADABU::URI(EMPTY_STRING, intangent_id));
- sampler.addInput(COLLADASW::InputSemantic::OUT_TANGENT,
- COLLADABU::URI(EMPTY_STRING, outtangent_id));
- }
-
- addSampler(sampler);
- addChannel(COLLADABU::URI(EMPTY_STRING, sampler_id), collada_target);
-
- closeAnimation();
-}
-
-void AnimationExporter::export_collada_matrix_animation(
- std::string id,
- std::string name,
- std::string target,
- BCFrames &frames,
- BCMatrixSampleMap &samples,
- BC_global_rotation_type global_rotation_type,
- Matrix &parentinv)
-{
- fprintf(
- stdout, "Export animation matrix %s (%d control points)\n", id.c_str(), int(frames.size()));
-
- openAnimationWithClip(id, name);
-
- std::string input_id = collada_source_from_values(
- BC_SOURCE_TYPE_TIMEFRAME, COLLADASW::InputSemantic::INPUT, frames, id, "");
- std::string output_id = collada_source_from_values(samples, id, global_rotation_type, parentinv);
- std::string interpolation_id = collada_linear_interpolation_source(frames.size(), id);
-
- std::string sampler_id = std::string(id) + SAMPLER_ID_SUFFIX;
- COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
-
- sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(EMPTY_STRING, input_id));
- sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(EMPTY_STRING, output_id));
- sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION,
- COLLADABU::URI(EMPTY_STRING, interpolation_id));
-
- /* Matrix animation has no tangents */
-
- addSampler(sampler);
- addChannel(COLLADABU::URI(EMPTY_STRING, sampler_id), target);
-
- closeAnimation();
-}
-
-std::string AnimationExporter::get_semantic_suffix(COLLADASW::InputSemantic::Semantics semantic)
-{
- switch (semantic) {
- case COLLADASW::InputSemantic::INPUT:
- return INPUT_SOURCE_ID_SUFFIX;
- case COLLADASW::InputSemantic::OUTPUT:
- return OUTPUT_SOURCE_ID_SUFFIX;
- case COLLADASW::InputSemantic::INTERPOLATION:
- return INTERPOLATION_SOURCE_ID_SUFFIX;
- case COLLADASW::InputSemantic::IN_TANGENT:
- return INTANGENT_SOURCE_ID_SUFFIX;
- case COLLADASW::InputSemantic::OUT_TANGENT:
- return OUTTANGENT_SOURCE_ID_SUFFIX;
- default:
- break;
- }
- return "";
-}
-
-void AnimationExporter::add_source_parameters(COLLADASW::SourceBase::ParameterNameList &param,
- COLLADASW::InputSemantic::Semantics semantic,
- bool is_rot,
- const std::string axis,
- bool transform)
-{
- switch (semantic) {
- case COLLADASW::InputSemantic::INPUT:
- param.push_back("TIME");
- break;
- case COLLADASW::InputSemantic::OUTPUT:
- if (is_rot) {
- param.push_back("ANGLE");
- }
- else {
- if (axis != "") {
- param.push_back(axis);
- }
- else if (transform) {
- param.push_back("TRANSFORM");
- }
- else {
- /* assumes if axis isn't specified all axises are added */
- param.push_back("X");
- param.push_back("Y");
- param.push_back("Z");
- }
- }
- break;
- case COLLADASW::InputSemantic::IN_TANGENT:
- case COLLADASW::InputSemantic::OUT_TANGENT:
- param.push_back("X");
- param.push_back("Y");
- break;
- default:
- break;
- }
-}
-
-std::string AnimationExporter::collada_tangent_from_curve(
- COLLADASW::InputSemantic::Semantics semantic,
- BCAnimationCurve &curve,
- const std::string &anim_id,
- std::string axis_name)
-{
- Scene *scene = this->export_settings.get_scene();
-
- std::string channel = curve.get_channel_target();
-
- const std::string source_id = anim_id + get_semantic_suffix(semantic);
-
- bool is_angle = (bc_startswith(channel, "rotation") || channel == "spot_size");
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(curve.sample_count());
- source.setAccessorStride(2);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- add_source_parameters(param, semantic, is_angle, axis_name, false);
-
- source.prepareToAppendValues();
-
- const FCurve *fcu = curve.get_fcurve();
- int tangent = (semantic == COLLADASW::InputSemantic::IN_TANGENT) ? 0 : 2;
-
- for (int i = 0; i < fcu->totvert; i++) {
- BezTriple &bezt = fcu->bezt[i];
-
- float sampled_time = bezt.vec[tangent][0];
- float sampled_val = bezt.vec[tangent][1];
-
- if (is_angle) {
- sampled_val = RAD2DEGF(sampled_val);
- }
-
- source.appendValues(FRA2TIME(sampled_time));
- source.appendValues(sampled_val);
- }
- source.finish();
- return source_id;
-}
-
-std::string AnimationExporter::collada_source_from_values(
- BC_animation_source_type source_type,
- COLLADASW::InputSemantic::Semantics semantic,
- std::vector<float> &values,
- const std::string &anim_id,
- const std::string axis_name)
-{
- BlenderContext &blender_context = this->export_settings.get_blender_context();
- Scene *scene = blender_context.get_scene();
- /* T can be float, int or double */
-
- int stride = 1;
- int entry_count = values.size() / stride;
- std::string source_id = anim_id + get_semantic_suffix(semantic);
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(entry_count);
- source.setAccessorStride(stride);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- add_source_parameters(param, semantic, source_type == BC_SOURCE_TYPE_ANGLE, axis_name, false);
-
- source.prepareToAppendValues();
-
- for (int i = 0; i < entry_count; i++) {
- float val = values[i];
- switch (source_type) {
- case BC_SOURCE_TYPE_TIMEFRAME:
- val = FRA2TIME(val);
- break;
- case BC_SOURCE_TYPE_ANGLE:
- val = RAD2DEGF(val);
- break;
- default:
- break;
- }
- source.appendValues(val);
- }
-
- source.finish();
-
- return source_id;
-}
-
-/*
- * Create a collada matrix source for a set of samples
- */
-std::string AnimationExporter::collada_source_from_values(
- BCMatrixSampleMap &samples,
- const std::string &anim_id,
- BC_global_rotation_type global_rotation_type,
- Matrix &parentinv)
-{
- COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT;
- std::string source_id = anim_id + get_semantic_suffix(semantic);
-
- COLLADASW::Float4x4Source source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(samples.size());
- source.setAccessorStride(16);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- add_source_parameters(param, semantic, false, "", true);
-
- source.prepareToAppendValues();
-
- BCMatrixSampleMap::iterator it;
- /* could be made configurable */
- int precision = (this->export_settings.get_limit_precision()) ? 6 : -1;
- for (it = samples.begin(); it != samples.end(); it++) {
- BCMatrix sample = BCMatrix(*it->second);
- BCMatrix global_transform = this->export_settings.get_global_transform();
- DMatrix daemat;
- if (this->export_settings.get_apply_global_orientation()) {
- sample.apply_transform(global_transform);
- }
- else {
- sample.add_transform(global_transform);
- }
- sample.get_matrix(daemat, true, precision);
- source.appendValues(daemat);
- }
-
- source.finish();
- return source_id;
-}
-
-std::string AnimationExporter::collada_interpolation_source(const BCAnimationCurve &curve,
- const std::string &anim_id,
- const std::string axis,
- bool *has_tangents)
-{
- std::string source_id = anim_id + get_semantic_suffix(COLLADASW::InputSemantic::INTERPOLATION);
-
- COLLADASW::NameSource source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(curve.sample_count());
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("INTERPOLATION");
-
- source.prepareToAppendValues();
-
- *has_tangents = false;
-
- std::vector<float> frames;
- curve.get_frames(frames);
-
- for (unsigned int i = 0; i < curve.sample_count(); i++) {
- float frame = frames[i];
- int ipo = curve.get_interpolation_type(frame);
- if (ipo == BEZT_IPO_BEZ) {
- source.appendValues(BEZIER_NAME);
- *has_tangents = true;
- }
- else if (ipo == BEZT_IPO_CONST) {
- source.appendValues(STEP_NAME);
- }
- else {
- /* BEZT_IPO_LIN */
- source.appendValues(LINEAR_NAME);
- }
- }
- /* unsupported? -- HERMITE, CARDINAL, BSPLINE, NURBS */
-
- source.finish();
-
- return source_id;
-}
-
-std::string AnimationExporter::collada_linear_interpolation_source(int tot,
- const std::string &anim_id)
-{
- std::string source_id = anim_id + get_semantic_suffix(COLLADASW::InputSemantic::INTERPOLATION);
-
- COLLADASW::NameSource source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(tot);
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("INTERPOLATION");
-
- source.prepareToAppendValues();
-
- for (int i = 0; i < tot; i++) {
- source.appendValues(LINEAR_NAME);
- }
-
- source.finish();
-
- return source_id;
-}
-
-const std::string AnimationExporter::get_collada_name(std::string channel_type) const
-{
- /*
- * Translation table to map FCurve animation types to Collada animation.
- * Todo: Maybe we can keep the names from the fcurves here instead of
- * mapping. However this is what i found in the old code. So keep
- * this map for now.
- */
- static std::map<std::string, std::string> BC_CHANNEL_BLENDER_TO_COLLADA = {
- {"rotation", "rotation"},
- {"rotation_euler", "rotation"},
- {"rotation_quaternion", "rotation"},
- {"scale", "scale"},
- {"location", "location"},
-
- /* Materials */
- {"specular_color", "specular"},
- {"diffuse_color", "diffuse"},
- {"ior", "index_of_refraction"},
- {"specular_hardness", "specular_hardness"},
- {"alpha", "alpha"},
-
- /* Lights */
- {"color", "color"},
- {"fall_off_angle", "falloff_angle"},
- {"spot_size", "falloff_angle"},
- {"fall_off_exponent", "falloff_exponent"},
- {"spot_blend", "falloff_exponent"},
- /* Special blender profile (todo: make this more elegant). */
- {"blender/blender_dist", "blender/blender_dist"},
- /* Special blender profile (todo: make this more elegant). */
- {"distance", "blender/blender_dist"},
-
- /* Cameras */
- {"lens", "xfov"},
- {"xfov", "xfov"},
- {"xmag", "xmag"},
- {"zfar", "zfar"},
- {"znear", "znear"},
- {"ortho_scale", "xmag"},
- {"clip_end", "zfar"},
- {"clip_start", "znear"}};
-
- std::map<std::string, std::string>::iterator name_it = BC_CHANNEL_BLENDER_TO_COLLADA.find(
- channel_type);
- if (name_it == BC_CHANNEL_BLENDER_TO_COLLADA.end()) {
- return "";
- }
- std::string tm_name = name_it->second;
- return tm_name;
-}
-
-/*
- * Assign sid of the animated parameter or transform for rotation,
- * axis name is always appended and the value of append_axis is ignored
- */
-std::string AnimationExporter::get_collada_sid(const BCAnimationCurve &curve,
- const std::string axis_name)
-{
- std::string channel_target = curve.get_channel_target();
- std::string channel_type = curve.get_channel_type();
- std::string tm_name = get_collada_name(channel_type);
-
- bool is_angle = curve.is_rotation_curve();
-
- if (tm_name.size()) {
- if (is_angle) {
- return tm_name + std::string(axis_name) + ".ANGLE";
- }
- else if (axis_name != "") {
- return tm_name + "." + std::string(axis_name);
- }
- else {
- return tm_name;
- }
- }
-
- return tm_name;
-}
-
-#ifdef WITH_MORPH_ANIMATION
-/* TODO: This function needs to be implemented similar to the material animation export
- * So we have to update BCSample for this to work. */
-void AnimationExporter::export_morph_animation(Object *ob, BCAnimationSampler &sampler)
-{
- FCurve *fcu;
- Key *key = BKE_key_from_object(ob);
- if (!key) {
- return;
- }
-
- if (key->adt && key->adt->action) {
- fcu = (FCurve *)key->adt->action->curves.first;
-
- while (fcu) {
- BC_animation_transform_type tm_type = get_transform_type(fcu->rna_path);
-
- create_keyframed_animation(ob, fcu, tm_type, true, sampler);
-
- fcu = fcu->next;
- }
- }
-}
-#endif
diff --git a/source/blender/collada/AnimationExporter.h b/source/blender/collada/AnimationExporter.h
deleted file mode 100644
index 64751ec5327..00000000000
--- a/source/blender/collada/AnimationExporter.h
+++ /dev/null
@@ -1,266 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#ifndef __ANIMATIONEXPORTER_H__
-#define __ANIMATIONEXPORTER_H__
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-
-#include "BCAnimationCurve.h"
-
-extern "C" {
-#include "DNA_scene_types.h"
-#include "DNA_object_types.h"
-#include "DNA_anim_types.h"
-#include "DNA_action_types.h"
-#include "DNA_curve_types.h"
-#include "DNA_light_types.h"
-#include "DNA_camera_types.h"
-#include "DNA_armature_types.h"
-#include "DNA_material_types.h"
-#include "DNA_constraint_types.h"
-#include "DNA_scene_types.h"
-
-#include "BLI_math.h"
-#include "BLI_string.h"
-#include "BLI_listbase.h"
-#include "BLI_utildefines.h"
-
-#include "BKE_fcurve.h"
-#include "BKE_animsys.h"
-#include "BKE_scene.h"
-#include "BKE_action.h" // pose functions
-#include "BKE_armature.h"
-#include "BKE_object.h"
-#include "BKE_constraint.h"
-#include "BIK_api.h"
-#include "ED_object.h"
-}
-
-#include "MEM_guardedalloc.h"
-
-#include "RNA_access.h"
-
-#include "COLLADASWSource.h"
-#include "COLLADASWInstanceGeometry.h"
-#include "COLLADASWInputList.h"
-#include "COLLADASWPrimitves.h"
-#include "COLLADASWVertices.h"
-#include "COLLADASWLibraryAnimations.h"
-#include "COLLADASWParamTemplate.h"
-#include "COLLADASWParamBase.h"
-#include "COLLADASWSampler.h"
-#include "COLLADASWConstants.h"
-#include "COLLADASWBaseInputElement.h"
-
-#include "EffectExporter.h"
-#include "BCAnimationSampler.h"
-#include "collada_internal.h"
-
-#include "IK_solver.h"
-
-#include <vector>
-#include <map>
-#include <algorithm> // std::find
-
-typedef enum BC_animation_source_type {
- BC_SOURCE_TYPE_VALUE,
- BC_SOURCE_TYPE_ANGLE,
- BC_SOURCE_TYPE_TIMEFRAME,
-} BC_animation_source_type;
-
-typedef enum BC_global_rotation_type {
- BC_NO_ROTATION,
- BC_OBJECT_ROTATION,
- BC_DATA_ROTATION
-} BC_global_rotation_type;
-
-class AnimationExporter : COLLADASW::LibraryAnimations {
- private:
- COLLADASW::StreamWriter *sw;
- BCExportSettings &export_settings;
-
- BC_global_rotation_type get_global_rotation_type(Object *ob);
-
- public:
- AnimationExporter(COLLADASW::StreamWriter *sw, BCExportSettings &export_settings)
- : COLLADASW::LibraryAnimations(sw), sw(sw), export_settings(export_settings)
- {
- }
-
- bool exportAnimations();
-
- // called for each exported object
- void operator()(Object *ob);
-
- protected:
- void export_object_constraint_animation(Object *ob);
-
- void export_morph_animation(Object *ob);
-
- void write_bone_animation_matrix(Object *ob_arm, Bone *bone);
-
- void write_bone_animation(Object *ob_arm, Bone *bone);
-
- void sample_and_write_bone_animation(Object *ob_arm, Bone *bone, int transform_type);
-
- void sample_and_write_bone_animation_matrix(Object *ob_arm, Bone *bone);
-
- void sample_animation(float *v,
- std::vector<float> &frames,
- int type,
- Bone *bone,
- Object *ob_arm,
- bPoseChannel *pChan);
-
- void sample_animation(std::vector<float[4][4]> &mats,
- std::vector<float> &frames,
- Bone *bone,
- Object *ob_arm,
- bPoseChannel *pChan);
-
- // dae_bone_animation -> add_bone_animation
- // (blend this into dae_bone_animation)
- void dae_bone_animation(std::vector<float> &fra,
- float *v,
- int tm_type,
- int axis,
- std::string ob_name,
- std::string bone_name);
-
- void dae_baked_animation(std::vector<float> &fra, Object *ob_arm, Bone *bone);
-
- void dae_baked_object_animation(std::vector<float> &fra, Object *ob);
-
- float convert_time(float frame);
-
- float convert_angle(float angle);
-
- std::vector<std::vector<std::string>> anim_meta;
-
- /* Main entry point into Animation export (called for each exported object) */
- void exportAnimation(Object *ob, BCAnimationSampler &sampler);
-
- /* export animation as separate trans/rot/scale curves */
- void export_curve_animation_set(Object *ob, BCAnimationSampler &sampler, bool export_tm_curves);
-
- /* export one single curve */
- void export_curve_animation(Object *ob, BCAnimationCurve &curve);
-
- /* export animation as matrix data */
- void export_matrix_animation(Object *ob, BCAnimationSampler &sampler);
-
- /* step through the bone hierarchy */
- void export_bone_animations_recursive(Object *ob_arm, Bone *bone, BCAnimationSampler &sampler);
-
- /* Export for one bone */
- void export_bone_animation(Object *ob, Bone *bone, BCFrames &frames, BCMatrixSampleMap &outmats);
-
- /* call to the low level collada exporter */
- void export_collada_curve_animation(std::string id,
- std::string name,
- std::string target,
- std::string axis,
- BCAnimationCurve &curve,
- BC_global_rotation_type global_rotation_type);
-
- /* call to the low level collada exporter */
- void export_collada_matrix_animation(std::string id,
- std::string name,
- std::string target,
- BCFrames &frames,
- BCMatrixSampleMap &outmats,
- BC_global_rotation_type global_rotation_type,
- Matrix &parentinv);
-
- BCAnimationCurve *get_modified_export_curve(Object *ob,
- BCAnimationCurve &curve,
- BCAnimationCurveMap &curves);
-
- /* Helper functions */
- void openAnimationWithClip(std::string id, std::string name);
- bool open_animation_container(bool has_container, Object *ob);
- void close_animation_container(bool has_container);
-
- /* Input and Output sources (single valued) */
- std::string collada_source_from_values(BC_animation_source_type tm_channel,
- COLLADASW::InputSemantic::Semantics semantic,
- std::vector<float> &values,
- const std::string &anim_id,
- const std::string axis_name);
-
- /* Output sources (matrix data) */
- std::string collada_source_from_values(BCMatrixSampleMap &samples,
- const std::string &anim_id,
- BC_global_rotation_type global_rotation_type,
- Matrix &parentinv);
-
- /* Interpolation sources */
- std::string collada_linear_interpolation_source(int tot, const std::string &anim_id);
-
- /* source ID = animation_name + semantic_suffix */
-
- std::string get_semantic_suffix(COLLADASW::InputSemantic::Semantics semantic);
-
- void add_source_parameters(COLLADASW::SourceBase::ParameterNameList &param,
- COLLADASW::InputSemantic::Semantics semantic,
- bool is_rot,
- const std::string axis,
- bool transform);
-
- int get_point_in_curve(BCBezTriple &bezt,
- COLLADASW::InputSemantic::Semantics semantic,
- bool is_angle,
- float *values);
- int get_point_in_curve(const BCAnimationCurve &curve,
- float sample_frame,
- COLLADASW::InputSemantic::Semantics semantic,
- bool is_angle,
- float *values);
-
- std::string collada_tangent_from_curve(COLLADASW::InputSemantic::Semantics semantic,
- BCAnimationCurve &curve,
- const std::string &anim_id,
- const std::string axis_name);
-
- std::string collada_interpolation_source(const BCAnimationCurve &curve,
- const std::string &anim_id,
- std::string axis_name,
- bool *has_tangents);
-
- std::string get_axis_name(std::string channel, int id);
- const std::string get_collada_name(std::string channel_target) const;
- std::string get_collada_sid(const BCAnimationCurve &curve, const std::string axis_name);
-
- /* ===================================== */
- /* Currently unused or not (yet?) needed */
- /* ===================================== */
-
- bool is_bone_deform_group(Bone *bone);
-
-#if 0
- BC_animation_transform_type _get_transform_type(const std::string path);
- void get_eul_source_for_quat(std::vector<float> &cache, Object *ob);
-#endif
-
-#ifdef WITH_MORPH_ANIMATION
- void export_morph_animation(Object *ob, BCAnimationSampler &sampler);
-#endif
-};
-
-#endif /* __ANIMATIONEXPORTER_H__ */
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
deleted file mode 100644
index 715cd9e1a12..00000000000
--- a/source/blender/collada/AnimationImporter.cpp
+++ /dev/null
@@ -1,2232 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include <stddef.h>
-
-/* COLLADABU_ASSERT, may be able to remove later */
-#include "COLLADABUPlatform.h"
-
-#include "DNA_armature_types.h"
-
-#include "ED_keyframing.h"
-
-#include "BLI_listbase.h"
-#include "BLI_math.h"
-#include "BLI_string.h"
-#include "BLI_string_utils.h"
-
-#include "BLT_translation.h"
-
-#include "BKE_action.h"
-#include "BKE_armature.h"
-#include "BKE_fcurve.h"
-#include "BKE_object.h"
-
-#include "MEM_guardedalloc.h"
-
-#include "collada_utils.h"
-#include "AnimationImporter.h"
-#include "ArmatureImporter.h"
-#include "MaterialExporter.h"
-
-#include <algorithm>
-
-/* first try node name, if not available (since is optional), fall back to original id */
-template<class T> static const char *bc_get_joint_name(T *node)
-{
- const std::string &id = node->getName();
- return id.size() ? id.c_str() : node->getOriginalId().c_str();
-}
-
-FCurve *AnimationImporter::create_fcurve(int array_index, const char *rna_path)
-{
- FCurve *fcu = (FCurve *)MEM_callocN(sizeof(FCurve), "FCurve");
- fcu->flag = (FCURVE_VISIBLE | FCURVE_AUTO_HANDLES | FCURVE_SELECTED);
- fcu->rna_path = BLI_strdupn(rna_path, strlen(rna_path));
- fcu->array_index = array_index;
- return fcu;
-}
-
-void AnimationImporter::add_bezt(FCurve *fcu,
- float frame,
- float value,
- eBezTriple_Interpolation ipo)
-{
- // float fps = (float)FPS;
- BezTriple bez;
- memset(&bez, 0, sizeof(BezTriple));
- bez.vec[1][0] = frame;
- bez.vec[1][1] = value;
- bez.ipo = ipo; /* use default interpolation mode here... */
- bez.f1 = bez.f2 = bez.f3 = SELECT;
- bez.h1 = bez.h2 = HD_AUTO;
- insert_bezt_fcurve(fcu, &bez, INSERTKEY_NOFLAGS);
- calchandles_fcurve(fcu);
-}
-
-/* create one or several fcurves depending on the number of parameters being animated */
-void AnimationImporter::animation_to_fcurves(COLLADAFW::AnimationCurve *curve)
-{
- COLLADAFW::FloatOrDoubleArray &input = curve->getInputValues();
- COLLADAFW::FloatOrDoubleArray &output = curve->getOutputValues();
-
- float fps = (float)FPS;
- size_t dim = curve->getOutDimension();
- unsigned int i;
-
- std::vector<FCurve *> &fcurves = curve_map[curve->getUniqueId()];
-
- switch (dim) {
- case 1: /* X, Y, Z or angle */
- case 3: /* XYZ */
- case 4:
- case 16: /* matrix */
- {
- for (i = 0; i < dim; i++) {
- FCurve *fcu = (FCurve *)MEM_callocN(sizeof(FCurve), "FCurve");
-
- fcu->flag = (FCURVE_VISIBLE | FCURVE_AUTO_HANDLES | FCURVE_SELECTED);
- fcu->array_index = 0;
- fcu->auto_smoothing = U.auto_smoothing_new;
-
- for (unsigned int j = 0; j < curve->getKeyCount(); j++) {
- BezTriple bez;
- memset(&bez, 0, sizeof(BezTriple));
-
- /* input, output */
- bez.vec[1][0] = bc_get_float_value(input, j) * fps;
- bez.vec[1][1] = bc_get_float_value(output, j * dim + i);
- bez.h1 = bez.h2 = HD_AUTO;
-
- if (curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER ||
- curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_STEP) {
- COLLADAFW::FloatOrDoubleArray &intan = curve->getInTangentValues();
- COLLADAFW::FloatOrDoubleArray &outtan = curve->getOutTangentValues();
-
- /* intangent */
- unsigned int index = 2 * (j * dim + i);
- bez.vec[0][0] = bc_get_float_value(intan, index) * fps;
- bez.vec[0][1] = bc_get_float_value(intan, index + 1);
-
- /* outtangent */
- bez.vec[2][0] = bc_get_float_value(outtan, index) * fps;
- bez.vec[2][1] = bc_get_float_value(outtan, index + 1);
- if (curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER) {
- bez.ipo = BEZT_IPO_BEZ;
- bez.h1 = bez.h2 = HD_AUTO_ANIM;
- }
- else {
- bez.ipo = BEZT_IPO_CONST;
- }
- }
- else {
- bez.ipo = BEZT_IPO_LIN;
- }
-#if 0
- bez.ipo = U.ipo_new; /* use default interpolation mode here... */
-#endif
- bez.f1 = bez.f2 = bez.f3 = SELECT;
-
- insert_bezt_fcurve(fcu, &bez, INSERTKEY_NOFLAGS);
- }
-
- calchandles_fcurve(fcu);
-
- fcurves.push_back(fcu);
- unused_curves.push_back(fcu);
- }
- } break;
- default:
- fprintf(stderr,
- "Output dimension of %d is not yet supported (animation id = %s)\n",
- (int)dim,
- curve->getOriginalId().c_str());
- }
-}
-
-void AnimationImporter::fcurve_deg_to_rad(FCurve *cu)
-{
- for (unsigned int i = 0; i < cu->totvert; i++) {
- /* TODO convert handles too */
- cu->bezt[i].vec[1][1] *= DEG2RADF(1.0f);
- cu->bezt[i].vec[0][1] *= DEG2RADF(1.0f);
- cu->bezt[i].vec[2][1] *= DEG2RADF(1.0f);
- }
-}
-
-void AnimationImporter::fcurve_scale(FCurve *cu, int scale)
-{
- for (unsigned int i = 0; i < cu->totvert; i++) {
- /* TODO convert handles too */
- cu->bezt[i].vec[1][1] *= scale;
- cu->bezt[i].vec[0][1] *= scale;
- cu->bezt[i].vec[2][1] *= scale;
- }
-}
-
-void AnimationImporter::fcurve_is_used(FCurve *fcu)
-{
- unused_curves.erase(std::remove(unused_curves.begin(), unused_curves.end(), fcu),
- unused_curves.end());
-}
-
-void AnimationImporter::add_fcurves_to_object(Main *bmain,
- Object *ob,
- std::vector<FCurve *> &curves,
- char *rna_path,
- int array_index,
- Animation *animated)
-{
- bAction *act;
-
- if (!ob->adt || !ob->adt->action) {
- act = ED_id_action_ensure(bmain, (ID *)&ob->id);
- }
- else {
- act = ob->adt->action;
- }
-
- std::vector<FCurve *>::iterator it;
- int i;
-
-#if 0
- char *p = strstr(rna_path, "rotation_euler");
- bool is_rotation = p && *(p + strlen("rotation_euler")) == '\0';
-
- /* convert degrees to radians for rotation */
- if (is_rotation) {
- fcurve_deg_to_rad(fcu);
- }
-#endif
-
- for (it = curves.begin(), i = 0; it != curves.end(); it++, i++) {
- FCurve *fcu = *it;
- fcu->rna_path = BLI_strdupn(rna_path, strlen(rna_path));
-
- if (array_index == -1) {
- fcu->array_index = i;
- }
- else {
- fcu->array_index = array_index;
- }
-
- if (ob->type == OB_ARMATURE) {
- bActionGroup *grp = NULL;
- const char *bone_name = bc_get_joint_name(animated->node);
-
- if (bone_name) {
- /* try to find group */
- grp = BKE_action_group_find_name(act, bone_name);
-
- /* no matching groups, so add one */
- if (grp == NULL) {
- /* Add a new group, and make it active */
- grp = (bActionGroup *)MEM_callocN(sizeof(bActionGroup), "bActionGroup");
-
- grp->flag = AGRP_SELECTED;
- BLI_strncpy(grp->name, bone_name, sizeof(grp->name));
-
- BLI_addtail(&act->groups, grp);
- BLI_uniquename(&act->groups,
- grp,
- CTX_DATA_(BLT_I18NCONTEXT_ID_ACTION, "Group"),
- '.',
- offsetof(bActionGroup, name),
- 64);
- }
-
- /* add F-Curve to group */
- action_groups_add_channel(act, grp, fcu);
- fcurve_is_used(fcu);
- }
-#if 0
- if (is_rotation) {
- fcurves_actionGroup_map[grp].push_back(fcu);
- }
-#endif
- }
- else {
- BLI_addtail(&act->curves, fcu);
- fcurve_is_used(fcu);
- }
- }
-}
-
-AnimationImporter::~AnimationImporter()
-{
- /* free unused FCurves */
- for (std::vector<FCurve *>::iterator it = unused_curves.begin(); it != unused_curves.end();
- it++) {
- free_fcurve(*it);
- }
-
- if (unused_curves.size()) {
- fprintf(stderr, "removed %d unused curves\n", (int)unused_curves.size());
- }
-}
-
-bool AnimationImporter::write_animation(const COLLADAFW::Animation *anim)
-{
- if (anim->getAnimationType() == COLLADAFW::Animation::ANIMATION_CURVE) {
- COLLADAFW::AnimationCurve *curve = (COLLADAFW::AnimationCurve *)anim;
-
- /* XXX Don't know if it's necessary
- * Should we check outPhysicalDimension? */
- if (curve->getInPhysicalDimension() != COLLADAFW::PHYSICAL_DIMENSION_TIME) {
- fprintf(stderr, "Inputs physical dimension is not time.\n");
- return true;
- }
-
- /* a curve can have mixed interpolation type,
- * in this case curve->getInterpolationTypes returns a list of interpolation types per key */
- COLLADAFW::AnimationCurve::InterpolationType interp = curve->getInterpolationType();
-
- if (interp != COLLADAFW::AnimationCurve::INTERPOLATION_MIXED) {
- switch (interp) {
- case COLLADAFW::AnimationCurve::INTERPOLATION_LINEAR:
- case COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER:
- case COLLADAFW::AnimationCurve::INTERPOLATION_STEP:
- animation_to_fcurves(curve);
- break;
- default:
- /* TODO there're also CARDINAL, HERMITE, BSPLINE and STEP types */
- fprintf(stderr,
- "CARDINAL, HERMITE and BSPLINE anim interpolation types not supported yet.\n");
- break;
- }
- }
- else {
- /* not supported yet */
- fprintf(stderr, "MIXED anim interpolation type is not supported yet.\n");
- }
- }
- else {
- fprintf(stderr, "FORMULA animation type is not supported yet.\n");
- }
-
- return true;
-}
-
-/* called on post-process stage after writeVisualScenes */
-bool AnimationImporter::write_animation_list(const COLLADAFW::AnimationList *animlist)
-{
- const COLLADAFW::UniqueId &animlist_id = animlist->getUniqueId();
- animlist_map[animlist_id] = animlist;
-
-#if 0
-
- /* should not happen */
- if (uid_animated_map.find(animlist_id) == uid_animated_map.end()) {
- return true;
- }
-
- /* for bones rna_path is like: pose.bones["bone-name"].rotation */
-
-#endif
-
- return true;
-}
-
-/* \todo refactor read_node_transform to not automatically apply anything,
- * but rather return the transform matrix, so caller can do with it what is
- * necessary. Same for \ref get_node_mat */
-void AnimationImporter::read_node_transform(COLLADAFW::Node *node, Object *ob)
-{
- float mat[4][4];
- TransformReader::get_node_mat(mat, node, &uid_animated_map, ob);
- if (ob) {
- copy_m4_m4(ob->obmat, mat);
- BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
- }
-}
-
-#if 0
-virtual void AnimationImporter::change_eul_to_quat(Object *ob, bAction *act)
-{
- bActionGroup *grp;
- int i;
-
- for (grp = (bActionGroup *)act->groups.first; grp; grp = grp->next) {
-
- FCurve *eulcu[3] = {NULL, NULL, NULL};
-
- if (fcurves_actionGroup_map.find(grp) == fcurves_actionGroup_map.end()) {
- continue;
- }
-
- std::vector<FCurve *> &rot_fcurves = fcurves_actionGroup_map[grp];
-
- if (rot_fcurves.size() > 3) {
- continue;
- }
-
- for (i = 0; i < rot_fcurves.size(); i++) {
- eulcu[rot_fcurves[i]->array_index] = rot_fcurves[i];
- }
-
- char joint_path[100];
- char rna_path[100];
-
- BLI_snprintf(joint_path, sizeof(joint_path), "pose.bones[\"%s\"]", grp->name);
- BLI_snprintf(rna_path, sizeof(rna_path), "%s.rotation_quaternion", joint_path);
-
- FCurve *quatcu[4] = {
- create_fcurve(0, rna_path),
- create_fcurve(1, rna_path),
- create_fcurve(2, rna_path),
- create_fcurve(3, rna_path),
- };
-
- bPoseChannel *chan = BKE_pose_channel_find_name(ob->pose, grp->name);
-
- float m4[4][4], irest[3][3];
- invert_m4_m4(m4, chan->bone->arm_mat);
- copy_m3_m4(irest, m4);
-
- for (i = 0; i < 3; i++) {
-
- FCurve *cu = eulcu[i];
-
- if (!cu) {
- continue;
- }
-
- for (int j = 0; j < cu->totvert; j++) {
- float frame = cu->bezt[j].vec[1][0];
-
- float eul[3] = {
- eulcu[0] ? evaluate_fcurve(eulcu[0], frame) : 0.0f,
- eulcu[1] ? evaluate_fcurve(eulcu[1], frame) : 0.0f,
- eulcu[2] ? evaluate_fcurve(eulcu[2], frame) : 0.0f,
- };
-
- /* make eul relative to bone rest pose */
- float rot[3][3], rel[3][3], quat[4];
-
-# if 0
- eul_to_mat3(rot, eul);
- mul_m3_m3m3(rel, irest, rot);
- mat3_to_quat(quat, rel);
-# endif
-
- eul_to_quat(quat, eul);
-
- for (int k = 0; k < 4; k++) {
- create_bezt(quatcu[k], frame, quat[k], U.ipo_new);
- }
- }
- }
-
- /* now replace old Euler curves */
-
- for (i = 0; i < 3; i++) {
- if (!eulcu[i]) {
- continue;
- }
-
- action_groups_remove_channel(act, eulcu[i]);
- free_fcurve(eulcu[i]);
- }
-
- chan->rotmode = ROT_MODE_QUAT;
-
- for (i = 0; i < 4; i++) {
- action_groups_add_channel(act, grp, quatcu[i]);
- }
- }
-
- bPoseChannel *pchan;
- for (pchan = (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- pchan->rotmode = ROT_MODE_QUAT;
- }
-}
-#endif
-
-/* sets the rna_path and array index to curve */
-void AnimationImporter::modify_fcurve(std::vector<FCurve *> *curves,
- const char *rna_path,
- int array_index,
- int scale)
-{
- std::vector<FCurve *>::iterator it;
- int i;
- for (it = curves->begin(), i = 0; it != curves->end(); it++, i++) {
- FCurve *fcu = *it;
- fcu->rna_path = BLI_strdup(rna_path);
-
- if (array_index == -1) {
- fcu->array_index = i;
- }
- else {
- fcu->array_index = array_index;
- }
-
- if (scale != 1) {
- fcurve_scale(fcu, scale);
- }
-
- fcurve_is_used(fcu);
- }
-}
-
-void AnimationImporter::unused_fcurve(std::vector<FCurve *> *curves)
-{
- /* when an error happens and we can't actually use curve remove it from unused_curves */
- std::vector<FCurve *>::iterator it;
- for (it = curves->begin(); it != curves->end(); it++) {
- FCurve *fcu = *it;
- fcurve_is_used(fcu);
- }
-}
-
-void AnimationImporter::find_frames(std::vector<float> *frames, std::vector<FCurve *> *curves)
-{
- std::vector<FCurve *>::iterator iter;
- for (iter = curves->begin(); iter != curves->end(); iter++) {
- FCurve *fcu = *iter;
-
- for (unsigned int k = 0; k < fcu->totvert; k++) {
- /* get frame value from bezTriple */
- float fra = fcu->bezt[k].vec[1][0];
- /* if frame already not added add frame to frames */
- if (std::find(frames->begin(), frames->end(), fra) == frames->end()) {
- frames->push_back(fra);
- }
- }
- }
-}
-
-static int get_animation_axis_index(const COLLADABU::Math::Vector3 &axis)
-{
- int index;
- if (COLLADABU::Math::Vector3::UNIT_X == axis) {
- index = 0;
- }
- else if (COLLADABU::Math::Vector3::UNIT_Y == axis) {
- index = 1;
- }
- else if (COLLADABU::Math::Vector3::UNIT_Z == axis) {
- index = 2;
- }
- else {
- index = -1;
- }
- return index;
-}
-
-/* creates the rna_paths and array indices of fcurves from animations using transformation and
- * bound animation class of each animation. */
-void AnimationImporter::Assign_transform_animations(
- COLLADAFW::Transformation *transform,
- const COLLADAFW::AnimationList::AnimationBinding *binding,
- std::vector<FCurve *> *curves,
- bool is_joint,
- char *joint_path)
-{
- COLLADAFW::Transformation::TransformationType tm_type = transform->getTransformationType();
- bool is_matrix = tm_type == COLLADAFW::Transformation::MATRIX;
- bool is_rotation = tm_type == COLLADAFW::Transformation::ROTATE;
-
- /* to check if the no of curves are valid */
- bool xyz = ((tm_type == COLLADAFW::Transformation::TRANSLATE ||
- tm_type == COLLADAFW::Transformation::SCALE) &&
- binding->animationClass == COLLADAFW::AnimationList::POSITION_XYZ);
-
- if (!((!xyz && curves->size() == 1) || (xyz && curves->size() == 3) || is_matrix)) {
- fprintf(stderr, "expected %d curves, got %d\n", xyz ? 3 : 1, (int)curves->size());
- return;
- }
-
- char rna_path[100];
-
- switch (tm_type) {
- case COLLADAFW::Transformation::TRANSLATE:
- case COLLADAFW::Transformation::SCALE: {
- bool loc = tm_type == COLLADAFW::Transformation::TRANSLATE;
- if (is_joint) {
- BLI_snprintf(rna_path, sizeof(rna_path), "%s.%s", joint_path, loc ? "location" : "scale");
- }
- else {
- BLI_strncpy(rna_path, loc ? "location" : "scale", sizeof(rna_path));
- }
-
- switch (binding->animationClass) {
- case COLLADAFW::AnimationList::POSITION_X:
- modify_fcurve(curves, rna_path, 0);
- break;
- case COLLADAFW::AnimationList::POSITION_Y:
- modify_fcurve(curves, rna_path, 1);
- break;
- case COLLADAFW::AnimationList::POSITION_Z:
- modify_fcurve(curves, rna_path, 2);
- break;
- case COLLADAFW::AnimationList::POSITION_XYZ:
- modify_fcurve(curves, rna_path, -1);
- break;
- default:
- unused_fcurve(curves);
- fprintf(stderr,
- "AnimationClass %d is not supported for %s.\n",
- binding->animationClass,
- loc ? "TRANSLATE" : "SCALE");
- }
- break;
- }
-
- case COLLADAFW::Transformation::ROTATE: {
- if (is_joint) {
- BLI_snprintf(rna_path, sizeof(rna_path), "%s.rotation_euler", joint_path);
- }
- else {
- BLI_strncpy(rna_path, "rotation_euler", sizeof(rna_path));
- }
- std::vector<FCurve *>::iterator iter;
- for (iter = curves->begin(); iter != curves->end(); iter++) {
- FCurve *fcu = *iter;
-
- /* if transform is rotation the fcurves values must be turned in to radian. */
- if (is_rotation) {
- fcurve_deg_to_rad(fcu);
- }
- }
- COLLADAFW::Rotate *rot = (COLLADAFW::Rotate *)transform;
- COLLADABU::Math::Vector3 &axis = rot->getRotationAxis();
-
- switch (binding->animationClass) {
- case COLLADAFW::AnimationList::ANGLE: {
- int axis_index = get_animation_axis_index(axis);
- if (axis_index >= 0) {
- modify_fcurve(curves, rna_path, axis_index);
- }
- else {
- unused_fcurve(curves);
- }
- } break;
- case COLLADAFW::AnimationList::AXISANGLE:
- /* TODO convert axis-angle to quat? or XYZ? */
- default:
- unused_fcurve(curves);
- fprintf(stderr,
- "AnimationClass %d is not supported for ROTATE transformation.\n",
- binding->animationClass);
- }
- break;
- }
-
- case COLLADAFW::Transformation::MATRIX:
-#if 0
- {
- COLLADAFW::Matrix *mat = (COLLADAFW::Matrix *)transform;
- COLLADABU::Math::Matrix4 mat4 = mat->getMatrix();
- switch (binding->animationClass) {
- case COLLADAFW::AnimationList::TRANSFORM:
- }
- }
-#endif
- unused_fcurve(curves);
- break;
- case COLLADAFW::Transformation::SKEW:
- case COLLADAFW::Transformation::LOOKAT:
- unused_fcurve(curves);
- fprintf(stderr, "Animation of SKEW and LOOKAT transformations is not supported yet.\n");
- break;
- }
-}
-
-/* creates the rna_paths and array indices of fcurves from animations using color and bound
- * animation class of each animation. */
-void AnimationImporter::Assign_color_animations(const COLLADAFW::UniqueId &listid,
- ListBase *AnimCurves,
- const char *anim_type)
-{
- char rna_path[100];
- BLI_strncpy(rna_path, anim_type, sizeof(rna_path));
-
- const COLLADAFW::AnimationList *animlist = animlist_map[listid];
- if (animlist == NULL) {
- fprintf(stderr,
- "Collada: No animlist found for ID: %s of type %s\n",
- listid.toAscii().c_str(),
- anim_type);
- return;
- }
-
- const COLLADAFW::AnimationList::AnimationBindings &bindings = animlist->getAnimationBindings();
- /* all the curves belonging to the current binding */
- std::vector<FCurve *> animcurves;
- for (unsigned int j = 0; j < bindings.getCount(); j++) {
- animcurves = curve_map[bindings[j].animation];
-
- switch (bindings[j].animationClass) {
- case COLLADAFW::AnimationList::COLOR_R:
- modify_fcurve(&animcurves, rna_path, 0);
- break;
- case COLLADAFW::AnimationList::COLOR_G:
- modify_fcurve(&animcurves, rna_path, 1);
- break;
- case COLLADAFW::AnimationList::COLOR_B:
- modify_fcurve(&animcurves, rna_path, 2);
- break;
- case COLLADAFW::AnimationList::COLOR_RGB:
- case COLLADAFW::AnimationList::COLOR_RGBA: /* to do-> set intensity */
- modify_fcurve(&animcurves, rna_path, -1);
- break;
-
- default:
- unused_fcurve(&animcurves);
- fprintf(stderr,
- "AnimationClass %d is not supported for %s.\n",
- bindings[j].animationClass,
- "COLOR");
- }
-
- std::vector<FCurve *>::iterator iter;
- /* Add the curves of the current animation to the object */
- for (iter = animcurves.begin(); iter != animcurves.end(); iter++) {
- FCurve *fcu = *iter;
- BLI_addtail(AnimCurves, fcu);
- fcurve_is_used(fcu);
- }
- }
-}
-
-void AnimationImporter::Assign_float_animations(const COLLADAFW::UniqueId &listid,
- ListBase *AnimCurves,
- const char *anim_type)
-{
- char rna_path[100];
- if (animlist_map.find(listid) == animlist_map.end()) {
- return;
- }
- else {
- /* anim_type has animations */
- const COLLADAFW::AnimationList *animlist = animlist_map[listid];
- const COLLADAFW::AnimationList::AnimationBindings &bindings = animlist->getAnimationBindings();
- /* all the curves belonging to the current binding */
- std::vector<FCurve *> animcurves;
- for (unsigned int j = 0; j < bindings.getCount(); j++) {
- animcurves = curve_map[bindings[j].animation];
-
- BLI_strncpy(rna_path, anim_type, sizeof(rna_path));
- modify_fcurve(&animcurves, rna_path, 0);
- std::vector<FCurve *>::iterator iter;
- /* Add the curves of the current animation to the object */
- for (iter = animcurves.begin(); iter != animcurves.end(); iter++) {
- FCurve *fcu = *iter;
- /* All anim_types whose values are to be converted from Degree to Radians can be ORed here
- */
- if (STREQ("spot_size", anim_type)) {
- /* NOTE: Do NOT convert if imported file was made by blender <= 2.69.10
- * Reason: old blender versions stored spot_size in radians (was a bug)
- */
- if (this->import_from_version == "" ||
- BLI_strcasecmp_natural(this->import_from_version.c_str(), "2.69.10") != -1) {
- fcurve_deg_to_rad(fcu);
- }
- }
- /** XXX What About animtype "rotation" ? */
-
- BLI_addtail(AnimCurves, fcu);
- fcurve_is_used(fcu);
- }
- }
- }
-}
-
-float AnimationImporter::convert_to_focal_length(float in_xfov,
- int fov_type,
- float aspect,
- float sensorx)
-{
- /* NOTE: Needs more testing (As we currently have no official test data for this) */
- float xfov = (fov_type == CAMERA_YFOV) ?
- (2.0f * atanf(aspect * tanf(DEG2RADF(in_xfov) * 0.5f))) :
- DEG2RADF(in_xfov);
- return fov_to_focallength(xfov, sensorx);
-}
-
-/*
- * Lens animations must be stored in COLLADA by using FOV,
- * while blender internally uses focal length.
- * The imported animation curves must be converted appropriately.
- */
-void AnimationImporter::Assign_lens_animations(const COLLADAFW::UniqueId &listid,
- ListBase *AnimCurves,
- const double aspect,
- Camera *cam,
- const char *anim_type,
- int fov_type)
-{
- char rna_path[100];
- if (animlist_map.find(listid) == animlist_map.end()) {
- return;
- }
- else {
- /* anim_type has animations */
- const COLLADAFW::AnimationList *animlist = animlist_map[listid];
- const COLLADAFW::AnimationList::AnimationBindings &bindings = animlist->getAnimationBindings();
- /* all the curves belonging to the current binding */
- std::vector<FCurve *> animcurves;
- for (unsigned int j = 0; j < bindings.getCount(); j++) {
- animcurves = curve_map[bindings[j].animation];
-
- BLI_strncpy(rna_path, anim_type, sizeof(rna_path));
-
- modify_fcurve(&animcurves, rna_path, 0);
- std::vector<FCurve *>::iterator iter;
- /* Add the curves of the current animation to the object */
- for (iter = animcurves.begin(); iter != animcurves.end(); iter++) {
- FCurve *fcu = *iter;
-
- for (unsigned int i = 0; i < fcu->totvert; i++) {
- fcu->bezt[i].vec[0][1] = convert_to_focal_length(
- fcu->bezt[i].vec[0][1], fov_type, aspect, cam->sensor_x);
- fcu->bezt[i].vec[1][1] = convert_to_focal_length(
- fcu->bezt[i].vec[1][1], fov_type, aspect, cam->sensor_x);
- fcu->bezt[i].vec[2][1] = convert_to_focal_length(
- fcu->bezt[i].vec[2][1], fov_type, aspect, cam->sensor_x);
- }
-
- BLI_addtail(AnimCurves, fcu);
- fcurve_is_used(fcu);
- }
- }
- }
-}
-
-void AnimationImporter::apply_matrix_curves(Object *ob,
- std::vector<FCurve *> &animcurves,
- COLLADAFW::Node *root,
- COLLADAFW::Node *node,
- COLLADAFW::Transformation *tm)
-{
- bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
- const char *bone_name = is_joint ? bc_get_joint_name(node) : NULL;
- char joint_path[200];
- if (is_joint) {
- armature_importer->get_rna_path_for_joint(node, joint_path, sizeof(joint_path));
- }
-
- std::vector<float> frames;
- find_frames(&frames, &animcurves);
-
- float irest_dae[4][4];
- float rest[4][4], irest[4][4];
-
- if (is_joint) {
- get_joint_rest_mat(irest_dae, root, node);
- invert_m4(irest_dae);
-
- Bone *bone = BKE_armature_find_bone_name((bArmature *)ob->data, bone_name);
- if (!bone) {
- fprintf(stderr, "cannot find bone \"%s\"\n", bone_name);
- return;
- }
-
- unit_m4(rest);
- copy_m4_m4(rest, bone->arm_mat);
- invert_m4_m4(irest, rest);
- }
- /* new curves to assign matrix transform animation */
- FCurve *newcu[10]; /* if tm_type is matrix, then create 10 curves: 4 rot, 3 loc, 3 scale */
- unsigned int totcu = 10;
- const char *tm_str = NULL;
- char rna_path[200];
- for (int i = 0; i < totcu; i++) {
-
- int axis = i;
-
- if (i < 4) {
- tm_str = "rotation_quaternion";
- axis = i;
- }
- else if (i < 7) {
- tm_str = "location";
- axis = i - 4;
- }
- else {
- tm_str = "scale";
- axis = i - 7;
- }
-
- if (is_joint) {
- BLI_snprintf(rna_path, sizeof(rna_path), "%s.%s", joint_path, tm_str);
- }
- else {
- BLI_strncpy(rna_path, tm_str, sizeof(rna_path));
- }
- newcu[i] = create_fcurve(axis, rna_path);
- newcu[i]->totvert = frames.size();
- }
-
- if (frames.size() == 0) {
- return;
- }
-
- std::sort(frames.begin(), frames.end());
-
- std::vector<float>::iterator it;
-
-#if 0
- float qref[4];
- unit_qt(qref);
-#endif
-
- /* sample values at each frame */
- for (it = frames.begin(); it != frames.end(); it++) {
- float fra = *it;
-
- float mat[4][4];
- float matfra[4][4];
-
- unit_m4(matfra);
-
- /* calc object-space mat */
- evaluate_transform_at_frame(matfra, node, fra);
-
- /* for joints, we need a special matrix */
- if (is_joint) {
- /* special matrix: iR * M * iR_dae * R
- * where R, iR are bone rest and inverse rest mats in world space (Blender bones),
- * iR_dae is joint inverse rest matrix (DAE)
- * and M is an evaluated joint world-space matrix (DAE) */
- float temp[4][4], par[4][4];
-
- /* calc M */
- calc_joint_parent_mat_rest(par, NULL, root, node);
- mul_m4_m4m4(temp, par, matfra);
-
-#if 0
- evaluate_joint_world_transform_at_frame(temp, NULL, node, fra);
-#endif
-
- /* calc special matrix */
- mul_m4_series(mat, irest, temp, irest_dae, rest);
- }
- else {
- copy_m4_m4(mat, matfra);
- }
-
- float rot[4], loc[3], scale[3];
- mat4_decompose(loc, rot, scale, mat);
-
- /* add keys */
- for (int i = 0; i < totcu; i++) {
- if (i < 4) {
- add_bezt(newcu[i], fra, rot[i]);
- }
- else if (i < 7) {
- add_bezt(newcu[i], fra, loc[i - 4]);
- }
- else {
- add_bezt(newcu[i], fra, scale[i - 7]);
- }
- }
- }
- Main *bmain = CTX_data_main(mContext);
- ED_id_action_ensure(bmain, (ID *)&ob->id);
-
- ListBase *curves = &ob->adt->action->curves;
-
- /* add curves */
- for (int i = 0; i < totcu; i++) {
- if (is_joint) {
- add_bone_fcurve(ob, node, newcu[i]);
- }
- else {
- BLI_addtail(curves, newcu[i]);
- }
-#if 0
- fcurve_is_used(newcu[i]); /* never added to unused */
-#endif
- }
-
- if (is_joint) {
- bPoseChannel *chan = BKE_pose_channel_find_name(ob->pose, bone_name);
- chan->rotmode = ROT_MODE_QUAT;
- }
- else {
- ob->rotmode = ROT_MODE_QUAT;
- }
-
- return;
-}
-
-/*
- * This function returns the aspect ration from the Collada camera.
- *
- * Note:COLLADA allows to specify either XFov, or YFov alone.
- * In that case the aspect ratio can be determined from
- * the viewport aspect ratio (which is 1:1 ?)
- * XXX: check this: its probably wrong!
- * If both values are specified, then the aspect ration is simply xfov/yfov
- * and if aspect ratio is efined, then .. well then its that one.
- */
-static const double get_aspect_ratio(const COLLADAFW::Camera *camera)
-{
- double aspect = camera->getAspectRatio().getValue();
-
- if (aspect == 0) {
- const double yfov = camera->getYFov().getValue();
-
- if (yfov == 0) {
- aspect = 1; /* assume yfov and xfov are equal */
- }
- else {
- const double xfov = camera->getXFov().getValue();
- if (xfov == 0) {
- aspect = 1;
- }
- else {
- aspect = xfov / yfov;
- }
- }
- }
- return aspect;
-}
-
-static ListBase &get_animation_curves(Main *bmain, Material *ma)
-{
- bAction *act;
- if (!ma->adt || !ma->adt->action) {
- act = ED_id_action_ensure(bmain, (ID *)&ma->id);
- }
- else {
- act = ma->adt->action;
- }
-
- return act->curves;
-}
-
-void AnimationImporter::translate_Animations(
- COLLADAFW::Node *node,
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> &root_map,
- std::multimap<COLLADAFW::UniqueId, Object *> &object_map,
- std::map<COLLADAFW::UniqueId, const COLLADAFW::Object *> FW_object_map,
- std::map<COLLADAFW::UniqueId, Material *> uid_material_map)
-{
- bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
- COLLADAFW::UniqueId uid = node->getUniqueId();
- COLLADAFW::Node *root = root_map.find(uid) == root_map.end() ? node : root_map[uid];
-
- Object *ob;
- if (is_joint) {
- ob = armature_importer->get_armature_for_joint(root);
- }
- else {
- ob = object_map.find(uid) == object_map.end() ? NULL : object_map.find(uid)->second;
- }
-
- if (!ob) {
- fprintf(stderr, "cannot find Object for Node with id=\"%s\"\n", node->getOriginalId().c_str());
- return;
- }
-
- AnimationImporter::AnimMix *animType = get_animation_type(node, FW_object_map);
- bAction *act;
- Main *bmain = CTX_data_main(mContext);
-
- if ((animType->transform) != 0) {
- /* const char *bone_name = is_joint ? bc_get_joint_name(node) : NULL; */ /* UNUSED */
- char joint_path[200];
-
- if (is_joint) {
- armature_importer->get_rna_path_for_joint(node, joint_path, sizeof(joint_path));
- }
-
- if (!ob->adt || !ob->adt->action) {
- act = ED_id_action_ensure(bmain, (ID *)&ob->id);
- }
- else {
- act = ob->adt->action;
- }
-
- /* Get the list of animation curves of the object */
- ListBase *AnimCurves = &(act->curves);
-
- const COLLADAFW::TransformationPointerArray &nodeTransforms = node->getTransformations();
-
- /* for each transformation in node */
- for (unsigned int i = 0; i < nodeTransforms.getCount(); i++) {
- COLLADAFW::Transformation *transform = nodeTransforms[i];
- COLLADAFW::Transformation::TransformationType tm_type = transform->getTransformationType();
-
- bool is_rotation = tm_type == COLLADAFW::Transformation::ROTATE;
- bool is_matrix = tm_type == COLLADAFW::Transformation::MATRIX;
-
- const COLLADAFW::UniqueId &listid = transform->getAnimationList();
-
- /* check if transformation has animations */
- if (animlist_map.find(listid) == animlist_map.end()) {
- continue;
- }
- else {
- /* transformation has animations */
- const COLLADAFW::AnimationList *animlist = animlist_map[listid];
- const COLLADAFW::AnimationList::AnimationBindings &bindings =
- animlist->getAnimationBindings();
- /* all the curves belonging to the current binding */
- std::vector<FCurve *> animcurves;
- for (unsigned int j = 0; j < bindings.getCount(); j++) {
- animcurves = curve_map[bindings[j].animation];
- if (is_matrix) {
- apply_matrix_curves(ob, animcurves, root, node, transform);
- }
- else {
- /* calculate rnapaths and array index of fcurves according to transformation and
- * animation class */
- Assign_transform_animations(
- transform, &bindings[j], &animcurves, is_joint, joint_path);
-
- std::vector<FCurve *>::iterator iter;
- /* Add the curves of the current animation to the object */
- for (iter = animcurves.begin(); iter != animcurves.end(); iter++) {
- FCurve *fcu = *iter;
-
- BLI_addtail(AnimCurves, fcu);
- fcurve_is_used(fcu);
- }
- }
- }
- }
- if (is_rotation && !(is_joint || is_matrix)) {
- ob->rotmode = ROT_MODE_EUL;
- }
- }
- }
-
- if ((animType->light) != 0) {
- Light *lamp = (Light *)ob->data;
- if (!lamp->adt || !lamp->adt->action) {
- act = ED_id_action_ensure(bmain, (ID *)&lamp->id);
- }
- else {
- act = lamp->adt->action;
- }
-
- ListBase *AnimCurves = &(act->curves);
- const COLLADAFW::InstanceLightPointerArray &nodeLights = node->getInstanceLights();
-
- for (unsigned int i = 0; i < nodeLights.getCount(); i++) {
- const COLLADAFW::Light *light = (COLLADAFW::Light *)
- FW_object_map[nodeLights[i]->getInstanciatedObjectId()];
-
- if ((animType->light & LIGHT_COLOR) != 0) {
- const COLLADAFW::Color *col = &(light->getColor());
- const COLLADAFW::UniqueId &listid = col->getAnimationList();
-
- Assign_color_animations(listid, AnimCurves, "color");
- }
- if ((animType->light & LIGHT_FOA) != 0) {
- const COLLADAFW::AnimatableFloat *foa = &(light->getFallOffAngle());
- const COLLADAFW::UniqueId &listid = foa->getAnimationList();
-
- Assign_float_animations(listid, AnimCurves, "spot_size");
- }
- if ((animType->light & LIGHT_FOE) != 0) {
- const COLLADAFW::AnimatableFloat *foe = &(light->getFallOffExponent());
- const COLLADAFW::UniqueId &listid = foe->getAnimationList();
-
- Assign_float_animations(listid, AnimCurves, "spot_blend");
- }
- }
- }
-
- if (animType->camera != 0) {
-
- Camera *cam = (Camera *)ob->data;
- if (!cam->adt || !cam->adt->action) {
- act = ED_id_action_ensure(bmain, (ID *)&cam->id);
- }
- else {
- act = cam->adt->action;
- }
-
- ListBase *AnimCurves = &(act->curves);
- const COLLADAFW::InstanceCameraPointerArray &nodeCameras = node->getInstanceCameras();
-
- for (unsigned int i = 0; i < nodeCameras.getCount(); i++) {
- const COLLADAFW::Camera *camera = (COLLADAFW::Camera *)
- FW_object_map[nodeCameras[i]->getInstanciatedObjectId()];
-
- if ((animType->camera & CAMERA_XFOV) != 0) {
- const COLLADAFW::AnimatableFloat *xfov = &(camera->getXFov());
- const COLLADAFW::UniqueId &listid = xfov->getAnimationList();
- double aspect = get_aspect_ratio(camera);
- Assign_lens_animations(listid, AnimCurves, aspect, cam, "lens", CAMERA_XFOV);
- }
-
- else if ((animType->camera & CAMERA_YFOV) != 0) {
- const COLLADAFW::AnimatableFloat *yfov = &(camera->getYFov());
- const COLLADAFW::UniqueId &listid = yfov->getAnimationList();
- double aspect = get_aspect_ratio(camera);
- Assign_lens_animations(listid, AnimCurves, aspect, cam, "lens", CAMERA_YFOV);
- }
-
- else if ((animType->camera & CAMERA_XMAG) != 0) {
- const COLLADAFW::AnimatableFloat *xmag = &(camera->getXMag());
- const COLLADAFW::UniqueId &listid = xmag->getAnimationList();
- Assign_float_animations(listid, AnimCurves, "ortho_scale");
- }
-
- else if ((animType->camera & CAMERA_YMAG) != 0) {
- const COLLADAFW::AnimatableFloat *ymag = &(camera->getYMag());
- const COLLADAFW::UniqueId &listid = ymag->getAnimationList();
- Assign_float_animations(listid, AnimCurves, "ortho_scale");
- }
-
- if ((animType->camera & CAMERA_ZFAR) != 0) {
- const COLLADAFW::AnimatableFloat *zfar = &(camera->getFarClippingPlane());
- const COLLADAFW::UniqueId &listid = zfar->getAnimationList();
- Assign_float_animations(listid, AnimCurves, "clip_end");
- }
-
- if ((animType->camera & CAMERA_ZNEAR) != 0) {
- const COLLADAFW::AnimatableFloat *znear = &(camera->getNearClippingPlane());
- const COLLADAFW::UniqueId &listid = znear->getAnimationList();
- Assign_float_animations(listid, AnimCurves, "clip_start");
- }
- }
- }
- if (animType->material != 0) {
-
- Material *ma = BKE_object_material_get(ob, 1);
- if (!ma->adt || !ma->adt->action) {
- act = ED_id_action_ensure(bmain, (ID *)&ma->id);
- }
- else {
- act = ma->adt->action;
- }
-
- const COLLADAFW::InstanceGeometryPointerArray &nodeGeoms = node->getInstanceGeometries();
- for (unsigned int i = 0; i < nodeGeoms.getCount(); i++) {
- const COLLADAFW::MaterialBindingArray &matBinds = nodeGeoms[i]->getMaterialBindings();
- for (unsigned int j = 0; j < matBinds.getCount(); j++) {
- const COLLADAFW::UniqueId &matuid = matBinds[j].getReferencedMaterial();
- const COLLADAFW::Effect *ef = (COLLADAFW::Effect *)(FW_object_map[matuid]);
- if (ef != NULL) { /* can be NULL [#28909] */
- Material *ma = uid_material_map[matuid];
- if (!ma) {
- fprintf(stderr,
- "Collada: Node %s refers to undefined material\n",
- node->getName().c_str());
- continue;
- }
- ListBase &AnimCurves = get_animation_curves(bmain, ma);
- const COLLADAFW::CommonEffectPointerArray &commonEffects = ef->getCommonEffects();
- COLLADAFW::EffectCommon *efc = commonEffects[0];
- if ((animType->material & MATERIAL_SHININESS) != 0) {
- const COLLADAFW::FloatOrParam *shin = &(efc->getShininess());
- const COLLADAFW::UniqueId &listid = shin->getAnimationList();
- Assign_float_animations(listid, &AnimCurves, "specular_hardness");
- }
-
- if ((animType->material & MATERIAL_IOR) != 0) {
- const COLLADAFW::FloatOrParam *ior = &(efc->getIndexOfRefraction());
- const COLLADAFW::UniqueId &listid = ior->getAnimationList();
- Assign_float_animations(listid, &AnimCurves, "raytrace_transparency.ior");
- }
-
- if ((animType->material & MATERIAL_SPEC_COLOR) != 0) {
- const COLLADAFW::ColorOrTexture *cot = &(efc->getSpecular());
- const COLLADAFW::UniqueId &listid = cot->getColor().getAnimationList();
- Assign_color_animations(listid, &AnimCurves, "specular_color");
- }
-
- if ((animType->material & MATERIAL_DIFF_COLOR) != 0) {
- const COLLADAFW::ColorOrTexture *cot = &(efc->getDiffuse());
- const COLLADAFW::UniqueId &listid = cot->getColor().getAnimationList();
- Assign_color_animations(listid, &AnimCurves, "diffuse_color");
- }
- }
- }
- }
- }
-
- delete animType;
-}
-
-void AnimationImporter::add_bone_animation_sampled(Object *ob,
- std::vector<FCurve *> &animcurves,
- COLLADAFW::Node *root,
- COLLADAFW::Node *node,
- COLLADAFW::Transformation *tm)
-{
- const char *bone_name = bc_get_joint_name(node);
- char joint_path[200];
- armature_importer->get_rna_path_for_joint(node, joint_path, sizeof(joint_path));
-
- std::vector<float> frames;
- find_frames(&frames, &animcurves);
-
- /* convert degrees to radians */
- if (tm->getTransformationType() == COLLADAFW::Transformation::ROTATE) {
-
- std::vector<FCurve *>::iterator iter;
- for (iter = animcurves.begin(); iter != animcurves.end(); iter++) {
- FCurve *fcu = *iter;
-
- fcurve_deg_to_rad(fcu);
- }
- }
-
- float irest_dae[4][4];
- float rest[4][4], irest[4][4];
-
- get_joint_rest_mat(irest_dae, root, node);
- invert_m4(irest_dae);
-
- Bone *bone = BKE_armature_find_bone_name((bArmature *)ob->data, bone_name);
- if (!bone) {
- fprintf(stderr, "cannot find bone \"%s\"\n", bone_name);
- return;
- }
-
- unit_m4(rest);
- copy_m4_m4(rest, bone->arm_mat);
- invert_m4_m4(irest, rest);
-
- /* new curves to assign matrix transform animation */
- FCurve *newcu[10]; /* if tm_type is matrix, then create 10 curves: 4 rot, 3 loc, 3 scale. */
- unsigned int totcu = 10;
- const char *tm_str = NULL;
- char rna_path[200];
- for (int i = 0; i < totcu; i++) {
-
- int axis = i;
-
- if (i < 4) {
- tm_str = "rotation_quaternion";
- axis = i;
- }
- else if (i < 7) {
- tm_str = "location";
- axis = i - 4;
- }
- else {
- tm_str = "scale";
- axis = i - 7;
- }
-
- BLI_snprintf(rna_path, sizeof(rna_path), "%s.%s", joint_path, tm_str);
-
- newcu[i] = create_fcurve(axis, rna_path);
- newcu[i]->totvert = frames.size();
- }
-
- if (frames.size() == 0) {
- return;
- }
-
- std::sort(frames.begin(), frames.end());
-
- BCQuat qref;
-
- std::vector<float>::iterator it;
-
- /* sample values at each frame */
- for (it = frames.begin(); it != frames.end(); it++) {
- float fra = *it;
-
- Matrix mat;
- Matrix matfra;
-
- unit_m4(matfra);
-
- /* calc object-space mat */
- evaluate_transform_at_frame(matfra, node, fra);
-
- /* for joints, we need a special matrix
- * special matrix: iR * M * iR_dae * R
- * where R, iR are bone rest and inverse rest mats in world space (Blender bones),
- * iR_dae is joint inverse rest matrix (DAE)
- * and M is an evaluated joint world-space matrix (DAE). */
- Matrix temp, par;
-
- /* calc M */
- calc_joint_parent_mat_rest(par, NULL, root, node);
- mul_m4_m4m4(temp, par, matfra);
-
- /* evaluate_joint_world_transform_at_frame(temp, NULL, node, fra); */
-
- /* calc special matrix */
- mul_m4_series(mat, irest, temp, irest_dae, rest);
-
- Vector loc, scale;
-
- qref.rotate_to(mat);
-
- copy_v3_v3(loc, mat[3]);
- mat4_to_size(scale, mat);
-
- /* add keys */
- for (int i = 0; i < totcu; i++) {
- if (i < 4) {
- add_bezt(newcu[i], fra, qref.quat()[i]);
- }
- else if (i < 7) {
- add_bezt(newcu[i], fra, loc[i - 4]);
- }
- else {
- add_bezt(newcu[i], fra, scale[i - 7]);
- }
- }
- }
- Main *bmain = CTX_data_main(mContext);
- ED_id_action_ensure(bmain, (ID *)&ob->id);
-
- /* add curves */
- for (int i = 0; i < totcu; i++) {
- add_bone_fcurve(ob, node, newcu[i]);
-#if 0
- fcurve_is_used(newcu[i]); /* never added to unused */
-#endif
- }
-
- bPoseChannel *chan = BKE_pose_channel_find_name(ob->pose, bone_name);
- chan->rotmode = ROT_MODE_QUAT;
-}
-
-/* Check if object is animated by checking if animlist_map
- * holds the animlist_id of node transforms */
-AnimationImporter::AnimMix *AnimationImporter::get_animation_type(
- const COLLADAFW::Node *node,
- std::map<COLLADAFW::UniqueId, const COLLADAFW::Object *> FW_object_map)
-{
- AnimMix *types = new AnimMix();
-
- const COLLADAFW::TransformationPointerArray &nodeTransforms = node->getTransformations();
-
- /* for each transformation in node */
- for (unsigned int i = 0; i < nodeTransforms.getCount(); i++) {
- COLLADAFW::Transformation *transform = nodeTransforms[i];
- const COLLADAFW::UniqueId &listid = transform->getAnimationList();
-
- /* check if transformation has animations */
- if (animlist_map.find(listid) == animlist_map.end()) {
- continue;
- }
- else {
- types->transform = types->transform | BC_NODE_TRANSFORM;
- break;
- }
- }
- const COLLADAFW::InstanceLightPointerArray &nodeLights = node->getInstanceLights();
-
- for (unsigned int i = 0; i < nodeLights.getCount(); i++) {
- const COLLADAFW::Light *light = (COLLADAFW::Light *)
- FW_object_map[nodeLights[i]->getInstanciatedObjectId()];
- types->light = setAnimType(&(light->getColor()), (types->light), LIGHT_COLOR);
- types->light = setAnimType(&(light->getFallOffAngle()), (types->light), LIGHT_FOA);
- types->light = setAnimType(&(light->getFallOffExponent()), (types->light), LIGHT_FOE);
-
- if (types->light != 0) {
- break;
- }
- }
-
- const COLLADAFW::InstanceCameraPointerArray &nodeCameras = node->getInstanceCameras();
- for (unsigned int i = 0; i < nodeCameras.getCount(); i++) {
- const COLLADAFW::Camera *camera = (COLLADAFW::Camera *)
- FW_object_map[nodeCameras[i]->getInstanciatedObjectId()];
- if (camera == NULL) {
- /* Can happen if the node refers to an unknown camera. */
- continue;
- }
-
- const bool is_perspective_type = camera->getCameraType() == COLLADAFW::Camera::PERSPECTIVE;
-
- int addition;
- const COLLADAFW::Animatable *mag;
- const COLLADAFW::UniqueId listid = camera->getYMag().getAnimationList();
- if (animlist_map.find(listid) != animlist_map.end()) {
- mag = &(camera->getYMag());
- addition = (is_perspective_type) ? CAMERA_YFOV : CAMERA_YMAG;
- }
- else {
- mag = &(camera->getXMag());
- addition = (is_perspective_type) ? CAMERA_XFOV : CAMERA_XMAG;
- }
- types->camera = setAnimType(mag, (types->camera), addition);
-
- types->camera = setAnimType(&(camera->getFarClippingPlane()), (types->camera), CAMERA_ZFAR);
- types->camera = setAnimType(&(camera->getNearClippingPlane()), (types->camera), CAMERA_ZNEAR);
-
- if (types->camera != 0) {
- break;
- }
- }
-
- const COLLADAFW::InstanceGeometryPointerArray &nodeGeoms = node->getInstanceGeometries();
- for (unsigned int i = 0; i < nodeGeoms.getCount(); i++) {
- const COLLADAFW::MaterialBindingArray &matBinds = nodeGeoms[i]->getMaterialBindings();
- for (unsigned int j = 0; j < matBinds.getCount(); j++) {
- const COLLADAFW::UniqueId &matuid = matBinds[j].getReferencedMaterial();
- const COLLADAFW::Effect *ef = (COLLADAFW::Effect *)(FW_object_map[matuid]);
- if (ef != NULL) { /* can be NULL [#28909] */
- const COLLADAFW::CommonEffectPointerArray &commonEffects = ef->getCommonEffects();
- if (!commonEffects.empty()) {
- COLLADAFW::EffectCommon *efc = commonEffects[0];
- types->material = setAnimType(
- &(efc->getShininess()), (types->material), MATERIAL_SHININESS);
- types->material = setAnimType(
- &(efc->getSpecular().getColor()), (types->material), MATERIAL_SPEC_COLOR);
- types->material = setAnimType(
- &(efc->getDiffuse().getColor()), (types->material), MATERIAL_DIFF_COLOR);
-#if 0
- types->material = setAnimType(&(efc->get()), (types->material), MATERIAL_TRANSPARENCY);
-#endif
- types->material = setAnimType(
- &(efc->getIndexOfRefraction()), (types->material), MATERIAL_IOR);
- }
- }
- }
- }
- return types;
-}
-
-int AnimationImporter::setAnimType(const COLLADAFW::Animatable *prop, int types, int addition)
-{
- int anim_type;
- const COLLADAFW::UniqueId &listid = prop->getAnimationList();
- if (animlist_map.find(listid) != animlist_map.end()) {
- anim_type = types | addition;
- }
- else {
- anim_type = types;
- }
-
- return anim_type;
-}
-
-/* Is not used anymore. */
-void AnimationImporter::find_frames_old(std::vector<float> *frames,
- COLLADAFW::Node *node,
- COLLADAFW::Transformation::TransformationType tm_type)
-{
- bool is_matrix = tm_type == COLLADAFW::Transformation::MATRIX;
- bool is_rotation = tm_type == COLLADAFW::Transformation::ROTATE;
- /* for each <rotate>, <translate>, etc. there is a separate Transformation */
- const COLLADAFW::TransformationPointerArray &nodeTransforms = node->getTransformations();
-
- unsigned int i;
- /* find frames at which to sample plus convert all rotation keys to radians */
- for (i = 0; i < nodeTransforms.getCount(); i++) {
- COLLADAFW::Transformation *transform = nodeTransforms[i];
- COLLADAFW::Transformation::TransformationType nodeTmType = transform->getTransformationType();
-
- if (nodeTmType == tm_type) {
- /* get animation bindings for the current transformation */
- const COLLADAFW::UniqueId &listid = transform->getAnimationList();
- /* if transform is animated its animlist must exist. */
- if (animlist_map.find(listid) != animlist_map.end()) {
-
- const COLLADAFW::AnimationList *animlist = animlist_map[listid];
- const COLLADAFW::AnimationList::AnimationBindings &bindings =
- animlist->getAnimationBindings();
-
- if (bindings.getCount()) {
- /* for each AnimationBinding get the fcurves which animate the transform */
- for (unsigned int j = 0; j < bindings.getCount(); j++) {
- std::vector<FCurve *> &curves = curve_map[bindings[j].animation];
- bool xyz = ((nodeTmType == COLLADAFW::Transformation::TRANSLATE ||
- nodeTmType == COLLADAFW::Transformation::SCALE) &&
- bindings[j].animationClass == COLLADAFW::AnimationList::POSITION_XYZ);
-
- if ((!xyz && curves.size() == 1) || (xyz && curves.size() == 3) || is_matrix) {
- std::vector<FCurve *>::iterator iter;
-
- for (iter = curves.begin(); iter != curves.end(); iter++) {
- FCurve *fcu = *iter;
-
- /* if transform is rotation the fcurves values must be turned in to radian. */
- if (is_rotation) {
- fcurve_deg_to_rad(fcu);
- }
-
- for (unsigned int k = 0; k < fcu->totvert; k++) {
- /* get frame value from bezTriple */
- float fra = fcu->bezt[k].vec[1][0];
- /* if frame already not added add frame to frames */
- if (std::find(frames->begin(), frames->end(), fra) == frames->end()) {
- frames->push_back(fra);
- }
- }
- }
- }
- else {
- fprintf(stderr, "expected %d curves, got %d\n", xyz ? 3 : 1, (int)curves.size());
- }
- }
- }
- }
- }
- }
-}
-
-/* prerequisites:
- * animlist_map - map animlist id -> animlist
- * curve_map - map anim id -> curve(s) */
-Object *AnimationImporter::translate_animation_OLD(
- COLLADAFW::Node *node,
- std::map<COLLADAFW::UniqueId, Object *> &object_map,
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> &root_map,
- COLLADAFW::Transformation::TransformationType tm_type,
- Object *par_job)
-{
-
- bool is_rotation = tm_type == COLLADAFW::Transformation::ROTATE;
- bool is_matrix = tm_type == COLLADAFW::Transformation::MATRIX;
- bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
-
- COLLADAFW::Node *root = root_map.find(node->getUniqueId()) == root_map.end() ?
- node :
- root_map[node->getUniqueId()];
- Object *ob = is_joint ? armature_importer->get_armature_for_joint(node) :
- object_map[node->getUniqueId()];
- const char *bone_name = is_joint ? bc_get_joint_name(node) : NULL;
- if (!ob) {
- fprintf(stderr, "cannot find Object for Node with id=\"%s\"\n", node->getOriginalId().c_str());
- return NULL;
- }
-
- /* frames at which to sample */
- std::vector<float> frames;
-
- find_frames_old(&frames, node, tm_type);
-
- unsigned int i;
-
- float irest_dae[4][4];
- float rest[4][4], irest[4][4];
-
- if (is_joint) {
- get_joint_rest_mat(irest_dae, root, node);
- invert_m4(irest_dae);
-
- Bone *bone = BKE_armature_find_bone_name((bArmature *)ob->data, bone_name);
- if (!bone) {
- fprintf(stderr, "cannot find bone \"%s\"\n", bone_name);
- return NULL;
- }
-
- unit_m4(rest);
- copy_m4_m4(rest, bone->arm_mat);
- invert_m4_m4(irest, rest);
- }
-
- Object *job = NULL;
-
-#ifdef ARMATURE_TEST
- FCurve *job_curves[10];
- job = get_joint_object(root, node, par_job);
-#endif
-
- if (frames.size() == 0) {
- return job;
- }
-
- std::sort(frames.begin(), frames.end());
-
- const char *tm_str = NULL;
- switch (tm_type) {
- case COLLADAFW::Transformation::ROTATE:
- tm_str = "rotation_quaternion";
- break;
- case COLLADAFW::Transformation::SCALE:
- tm_str = "scale";
- break;
- case COLLADAFW::Transformation::TRANSLATE:
- tm_str = "location";
- break;
- case COLLADAFW::Transformation::MATRIX:
- break;
- default:
- return job;
- }
-
- char rna_path[200];
- char joint_path[200];
-
- if (is_joint) {
- armature_importer->get_rna_path_for_joint(node, joint_path, sizeof(joint_path));
- }
-
- /* new curves */
- FCurve *newcu[10]; /* if tm_type is matrix, then create 10 curves: 4 rot, 3 loc, 3 scale */
- unsigned int totcu = is_matrix ? 10 : (is_rotation ? 4 : 3);
-
- for (i = 0; i < totcu; i++) {
-
- int axis = i;
-
- if (is_matrix) {
- if (i < 4) {
- tm_str = "rotation_quaternion";
- axis = i;
- }
- else if (i < 7) {
- tm_str = "location";
- axis = i - 4;
- }
- else {
- tm_str = "scale";
- axis = i - 7;
- }
- }
-
- if (is_joint) {
- BLI_snprintf(rna_path, sizeof(rna_path), "%s.%s", joint_path, tm_str);
- }
- else {
- BLI_strncpy(rna_path, tm_str, sizeof(rna_path));
- }
- newcu[i] = create_fcurve(axis, rna_path);
-
-#ifdef ARMATURE_TEST
- if (is_joint) {
- job_curves[i] = create_fcurve(axis, tm_str);
- }
-#endif
- }
-
- std::vector<float>::iterator it;
-
- /* sample values at each frame */
- for (it = frames.begin(); it != frames.end(); it++) {
- float fra = *it;
-
- float mat[4][4];
- float matfra[4][4];
-
- unit_m4(matfra);
-
- /* calc object-space mat */
- evaluate_transform_at_frame(matfra, node, fra);
-
- /* for joints, we need a special matrix */
- if (is_joint) {
- /* special matrix: iR * M * iR_dae * R
- * where R, iR are bone rest and inverse rest mats in world space (Blender bones),
- * iR_dae is joint inverse rest matrix (DAE)
- * and M is an evaluated joint world-space matrix (DAE). */
- float temp[4][4], par[4][4];
-
- /* calc M */
- calc_joint_parent_mat_rest(par, NULL, root, node);
- mul_m4_m4m4(temp, par, matfra);
-
- /* evaluate_joint_world_transform_at_frame(temp, NULL, node, fra); */
-
- /* calc special matrix */
- mul_m4_series(mat, irest, temp, irest_dae, rest);
- }
- else {
- copy_m4_m4(mat, matfra);
- }
-
- float val[4] = {};
- float rot[4], loc[3], scale[3];
-
- switch (tm_type) {
- case COLLADAFW::Transformation::ROTATE:
- mat4_to_quat(val, mat);
- break;
- case COLLADAFW::Transformation::SCALE:
- mat4_to_size(val, mat);
- break;
- case COLLADAFW::Transformation::TRANSLATE:
- copy_v3_v3(val, mat[3]);
- break;
- case COLLADAFW::Transformation::MATRIX:
- mat4_to_quat(rot, mat);
- copy_v3_v3(loc, mat[3]);
- mat4_to_size(scale, mat);
- break;
- default:
- break;
- }
-
- /* add keys */
- for (i = 0; i < totcu; i++) {
- if (is_matrix) {
- if (i < 4) {
- add_bezt(newcu[i], fra, rot[i]);
- }
- else if (i < 7) {
- add_bezt(newcu[i], fra, loc[i - 4]);
- }
- else {
- add_bezt(newcu[i], fra, scale[i - 7]);
- }
- }
- else {
- add_bezt(newcu[i], fra, val[i]);
- }
- }
-
-#ifdef ARMATURE_TEST
- if (is_joint) {
- switch (tm_type) {
- case COLLADAFW::Transformation::ROTATE:
- mat4_to_quat(val, matfra);
- break;
- case COLLADAFW::Transformation::SCALE:
- mat4_to_size(val, matfra);
- break;
- case COLLADAFW::Transformation::TRANSLATE:
- copy_v3_v3(val, matfra[3]);
- break;
- case MATRIX:
- mat4_to_quat(rot, matfra);
- copy_v3_v3(loc, matfra[3]);
- mat4_to_size(scale, matfra);
- break;
- default:
- break;
- }
-
- for (i = 0; i < totcu; i++) {
- if (is_matrix) {
- if (i < 4) {
- add_bezt(job_curves[i], fra, rot[i]);
- }
- else if (i < 7) {
- add_bezt(job_curves[i], fra, loc[i - 4]);
- }
- else {
- add_bezt(job_curves[i], fra, scale[i - 7]);
- }
- }
- else {
- add_bezt(job_curves[i], fra, val[i]);
- }
- }
- }
-#endif
- }
- Main *bmain = CTX_data_main(mContext);
- ED_id_action_ensure(bmain, (ID *)&ob->id);
-
- ListBase *curves = &ob->adt->action->curves;
-
- /* add curves */
- for (i = 0; i < totcu; i++) {
- if (is_joint) {
- add_bone_fcurve(ob, node, newcu[i]);
- }
- else {
- BLI_addtail(curves, newcu[i]);
- }
-
-#ifdef ARMATURE_TEST
- if (is_joint) {
- BLI_addtail(&job->adt->action->curves, job_curves[i]);
- }
-#endif
- }
-
- if (is_rotation || is_matrix) {
- if (is_joint) {
- bPoseChannel *chan = BKE_pose_channel_find_name(ob->pose, bone_name);
- chan->rotmode = (is_matrix) ? ROT_MODE_QUAT : ROT_MODE_EUL;
- }
- else {
- ob->rotmode = (is_matrix) ? ROT_MODE_QUAT : ROT_MODE_EUL;
- }
- }
-
- return job;
-}
-
-/* internal, better make it private
- * warning: evaluates only rotation and only assigns matrix transforms now
- * prerequisites: animlist_map, curve_map */
-void AnimationImporter::evaluate_transform_at_frame(float mat[4][4],
- COLLADAFW::Node *node,
- float fra)
-{
- const COLLADAFW::TransformationPointerArray &tms = node->getTransformations();
-
- unit_m4(mat);
-
- for (unsigned int i = 0; i < tms.getCount(); i++) {
- COLLADAFW::Transformation *tm = tms[i];
- COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
- float m[4][4];
-
- unit_m4(m);
-
- std::string nodename = node->getName().size() ? node->getName() : node->getOriginalId();
- if (!evaluate_animation(tm, m, fra, nodename.c_str())) {
- switch (type) {
- case COLLADAFW::Transformation::ROTATE:
- dae_rotate_to_mat4(tm, m);
- break;
- case COLLADAFW::Transformation::TRANSLATE:
- dae_translate_to_mat4(tm, m);
- break;
- case COLLADAFW::Transformation::SCALE:
- dae_scale_to_mat4(tm, m);
- break;
- case COLLADAFW::Transformation::MATRIX:
- dae_matrix_to_mat4(tm, m);
- break;
- default:
- fprintf(stderr, "unsupported transformation type %d\n", type);
- }
- }
-
- float temp[4][4];
- copy_m4_m4(temp, mat);
-
- mul_m4_m4m4(mat, temp, m);
- }
-}
-
-static void report_class_type_unsupported(const char *path,
- const COLLADAFW::AnimationList::AnimationClass animclass,
- const COLLADAFW::Transformation::TransformationType type)
-{
- if (animclass == COLLADAFW::AnimationList::UNKNOWN_CLASS) {
- fprintf(stderr, "%s: UNKNOWN animation class\n", path);
- }
- else {
- fprintf(stderr,
- "%s: animation class %d is not supported yet for transformation type %d\n",
- path,
- animclass,
- type);
- }
-}
-
-/* return true to indicate that mat contains a sane value */
-bool AnimationImporter::evaluate_animation(COLLADAFW::Transformation *tm,
- float mat[4][4],
- float fra,
- const char *node_id)
-{
- const COLLADAFW::UniqueId &listid = tm->getAnimationList();
- COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
-
- if (type != COLLADAFW::Transformation::ROTATE && type != COLLADAFW::Transformation::SCALE &&
- type != COLLADAFW::Transformation::TRANSLATE && type != COLLADAFW::Transformation::MATRIX) {
- fprintf(stderr, "animation of transformation %d is not supported yet\n", type);
- return false;
- }
-
- if (animlist_map.find(listid) == animlist_map.end()) {
- return false;
- }
-
- const COLLADAFW::AnimationList *animlist = animlist_map[listid];
- const COLLADAFW::AnimationList::AnimationBindings &bindings = animlist->getAnimationBindings();
-
- if (bindings.getCount()) {
- float vec[3];
-
- bool is_scale = (type == COLLADAFW::Transformation::SCALE);
- bool is_translate = (type == COLLADAFW::Transformation::TRANSLATE);
-
- if (is_scale) {
- dae_scale_to_v3(tm, vec);
- }
- else if (is_translate) {
- dae_translate_to_v3(tm, vec);
- }
-
- for (unsigned int index = 0; index < bindings.getCount(); index++) {
- const COLLADAFW::AnimationList::AnimationBinding &binding = bindings[index];
- std::vector<FCurve *> &curves = curve_map[binding.animation];
- COLLADAFW::AnimationList::AnimationClass animclass = binding.animationClass;
- char path[100];
-
- switch (type) {
- case COLLADAFW::Transformation::ROTATE:
- BLI_snprintf(path, sizeof(path), "%s.rotate (binding %u)", node_id, index);
- break;
- case COLLADAFW::Transformation::SCALE:
- BLI_snprintf(path, sizeof(path), "%s.scale (binding %u)", node_id, index);
- break;
- case COLLADAFW::Transformation::TRANSLATE:
- BLI_snprintf(path, sizeof(path), "%s.translate (binding %u)", node_id, index);
- break;
- case COLLADAFW::Transformation::MATRIX:
- BLI_snprintf(path, sizeof(path), "%s.matrix (binding %u)", node_id, index);
- break;
- default:
- break;
- }
-
- if (type == COLLADAFW::Transformation::ROTATE) {
- if (curves.size() != 1) {
- fprintf(stderr, "expected 1 curve, got %d\n", (int)curves.size());
- return false;
- }
-
- /* TODO support other animclasses */
- if (animclass != COLLADAFW::AnimationList::ANGLE) {
- report_class_type_unsupported(path, animclass, type);
- return false;
- }
-
- COLLADABU::Math::Vector3 &axis = ((COLLADAFW::Rotate *)tm)->getRotationAxis();
-
- float ax[3] = {(float)axis[0], (float)axis[1], (float)axis[2]};
- float angle = evaluate_fcurve(curves[0], fra);
- axis_angle_to_mat4(mat, ax, angle);
-
- return true;
- }
- else if (is_scale || is_translate) {
- bool is_xyz = animclass == COLLADAFW::AnimationList::POSITION_XYZ;
-
- if ((!is_xyz && curves.size() != 1) || (is_xyz && curves.size() != 3)) {
- if (is_xyz) {
- fprintf(stderr, "%s: expected 3 curves, got %d\n", path, (int)curves.size());
- }
- else {
- fprintf(stderr, "%s: expected 1 curve, got %d\n", path, (int)curves.size());
- }
- return false;
- }
-
- switch (animclass) {
- case COLLADAFW::AnimationList::POSITION_X:
- vec[0] = evaluate_fcurve(curves[0], fra);
- break;
- case COLLADAFW::AnimationList::POSITION_Y:
- vec[1] = evaluate_fcurve(curves[0], fra);
- break;
- case COLLADAFW::AnimationList::POSITION_Z:
- vec[2] = evaluate_fcurve(curves[0], fra);
- break;
- case COLLADAFW::AnimationList::POSITION_XYZ:
- vec[0] = evaluate_fcurve(curves[0], fra);
- vec[1] = evaluate_fcurve(curves[1], fra);
- vec[2] = evaluate_fcurve(curves[2], fra);
- break;
- default:
- report_class_type_unsupported(path, animclass, type);
- break;
- }
- }
- else if (type == COLLADAFW::Transformation::MATRIX) {
- /* for now, of matrix animation,
- * support only the case when all values are packed into one animation */
- if (curves.size() != 16) {
- fprintf(stderr, "%s: expected 16 curves, got %d\n", path, (int)curves.size());
- return false;
- }
-
- COLLADABU::Math::Matrix4 matrix;
- int mi = 0, mj = 0;
-
- for (std::vector<FCurve *>::iterator it = curves.begin(); it != curves.end(); it++) {
- matrix.setElement(mi, mj, evaluate_fcurve(*it, fra));
- mj++;
- if (mj == 4) {
- mi++;
- mj = 0;
- }
- }
- unit_converter->dae_matrix_to_mat4_(mat, matrix);
- return true;
- }
- }
-
- if (is_scale) {
- size_to_mat4(mat, vec);
- }
- else {
- copy_v3_v3(mat[3], vec);
- }
-
- return is_scale || is_translate;
- }
-
- return false;
-}
-
-/* gives a world-space mat of joint at rest position */
-void AnimationImporter::get_joint_rest_mat(float mat[4][4],
- COLLADAFW::Node *root,
- COLLADAFW::Node *node)
-{
- /* if bind mat is not available,
- * use "current" node transform, i.e. all those tms listed inside <node> */
- if (!armature_importer->get_joint_bind_mat(mat, node)) {
- float par[4][4], m[4][4];
-
- calc_joint_parent_mat_rest(par, NULL, root, node);
- get_node_mat(m, node, NULL, NULL);
- mul_m4_m4m4(mat, par, m);
- }
-}
-
-/* gives a world-space mat, end's mat not included */
-bool AnimationImporter::calc_joint_parent_mat_rest(float mat[4][4],
- float par[4][4],
- COLLADAFW::Node *node,
- COLLADAFW::Node *end)
-{
- float m[4][4];
-
- if (node == end) {
- par ? copy_m4_m4(mat, par) : unit_m4(mat);
- return true;
- }
-
- /* use bind matrix if available or calc "current" world mat */
- if (!armature_importer->get_joint_bind_mat(m, node)) {
- if (par) {
- float temp[4][4];
- get_node_mat(temp, node, NULL, NULL);
- mul_m4_m4m4(m, par, temp);
- }
- else {
- get_node_mat(m, node, NULL, NULL);
- }
- }
-
- COLLADAFW::NodePointerArray &children = node->getChildNodes();
- for (unsigned int i = 0; i < children.getCount(); i++) {
- if (calc_joint_parent_mat_rest(mat, m, children[i], end)) {
- return true;
- }
- }
-
- return false;
-}
-
-#ifdef ARMATURE_TEST
-Object *AnimationImporter::get_joint_object(COLLADAFW::Node *root,
- COLLADAFW::Node *node,
- Object *par_job)
-{
- if (joint_objects.find(node->getUniqueId()) == joint_objects.end()) {
- Object *job = bc_add_object(scene, OB_EMPTY, (char *)get_joint_name(node));
-
- job->lay = BKE_scene_base_find(scene, job)->lay = 2;
-
- mul_v3_fl(job->scale, 0.5f);
- DEG_id_tag_update(&job->id, ID_RECALC_TRANSFORM);
-
- ED_id_action_ensure((ID *)&job->id);
-
- job->rotmode = ROT_MODE_QUAT;
-
- float mat[4][4];
- get_joint_rest_mat(mat, root, node);
-
- if (par_job) {
- float temp[4][4], ipar[4][4];
- invert_m4_m4(ipar, par_job->obmat);
- copy_m4_m4(temp, mat);
- mul_m4_m4m4(mat, ipar, temp);
- }
-
- bc_decompose(mat, job->loc, NULL, job->quat, job->scale);
-
- if (par_job) {
- job->parent = par_job;
-
- DEG_id_tag_update(&par_job->id, ID_RECALC_TRANSFORM);
- job->parsubstr[0] = 0;
- }
-
- BKE_object_where_is_calc(scene, job);
-
- /* after parenting and layer change */
- DEG_relations_tag_update(CTX_data_main(C));
-
- joint_objects[node->getUniqueId()] = job;
- }
-
- return joint_objects[node->getUniqueId()];
-}
-#endif
-
-#if 0
-/* recursively evaluates joint tree until end is found,
- * mat then is world-space matrix of end mat must be identity on enter, node must be root. */
-bool AnimationImporter::evaluate_joint_world_transform_at_frame(
- float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end, float fra)
-{
- float m[4][4];
- if (par) {
- float temp[4][4];
- evaluate_transform_at_frame(temp, node, node == end ? fra : 0.0f);
- mul_m4_m4m4(m, par, temp);
- }
- else {
- evaluate_transform_at_frame(m, node, node == end ? fra : 0.0f);
- }
-
- if (node == end) {
- copy_m4_m4(mat, m);
- return true;
- }
- else {
- COLLADAFW::NodePointerArray &children = node->getChildNodes();
- for (int i = 0; i < children.getCount(); i++) {
- if (evaluate_joint_world_transform_at_frame(mat, m, children[i], end, fra)) {
- return true;
- }
- }
- }
-
- return false;
-}
-#endif
-
-void AnimationImporter::add_bone_fcurve(Object *ob, COLLADAFW::Node *node, FCurve *fcu)
-{
- const char *bone_name = bc_get_joint_name(node);
- bAction *act = ob->adt->action;
-
- /* try to find group */
- bActionGroup *grp = BKE_action_group_find_name(act, bone_name);
-
- /* no matching groups, so add one */
- if (grp == NULL) {
- /* Add a new group, and make it active */
- grp = (bActionGroup *)MEM_callocN(sizeof(bActionGroup), "bActionGroup");
-
- grp->flag = AGRP_SELECTED;
- BLI_strncpy(grp->name, bone_name, sizeof(grp->name));
-
- BLI_addtail(&act->groups, grp);
- BLI_uniquename(&act->groups,
- grp,
- CTX_DATA_(BLT_I18NCONTEXT_ID_ACTION, "Group"),
- '.',
- offsetof(bActionGroup, name),
- 64);
- }
-
- /* add F-Curve to group */
- action_groups_add_channel(act, grp, fcu);
-}
-
-void AnimationImporter::set_import_from_version(std::string import_from_version)
-{
- this->import_from_version = import_from_version;
-}
diff --git a/source/blender/collada/AnimationImporter.h b/source/blender/collada/AnimationImporter.h
deleted file mode 100644
index 0043dad7116..00000000000
--- a/source/blender/collada/AnimationImporter.h
+++ /dev/null
@@ -1,254 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __ANIMATIONIMPORTER_H__
-#define __ANIMATIONIMPORTER_H__
-
-#include <map>
-#include <vector>
-
-#include "COLLADAFWAnimation.h"
-#include "COLLADAFWAnimationCurve.h"
-#include "COLLADAFWAnimationList.h"
-#include "COLLADAFWNode.h"
-#include "COLLADAFWUniqueId.h"
-#include "COLLADAFWLight.h"
-#include "COLLADAFWCamera.h"
-#include "COLLADAFWMaterial.h"
-#include "COLLADAFWEffect.h"
-#include "COLLADAFWInstanceGeometry.h"
-
-extern "C" {
-#include "BKE_context.h"
-#include "DNA_anim_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_light_types.h"
-#include "DNA_camera_types.h"
-}
-
-//#include "ArmatureImporter.h"
-#include "TransformReader.h"
-
-#include "collada_internal.h"
-
-class ArmatureImporter;
-
-class AnimationImporterBase {
- public:
- // virtual void change_eul_to_quat(Object *ob, bAction *act) = 0;
-};
-
-class AnimationImporter : private TransformReader, public AnimationImporterBase {
- private:
- bContext *mContext;
- ArmatureImporter *armature_importer;
- Scene *scene;
-
- std::map<COLLADAFW::UniqueId, std::vector<FCurve *>> curve_map;
- std::map<COLLADAFW::UniqueId, TransformReader::Animation> uid_animated_map;
- // std::map<bActionGroup*, std::vector<FCurve*> > fcurves_actionGroup_map;
- std::map<COLLADAFW::UniqueId, const COLLADAFW::AnimationList *> animlist_map;
- std::vector<FCurve *> unused_curves;
- std::map<COLLADAFW::UniqueId, Object *> joint_objects;
-
- FCurve *create_fcurve(int array_index, const char *rna_path);
-
- void add_bezt(FCurve *fcu,
- float frame,
- float value,
- eBezTriple_Interpolation ipo = BEZT_IPO_LIN);
-
- // create one or several fcurves depending on the number of parameters being animated
- void animation_to_fcurves(COLLADAFW::AnimationCurve *curve);
-
- void fcurve_deg_to_rad(FCurve *cu);
- void fcurve_scale(FCurve *cu, int scale);
-
- void fcurve_is_used(FCurve *fcu);
-
- void add_fcurves_to_object(Main *bmain,
- Object *ob,
- std::vector<FCurve *> &curves,
- char *rna_path,
- int array_index,
- Animation *animated);
-
- int typeFlag;
-
- std::string import_from_version;
-
- enum lightAnim {
- // INANIMATE = 0,
- LIGHT_COLOR = 2,
- LIGHT_FOA = 4,
- LIGHT_FOE = 8,
- };
-
- enum cameraAnim {
- // INANIMATE = 0,
- CAMERA_XFOV = 2,
- CAMERA_XMAG = 4,
- CAMERA_YFOV = 8,
- CAMERA_YMAG = 16,
- CAMERA_ZFAR = 32,
- CAMERA_ZNEAR = 64,
- };
-
- enum matAnim {
- MATERIAL_SHININESS = 2,
- MATERIAL_SPEC_COLOR = 4,
- MATERIAL_DIFF_COLOR = 1 << 3,
- MATERIAL_TRANSPARENCY = 1 << 4,
- MATERIAL_IOR = 1 << 5,
- };
-
- enum AnimationType {
- BC_INANIMATE = 0,
- BC_NODE_TRANSFORM = 1,
- };
-
- struct AnimMix {
- int transform;
- int light;
- int camera;
- int material;
- int texture;
- };
-
- public:
- AnimationImporter(bContext *C, UnitConverter *conv, ArmatureImporter *arm, Scene *scene)
- : TransformReader(conv), mContext(C), armature_importer(arm), scene(scene)
- {
- }
-
- ~AnimationImporter();
-
- void set_import_from_version(std::string import_from_version);
- bool write_animation(const COLLADAFW::Animation *anim);
-
- // called on post-process stage after writeVisualScenes
- bool write_animation_list(const COLLADAFW::AnimationList *animlist);
-
- void read_node_transform(COLLADAFW::Node *node, Object *ob);
-#if 0
- virtual void change_eul_to_quat(Object *ob, bAction *act);
-#endif
-
- void translate_Animations(COLLADAFW::Node *Node,
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> &root_map,
- std::multimap<COLLADAFW::UniqueId, Object *> &object_map,
- std::map<COLLADAFW::UniqueId, const COLLADAFW::Object *> FW_object_map,
- std::map<COLLADAFW::UniqueId, Material *> uid_material_map);
-
- AnimMix *get_animation_type(
- const COLLADAFW::Node *node,
- std::map<COLLADAFW::UniqueId, const COLLADAFW::Object *> FW_object_map);
-
- void apply_matrix_curves(Object *ob,
- std::vector<FCurve *> &animcurves,
- COLLADAFW::Node *root,
- COLLADAFW::Node *node,
- COLLADAFW::Transformation *tm);
-
- void add_bone_animation_sampled(Object *ob,
- std::vector<FCurve *> &animcurves,
- COLLADAFW::Node *root,
- COLLADAFW::Node *node,
- COLLADAFW::Transformation *tm);
-
- void Assign_transform_animations(COLLADAFW::Transformation *transform,
- const COLLADAFW::AnimationList::AnimationBinding *binding,
- std::vector<FCurve *> *curves,
- bool is_joint,
- char *joint_path);
-
- void Assign_color_animations(const COLLADAFW::UniqueId &listid,
- ListBase *AnimCurves,
- const char *anim_type);
- void Assign_float_animations(const COLLADAFW::UniqueId &listid,
- ListBase *AnimCurves,
- const char *anim_type);
- void Assign_lens_animations(const COLLADAFW::UniqueId &listid,
- ListBase *AnimCurves,
- const double aspect,
- Camera *cam,
- const char *anim_type,
- int fov_type);
-
- int setAnimType(const COLLADAFW::Animatable *prop, int type, int addition);
-
- void modify_fcurve(std::vector<FCurve *> *curves,
- const char *rna_path,
- int array_index,
- int scale = 1);
- void unused_fcurve(std::vector<FCurve *> *curves);
- // prerequisites:
- // animlist_map - map animlist id -> animlist
- // curve_map - map anim id -> curve(s)
- Object *translate_animation_OLD(COLLADAFW::Node *node,
- std::map<COLLADAFW::UniqueId, Object *> &object_map,
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> &root_map,
- COLLADAFW::Transformation::TransformationType tm_type,
- Object *par_job = NULL);
-
- void find_frames(std::vector<float> *frames, std::vector<FCurve *> *curves);
- void find_frames_old(std::vector<float> *frames,
- COLLADAFW::Node *node,
- COLLADAFW::Transformation::TransformationType tm_type);
- // internal, better make it private
- // warning: evaluates only rotation
- // prerequisites: animlist_map, curve_map
- void evaluate_transform_at_frame(float mat[4][4], COLLADAFW::Node *node, float fra);
-
- // return true to indicate that mat contains a sane value
- bool evaluate_animation(COLLADAFW::Transformation *tm,
- float mat[4][4],
- float fra,
- const char *node_id);
-
- // gives a world-space mat of joint at rest position
- void get_joint_rest_mat(float mat[4][4], COLLADAFW::Node *root, COLLADAFW::Node *node);
-
- // gives a world-space mat, end's mat not included
- bool calc_joint_parent_mat_rest(float mat[4][4],
- float par[4][4],
- COLLADAFW::Node *node,
- COLLADAFW::Node *end);
-
- float convert_to_focal_length(float in_xfov, int fov_type, float aspect, float sensorx);
-
-#ifdef ARMATURE_TEST
- Object *get_joint_object(COLLADAFW::Node *root, COLLADAFW::Node *node, Object *par_job);
-#endif
-
-#if 0
- // recursively evaluates joint tree until end is found, mat then is world-space matrix of end
- // mat must be identity on enter, node must be root
- bool evaluate_joint_world_transform_at_frame(
- float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end, float fra);
-#endif
-
- void add_bone_fcurve(Object *ob, COLLADAFW::Node *node, FCurve *fcu);
-
- void extra_data_importer(std::string elementName);
-};
-
-#endif
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
deleted file mode 100644
index 84979cc4ca4..00000000000
--- a/source/blender/collada/ArmatureExporter.cpp
+++ /dev/null
@@ -1,328 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include "COLLADASWBaseInputElement.h"
-#include "COLLADASWInstanceController.h"
-#include "COLLADASWPrimitves.h"
-#include "COLLADASWSource.h"
-
-#include "DNA_action_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_modifier_types.h"
-
-#include "BKE_action.h"
-#include "BKE_armature.h"
-
-extern "C" {
-#include "BKE_global.h"
-#include "BKE_mesh.h"
-}
-
-#include "ED_armature.h"
-
-#include "BLI_listbase.h"
-
-#include "GeometryExporter.h"
-#include "ArmatureExporter.h"
-#include "SceneExporter.h"
-
-// write bone nodes
-void ArmatureExporter::add_armature_bones(Object *ob_arm,
- ViewLayer *view_layer,
- SceneExporter *se,
- std::vector<Object *> &child_objects)
-
-{
- // write bone nodes
-
- bArmature *armature = (bArmature *)ob_arm->data;
- bool is_edited = armature->edbo != NULL;
-
- if (!is_edited) {
- ED_armature_to_edit(armature);
- }
-
- for (Bone *bone = (Bone *)armature->bonebase.first; bone; bone = bone->next) {
- add_bone_node(bone, ob_arm, se, child_objects);
- }
-
- if (!is_edited) {
- ED_armature_edit_free(armature);
- }
-}
-
-void ArmatureExporter::write_bone_URLs(COLLADASW::InstanceController &ins,
- Object *ob_arm,
- Bone *bone)
-{
- if (bc_is_root_bone(bone, this->export_settings.get_deform_bones_only())) {
- std::string joint_id = translate_id(id_name(ob_arm) + "_" + bone->name);
- ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, joint_id));
- }
- else {
- for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
- write_bone_URLs(ins, ob_arm, child);
- }
- }
-}
-
-bool ArmatureExporter::add_instance_controller(Object *ob)
-{
- Object *ob_arm = bc_get_assigned_armature(ob);
- bArmature *arm = (bArmature *)ob_arm->data;
-
- const std::string &controller_id = get_controller_id(ob_arm, ob);
-
- COLLADASW::InstanceController ins(mSW);
- ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
-
- Mesh *me = (Mesh *)ob->data;
- if (!me->dvert) {
- return false;
- }
-
- // write root bone URLs
- Bone *bone;
- for (bone = (Bone *)arm->bonebase.first; bone; bone = bone->next) {
- write_bone_URLs(ins, ob_arm, bone);
- }
-
- InstanceWriter::add_material_bindings(
- ins.getBindMaterial(), ob, this->export_settings.get_active_uv_only());
-
- ins.add();
- return true;
-}
-
-#if 0
-void ArmatureExporter::operator()(Object *ob)
-{
- Object *ob_arm = bc_get_assigned_armature(ob);
-}
-
-bool ArmatureExporter::already_written(Object *ob_arm)
-{
- return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) !=
- written_armatures.end();
-}
-
-void ArmatureExporter::wrote(Object *ob_arm)
-{
- written_armatures.push_back(ob_arm);
-}
-
-void ArmatureExporter::find_objects_using_armature(Object *ob_arm,
- std::vector<Object *> &objects,
- Scene *sce)
-{
- objects.clear();
-
- Base *base = (Base *)sce->base.first;
- while (base) {
- Object *ob = base->object;
-
- if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
- objects.push_back(ob);
- }
-
- base = base->next;
- }
-}
-#endif
-
-// parent_mat is armature-space
-void ArmatureExporter::add_bone_node(Bone *bone,
- Object *ob_arm,
- SceneExporter *se,
- std::vector<Object *> &child_objects)
-{
- if (can_export(bone)) {
- std::string node_id = translate_id(id_name(ob_arm) + "_" + bone->name);
- std::string node_name = std::string(bone->name);
- std::string node_sid = get_joint_sid(bone);
-
- COLLADASW::Node node(mSW);
-
- node.setType(COLLADASW::Node::JOINT);
- node.setNodeId(node_id);
- node.setNodeName(node_name);
- node.setNodeSid(node_sid);
-
- if (this->export_settings.get_use_blender_profile()) {
- if (!is_export_root(bone)) {
- if (bone->flag & BONE_CONNECTED) {
- node.addExtraTechniqueParameter("blender", "connect", true);
- }
- }
- std::string layers = BoneExtended::get_bone_layers(bone->layer);
- node.addExtraTechniqueParameter("blender", "layer", layers);
-
- bArmature *armature = (bArmature *)ob_arm->data;
- EditBone *ebone = bc_get_edit_bone(armature, bone->name);
- if (ebone && ebone->roll != 0) {
- node.addExtraTechniqueParameter("blender", "roll", ebone->roll);
- }
- if (bc_is_leaf_bone(bone)) {
- Vector head, tail;
- const BCMatrix &global_transform = this->export_settings.get_global_transform();
- if (this->export_settings.get_apply_global_orientation()) {
- bc_add_global_transform(head, bone->arm_head, global_transform);
- bc_add_global_transform(tail, bone->arm_tail, global_transform);
- }
- else {
- copy_v3_v3(head, bone->arm_head);
- copy_v3_v3(tail, bone->arm_tail);
- }
- node.addExtraTechniqueParameter("blender", "tip_x", tail[0] - head[0]);
- node.addExtraTechniqueParameter("blender", "tip_y", tail[1] - head[1]);
- node.addExtraTechniqueParameter("blender", "tip_z", tail[2] - head[2]);
- }
- }
-
- node.start();
-
- add_bone_transform(ob_arm, bone, node);
-
- // Write nodes of childobjects, remove written objects from list
- std::vector<Object *>::iterator iter = child_objects.begin();
-
- while (iter != child_objects.end()) {
- Object *ob = *iter;
- if (ob->partype == PARBONE && STREQ(ob->parsubstr, bone->name)) {
- float backup_parinv[4][4];
- copy_m4_m4(backup_parinv, ob->parentinv);
-
- // crude, temporary change to parentinv
- // so transform gets exported correctly.
-
- // Add bone tail- translation... don't know why
- // bone parenting is against the tail of a bone
- // and not it's head, seems arbitrary.
- ob->parentinv[3][1] += bone->length;
-
- // OPEN_SIM_COMPATIBILITY
- // TODO: when such objects are animated as
- // single matrix the tweak must be applied
- // to the result.
- if (export_settings.get_open_sim()) {
- // tweak objects parentinverse to match compatibility
- float temp[4][4];
-
- copy_m4_m4(temp, bone->arm_mat);
- temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
-
- mul_m4_m4m4(ob->parentinv, temp, ob->parentinv);
- }
-
- se->writeNode(ob);
- copy_m4_m4(ob->parentinv, backup_parinv);
- iter = child_objects.erase(iter);
- }
- else {
- iter++;
- }
- }
-
- for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
- add_bone_node(child, ob_arm, se, child_objects);
- }
- node.end();
- }
- else {
- for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
- add_bone_node(child, ob_arm, se, child_objects);
- }
- }
-}
-
-bool ArmatureExporter::is_export_root(Bone *bone)
-{
- Bone *entry = bone->parent;
- while (entry) {
- if (can_export(entry)) {
- return false;
- }
- entry = entry->parent;
- }
- return can_export(bone);
-}
-
-void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node &node)
-{
- // bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, bone->name);
-
- float mat[4][4];
- float bone_rest_mat[4][4]; /* derived from bone->arm_mat */
- float parent_rest_mat[4][4]; /* derived from bone->parent->arm_mat */
-
- bool has_restmat = bc_get_property_matrix(bone, "rest_mat", mat);
-
- if (!has_restmat) {
-
- /* Have no restpose matrix stored, try old style <= Blender 2.78 */
-
- bc_create_restpose_mat(this->export_settings, bone, bone_rest_mat, bone->arm_mat, true);
-
- if (is_export_root(bone)) {
- copy_m4_m4(mat, bone_rest_mat);
- }
- else {
- Matrix parent_inverse;
- bc_create_restpose_mat(
- this->export_settings, bone->parent, parent_rest_mat, bone->parent->arm_mat, true);
-
- invert_m4_m4(parent_inverse, parent_rest_mat);
- mul_m4_m4m4(mat, parent_inverse, bone_rest_mat);
- }
-
- // OPEN_SIM_COMPATIBILITY
-
- if (export_settings.get_open_sim()) {
- // Remove rotations vs armature from transform
- // parent_rest_rot * mat * irest_rot
- Matrix workmat;
- copy_m4_m4(workmat, bone_rest_mat);
-
- workmat[3][0] = workmat[3][1] = workmat[3][2] = 0.0f;
- invert_m4(workmat);
-
- mul_m4_m4m4(mat, mat, workmat);
-
- if (!is_export_root(bone)) {
- copy_m4_m4(workmat, parent_rest_mat);
- workmat[3][0] = workmat[3][1] = workmat[3][2] = 0.0f;
-
- mul_m4_m4m4(mat, workmat, mat);
- }
- }
- }
-
- if (this->export_settings.get_limit_precision()) {
- BCMatrix::sanitize(mat, LIMITTED_PRECISION);
- }
-
- TransformWriter::add_joint_transform(node, mat, NULL, this->export_settings, has_restmat);
-}
-
-std::string ArmatureExporter::get_controller_id(Object *ob_arm, Object *ob)
-{
- return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) +
- SKIN_CONTROLLER_ID_SUFFIX;
-}
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h
deleted file mode 100644
index da6d6f79ef5..00000000000
--- a/source/blender/collada/ArmatureExporter.h
+++ /dev/null
@@ -1,107 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __ARMATUREEXPORTER_H__
-#define __ARMATUREEXPORTER_H__
-
-#include <list>
-#include <string>
-//#include <vector>
-
-#include "COLLADASWStreamWriter.h"
-#include "COLLADASWLibraryControllers.h"
-#include "COLLADASWInputList.h"
-#include "COLLADASWNode.h"
-
-#include "DNA_armature_types.h"
-#include "DNA_listBase.h"
-#include "DNA_mesh_types.h"
-#include "DNA_object_types.h"
-#include "DNA_constraint_types.h"
-#include "DNA_scene_types.h"
-
-#include "TransformWriter.h"
-#include "InstanceWriter.h"
-
-#include "ExportSettings.h"
-
-class SceneExporter;
-
-// XXX exporter writes wrong data for shared armatures. A separate
-// controller should be written for each armature-mesh binding how do
-// we make controller ids then?
-class ArmatureExporter : public COLLADASW::LibraryControllers,
- protected TransformWriter,
- protected InstanceWriter {
- public:
- // XXX exporter writes wrong data for shared armatures. A separate
- // controller should be written for each armature-mesh binding how do
- // we make controller ids then?
- ArmatureExporter(BlenderContext &blender_context,
- COLLADASW::StreamWriter *sw,
- BCExportSettings &export_settings)
- : COLLADASW::LibraryControllers(sw),
- blender_context(blender_context),
- export_settings(export_settings)
- {
- }
-
- void add_armature_bones(Object *ob_arm,
- ViewLayer *view_layer,
- SceneExporter *se,
- std::vector<Object *> &child_objects);
-
- bool add_instance_controller(Object *ob);
-
- private:
- BlenderContext &blender_context;
- BCExportSettings &export_settings;
-
-#if 0
- std::vector<Object *> written_armatures;
-
- bool already_written(Object *ob_arm);
-
- void wrote(Object *ob_arm);
-
- void find_objects_using_armature(Object *ob_arm, std::vector<Object *> &objects, Scene *sce);
-#endif
-
- // Scene, SceneExporter and the list of child_objects
- // are required for writing bone parented objects
- void add_bone_node(Bone *bone,
- Object *ob_arm,
- SceneExporter *se,
- std::vector<Object *> &child_objects);
-
- inline bool can_export(Bone *bone)
- {
- return !(export_settings.get_deform_bones_only() && bone->flag & BONE_NO_DEFORM);
- }
-
- bool is_export_root(Bone *bone);
- void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node &node);
-
- std::string get_controller_id(Object *ob_arm, Object *ob);
-
- void write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone);
-};
-
-#endif
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
deleted file mode 100644
index b8c534f97dd..00000000000
--- a/source/blender/collada/ArmatureImporter.cpp
+++ /dev/null
@@ -1,1115 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-/* COLLADABU_ASSERT, may be able to remove later */
-#include "COLLADABUPlatform.h"
-
-#include <algorithm>
-
-#include "COLLADAFWUniqueId.h"
-
-extern "C" {
-#include "BKE_action.h"
-#include "BKE_object.h"
-#include "BKE_armature.h"
-#include "BLI_string.h"
-#include "BLI_listbase.h"
-#include "ED_armature.h"
-}
-
-#include "DEG_depsgraph.h"
-
-#include "collada_utils.h"
-#include "ArmatureImporter.h"
-
-/* use node name, or fall back to original id if not present (name is optional) */
-template<class T> static const char *bc_get_joint_name(T *node)
-{
- const std::string &id = node->getName();
- return id.size() ? id.c_str() : node->getOriginalId().c_str();
-}
-
-ArmatureImporter::ArmatureImporter(UnitConverter *conv,
- MeshImporterBase *mesh,
- Main *bmain,
- Scene *sce,
- ViewLayer *view_layer,
- const ImportSettings *import_settings)
- : TransformReader(conv),
- m_bmain(bmain),
- scene(sce),
- view_layer(view_layer),
- unit_converter(conv),
- import_settings(import_settings),
- empty(NULL),
- mesh_importer(mesh)
-{
-}
-
-ArmatureImporter::~ArmatureImporter()
-{
- /* free skin controller data if we forget to do this earlier */
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
- for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
- it->second.free();
- }
-}
-
-#if 0
-JointData *ArmatureImporter::get_joint_data(COLLADAFW::Node *node);
-{
- const COLLADAFW::UniqueId &joint_id = node->getUniqueId();
-
- if (joint_id_to_joint_index_map.find(joint_id) == joint_id_to_joint_index_map.end()) {
- fprintf(
- stderr, "Cannot find a joint index by joint id for %s.\n", node->getOriginalId().c_str());
- return NULL;
- }
-
- int joint_index = joint_id_to_joint_index_map[joint_id];
-
- return &joint_index_to_joint_info_map[joint_index];
-}
-#endif
-
-int ArmatureImporter::create_bone(SkinInfo *skin,
- COLLADAFW::Node *node,
- EditBone *parent,
- int totchild,
- float parent_mat[4][4],
- bArmature *arm,
- std::vector<std::string> &layer_labels)
-{
- float mat[4][4];
- float joint_inv_bind_mat[4][4];
- float joint_bind_mat[4][4];
- int chain_length = 0;
-
- /* Checking if bone is already made. */
- std::vector<COLLADAFW::Node *>::iterator it;
- it = std::find(finished_joints.begin(), finished_joints.end(), node);
- if (it != finished_joints.end()) {
- return chain_length;
- }
-
- EditBone *bone = ED_armature_ebone_add(arm, bc_get_joint_name(node));
- totbone++;
-
- /*
- * We use the inv_bind_shape matrix to apply the armature bind pose as its rest pose.
- */
-
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator skin_it;
- bool bone_is_skinned = false;
- for (skin_it = skin_by_data_uid.begin(); skin_it != skin_by_data_uid.end(); skin_it++) {
-
- SkinInfo *b = &skin_it->second;
- if (b->get_joint_inv_bind_matrix(joint_inv_bind_mat, node)) {
-
- /* get original world-space matrix */
- invert_m4_m4(mat, joint_inv_bind_mat);
- copy_m4_m4(joint_bind_mat, mat);
- /* And make local to armature */
- Object *ob_arm = skin->BKE_armature_from_object();
- if (ob_arm) {
- float invmat[4][4];
- invert_m4_m4(invmat, ob_arm->obmat);
- mul_m4_m4m4(mat, invmat, mat);
- }
-
- bone_is_skinned = true;
- break;
- }
- }
-
- /* create a bone even if there's no joint data for it (i.e. it has no influence) */
- if (!bone_is_skinned) {
- get_node_mat(mat, node, NULL, NULL, parent_mat);
- }
-
- if (parent) {
- bone->parent = parent;
- }
-
- float loc[3], size[3], rot[3][3];
- BoneExtensionMap &extended_bones = bone_extension_manager.getExtensionMap(arm);
- BoneExtended &be = add_bone_extended(bone, node, totchild, layer_labels, extended_bones);
- int layer = be.get_bone_layers();
- if (layer) {
- bone->layer = layer;
- }
- arm->layer |= layer; // ensure that all populated bone layers are visible after import
-
- float *tail = be.get_tail();
- int use_connect = be.get_use_connect();
-
- switch (use_connect) {
- case 1:
- bone->flag |= BONE_CONNECTED;
- break;
- case -1: /* Connect type not specified */
- case 0:
- bone->flag &= ~BONE_CONNECTED;
- break;
- }
-
- if (be.has_roll()) {
- bone->roll = be.get_roll();
- }
- else {
- float angle;
- mat4_to_loc_rot_size(loc, rot, size, mat);
- mat3_to_vec_roll(rot, NULL, &angle);
- bone->roll = angle;
- }
- copy_v3_v3(bone->head, mat[3]);
-
- if (bone_is_skinned && this->import_settings->keep_bind_info) {
- float rest_mat[4][4];
- get_node_mat(rest_mat, node, NULL, NULL, NULL);
- bc_set_IDPropertyMatrix(bone, "bind_mat", joint_bind_mat);
- bc_set_IDPropertyMatrix(bone, "rest_mat", rest_mat);
- }
-
- add_v3_v3v3(bone->tail, bone->head, tail); /* tail must be non zero */
-
- /* find smallest bone length in armature (used later for leaf bone length) */
- if (parent) {
-
- if (use_connect == 1) {
- copy_v3_v3(parent->tail, bone->head);
- }
-
- /* guess reasonable leaf bone length */
- float length = len_v3v3(parent->head, bone->head);
- if ((length < leaf_bone_length || totbone == 0) && length > MINIMUM_BONE_LENGTH) {
- leaf_bone_length = length;
- }
- }
-
- COLLADAFW::NodePointerArray &children = node->getChildNodes();
-
- for (unsigned int i = 0; i < children.getCount(); i++) {
- int cl = create_bone(skin, children[i], bone, children.getCount(), mat, arm, layer_labels);
- if (cl > chain_length) {
- chain_length = cl;
- }
- }
-
- bone->length = len_v3v3(bone->head, bone->tail);
- joint_by_uid[node->getUniqueId()] = node;
- finished_joints.push_back(node);
-
- be.set_chain_length(chain_length + 1);
-
- return chain_length + 1;
-}
-
-/**
- * Collada only knows Joints, hence bones at the end of a bone chain
- * don't have a defined length. This function guesses reasonable
- * tail locations for the affected bones (nodes which don't have any connected child)
- * Hint: The extended_bones set gets populated in ArmatureImporter::create_bone
- */
-void ArmatureImporter::fix_leaf_bone_hierarchy(bArmature *armature,
- Bone *bone,
- bool fix_orientation)
-{
- if (bone == NULL) {
- return;
- }
-
- if (bc_is_leaf_bone(bone)) {
- BoneExtensionMap &extended_bones = bone_extension_manager.getExtensionMap(armature);
- BoneExtended *be = extended_bones[bone->name];
- EditBone *ebone = bc_get_edit_bone(armature, bone->name);
- fix_leaf_bone(armature, ebone, be, fix_orientation);
- }
-
- for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
- fix_leaf_bone_hierarchy(armature, child, fix_orientation);
- }
-}
-
-void ArmatureImporter::fix_leaf_bone(bArmature *armature,
- EditBone *ebone,
- BoneExtended *be,
- bool fix_orientation)
-{
- if (be == NULL || !be->has_tail()) {
-
- /* Collada only knows Joints, Here we guess a reasonable leaf bone length */
- float leaf_length = (leaf_bone_length == FLT_MAX) ? 1.0 : leaf_bone_length;
-
- float vec[3];
-
- if (fix_orientation && ebone->parent != NULL) {
- EditBone *parent = ebone->parent;
- sub_v3_v3v3(vec, ebone->head, parent->head);
- if (len_squared_v3(vec) < MINIMUM_BONE_LENGTH) {
- sub_v3_v3v3(vec, parent->tail, parent->head);
- }
- }
- else {
- vec[2] = 0.1f;
- sub_v3_v3v3(vec, ebone->tail, ebone->head);
- }
-
- normalize_v3_v3(vec, vec);
- mul_v3_fl(vec, leaf_length);
- add_v3_v3v3(ebone->tail, ebone->head, vec);
- }
-}
-
-void ArmatureImporter::fix_parent_connect(bArmature *armature, Bone *bone)
-{
- /* armature has no bones */
- if (bone == NULL) {
- return;
- }
-
- if (bone->parent && bone->flag & BONE_CONNECTED) {
- copy_v3_v3(bone->parent->tail, bone->head);
- }
-
- for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
- fix_parent_connect(armature, child);
- }
-}
-
-void ArmatureImporter::connect_bone_chains(bArmature *armature, Bone *parentbone, int clip)
-{
- BoneExtensionMap &extended_bones = bone_extension_manager.getExtensionMap(armature);
- BoneExtended *dominant_child = NULL;
- int maxlen = 0;
-
- if (parentbone == NULL) {
- return;
- }
-
- Bone *child = (Bone *)parentbone->childbase.first;
- if (child && (import_settings->find_chains || child->next == NULL)) {
- for (; child; child = child->next) {
- BoneExtended *be = extended_bones[child->name];
- if (be != NULL) {
- int chain_len = be->get_chain_length();
- if (chain_len <= clip) {
- if (chain_len > maxlen) {
- dominant_child = be;
- maxlen = chain_len;
- }
- else if (chain_len == maxlen) {
- dominant_child = NULL;
- }
- }
- }
- }
- }
-
- BoneExtended *pbe = extended_bones[parentbone->name];
- if (dominant_child != NULL) {
- /* Found a valid chain. Now connect current bone with that chain.*/
- EditBone *pebone = bc_get_edit_bone(armature, parentbone->name);
- EditBone *cebone = bc_get_edit_bone(armature, dominant_child->get_name());
- if (pebone && !(cebone->flag & BONE_CONNECTED)) {
- float vec[3];
- sub_v3_v3v3(vec, cebone->head, pebone->head);
-
- /*
- * It is possible that the child's head is located on the parents head.
- * When this happens, then moving the parent's tail to the child's head
- * would result in a zero sized bone and Blender would silently remove the bone.
- * So we move the tail only when the resulting bone has a minimum length:
- */
-
- if (len_squared_v3(vec) > MINIMUM_BONE_LENGTH) {
- copy_v3_v3(pebone->tail, cebone->head);
- pbe->set_tail(pebone->tail); /* to make fix_leafbone happy ...*/
- if (pbe && pbe->get_chain_length() >= this->import_settings->min_chain_length) {
-
- BoneExtended *cbe = extended_bones[cebone->name];
- cbe->set_use_connect(true);
-
- cebone->flag |= BONE_CONNECTED;
- pbe->set_leaf_bone(false);
- printf("Connect Bone chain: parent (%s --> %s) child)\n", pebone->name, cebone->name);
- }
- }
- }
- for (Bone *ch = (Bone *)parentbone->childbase.first; ch; ch = ch->next) {
- ArmatureImporter::connect_bone_chains(armature, ch, UNLIMITED_CHAIN_MAX);
- }
- }
- else if (maxlen > 1 && maxlen > this->import_settings->min_chain_length) {
- /* Try again with smaller chain length */
- ArmatureImporter::connect_bone_chains(armature, parentbone, maxlen - 1);
- }
- else {
- /* can't connect this Bone. Proceed with children ... */
- if (pbe) {
- pbe->set_leaf_bone(true);
- }
- for (Bone *ch = (Bone *)parentbone->childbase.first; ch; ch = ch->next) {
- ArmatureImporter::connect_bone_chains(armature, ch, UNLIMITED_CHAIN_MAX);
- }
- }
-}
-
-#if 0
-void ArmatureImporter::set_leaf_bone_shapes(Object *ob_arm)
-{
- bPose *pose = ob_arm->pose;
-
- std::vector<LeafBone>::iterator it;
- for (it = leaf_bones.begin(); it != leaf_bones.end(); it++) {
- LeafBone &leaf = *it;
-
- bPoseChannel *pchan = BKE_pose_channel_find_name(pose, leaf.name);
- if (pchan) {
- pchan->custom = get_empty_for_leaves();
- }
- else {
- fprintf(stderr, "Cannot find a pose channel for leaf bone %s\n", leaf.name);
- }
- }
-}
-
-void ArmatureImporter::set_euler_rotmode()
-{
- /* just set rotmode = ROT_MODE_EUL on pose channel for each joint */
-
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node *>::iterator it;
-
- for (it = joint_by_uid.begin(); it != joint_by_uid.end(); it++) {
-
- COLLADAFW::Node *joint = it->second;
-
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator sit;
-
- for (sit = skin_by_data_uid.begin(); sit != skin_by_data_uid.end(); sit++) {
- SkinInfo &skin = sit->second;
-
- if (skin.uses_joint_or_descendant(joint)) {
- bPoseChannel *pchan = skin.get_pose_channel_from_node(joint);
-
- if (pchan) {
- pchan->rotmode = ROT_MODE_EUL;
- }
- else {
- fprintf(stderr, "Cannot find pose channel for %s.\n", get_joint_name(joint));
- }
-
- break;
- }
- }
- }
-}
-#endif
-
-Object *ArmatureImporter::get_empty_for_leaves()
-{
- if (empty) {
- return empty;
- }
-
- empty = bc_add_object(m_bmain, scene, view_layer, OB_EMPTY, NULL);
- empty->empty_drawtype = OB_EMPTY_SPHERE;
-
- return empty;
-}
-
-#if 0
-Object *ArmatureImporter::find_armature(COLLADAFW::Node *node)
-{
- JointData *jd = get_joint_data(node);
- if (jd) {
- return jd->ob_arm;
- }
-
- COLLADAFW::NodePointerArray &children = node->getChildNodes();
- for (int i = 0; i < children.getCount(); i++) {
- Object *ob_arm = find_armature(children[i]);
- if (ob_arm) {
- return ob_arm;
- }
- }
-
- return NULL;
-}
-
-ArmatureJoints &ArmatureImporter::get_armature_joints(Object *ob_arm)
-{
- /* try finding it */
- std::vector<ArmatureJoints>::iterator it;
- for (it = armature_joints.begin(); it != armature_joints.end(); it++) {
- if ((*it).ob_arm == ob_arm) {
- return *it;
- }
- }
-
- /* not found, create one */
- ArmatureJoints aj;
- aj.ob_arm = ob_arm;
- armature_joints.push_back(aj);
-
- return armature_joints.back();
-}
-#endif
-void ArmatureImporter::create_armature_bones(Main *bmain, std::vector<Object *> &ob_arms)
-{
- std::vector<COLLADAFW::Node *>::iterator ri;
- std::vector<std::string> layer_labels;
-
- /* if there is an armature created for root_joint next root_joint */
- for (ri = root_joints.begin(); ri != root_joints.end(); ri++) {
- COLLADAFW::Node *node = *ri;
- if (get_armature_for_joint(node) != NULL) {
- continue;
- }
-
- Object *ob_arm = joint_parent_map[node->getUniqueId()];
- if (!ob_arm) {
- continue;
- }
-
- bArmature *armature = (bArmature *)ob_arm->data;
- if (!armature) {
- continue;
- }
-
- char *bone_name = (char *)bc_get_joint_name(node);
- Bone *bone = BKE_armature_find_bone_name(armature, bone_name);
- if (bone) {
- fprintf(stderr,
- "Reuse of child bone [%s] as root bone in same Armature is not supported.\n",
- bone_name);
- continue;
- }
-
- ED_armature_to_edit(armature);
- armature->layer = 0; // layer is set according to imported bone set in create_bone()
-
- create_bone(NULL, node, NULL, node->getChildNodes().getCount(), NULL, armature, layer_labels);
- if (this->import_settings->find_chains) {
- connect_bone_chains(armature, (Bone *)armature->bonebase.first, UNLIMITED_CHAIN_MAX);
- }
-
- /* exit armature edit mode to populate the Armature object */
- ED_armature_from_edit(bmain, armature);
- ED_armature_edit_free(armature);
- ED_armature_to_edit(armature);
-
- fix_leaf_bone_hierarchy(
- armature, (Bone *)armature->bonebase.first, this->import_settings->fix_orientation);
- unskinned_armature_map[node->getUniqueId()] = ob_arm;
-
- ED_armature_from_edit(bmain, armature);
- ED_armature_edit_free(armature);
-
- set_bone_transformation_type(node, ob_arm);
-
- int index = std::find(ob_arms.begin(), ob_arms.end(), ob_arm) - ob_arms.begin();
- if (index == 0) {
- ob_arms.push_back(ob_arm);
- }
-
- DEG_id_tag_update(&ob_arm->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
- }
-}
-
-Object *ArmatureImporter::create_armature_bones(Main *bmain, SkinInfo &skin)
-{
- /* just do like so:
- * - get armature
- * - enter editmode
- * - add edit bones and head/tail properties using matrices and parent-child info
- * - exit edit mode
- * - set a sphere shape to leaf bones */
-
- Object *ob_arm = NULL;
-
- /*
- * find if there's another skin sharing at least one bone with this skin
- * if so, use that skin's armature
- */
-
- /**
- * Pseudocode:
- *
- * find_node_in_tree(node, root_joint)
- *
- * skin::find_root_joints(root_joints):
- * std::vector root_joints;
- * for each root in root_joints:
- * for each joint in joints:
- * if find_node_in_tree(joint, root):
- * if (std::find(root_joints.begin(), root_joints.end(), root) ==
- * root_joints.end()) root_joints.push_back(root);
- *
- * for (each skin B with armature) {
- * find all root joints for skin B
- *
- * for each joint X in skin A:
- * for each root joint R in skin B:
- * if (find_node_in_tree(X, R)) {
- * shared = 1;
- * goto endloop;
- * }
- * }
- *
- * endloop:
- */
-
- SkinInfo *a = &skin;
- Object *shared = NULL;
- std::vector<COLLADAFW::Node *> skin_root_joints;
- std::vector<std::string> layer_labels;
-
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
- for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
- SkinInfo *b = &it->second;
- if (b == a || b->BKE_armature_from_object() == NULL) {
- continue;
- }
-
- skin_root_joints.clear();
-
- b->find_root_joints(root_joints, joint_by_uid, skin_root_joints);
-
- std::vector<COLLADAFW::Node *>::iterator ri;
- for (ri = skin_root_joints.begin(); ri != skin_root_joints.end(); ri++) {
- COLLADAFW::Node *node = *ri;
- if (a->uses_joint_or_descendant(node)) {
- shared = b->BKE_armature_from_object();
- break;
- }
- }
-
- if (shared != NULL) {
- break;
- }
- }
-
- if (!shared && this->joint_parent_map.size() > 0) {
- /* All armatures have been created while creating the Node tree.
- * The Collada exporter currently does not create a
- * strict relationship between geometries and armatures
- * So when we reimport a Blender collada file, then we have
- * to guess what is meant.
- * XXX This is not safe when we have more than one armatures
- * in the import. */
- shared = this->joint_parent_map.begin()->second;
- }
-
- if (shared) {
- ob_arm = skin.set_armature(shared);
- }
- else {
- ob_arm = skin.create_armature(m_bmain, scene, view_layer); // once for every armature
- }
-
- /* enter armature edit mode */
- bArmature *armature = (bArmature *)ob_arm->data;
- ED_armature_to_edit(armature);
-
- totbone = 0;
- // bone_direction_row = 1; // TODO: don't default to Y but use asset and based on it decide on
- /* default row */
-
- /* create bones */
- /* TODO:
- * check if bones have already been created for a given joint */
-
- std::vector<COLLADAFW::Node *>::iterator ri;
- for (ri = root_joints.begin(); ri != root_joints.end(); ri++) {
- COLLADAFW::Node *node = *ri;
- /* for shared armature check if bone tree is already created */
- if (shared && std::find(skin_root_joints.begin(), skin_root_joints.end(), node) !=
- skin_root_joints.end()) {
- continue;
- }
-
- /* since root_joints may contain joints for multiple controllers, we need to filter */
- if (skin.uses_joint_or_descendant(node)) {
-
- create_bone(
- &skin, node, NULL, node->getChildNodes().getCount(), NULL, armature, layer_labels);
-
- if (joint_parent_map.find(node->getUniqueId()) != joint_parent_map.end() &&
- !skin.get_parent()) {
- skin.set_parent(joint_parent_map[node->getUniqueId()]);
- }
- }
- }
-
- /* exit armature edit mode to populate the Armature object */
- ED_armature_from_edit(bmain, armature);
- ED_armature_edit_free(armature);
-
- for (ri = root_joints.begin(); ri != root_joints.end(); ri++) {
- COLLADAFW::Node *node = *ri;
- set_bone_transformation_type(node, ob_arm);
- }
-
- ED_armature_to_edit(armature);
- if (this->import_settings->find_chains) {
- connect_bone_chains(armature, (Bone *)armature->bonebase.first, UNLIMITED_CHAIN_MAX);
- }
- fix_leaf_bone_hierarchy(
- armature, (Bone *)armature->bonebase.first, this->import_settings->fix_orientation);
- ED_armature_from_edit(bmain, armature);
- ED_armature_edit_free(armature);
-
- DEG_id_tag_update(&ob_arm->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
-
- return ob_arm;
-}
-
-void ArmatureImporter::set_bone_transformation_type(const COLLADAFW::Node *node, Object *ob_arm)
-{
- bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, bc_get_joint_name(node));
- if (pchan) {
- pchan->rotmode = (node_is_decomposed(node)) ? ROT_MODE_EUL : ROT_MODE_QUAT;
- }
-
- COLLADAFW::NodePointerArray childnodes = node->getChildNodes();
- for (int index = 0; index < childnodes.getCount(); index++) {
- node = childnodes[index];
- set_bone_transformation_type(node, ob_arm);
- }
-}
-
-void ArmatureImporter::set_pose(Object *ob_arm,
- COLLADAFW::Node *root_node,
- const char *parentname,
- float parent_mat[4][4])
-{
- const char *bone_name = bc_get_joint_name(root_node);
- float mat[4][4];
- float obmat[4][4];
-
- /* object-space */
- get_node_mat(obmat, root_node, NULL, NULL);
- bool is_decomposed = node_is_decomposed(root_node);
-
- // if (*edbone)
- bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, bone_name);
- pchan->rotmode = (is_decomposed) ? ROT_MODE_EUL : ROT_MODE_QUAT;
-
- // else fprintf ( "",
-
- /* get world-space */
- if (parentname) {
- mul_m4_m4m4(mat, parent_mat, obmat);
- bPoseChannel *parchan = BKE_pose_channel_find_name(ob_arm->pose, parentname);
-
- mul_m4_m4m4(pchan->pose_mat, parchan->pose_mat, mat);
- }
- else {
-
- copy_m4_m4(mat, obmat);
- float invObmat[4][4];
- invert_m4_m4(invObmat, ob_arm->obmat);
- mul_m4_m4m4(pchan->pose_mat, invObmat, mat);
- }
-
-#if 0
- float angle = 0.0f;
- mat4_to_axis_angle(ax, &angle, mat);
- pchan->bone->roll = angle;
-#endif
-
- COLLADAFW::NodePointerArray &children = root_node->getChildNodes();
- for (unsigned int i = 0; i < children.getCount(); i++) {
- set_pose(ob_arm, children[i], bone_name, mat);
- }
-}
-
-bool ArmatureImporter::node_is_decomposed(const COLLADAFW::Node *node)
-{
- const COLLADAFW::TransformationPointerArray &nodeTransforms = node->getTransformations();
- for (unsigned int i = 0; i < nodeTransforms.getCount(); i++) {
- COLLADAFW::Transformation *transform = nodeTransforms[i];
- COLLADAFW::Transformation::TransformationType tm_type = transform->getTransformationType();
- if (tm_type == COLLADAFW::Transformation::MATRIX) {
- return false;
- }
- }
- return true;
-}
-
-/**
- * root - if this joint is the top joint in hierarchy, if a joint
- * is a child of a node (not joint), root should be true since
- * this is where we build armature bones from
- */
-void ArmatureImporter::add_root_joint(COLLADAFW::Node *node, Object *parent)
-{
- root_joints.push_back(node);
- if (parent) {
- joint_parent_map[node->getUniqueId()] = parent;
- }
-}
-
-#if 0
-void ArmatureImporter::add_root_joint(COLLADAFW::Node *node)
-{
- // root_joints.push_back(node);
- Object *ob_arm = find_armature(node);
- if (ob_arm) {
- get_armature_joints(ob_arm).root_joints.push_back(node);
- }
-# ifdef COLLADA_DEBUG
- else {
- fprintf(stderr, "%s cannot be added to armature.\n", get_joint_name(node));
- }
-# endif
-}
-#endif
-
-/* here we add bones to armatures, having armatures previously created in write_controller */
-void ArmatureImporter::make_armatures(bContext *C, std::vector<Object *> &objects_to_scale)
-{
- Main *bmain = CTX_data_main(C);
- std::vector<Object *> ob_arms;
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
-
- /* TODO: Make this work for more than one armature in the import file. */
- leaf_bone_length = FLT_MAX;
-
- for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
-
- SkinInfo &skin = it->second;
-
- Object *ob_arm = create_armature_bones(bmain, skin);
-
- /* link armature with a mesh object */
- const COLLADAFW::UniqueId &uid = skin.get_controller_uid();
- const COLLADAFW::UniqueId *guid = get_geometry_uid(uid);
- if (guid != NULL) {
- Object *ob = mesh_importer->get_object_by_geom_uid(*guid);
- if (ob) {
- skin.link_armature(C, ob, joint_by_uid, this);
-
- std::vector<Object *>::iterator ob_it = std::find(
- objects_to_scale.begin(), objects_to_scale.end(), ob);
-
- if (ob_it != objects_to_scale.end()) {
- int index = ob_it - objects_to_scale.begin();
- objects_to_scale.erase(objects_to_scale.begin() + index);
- }
-
- if (std::find(objects_to_scale.begin(), objects_to_scale.end(), ob_arm) ==
- objects_to_scale.end()) {
- objects_to_scale.push_back(ob_arm);
- }
-
- if (std::find(ob_arms.begin(), ob_arms.end(), ob_arm) == ob_arms.end()) {
- ob_arms.push_back(ob_arm);
- }
- }
- else {
- fprintf(stderr, "Cannot find object to link armature with.\n");
- }
- }
- else {
- fprintf(stderr, "Cannot find geometry to link armature with.\n");
- }
-
- /* set armature parent if any */
- Object *par = skin.get_parent();
- if (par) {
- bc_set_parent(skin.BKE_armature_from_object(), par, C, false);
- }
-
- /* free memory stolen from SkinControllerData */
- skin.free();
- }
-
- /* for bones without skins */
- create_armature_bones(bmain, ob_arms);
-
- /* Fix bone relations */
- std::vector<Object *>::iterator ob_arm_it;
- for (ob_arm_it = ob_arms.begin(); ob_arm_it != ob_arms.end(); ob_arm_it++) {
-
- Object *ob_arm = *ob_arm_it;
- bArmature *armature = (bArmature *)ob_arm->data;
-
- /* and step back to edit mode to fix the leaf nodes */
- ED_armature_to_edit(armature);
-
- fix_parent_connect(armature, (Bone *)armature->bonebase.first);
-
- ED_armature_from_edit(bmain, armature);
- ED_armature_edit_free(armature);
- }
-}
-
-#if 0
-/* link with meshes, create vertex groups, assign weights */
-void ArmatureImporter::link_armature(Object *ob_arm,
- const COLLADAFW::UniqueId &geom_id,
- const COLLADAFW::UniqueId &controller_data_id)
-{
- Object *ob = mesh_importer->get_object_by_geom_uid(geom_id);
-
- if (!ob) {
- fprintf(stderr, "Cannot find object by geometry UID.\n");
- return;
- }
-
- if (skin_by_data_uid.find(controller_data_id) == skin_by_data_uid.end()) {
- fprintf(stderr, "Cannot find skin info by controller data UID.\n");
- return;
- }
-
- SkinInfo &skin = skin_by_data_uid[conroller_data_id];
-
- /* create vertex groups */
-}
-#endif
-
-bool ArmatureImporter::write_skin_controller_data(const COLLADAFW::SkinControllerData *data)
-{
- /* at this stage we get vertex influence info that should go into me->verts and ob->defbase
- * there's no info to which object this should be long so we associate it with
- * skin controller data UID. */
-
- /* don't forget to call BKE_object_defgroup_unique_name before we copy */
-
- /* controller data uid -> [armature] -> joint data,
- * [mesh object] */
-
- SkinInfo skin(unit_converter);
- skin.borrow_skin_controller_data(data);
-
- /* store join inv bind matrix to use it later in armature construction */
- const COLLADAFW::Matrix4Array &inv_bind_mats = data->getInverseBindMatrices();
- for (unsigned int i = 0; i < data->getJointsCount(); i++) {
- skin.add_joint(inv_bind_mats[i]);
- }
-
- skin_by_data_uid[data->getUniqueId()] = skin;
-
- return true;
-}
-
-bool ArmatureImporter::write_controller(const COLLADAFW::Controller *controller)
-{
- /* - create and store armature object */
- const COLLADAFW::UniqueId &con_id = controller->getUniqueId();
-
- if (controller->getControllerType() == COLLADAFW::Controller::CONTROLLER_TYPE_SKIN) {
- COLLADAFW::SkinController *co = (COLLADAFW::SkinController *)controller;
- /* to be able to find geom id by controller id */
- geom_uid_by_controller_uid[con_id] = co->getSource();
-
- const COLLADAFW::UniqueId &data_uid = co->getSkinControllerData();
- if (skin_by_data_uid.find(data_uid) == skin_by_data_uid.end()) {
- fprintf(stderr, "Cannot find skin by controller data UID.\n");
- return true;
- }
-
- skin_by_data_uid[data_uid].set_controller(co);
- }
- /* morph controller */
- else if (controller->getControllerType() == COLLADAFW::Controller::CONTROLLER_TYPE_MORPH) {
- COLLADAFW::MorphController *co = (COLLADAFW::MorphController *)controller;
- /* to be able to find geom id by controller id */
- geom_uid_by_controller_uid[con_id] = co->getSource();
- /* Shape keys are applied in DocumentImporter->finish() */
- morph_controllers.push_back(co);
- }
-
- return true;
-}
-
-void ArmatureImporter::make_shape_keys(bContext *C)
-{
- Main *bmain = CTX_data_main(C);
- std::vector<COLLADAFW::MorphController *>::iterator mc;
- float weight;
-
- for (mc = morph_controllers.begin(); mc != morph_controllers.end(); mc++) {
- /* Controller data */
- COLLADAFW::UniqueIdArray &morphTargetIds = (*mc)->getMorphTargets();
- COLLADAFW::FloatOrDoubleArray &morphWeights = (*mc)->getMorphWeights();
-
- /* Prereq: all the geometries must be imported and mesh objects must be made */
- Object *source_ob = this->mesh_importer->get_object_by_geom_uid((*mc)->getSource());
-
- if (source_ob) {
-
- Mesh *source_me = (Mesh *)source_ob->data;
- /* insert key to source mesh */
- Key *key = source_me->key = BKE_key_add(bmain, (ID *)source_me);
- key->type = KEY_RELATIVE;
- KeyBlock *kb;
-
- /* insert basis key */
- kb = BKE_keyblock_add_ctime(key, "Basis", false);
- BKE_keyblock_convert_from_mesh(source_me, key, kb);
-
- /* insert other shape keys */
- for (int i = 0; i < morphTargetIds.getCount(); i++) {
- /* better to have a separate map of morph objects,
- * This'll do for now since only mesh morphing is imported */
-
- Mesh *me = this->mesh_importer->get_mesh_by_geom_uid(morphTargetIds[i]);
-
- if (me) {
- me->key = key;
- std::string morph_name = *this->mesh_importer->get_geometry_name(me->id.name);
-
- kb = BKE_keyblock_add_ctime(key, morph_name.c_str(), false);
- BKE_keyblock_convert_from_mesh(me, key, kb);
-
- /* apply weights */
- weight = morphWeights.getFloatValues()->getData()[i];
- kb->curval = weight;
- }
- else {
- fprintf(stderr, "Morph target geometry not found.\n");
- }
- }
- }
- else {
- fprintf(stderr, "Morph target object not found.\n");
- }
- }
-}
-
-COLLADAFW::UniqueId *ArmatureImporter::get_geometry_uid(const COLLADAFW::UniqueId &controller_uid)
-{
- if (geom_uid_by_controller_uid.find(controller_uid) == geom_uid_by_controller_uid.end()) {
- return NULL;
- }
-
- return &geom_uid_by_controller_uid[controller_uid];
-}
-
-Object *ArmatureImporter::get_armature_for_joint(COLLADAFW::Node *node)
-{
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
- for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
- SkinInfo &skin = it->second;
-
- if (skin.uses_joint_or_descendant(node)) {
- return skin.BKE_armature_from_object();
- }
- }
-
- std::map<COLLADAFW::UniqueId, Object *>::iterator arm;
- for (arm = unskinned_armature_map.begin(); arm != unskinned_armature_map.end(); arm++) {
- if (arm->first == node->getUniqueId()) {
- return arm->second;
- }
- }
- return NULL;
-}
-
-void ArmatureImporter::set_tags_map(TagsMap &tagsMap)
-{
- this->uid_tags_map = tagsMap;
-}
-
-void ArmatureImporter::get_rna_path_for_joint(COLLADAFW::Node *node,
- char *joint_path,
- size_t count)
-{
- BLI_snprintf(joint_path, count, "pose.bones[\"%s\"]", bc_get_joint_name(node));
-}
-
-/* gives a world-space mat */
-bool ArmatureImporter::get_joint_bind_mat(float m[4][4], COLLADAFW::Node *joint)
-{
- std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
- bool found = false;
- for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
- SkinInfo &skin = it->second;
- if ((found = skin.get_joint_inv_bind_matrix(m, joint))) {
- invert_m4(m);
- break;
- }
- }
-
- return found;
-}
-
-BoneExtended &ArmatureImporter::add_bone_extended(EditBone *bone,
- COLLADAFW::Node *node,
- int sibcount,
- std::vector<std::string> &layer_labels,
- BoneExtensionMap &extended_bones)
-{
- BoneExtended *be = new BoneExtended(bone);
- extended_bones[bone->name] = be;
-
- TagsMap::iterator etit;
- ExtraTags *et = 0;
- etit = uid_tags_map.find(node->getUniqueId().toAscii());
-
- bool has_connect = false;
- int connect_type = -1;
-
- if (etit != uid_tags_map.end()) {
-
- float tail[3] = {FLT_MAX, FLT_MAX, FLT_MAX};
- float roll = 0;
- std::string layers;
-
- et = etit->second;
-
- bool has_tail = false;
- has_tail |= et->setData("tip_x", &tail[0]);
- has_tail |= et->setData("tip_y", &tail[1]);
- has_tail |= et->setData("tip_z", &tail[2]);
-
- has_connect = et->setData("connect", &connect_type);
- bool has_roll = et->setData("roll", &roll);
-
- layers = et->setData("layer", layers);
-
- if (has_tail && !has_connect) {
- /* got a bone tail definition but no connect info -> bone is not connected */
- has_connect = true;
- connect_type = 0;
- }
-
- be->set_bone_layers(layers, layer_labels);
- if (has_tail) {
- be->set_tail(tail);
- }
- if (has_roll) {
- be->set_roll(roll);
- }
- }
-
- if (!has_connect && this->import_settings->auto_connect) {
- /* auto connect only whyen parent has exactly one child*/
- connect_type = sibcount == 1;
- }
-
- be->set_use_connect(connect_type);
- be->set_leaf_bone(true);
-
- return *be;
-}
diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h
deleted file mode 100644
index da92c04e5dc..00000000000
--- a/source/blender/collada/ArmatureImporter.h
+++ /dev/null
@@ -1,187 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __ARMATUREIMPORTER_H__
-#define __ARMATUREIMPORTER_H__
-
-#include "COLLADAFWNode.h"
-#include "COLLADAFWUniqueId.h"
-#include "COLLADAFWMorphController.h"
-
-extern "C" {
-#include "BKE_context.h"
-#include "BKE_key.h"
-
-#include "DNA_armature_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_key_types.h"
-
-#include "ED_armature.h"
-}
-
-#include "AnimationImporter.h"
-#include "MeshImporter.h"
-#include "SkinInfo.h"
-#include "TransformReader.h"
-#include "ExtraTags.h"
-
-#include <map>
-#include <vector>
-
-#include "collada_internal.h"
-#include "collada_utils.h"
-#include "ImportSettings.h"
-
-#define UNLIMITED_CHAIN_MAX INT_MAX
-#define MINIMUM_BONE_LENGTH 0.000001f
-
-class ArmatureImporter : private TransformReader {
- private:
- Main *m_bmain;
- Scene *scene;
- ViewLayer *view_layer;
- UnitConverter *unit_converter;
- const ImportSettings *import_settings;
-
- // std::map<int, JointData> joint_index_to_joint_info_map;
- // std::map<COLLADAFW::UniqueId, int> joint_id_to_joint_index_map;
- BoneExtensionManager bone_extension_manager;
- // int bone_direction_row; // XXX not used
- float leaf_bone_length;
- int totbone;
- // XXX not used
- // float min_angle; // minimum angle between bone head-tail and a row of bone matrix
-
-#if 0
- struct ArmatureJoints {
- Object *ob_arm;
- std::vector<COLLADAFW::Node *> root_joints;
- };
- std::vector<ArmatureJoints> armature_joints;
-#endif
-
- Object *empty; // empty for leaf bones
-
- std::map<COLLADAFW::UniqueId, COLLADAFW::UniqueId> geom_uid_by_controller_uid;
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> joint_by_uid; // contains all joints
- std::vector<COLLADAFW::Node *> root_joints;
- std::vector<COLLADAFW::Node *> finished_joints;
- std::vector<COLLADAFW::MorphController *> morph_controllers;
- std::map<COLLADAFW::UniqueId, Object *> joint_parent_map;
- std::map<COLLADAFW::UniqueId, Object *> unskinned_armature_map;
-
- MeshImporterBase *mesh_importer;
-
- // This is used to store data passed in write_controller_data.
- // Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
- // so that arrays don't get freed until we free them explicitly.
-
- std::map<COLLADAFW::UniqueId, SkinInfo> skin_by_data_uid; // data UID = skin controller data UID
-#if 0
- JointData *get_joint_data(COLLADAFW::Node *node);
-#endif
-
- int create_bone(SkinInfo *skin,
- COLLADAFW::Node *node,
- EditBone *parent,
- int totchild,
- float parent_mat[4][4],
- bArmature *arm,
- std::vector<std::string> &layer_labels);
-
- BoneExtended &add_bone_extended(EditBone *bone,
- COLLADAFW::Node *node,
- int sibcount,
- std::vector<std::string> &layer_labels,
- BoneExtensionMap &extended_bones);
-
- void fix_leaf_bone_hierarchy(bArmature *armature, Bone *bone, bool fix_orientation);
- void fix_leaf_bone(bArmature *armature, EditBone *ebone, BoneExtended *be, bool fix_orientation);
- void fix_parent_connect(bArmature *armature, Bone *bone);
- void connect_bone_chains(bArmature *armature, Bone *bone, const int max_chain_length);
-
- void set_pose(Object *ob_arm,
- COLLADAFW::Node *root_node,
- const char *parentname,
- float parent_mat[4][4]);
-
- void set_bone_transformation_type(const COLLADAFW::Node *node, Object *ob_arm);
- bool node_is_decomposed(const COLLADAFW::Node *node);
-#if 0
- void set_leaf_bone_shapes(Object *ob_arm);
- void set_euler_rotmode();
-#endif
-
- Object *get_empty_for_leaves();
-
-#if 0
- Object *find_armature(COLLADAFW::Node *node);
-
- ArmatureJoints &get_armature_joints(Object *ob_arm);
-#endif
-
- Object *create_armature_bones(Main *bmain, SkinInfo &skin);
- void create_armature_bones(Main *bmain, std::vector<Object *> &arm_objs);
-
- /** TagsMap typedef for uid_tags_map. */
- typedef std::map<std::string, ExtraTags *> TagsMap;
- TagsMap uid_tags_map;
-
- public:
- ArmatureImporter(UnitConverter *conv,
- MeshImporterBase *mesh,
- Main *bmain,
- Scene *sce,
- ViewLayer *view_layer,
- const ImportSettings *import_settings);
- ~ArmatureImporter();
-
- void add_root_joint(COLLADAFW::Node *node, Object *parent);
-
- // here we add bones to armatures, having armatures previously created in write_controller
- void make_armatures(bContext *C, std::vector<Object *> &objects_to_scale);
-
- void make_shape_keys(bContext *C);
-
-#if 0
- // link with meshes, create vertex groups, assign weights
- void link_armature(Object *ob_arm,
- const COLLADAFW::UniqueId &geom_id,
- const COLLADAFW::UniqueId &controller_data_id);
-#endif
-
- bool write_skin_controller_data(const COLLADAFW::SkinControllerData *data);
-
- bool write_controller(const COLLADAFW::Controller *controller);
-
- COLLADAFW::UniqueId *get_geometry_uid(const COLLADAFW::UniqueId &controller_uid);
-
- Object *get_armature_for_joint(COLLADAFW::Node *node);
-
- void get_rna_path_for_joint(COLLADAFW::Node *node, char *joint_path, size_t count);
-
- // gives a world-space mat
- bool get_joint_bind_mat(float m[4][4], COLLADAFW::Node *joint);
-
- void set_tags_map(TagsMap &tags_map);
-};
-
-#endif
diff --git a/source/blender/collada/BCAnimationCurve.cpp b/source/blender/collada/BCAnimationCurve.cpp
deleted file mode 100644
index 36800d611d2..00000000000
--- a/source/blender/collada/BCAnimationCurve.cpp
+++ /dev/null
@@ -1,691 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2008 Blender Foundation.
- * All rights reserved.
- */
-
-#include "BCAnimationCurve.h"
-
-BCAnimationCurve::BCAnimationCurve()
-{
- this->curve_key.set_object_type(BC_ANIMATION_TYPE_OBJECT);
- this->fcurve = NULL;
- this->curve_is_local_copy = false;
-}
-
-BCAnimationCurve::BCAnimationCurve(const BCAnimationCurve &other)
-{
- this->min = other.min;
- this->max = other.max;
- this->fcurve = other.fcurve;
- this->curve_key = other.curve_key;
- this->curve_is_local_copy = false;
- this->id_ptr = other.id_ptr;
-
- /* The fcurve of the new instance is a copy and can be modified */
-
- get_edit_fcurve();
-}
-
-BCAnimationCurve::BCAnimationCurve(BCCurveKey key, Object *ob, FCurve *fcu)
-{
- this->min = 0;
- this->max = 0;
- this->curve_key = key;
- this->fcurve = fcu;
- this->curve_is_local_copy = false;
- init_pointer_rna(ob);
-}
-
-BCAnimationCurve::BCAnimationCurve(const BCCurveKey &key, Object *ob)
-{
- this->curve_key = key;
- this->fcurve = NULL;
- this->curve_is_local_copy = false;
- init_pointer_rna(ob);
-}
-
-void BCAnimationCurve::init_pointer_rna(Object *ob)
-{
- switch (this->curve_key.get_animation_type()) {
- case BC_ANIMATION_TYPE_BONE: {
- bArmature *arm = (bArmature *)ob->data;
- RNA_id_pointer_create(&arm->id, &id_ptr);
- } break;
- case BC_ANIMATION_TYPE_OBJECT: {
- RNA_id_pointer_create(&ob->id, &id_ptr);
- } break;
- case BC_ANIMATION_TYPE_MATERIAL: {
- Material *ma = BKE_object_material_get(ob, curve_key.get_subindex() + 1);
- RNA_id_pointer_create(&ma->id, &id_ptr);
- } break;
- case BC_ANIMATION_TYPE_CAMERA: {
- Camera *camera = (Camera *)ob->data;
- RNA_id_pointer_create(&camera->id, &id_ptr);
- } break;
- case BC_ANIMATION_TYPE_LIGHT: {
- Light *lamp = (Light *)ob->data;
- RNA_id_pointer_create(&lamp->id, &id_ptr);
- } break;
- default:
- fprintf(
- stderr, "BC_animation_curve_type %d not supported", this->curve_key.get_array_index());
- break;
- }
-}
-
-void BCAnimationCurve::delete_fcurve(FCurve *fcu)
-{
- free_fcurve(fcu);
-}
-
-FCurve *BCAnimationCurve::create_fcurve(int array_index, const char *rna_path)
-{
- FCurve *fcu = (FCurve *)MEM_callocN(sizeof(FCurve), "FCurve");
- fcu->flag = (FCURVE_VISIBLE | FCURVE_AUTO_HANDLES | FCURVE_SELECTED);
- fcu->rna_path = BLI_strdupn(rna_path, strlen(rna_path));
- fcu->array_index = array_index;
- return fcu;
-}
-
-void BCAnimationCurve::create_bezt(float frame, float output)
-{
- FCurve *fcu = get_edit_fcurve();
- BezTriple bez;
- memset(&bez, 0, sizeof(BezTriple));
- bez.vec[1][0] = frame;
- bez.vec[1][1] = output;
- bez.ipo = U.ipo_new; /* use default interpolation mode here... */
- bez.f1 = bez.f2 = bez.f3 = SELECT;
- bez.h1 = bez.h2 = HD_AUTO;
- insert_bezt_fcurve(fcu, &bez, INSERTKEY_NOFLAGS);
- calchandles_fcurve(fcu);
-}
-
-BCAnimationCurve::~BCAnimationCurve()
-{
- if (curve_is_local_copy && fcurve) {
- // fprintf(stderr, "removed fcurve %s\n", fcurve->rna_path);
- delete_fcurve(fcurve);
- this->fcurve = NULL;
- }
-}
-
-const bool BCAnimationCurve::is_of_animation_type(BC_animation_type type) const
-{
- return curve_key.get_animation_type() == type;
-}
-
-const std::string BCAnimationCurve::get_channel_target() const
-{
- const std::string path = curve_key.get_path();
-
- if (bc_startswith(path, "pose.bones")) {
- return bc_string_after(path, "pose.bones");
- }
- return bc_string_after(path, ".");
-}
-
-const std::string BCAnimationCurve::get_channel_type() const
-{
- const std::string channel = get_channel_target();
- return bc_string_after(channel, ".");
-}
-
-const std::string BCAnimationCurve::get_channel_posebone() const
-{
- const std::string channel = get_channel_target();
- std::string pose_bone_name = bc_string_before(channel, ".");
- if (pose_bone_name == channel) {
- pose_bone_name = "";
- }
- else {
- pose_bone_name = bc_string_after(pose_bone_name, "\"[");
- pose_bone_name = bc_string_before(pose_bone_name, "]\"");
- }
- return pose_bone_name;
-}
-
-const std::string BCAnimationCurve::get_animation_name(Object *ob) const
-{
- std::string name;
-
- switch (curve_key.get_animation_type()) {
- case BC_ANIMATION_TYPE_OBJECT: {
- name = id_name(ob);
- } break;
-
- case BC_ANIMATION_TYPE_BONE: {
- if (fcurve == NULL || fcurve->rna_path == NULL) {
- name = "";
- }
- else {
- const char *boneName = BLI_str_quoted_substrN(fcurve->rna_path, "pose.bones[");
- name = (boneName) ? id_name(ob) + "_" + std::string(boneName) : "";
- }
- } break;
-
- case BC_ANIMATION_TYPE_CAMERA: {
- Camera *camera = (Camera *)ob->data;
- name = id_name(ob) + "-" + id_name(camera) + "-camera";
- } break;
-
- case BC_ANIMATION_TYPE_LIGHT: {
- Light *lamp = (Light *)ob->data;
- name = id_name(ob) + "-" + id_name(lamp) + "-light";
- } break;
-
- case BC_ANIMATION_TYPE_MATERIAL: {
- Material *ma = BKE_object_material_get(ob, this->curve_key.get_subindex() + 1);
- name = id_name(ob) + "-" + id_name(ma) + "-material";
- } break;
-
- default: {
- name = "";
- }
- }
-
- return name;
-}
-
-const int BCAnimationCurve::get_channel_index() const
-{
- return curve_key.get_array_index();
-}
-
-const int BCAnimationCurve::get_subindex() const
-{
- return curve_key.get_subindex();
-}
-
-const std::string BCAnimationCurve::get_rna_path() const
-{
- return curve_key.get_path();
-}
-
-const int BCAnimationCurve::sample_count() const
-{
- if (fcurve == NULL) {
- return 0;
- }
- return fcurve->totvert;
-}
-
-const int BCAnimationCurve::closest_index_above(const float sample_frame, const int start_at) const
-{
- if (fcurve == NULL) {
- return -1;
- }
-
- const int cframe = fcurve->bezt[start_at].vec[1][0]; // inacurate!
-
- if (fabs(cframe - sample_frame) < 0.00001) {
- return start_at;
- }
- return (fcurve->totvert > start_at + 1) ? start_at + 1 : start_at;
-}
-
-const int BCAnimationCurve::closest_index_below(const float sample_frame) const
-{
- if (fcurve == NULL) {
- return -1;
- }
-
- float lower_frame = sample_frame;
- float upper_frame = sample_frame;
- int lower_index = 0;
- int upper_index = 0;
-
- for (int fcu_index = 0; fcu_index < fcurve->totvert; fcu_index++) {
- upper_index = fcu_index;
-
- const int cframe = fcurve->bezt[fcu_index].vec[1][0]; // inacurate!
- if (cframe <= sample_frame) {
- lower_frame = cframe;
- lower_index = fcu_index;
- }
- if (cframe >= sample_frame) {
- upper_frame = cframe;
- break;
- }
- }
-
- if (lower_index == upper_index) {
- return lower_index;
- }
-
- const float fraction = float(sample_frame - lower_frame) / (upper_frame - lower_frame);
- return (fraction < 0.5) ? lower_index : upper_index;
-}
-
-const int BCAnimationCurve::get_interpolation_type(float sample_frame) const
-{
- const int index = closest_index_below(sample_frame);
- if (index < 0) {
- return BEZT_IPO_BEZ;
- }
- return fcurve->bezt[index].ipo;
-}
-
-const FCurve *BCAnimationCurve::get_fcurve() const
-{
- return fcurve;
-}
-
-FCurve *BCAnimationCurve::get_edit_fcurve()
-{
- if (!curve_is_local_copy) {
- const int index = curve_key.get_array_index();
- const std::string &path = curve_key.get_path();
- fcurve = create_fcurve(index, path.c_str());
-
- /* Caution here:
- * Replacing the pointer here is OK only because the original value
- * of FCurve was a const pointer into Blender territory. We do not
- * touch that! We use the local copy to prepare data for export. */
-
- curve_is_local_copy = true;
- }
- return fcurve;
-}
-
-void BCAnimationCurve::clean_handles()
-{
- if (fcurve == NULL) {
- fcurve = get_edit_fcurve();
- }
-
- /* Keep old bezt data for copy)*/
- BezTriple *old_bezts = fcurve->bezt;
- int totvert = fcurve->totvert;
- fcurve->bezt = NULL;
- fcurve->totvert = 0;
-
- for (int i = 0; i < totvert; i++) {
- BezTriple *bezt = &old_bezts[i];
- float x = bezt->vec[1][0];
- float y = bezt->vec[1][1];
- insert_vert_fcurve(fcurve, x, y, (eBezTriple_KeyframeType)BEZKEYTYPE(bezt), INSERTKEY_NOFLAGS);
- BezTriple *lastb = fcurve->bezt + (fcurve->totvert - 1);
- lastb->f1 = lastb->f2 = lastb->f3 = 0;
- }
-
- /* now free the memory used by the old BezTriples */
- if (old_bezts) {
- MEM_freeN(old_bezts);
- }
-}
-
-const bool BCAnimationCurve::is_transform_curve() const
-{
- std::string channel_type = this->get_channel_type();
- return (is_rotation_curve() || channel_type == "scale" || channel_type == "location");
-}
-
-const bool BCAnimationCurve::is_rotation_curve() const
-{
- std::string channel_type = this->get_channel_type();
- return (channel_type == "rotation" || channel_type == "rotation_euler" ||
- channel_type == "rotation_quaternion");
-}
-
-const float BCAnimationCurve::get_value(const float frame)
-{
- if (fcurve) {
- return evaluate_fcurve(fcurve, frame);
- }
- return 0; // TODO: handle case where neither sample nor fcu exist
-}
-
-void BCAnimationCurve::update_range(float val)
-{
- if (val < min) {
- min = val;
- }
- if (val > max) {
- max = val;
- }
-}
-
-void BCAnimationCurve::init_range(float val)
-{
- min = max = val;
-}
-
-void BCAnimationCurve::adjust_range(const int frame_index)
-{
- if (fcurve && fcurve->totvert > 1) {
- const float eval = evaluate_fcurve(fcurve, frame_index);
-
- int first_frame = fcurve->bezt[0].vec[1][0];
- if (first_frame == frame_index) {
- init_range(eval);
- }
- else {
- update_range(eval);
- }
- }
-}
-
-void BCAnimationCurve::add_value(const float val, const int frame_index)
-{
- FCurve *fcu = get_edit_fcurve();
- fcu->auto_smoothing = U.auto_smoothing_new;
- insert_vert_fcurve(fcu, frame_index, val, BEZT_KEYTYPE_KEYFRAME, INSERTKEY_NOFLAGS);
-
- if (fcu->totvert == 1) {
- init_range(val);
- }
- else {
- update_range(val);
- }
-}
-
-bool BCAnimationCurve::add_value_from_matrix(const BCSample &sample, const int frame_index)
-{
- int array_index = curve_key.get_array_index();
-
- /* transformation curves are fed directly from the transformation matrix
- * to resolve parent inverse matrix issues with object hierarchies.
- * Maybe this can be unified with the
- */
- const std::string channel_target = get_channel_target();
- float val = 0;
- /* Pick the value from the sample according to the definition of the FCurve */
- bool good = sample.get_value(channel_target, array_index, &val);
- if (good) {
- add_value(val, frame_index);
- }
- return good;
-}
-
-bool BCAnimationCurve::add_value_from_rna(const int frame_index)
-{
- PointerRNA ptr;
- PropertyRNA *prop;
- float value = 0.0f;
- int array_index = curve_key.get_array_index();
- const std::string full_path = curve_key.get_full_path();
-
- /* get property to read from, and get value as appropriate */
- bool path_resolved = RNA_path_resolve_full(
- &id_ptr, full_path.c_str(), &ptr, &prop, &array_index);
- if (!path_resolved && array_index == 0) {
- const std::string rna_path = curve_key.get_path();
- path_resolved = RNA_path_resolve_full(&id_ptr, rna_path.c_str(), &ptr, &prop, &array_index);
- }
-
- if (path_resolved) {
- bool is_array = RNA_property_array_check(prop);
- if (is_array) {
- /* array */
- if ((array_index >= 0) && (array_index < RNA_property_array_length(&ptr, prop))) {
- switch (RNA_property_type(prop)) {
- case PROP_BOOLEAN:
- value = (float)RNA_property_boolean_get_index(&ptr, prop, array_index);
- break;
- case PROP_INT:
- value = (float)RNA_property_int_get_index(&ptr, prop, array_index);
- break;
- case PROP_FLOAT:
- value = RNA_property_float_get_index(&ptr, prop, array_index);
- break;
- default:
- break;
- }
- }
- else {
- fprintf(stderr,
- "Out of Bounds while reading data for Curve %s\n",
- curve_key.get_full_path().c_str());
- return false;
- }
- }
- else {
- /* not an array */
- switch (RNA_property_type(prop)) {
- case PROP_BOOLEAN:
- value = (float)RNA_property_boolean_get(&ptr, prop);
- break;
- case PROP_INT:
- value = (float)RNA_property_int_get(&ptr, prop);
- break;
- case PROP_FLOAT:
- value = RNA_property_float_get(&ptr, prop);
- break;
- case PROP_ENUM:
- value = (float)RNA_property_enum_get(&ptr, prop);
- break;
- default:
- fprintf(stderr,
- "property type %d not supported for Curve %s\n",
- RNA_property_type(prop),
- curve_key.get_full_path().c_str());
- return false;
- break;
- }
- }
- }
- else {
- /* path couldn't be resolved */
- fprintf(stderr, "Path not recognized for Curve %s\n", curve_key.get_full_path().c_str());
- return false;
- }
-
- add_value(value, frame_index);
- return true;
-}
-
-void BCAnimationCurve::get_value_map(BCValueMap &value_map)
-{
- value_map.clear();
- if (fcurve == NULL) {
- return;
- }
-
- for (int i = 0; i < fcurve->totvert; i++) {
- const float frame = fcurve->bezt[i].vec[1][0];
- const float val = fcurve->bezt[i].vec[1][1];
- value_map[frame] = val;
- }
-}
-
-void BCAnimationCurve::get_frames(BCFrames &frames) const
-{
- frames.clear();
- if (fcurve) {
- for (int i = 0; i < fcurve->totvert; i++) {
- const float val = fcurve->bezt[i].vec[1][0];
- frames.push_back(val);
- }
- }
-}
-
-void BCAnimationCurve::get_values(BCValues &values) const
-{
- values.clear();
- if (fcurve) {
- for (int i = 0; i < fcurve->totvert; i++) {
- const float val = fcurve->bezt[i].vec[1][1];
- values.push_back(val);
- }
- }
-}
-
-bool BCAnimationCurve::is_animated()
-{
- static float MIN_DISTANCE = 0.00001;
- return fabs(max - min) > MIN_DISTANCE;
-}
-
-bool BCAnimationCurve::is_keyframe(int frame)
-{
- if (this->fcurve == NULL) {
- return false;
- }
-
- for (int i = 0; i < fcurve->totvert; i++) {
- const int cframe = nearbyint(fcurve->bezt[i].vec[1][0]);
- if (cframe == frame) {
- return true;
- }
- if (cframe > frame) {
- break;
- }
- }
- return false;
-}
-
-/* Needed for adding a BCAnimationCurve into a BCAnimationCurveSet */
-inline bool operator<(const BCAnimationCurve &lhs, const BCAnimationCurve &rhs)
-{
- std::string lhtgt = lhs.get_channel_target();
- std::string rhtgt = rhs.get_channel_target();
- if (lhtgt == rhtgt) {
- const int lha = lhs.get_channel_index();
- const int rha = rhs.get_channel_index();
- return lha < rha;
- }
- else {
- return lhtgt < rhtgt;
- }
-}
-
-BCCurveKey::BCCurveKey()
-{
- this->key_type = BC_ANIMATION_TYPE_OBJECT;
- this->rna_path = "";
- this->curve_array_index = 0;
- this->curve_subindex = -1;
-}
-
-BCCurveKey::BCCurveKey(const BC_animation_type type,
- const std::string path,
- const int array_index,
- const int subindex)
-{
- this->key_type = type;
- this->rna_path = path;
- this->curve_array_index = array_index;
- this->curve_subindex = subindex;
-}
-
-void BCCurveKey::operator=(const BCCurveKey &other)
-{
- this->key_type = other.key_type;
- this->rna_path = other.rna_path;
- this->curve_array_index = other.curve_array_index;
- this->curve_subindex = other.curve_subindex;
-}
-
-const std::string BCCurveKey::get_full_path() const
-{
- return this->rna_path + '[' + std::to_string(this->curve_array_index) + ']';
-}
-
-const std::string BCCurveKey::get_path() const
-{
- return this->rna_path;
-}
-
-const int BCCurveKey::get_array_index() const
-{
- return this->curve_array_index;
-}
-
-const int BCCurveKey::get_subindex() const
-{
- return this->curve_subindex;
-}
-
-void BCCurveKey::set_object_type(BC_animation_type object_type)
-{
- this->key_type = object_type;
-}
-
-const BC_animation_type BCCurveKey::get_animation_type() const
-{
- return this->key_type;
-}
-
-const bool BCCurveKey::operator<(const BCCurveKey &other) const
-{
- /* needed for using this class as key in maps and sets */
- if (this->key_type != other.key_type) {
- return this->key_type < other.key_type;
- }
-
- if (this->curve_subindex != other.curve_subindex) {
- return this->curve_subindex < other.curve_subindex;
- }
-
- if (this->rna_path != other.rna_path) {
- return this->rna_path < other.rna_path;
- }
-
- return this->curve_array_index < other.curve_array_index;
-}
-
-BCBezTriple::BCBezTriple(BezTriple &bezt) : bezt(bezt)
-{
-}
-
-const float BCBezTriple::get_frame() const
-{
- return bezt.vec[1][0];
-}
-
-const float BCBezTriple::get_time(Scene *scene) const
-{
- return FRA2TIME(bezt.vec[1][0]);
-}
-
-const float BCBezTriple::get_value() const
-{
- return bezt.vec[1][1];
-}
-
-const float BCBezTriple::get_angle() const
-{
- return RAD2DEGF(get_value());
-}
-
-void BCBezTriple::get_in_tangent(Scene *scene, float point[2], bool as_angle) const
-{
- get_tangent(scene, point, as_angle, 0);
-}
-
-void BCBezTriple::get_out_tangent(Scene *scene, float point[2], bool as_angle) const
-{
- get_tangent(scene, point, as_angle, 2);
-}
-
-void BCBezTriple::get_tangent(Scene *scene, float point[2], bool as_angle, int index) const
-{
- point[0] = FRA2TIME(bezt.vec[index][0]);
- if (bezt.ipo != BEZT_IPO_BEZ) {
- /* We're in a mixed interpolation scenario, set zero as it's irrelevant but value might contain
- * unused data */
- point[0] = 0;
- point[1] = 0;
- }
- else if (as_angle) {
- point[1] = RAD2DEGF(bezt.vec[index][1]);
- }
- else {
- point[1] = bezt.vec[index][1];
- }
-}
diff --git a/source/blender/collada/BCAnimationCurve.h b/source/blender/collada/BCAnimationCurve.h
deleted file mode 100644
index 7b523ac53ca..00000000000
--- a/source/blender/collada/BCAnimationCurve.h
+++ /dev/null
@@ -1,152 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2008 Blender Foundation.
- * All rights reserved.
- */
-
-#ifndef __BCANIMATIONCURVE_H__
-#define __BCANIMATIONCURVE_H__
-
-#include "collada_utils.h"
-#include "BCSampleData.h"
-
-#include "MEM_guardedalloc.h"
-
-extern "C" {
-#include "BKE_fcurve.h"
-#include "BKE_armature.h"
-#include "BKE_material.h"
-#include "ED_anim_api.h"
-#include "ED_keyframing.h"
-#include "ED_keyframes_edit.h"
-}
-
-typedef float(TangentPoint)[2];
-
-typedef std::set<float> BCFrameSet;
-typedef std::vector<float> BCFrames;
-typedef std::vector<float> BCValues;
-typedef std::vector<float> BCTimes;
-typedef std::map<int, float> BCValueMap;
-
-typedef enum BC_animation_type {
- BC_ANIMATION_TYPE_OBJECT,
- BC_ANIMATION_TYPE_BONE,
- BC_ANIMATION_TYPE_CAMERA,
- BC_ANIMATION_TYPE_MATERIAL,
- BC_ANIMATION_TYPE_LIGHT,
-} BC_animation_type;
-
-class BCCurveKey {
- private:
- BC_animation_type key_type;
- std::string rna_path;
- int curve_array_index;
- int curve_subindex; /* only needed for materials */
-
- public:
- BCCurveKey();
- BCCurveKey(const BC_animation_type type,
- const std::string path,
- const int array_index,
- const int subindex = -1);
- void operator=(const BCCurveKey &other);
- const std::string get_full_path() const;
- const std::string get_path() const;
- const int get_array_index() const;
- const int get_subindex() const;
- void set_object_type(BC_animation_type object_type);
- const BC_animation_type get_animation_type() const;
- const bool operator<(const BCCurveKey &other) const;
-};
-
-class BCBezTriple {
- public:
- BezTriple &bezt;
-
- BCBezTriple(BezTriple &bezt);
- const float get_frame() const;
- const float get_time(Scene *scene) const;
- const float get_value() const;
- const float get_angle() const;
- void get_in_tangent(Scene *scene, float point[2], bool as_angle) const;
- void get_out_tangent(Scene *scene, float point[2], bool as_angle) const;
- void get_tangent(Scene *scene, float point[2], bool as_angle, int index) const;
-};
-
-class BCAnimationCurve {
- private:
- BCCurveKey curve_key;
- float min = 0;
- float max = 0;
-
- bool curve_is_local_copy = false;
- FCurve *fcurve;
- PointerRNA id_ptr;
- void init_pointer_rna(Object *ob);
- void delete_fcurve(FCurve *fcu);
- FCurve *create_fcurve(int array_index, const char *rna_path);
- void create_bezt(float frame, float output);
- void update_range(float val);
- void init_range(float val);
-
- public:
- BCAnimationCurve();
- BCAnimationCurve(const BCAnimationCurve &other);
- BCAnimationCurve(const BCCurveKey &key, Object *ob);
- BCAnimationCurve(BCCurveKey key, Object *ob, FCurve *fcu);
- ~BCAnimationCurve();
-
- const bool is_of_animation_type(BC_animation_type type) const;
- const int get_interpolation_type(float sample_frame) const;
- bool is_animated();
- const bool is_transform_curve() const;
- const bool is_rotation_curve() const;
- bool is_keyframe(int frame);
- void adjust_range(int frame);
-
- const std::string get_animation_name(Object *ob) const; /* xxx: this is collada specific */
- const std::string get_channel_target() const;
- const std::string get_channel_type() const;
- const std::string get_channel_posebone() const; // returns "" if channel is not a bone channel
-
- const int get_channel_index() const;
- const int get_subindex() const;
- const std::string get_rna_path() const;
- const FCurve *get_fcurve() const;
- const int sample_count() const;
-
- const float get_value(const float frame);
- void get_values(BCValues &values) const;
- void get_value_map(BCValueMap &value_map);
-
- void get_frames(BCFrames &frames) const;
-
- /* Curve edit functions create a copy of the underlaying FCurve */
- FCurve *get_edit_fcurve();
- bool add_value_from_rna(const int frame);
- bool add_value_from_matrix(const BCSample &sample, const int frame);
- void add_value(const float val, const int frame);
- void clean_handles();
-
- /* experimental stuff */
- const int closest_index_above(const float sample_frame, const int start_at) const;
- const int closest_index_below(const float sample_frame) const;
-};
-
-typedef std::map<BCCurveKey, BCAnimationCurve *> BCAnimationCurveMap;
-
-#endif /* __BCANIMATIONCURVE_H__ */
diff --git a/source/blender/collada/BCAnimationSampler.cpp b/source/blender/collada/BCAnimationSampler.cpp
deleted file mode 100644
index e6996e95a5b..00000000000
--- a/source/blender/collada/BCAnimationSampler.cpp
+++ /dev/null
@@ -1,662 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2008 Blender Foundation.
- * All rights reserved.
- */
-
-#include <vector>
-#include <map>
-#include <algorithm> // std::find
-
-#include "ExportSettings.h"
-#include "BCAnimationCurve.h"
-#include "BCAnimationSampler.h"
-#include "collada_utils.h"
-#include "BCMath.h"
-
-extern "C" {
-#include "BKE_action.h"
-#include "BKE_constraint.h"
-#include "BKE_key.h"
-#include "BKE_main.h"
-#include "BKE_lib_id.h"
-#include "BKE_material.h"
-#include "BLI_listbase.h"
-#include "DNA_anim_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_key_types.h"
-#include "DNA_constraint_types.h"
-#include "ED_object.h"
-}
-
-static std::string EMPTY_STRING;
-static BCAnimationCurveMap BCEmptyAnimationCurves;
-
-BCAnimationSampler::BCAnimationSampler(BCExportSettings &export_settings, BCObjectSet &object_set)
- : export_settings(export_settings)
-{
- BCObjectSet::iterator it;
- for (it = object_set.begin(); it != object_set.end(); ++it) {
- Object *ob = *it;
- add_object(ob);
- }
-}
-
-BCAnimationSampler::~BCAnimationSampler()
-{
- BCAnimationObjectMap::iterator it;
- for (it = objects.begin(); it != objects.end(); ++it) {
- BCAnimation *animation = it->second;
- delete animation;
- }
-}
-
-void BCAnimationSampler::add_object(Object *ob)
-{
- BlenderContext blender_context = export_settings.get_blender_context();
- BCAnimation *animation = new BCAnimation(blender_context.get_context(), ob);
- objects[ob] = animation;
-
- initialize_keyframes(animation->frame_set, ob);
- initialize_curves(animation->curve_map, ob);
-}
-
-BCAnimationCurveMap *BCAnimationSampler::get_curves(Object *ob)
-{
- BCAnimation &animation = *objects[ob];
- if (animation.curve_map.size() == 0) {
- initialize_curves(animation.curve_map, ob);
- }
- return &animation.curve_map;
-}
-
-static void get_sample_frames(BCFrameSet &sample_frames,
- int sampling_rate,
- bool keyframe_at_end,
- Scene *scene)
-{
- sample_frames.clear();
-
- if (sampling_rate < 1) {
- return; // no sample frames in this case
- }
-
- float sfra = scene->r.sfra;
- float efra = scene->r.efra;
-
- int frame_index;
- for (frame_index = nearbyint(sfra); frame_index < efra; frame_index += sampling_rate) {
- sample_frames.insert(frame_index);
- }
-
- if (frame_index >= efra && keyframe_at_end) {
- sample_frames.insert(efra);
- }
-}
-
-static bool is_object_keyframe(Object *ob, int frame_index)
-{
- return false;
-}
-
-static void add_keyframes_from(bAction *action, BCFrameSet &frameset)
-{
- if (action) {
- FCurve *fcu = NULL;
- for (fcu = (FCurve *)action->curves.first; fcu; fcu = fcu->next) {
- BezTriple *bezt = fcu->bezt;
- for (int i = 0; i < fcu->totvert; bezt++, i++) {
- int frame_index = nearbyint(bezt->vec[1][0]);
- frameset.insert(frame_index);
- }
- }
- }
-}
-
-void BCAnimationSampler::check_property_is_animated(
- BCAnimation &animation, float *ref, float *val, std::string data_path, int length)
-{
- for (int array_index = 0; array_index < length; array_index++) {
- if (!bc_in_range(ref[length], val[length], 0.00001)) {
- BCCurveKey key(BC_ANIMATION_TYPE_OBJECT, data_path, array_index);
- BCAnimationCurveMap::iterator it = animation.curve_map.find(key);
- if (it == animation.curve_map.end()) {
- animation.curve_map[key] = new BCAnimationCurve(key, animation.get_reference());
- }
- }
- }
-}
-
-void BCAnimationSampler::update_animation_curves(BCAnimation &animation,
- BCSample &sample,
- Object *ob,
- int frame)
-{
- BCAnimationCurveMap::iterator it;
- for (it = animation.curve_map.begin(); it != animation.curve_map.end(); ++it) {
- BCAnimationCurve *curve = it->second;
- if (curve->is_transform_curve()) {
- curve->add_value_from_matrix(sample, frame);
- }
- else {
- curve->add_value_from_rna(frame);
- }
- }
-}
-
-BCSample &BCAnimationSampler::sample_object(Object *ob, int frame_index, bool for_opensim)
-{
- BCSample &ob_sample = sample_data.add(ob, frame_index);
- // if (export_settings.get_apply_global_orientation()) {
- // const BCMatrix &global_transform = export_settings.get_global_transform();
- // ob_sample.get_matrix(global_transform);
- //}
-
- if (ob->type == OB_ARMATURE) {
- bPoseChannel *pchan;
- for (pchan = (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- Bone *bone = pchan->bone;
- Matrix bmat;
- if (bc_bone_matrix_local_get(ob, bone, bmat, for_opensim)) {
-
- ob_sample.add_bone_matrix(bone, bmat);
- }
- }
- }
- return ob_sample;
-}
-
-void BCAnimationSampler::sample_scene(BCExportSettings &export_settings, bool keyframe_at_end)
-{
- BlenderContext blender_context = export_settings.get_blender_context();
- int sampling_rate = export_settings.get_sampling_rate();
- bool for_opensim = export_settings.get_open_sim();
- bool keep_keyframes = export_settings.get_keep_keyframes();
- BC_export_animation_type export_animation_type = export_settings.get_export_animation_type();
-
- Scene *scene = blender_context.get_scene();
- BCFrameSet scene_sample_frames;
- get_sample_frames(scene_sample_frames, sampling_rate, keyframe_at_end, scene);
- BCFrameSet::iterator it;
-
- int startframe = scene->r.sfra;
- int endframe = scene->r.efra;
-
- for (int frame_index = startframe; frame_index <= endframe; frame_index++) {
- /* Loop over all frames and decide for each frame if sampling is necessary */
- bool is_scene_sample_frame = false;
- bool needs_update = true;
- if (scene_sample_frames.find(frame_index) != scene_sample_frames.end()) {
- bc_update_scene(blender_context, frame_index);
- needs_update = false;
- is_scene_sample_frame = true;
- }
-
- bool needs_sampling = is_scene_sample_frame || keep_keyframes ||
- export_animation_type == BC_ANIMATION_EXPORT_KEYS;
- if (!needs_sampling) {
- continue;
- }
-
- BCAnimationObjectMap::iterator obit;
- for (obit = objects.begin(); obit != objects.end(); ++obit) {
- Object *ob = obit->first;
- BCAnimation *animation = obit->second;
- BCFrameSet &object_keyframes = animation->frame_set;
- if (is_scene_sample_frame || object_keyframes.find(frame_index) != object_keyframes.end()) {
-
- if (needs_update) {
- bc_update_scene(blender_context, frame_index);
- needs_update = false;
- }
-
- BCSample &sample = sample_object(ob, frame_index, for_opensim);
- update_animation_curves(*animation, sample, ob, frame_index);
- }
- }
- }
-}
-
-bool BCAnimationSampler::is_animated_by_constraint(Object *ob,
- ListBase *conlist,
- std::set<Object *> &animated_objects)
-{
- bConstraint *con;
- for (con = (bConstraint *)conlist->first; con; con = con->next) {
- ListBase targets = {NULL, NULL};
-
- const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
-
- if (!bc_validateConstraints(con)) {
- continue;
- }
-
- if (cti && cti->get_constraint_targets) {
- bConstraintTarget *ct;
- Object *obtar;
- cti->get_constraint_targets(con, &targets);
- for (ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) {
- obtar = ct->tar;
- if (obtar) {
- if (animated_objects.find(obtar) != animated_objects.end()) {
- return true;
- }
- }
- }
- }
- }
- return false;
-}
-
-void BCAnimationSampler::find_depending_animated(std::set<Object *> &animated_objects,
- std::set<Object *> &candidates)
-{
- bool found_more;
- do {
- found_more = false;
- std::set<Object *>::iterator it;
- for (it = candidates.begin(); it != candidates.end(); ++it) {
- Object *cob = *it;
- ListBase *conlist = get_active_constraints(cob);
- if (is_animated_by_constraint(cob, conlist, animated_objects)) {
- animated_objects.insert(cob);
- candidates.erase(cob);
- found_more = true;
- break;
- }
- }
- } while (found_more && candidates.size() > 0);
-}
-
-void BCAnimationSampler::get_animated_from_export_set(std::set<Object *> &animated_objects,
- LinkNode &export_set)
-{
- /* Check if this object is animated. That is: Check if it has its own action, or:
- *
- * - Check if it has constraints to other objects.
- * - at least one of the other objects is animated as well.
- */
-
- animated_objects.clear();
- std::set<Object *> static_objects;
- std::set<Object *> candidates;
-
- LinkNode *node;
- for (node = &export_set; node; node = node->next) {
- Object *cob = (Object *)node->link;
- if (bc_has_animations(cob)) {
- animated_objects.insert(cob);
- }
- else {
- ListBase conlist = cob->constraints;
- if (conlist.first) {
- candidates.insert(cob);
- }
- }
- }
- find_depending_animated(animated_objects, candidates);
-}
-
-void BCAnimationSampler::get_object_frames(BCFrames &frames, Object *ob)
-{
- sample_data.get_frames(ob, frames);
-}
-
-void BCAnimationSampler::get_bone_frames(BCFrames &frames, Object *ob, Bone *bone)
-{
- sample_data.get_frames(ob, bone, frames);
-}
-
-bool BCAnimationSampler::get_bone_samples(BCMatrixSampleMap &samples, Object *ob, Bone *bone)
-{
- sample_data.get_matrices(ob, bone, samples);
- return bc_is_animated(samples);
-}
-
-bool BCAnimationSampler::get_object_samples(BCMatrixSampleMap &samples, Object *ob)
-{
- sample_data.get_matrices(ob, samples);
- return bc_is_animated(samples);
-}
-
-#if 0
-/**
- * Add sampled values to #FCurve
- * If no #FCurve exists, create a temporary #FCurve;
- * \note The temporary #FCurve will later be removed when the
- * #BCAnimationSampler is removed (by its destructor).
- *
- * \param curve: The curve to which the data is added.
- * \param matrices: The set of matrix values from where the data is taken.
- * \param animation_type:
- * - #BC_ANIMATION_EXPORT_SAMPLES: Use all matrix data.
- * - #BC_ANIMATION_EXPORT_KEYS: Only take data from matrices for keyframes.
- */
-void BCAnimationSampler::add_value_set(BCAnimationCurve &curve,
- BCFrameSampleMap &samples,
- BC_export_animation_type animation_type)
-{
- int array_index = curve.get_array_index();
- const BC_animation_transform_type tm_type = curve.get_transform_type();
-
- BCFrameSampleMap::iterator it;
- for (it = samples.begin(); it != samples.end(); ++it) {
- const int frame_index = nearbyint(it->first);
- if (animation_type == BC_ANIMATION_EXPORT_SAMPLES || curve.is_keyframe(frame_index)) {
-
- const BCSample *sample = it->second;
- float val = 0;
-
- int subindex = curve.get_subindex();
- bool good;
- if (subindex == -1) {
- good = sample->get_value(tm_type, array_index, &val);
- }
- else {
- good = sample->get_value(tm_type, array_index, &val, subindex);
- }
-
- if (good) {
- curve.add_value(val, frame_index);
- }
- }
- }
- curve.remove_unused_keyframes();
- curve.calchandles();
-}
-#endif
-
-void BCAnimationSampler::generate_transform(Object *ob,
- const BCCurveKey &key,
- BCAnimationCurveMap &curves)
-{
- BCAnimationCurveMap::const_iterator it = curves.find(key);
- if (it == curves.end()) {
- curves[key] = new BCAnimationCurve(key, ob);
- }
-}
-
-void BCAnimationSampler::generate_transforms(Object *ob,
- const std::string prep,
- const BC_animation_type type,
- BCAnimationCurveMap &curves)
-{
- generate_transform(ob, BCCurveKey(type, prep + "location", 0), curves);
- generate_transform(ob, BCCurveKey(type, prep + "location", 1), curves);
- generate_transform(ob, BCCurveKey(type, prep + "location", 2), curves);
- generate_transform(ob, BCCurveKey(type, prep + "rotation_euler", 0), curves);
- generate_transform(ob, BCCurveKey(type, prep + "rotation_euler", 1), curves);
- generate_transform(ob, BCCurveKey(type, prep + "rotation_euler", 2), curves);
- generate_transform(ob, BCCurveKey(type, prep + "scale", 0), curves);
- generate_transform(ob, BCCurveKey(type, prep + "scale", 1), curves);
- generate_transform(ob, BCCurveKey(type, prep + "scale", 2), curves);
-}
-
-void BCAnimationSampler::generate_transforms(Object *ob, Bone *bone, BCAnimationCurveMap &curves)
-{
- std::string prep = "pose.bones[\"" + std::string(bone->name) + "\"].";
- generate_transforms(ob, prep, BC_ANIMATION_TYPE_BONE, curves);
-
- for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
- generate_transforms(ob, child, curves);
- }
-}
-
-/**
- * Collect all keyframes from all animation curves related to the object.
- * The bc_get... functions check for NULL and correct object type.
- * The #add_keyframes_from() function checks for NULL.
- */
-void BCAnimationSampler::initialize_keyframes(BCFrameSet &frameset, Object *ob)
-{
- frameset.clear();
- add_keyframes_from(bc_getSceneObjectAction(ob), frameset);
- add_keyframes_from(bc_getSceneCameraAction(ob), frameset);
- add_keyframes_from(bc_getSceneLightAction(ob), frameset);
-
- for (int a = 0; a < ob->totcol; a++) {
- Material *ma = BKE_object_material_get(ob, a + 1);
- add_keyframes_from(bc_getSceneMaterialAction(ma), frameset);
- }
-}
-
-void BCAnimationSampler::initialize_curves(BCAnimationCurveMap &curves, Object *ob)
-{
- BC_animation_type object_type = BC_ANIMATION_TYPE_OBJECT;
-
- bAction *action = bc_getSceneObjectAction(ob);
- if (action) {
- FCurve *fcu = (FCurve *)action->curves.first;
-
- for (; fcu; fcu = fcu->next) {
- object_type = BC_ANIMATION_TYPE_OBJECT;
- if (ob->type == OB_ARMATURE) {
- char *boneName = BLI_str_quoted_substrN(fcu->rna_path, "pose.bones[");
- if (boneName) {
- object_type = BC_ANIMATION_TYPE_BONE;
- }
- }
-
- /* Adding action curves on object */
- BCCurveKey key(object_type, fcu->rna_path, fcu->array_index);
- curves[key] = new BCAnimationCurve(key, ob, fcu);
- }
- }
-
- /* Add missing curves */
- object_type = BC_ANIMATION_TYPE_OBJECT;
- generate_transforms(ob, EMPTY_STRING, object_type, curves);
- if (ob->type == OB_ARMATURE) {
- bArmature *arm = (bArmature *)ob->data;
- for (Bone *root_bone = (Bone *)arm->bonebase.first; root_bone; root_bone = root_bone->next) {
- generate_transforms(ob, root_bone, curves);
- }
- }
-
- /* Add curves on Object->data actions */
- action = NULL;
- if (ob->type == OB_CAMERA) {
- action = bc_getSceneCameraAction(ob);
- object_type = BC_ANIMATION_TYPE_CAMERA;
- }
- else if (ob->type == OB_LAMP) {
- action = bc_getSceneLightAction(ob);
- object_type = BC_ANIMATION_TYPE_LIGHT;
- }
-
- if (action) {
- /* Add light action or Camera action */
- FCurve *fcu = (FCurve *)action->curves.first;
- for (; fcu; fcu = fcu->next) {
- BCCurveKey key(object_type, fcu->rna_path, fcu->array_index);
- curves[key] = new BCAnimationCurve(key, ob, fcu);
- }
- }
-
- /* Add curves on Object->material actions*/
- object_type = BC_ANIMATION_TYPE_MATERIAL;
- for (int a = 0; a < ob->totcol; a++) {
- /* Export Material parameter animations. */
- Material *ma = BKE_object_material_get(ob, a + 1);
- if (ma) {
- action = bc_getSceneMaterialAction(ma);
- if (action) {
- /* isMatAnim = true; */
- FCurve *fcu = (FCurve *)action->curves.first;
- for (; fcu; fcu = fcu->next) {
- BCCurveKey key(object_type, fcu->rna_path, fcu->array_index, a);
- curves[key] = new BCAnimationCurve(key, ob, fcu);
- }
- }
- }
- }
-}
-
-/* ==================================================================== */
-
-BCSample &BCSampleFrame::add(Object *ob)
-{
- BCSample *sample = new BCSample(ob);
- sampleMap[ob] = sample;
- return *sample;
-}
-
-/* Get the matrix for the given key, returns Unity when the key does not exist */
-const BCSample *BCSampleFrame::get_sample(Object *ob) const
-{
- BCSampleMap::const_iterator it = sampleMap.find(ob);
- if (it == sampleMap.end()) {
- return NULL;
- }
- return it->second;
-}
-
-const BCMatrix *BCSampleFrame::get_sample_matrix(Object *ob) const
-{
- BCSampleMap::const_iterator it = sampleMap.find(ob);
- if (it == sampleMap.end()) {
- return NULL;
- }
- BCSample *sample = it->second;
- return &sample->get_matrix();
-}
-
-/* Get the matrix for the given Bone, returns Unity when the Objewct is not sampled */
-const BCMatrix *BCSampleFrame::get_sample_matrix(Object *ob, Bone *bone) const
-{
- BCSampleMap::const_iterator it = sampleMap.find(ob);
- if (it == sampleMap.end()) {
- return NULL;
- }
-
- BCSample *sample = it->second;
- const BCMatrix *bc_bone = sample->get_matrix(bone);
- return bc_bone;
-}
-
-/* Check if the key is in this BCSampleFrame */
-const bool BCSampleFrame::has_sample_for(Object *ob) const
-{
- return sampleMap.find(ob) != sampleMap.end();
-}
-
-/* Check if the Bone is in this BCSampleFrame */
-const bool BCSampleFrame::has_sample_for(Object *ob, Bone *bone) const
-{
- const BCMatrix *bc_bone = get_sample_matrix(ob, bone);
- return (bc_bone);
-}
-
-/* ==================================================================== */
-
-BCSample &BCSampleFrameContainer::add(Object *ob, int frame_index)
-{
- BCSampleFrame &frame = sample_frames[frame_index];
- return frame.add(ob);
-}
-
-/* ====================================================== */
-/* Below are the getters which we need to export the data */
-/* ====================================================== */
-
-/* Return either the BCSampleFrame or NULL if frame does not exist*/
-BCSampleFrame *BCSampleFrameContainer::get_frame(int frame_index)
-{
- BCSampleFrameMap::iterator it = sample_frames.find(frame_index);
- BCSampleFrame *frame = (it == sample_frames.end()) ? NULL : &it->second;
- return frame;
-}
-
-/* Return a list of all frames that need to be sampled */
-const int BCSampleFrameContainer::get_frames(std::vector<int> &frames) const
-{
- frames.clear(); // safety;
- BCSampleFrameMap::const_iterator it;
- for (it = sample_frames.begin(); it != sample_frames.end(); ++it) {
- frames.push_back(it->first);
- }
- return frames.size();
-}
-
-const int BCSampleFrameContainer::get_frames(Object *ob, BCFrames &frames) const
-{
- frames.clear(); // safety;
- BCSampleFrameMap::const_iterator it;
- for (it = sample_frames.begin(); it != sample_frames.end(); ++it) {
- const BCSampleFrame &frame = it->second;
- if (frame.has_sample_for(ob)) {
- frames.push_back(it->first);
- }
- }
- return frames.size();
-}
-
-const int BCSampleFrameContainer::get_frames(Object *ob, Bone *bone, BCFrames &frames) const
-{
- frames.clear(); // safety;
- BCSampleFrameMap::const_iterator it;
- for (it = sample_frames.begin(); it != sample_frames.end(); ++it) {
- const BCSampleFrame &frame = it->second;
- if (frame.has_sample_for(ob, bone)) {
- frames.push_back(it->first);
- }
- }
- return frames.size();
-}
-
-const int BCSampleFrameContainer::get_samples(Object *ob, BCFrameSampleMap &samples) const
-{
- samples.clear(); // safety;
- BCSampleFrameMap::const_iterator it;
- for (it = sample_frames.begin(); it != sample_frames.end(); ++it) {
- const BCSampleFrame &frame = it->second;
- const BCSample *sample = frame.get_sample(ob);
- if (sample) {
- samples[it->first] = sample;
- }
- }
- return samples.size();
-}
-
-const int BCSampleFrameContainer::get_matrices(Object *ob, BCMatrixSampleMap &samples) const
-{
- samples.clear(); // safety;
- BCSampleFrameMap::const_iterator it;
- for (it = sample_frames.begin(); it != sample_frames.end(); ++it) {
- const BCSampleFrame &frame = it->second;
- const BCMatrix *matrix = frame.get_sample_matrix(ob);
- if (matrix) {
- samples[it->first] = matrix;
- }
- }
- return samples.size();
-}
-
-const int BCSampleFrameContainer::get_matrices(Object *ob,
- Bone *bone,
- BCMatrixSampleMap &samples) const
-{
- samples.clear(); // safety;
- BCSampleFrameMap::const_iterator it;
- for (it = sample_frames.begin(); it != sample_frames.end(); ++it) {
- const BCSampleFrame &frame = it->second;
- const BCMatrix *sample = frame.get_sample_matrix(ob, bone);
- if (sample) {
- samples[it->first] = sample;
- }
- }
- return samples.size();
-}
diff --git a/source/blender/collada/BCAnimationSampler.h b/source/blender/collada/BCAnimationSampler.h
deleted file mode 100644
index 96138d0cbca..00000000000
--- a/source/blender/collada/BCAnimationSampler.h
+++ /dev/null
@@ -1,194 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#ifndef __BCANIMATIONSAMPLER_H__
-#define __BCANIMATIONSAMPLER_H__
-
-#include "BCAnimationCurve.h"
-#include "BCSampleData.h"
-#include "collada_utils.h"
-
-extern "C" {
-#include "BKE_action.h"
-#include "BKE_lib_id.h"
-#include "BLI_math_rotation.h"
-#include "DNA_action_types.h"
-}
-
-/* Collection of animation curves */
-class BCAnimation {
- private:
- Object *reference = NULL;
- bContext *mContext;
-
- public:
- BCFrameSet frame_set;
- BCAnimationCurveMap curve_map;
-
- BCAnimation(bContext *C, Object *ob) : mContext(C)
- {
- Main *bmain = CTX_data_main(mContext);
- reference = BKE_object_copy(bmain, ob);
- }
-
- ~BCAnimation()
- {
- BCAnimationCurveMap::iterator it;
- for (it = curve_map.begin(); it != curve_map.end(); ++it) {
- delete it->second;
- }
-
- if (reference && reference->id.us == 0) {
- Main *bmain = CTX_data_main(mContext);
- BKE_id_delete(bmain, &reference->id);
- }
- curve_map.clear();
- }
-
- Object *get_reference()
- {
- return reference;
- }
-};
-
-typedef std::map<Object *, BCAnimation *> BCAnimationObjectMap;
-
-class BCSampleFrame {
-
- /* Each frame on the timeline that needs to be sampled will have
- * one BCSampleFrame where we collect sample information about all objects
- * that need to be sampled for that frame. */
-
- private:
- BCSampleMap sampleMap;
-
- public:
- ~BCSampleFrame()
- {
- BCSampleMap::iterator it;
- for (it = sampleMap.begin(); it != sampleMap.end(); ++it) {
- BCSample *sample = it->second;
- delete sample;
- }
- sampleMap.clear();
- }
-
- BCSample &add(Object *ob);
-
- /* Following methods return NULL if object is not in the sampleMap*/
- const BCSample *get_sample(Object *ob) const;
- const BCMatrix *get_sample_matrix(Object *ob) const;
- const BCMatrix *get_sample_matrix(Object *ob, Bone *bone) const;
-
- const bool has_sample_for(Object *ob) const;
- const bool has_sample_for(Object *ob, Bone *bone) const;
-};
-
-typedef std::map<int, BCSampleFrame> BCSampleFrameMap;
-
-class BCSampleFrameContainer {
-
- /*
- * The BCSampleFrameContainer stores a map of BCSampleFrame objects
- * with the timeline frame as key.
- *
- * Some details on the purpose:
- * An Animation is made of multiple FCurves where each FCurve can
- * have multiple keyframes. When we want to export the animation we
- * also can decide whether we want to export the keyframes or a set
- * of sample frames at equidistant locations (sample period).
- * In any case we must resample first need to resample it fully
- * to resolve things like:
- *
- * - animations by constraints
- * - animations by drivers
- *
- * For this purpose we need to step through the entire animation and
- * then sample each frame that contains at least one keyFrame or
- * sampleFrame. Then for each frame we have to store the transform
- * information for all exported objects in a BCSampleframe
- *
- * The entire set of BCSampleframes is finally collected into
- * a BCSampleframneContainer
- */
-
- private:
- BCSampleFrameMap sample_frames;
-
- public:
- ~BCSampleFrameContainer()
- {
- }
-
- BCSample &add(Object *ob, int frame_index);
- BCSampleFrame *get_frame(int frame_index); // returns NULL if frame does not exist
-
- const int get_frames(std::vector<int> &frames) const;
- const int get_frames(Object *ob, BCFrames &frames) const;
- const int get_frames(Object *ob, Bone *bone, BCFrames &frames) const;
-
- const int get_samples(Object *ob, BCFrameSampleMap &samples) const;
- const int get_matrices(Object *ob, BCMatrixSampleMap &matrices) const;
- const int get_matrices(Object *ob, Bone *bone, BCMatrixSampleMap &bones) const;
-};
-
-class BCAnimationSampler {
- private:
- BCExportSettings &export_settings;
- BCSampleFrameContainer sample_data;
- BCAnimationObjectMap objects;
-
- void generate_transform(Object *ob, const BCCurveKey &key, BCAnimationCurveMap &curves);
- void generate_transforms(Object *ob,
- const std::string prep,
- const BC_animation_type type,
- BCAnimationCurveMap &curves);
- void generate_transforms(Object *ob, Bone *bone, BCAnimationCurveMap &curves);
-
- void initialize_curves(BCAnimationCurveMap &curves, Object *ob);
- void initialize_keyframes(BCFrameSet &frameset, Object *ob);
- BCSample &sample_object(Object *ob, int frame_index, bool for_opensim);
- void update_animation_curves(BCAnimation &animation,
- BCSample &sample,
- Object *ob,
- int frame_index);
- void check_property_is_animated(
- BCAnimation &animation, float *ref, float *val, std::string data_path, int length);
-
- public:
- BCAnimationSampler(BCExportSettings &export_settings, BCObjectSet &animated_subset);
- ~BCAnimationSampler();
-
- void add_object(Object *ob);
-
- void sample_scene(BCExportSettings &export_settings, bool keyframe_at_end);
-
- BCAnimationCurveMap *get_curves(Object *ob);
- void get_object_frames(BCFrames &frames, Object *ob);
- bool get_object_samples(BCMatrixSampleMap &samples, Object *ob);
- void get_bone_frames(BCFrames &frames, Object *ob, Bone *bone);
- bool get_bone_samples(BCMatrixSampleMap &samples, Object *ob, Bone *bone);
-
- static void get_animated_from_export_set(std::set<Object *> &animated_objects,
- LinkNode &export_set);
- static void find_depending_animated(std::set<Object *> &animated_objects,
- std::set<Object *> &candidates);
- static bool is_animated_by_constraint(Object *ob,
- ListBase *conlist,
- std::set<Object *> &animated_objects);
-};
-
-#endif /* __BCANIMATIONSAMPLER_H__ */
diff --git a/source/blender/collada/BCMath.cpp b/source/blender/collada/BCMath.cpp
deleted file mode 100644
index ec9977c1469..00000000000
--- a/source/blender/collada/BCMath.cpp
+++ /dev/null
@@ -1,244 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2008 Blender Foundation.
- * All rights reserved.
- */
-
-#include "BCMath.h"
-#include "BlenderContext.h"
-
-void BCQuat::rotate_to(Matrix &mat_to)
-{
- Quat qd;
- Matrix matd;
- Matrix mati;
- Matrix mat_from;
-
- quat_to_mat4(mat_from, q);
-
- /* Calculate the difference matrix matd between mat_from and mat_to */
- invert_m4_m4(mati, mat_from);
- mul_m4_m4m4(matd, mati, mat_to);
-
- mat4_to_quat(qd, matd);
-
- mul_qt_qtqt(q, qd, q); /* rotate to the final rotation to mat_to */
-}
-
-BCMatrix::BCMatrix(const BCMatrix &mat)
-{
- set_transform(mat.matrix);
-}
-
-BCMatrix::BCMatrix(Matrix &mat)
-{
- set_transform(mat);
-}
-
-BCMatrix::BCMatrix(Object *ob)
-{
- set_transform(ob);
-}
-
-BCMatrix::BCMatrix()
-{
- unit();
-}
-
-BCMatrix::BCMatrix(BC_global_forward_axis global_forward_axis, BC_global_up_axis global_up_axis)
-{
- float mrot[3][3];
- float mat[4][4];
- mat3_from_axis_conversion(
- BC_DEFAULT_FORWARD, BC_DEFAULT_UP, global_forward_axis, global_up_axis, mrot);
-
- transpose_m3(mrot); // TODO: Verify that mat3_from_axis_conversion() returns a transposed matrix
- copy_m4_m3(mat, mrot);
- set_transform(mat);
-}
-
-void BCMatrix::add_transform(const Matrix &mat, bool inverse)
-{
- add_transform(this->matrix, mat, this->matrix, inverse);
-}
-
-void BCMatrix::add_transform(const BCMatrix &mat, bool inverse)
-{
- add_transform(this->matrix, mat.matrix, this->matrix, inverse);
-}
-
-void BCMatrix::apply_transform(const BCMatrix &mat, bool inverse)
-{
- apply_transform(this->matrix, mat.matrix, this->matrix, inverse);
-}
-
-void BCMatrix::add_transform(Matrix &to, const Matrix &transform, const Matrix &from, bool inverse)
-{
- if (inverse) {
- Matrix globinv;
- invert_m4_m4(globinv, transform);
- add_transform(to, globinv, from, /*inverse=*/false);
- }
- else {
- mul_m4_m4m4(to, transform, from);
- }
-}
-
-void BCMatrix::apply_transform(Matrix &to,
- const Matrix &transform,
- const Matrix &from,
- bool inverse)
-{
- Matrix globinv;
- invert_m4_m4(globinv, transform);
- if (inverse) {
- add_transform(to, globinv, from, /*inverse=*/false);
- }
- else {
- mul_m4_m4m4(to, transform, from);
- mul_m4_m4m4(to, to, globinv);
- }
-}
-
-void BCMatrix::add_inverted_transform(Matrix &to, const Matrix &transform, const Matrix &from)
-{
- Matrix workmat;
- invert_m4_m4(workmat, transform);
- mul_m4_m4m4(to, workmat, from);
-}
-
-void BCMatrix::set_transform(Object *ob)
-{
- Matrix lmat;
-
- BKE_object_matrix_local_get(ob, lmat);
- copy_m4_m4(matrix, lmat);
-
- mat4_decompose(this->loc, this->q, this->size, lmat);
- quat_to_compatible_eul(this->rot, ob->rot, this->q);
-}
-
-void BCMatrix::set_transform(Matrix &mat)
-{
- copy_m4_m4(matrix, mat);
- mat4_decompose(this->loc, this->q, this->size, mat);
- quat_to_eul(this->rot, this->q);
-}
-
-void BCMatrix::copy(Matrix &out, Matrix &in)
-{
- /* destination comes first: */
- memcpy(out, in, sizeof(Matrix));
-}
-
-void BCMatrix::transpose(Matrix &mat)
-{
- transpose_m4(mat);
-}
-
-void BCMatrix::sanitize(Matrix &mat, int precision)
-{
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- double val = (double)mat[i][j];
- val = double_round(val, precision);
- mat[i][j] = (float)val;
- }
- }
-}
-
-void BCMatrix::sanitize(DMatrix &mat, int precision)
-{
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- mat[i][j] = double_round(mat[i][j], precision);
- }
- }
-}
-
-void BCMatrix::unit()
-{
- unit_m4(this->matrix);
- mat4_decompose(this->loc, this->q, this->size, this->matrix);
- quat_to_eul(this->rot, this->q);
-}
-
-/* We need double here because the OpenCollada API needs it.
- * precision = -1 indicates to not limit the precision. */
-void BCMatrix::get_matrix(DMatrix &mat, const bool transposed, const int precision) const
-{
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- float val = (transposed) ? matrix[j][i] : matrix[i][j];
- if (precision >= 0) {
- val = floor((val * pow(10, precision) + 0.5)) / pow(10, precision);
- }
- mat[i][j] = val;
- }
- }
-}
-
-void BCMatrix::get_matrix(Matrix &mat,
- const bool transposed,
- const int precision,
- const bool inverted) const
-{
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- float val = (transposed) ? matrix[j][i] : matrix[i][j];
- if (precision >= 0) {
- val = floor((val * pow(10, precision) + 0.5)) / pow(10, precision);
- }
- mat[i][j] = val;
- }
- }
-
- if (inverted) {
- invert_m4(mat);
- }
-}
-
-const bool BCMatrix::in_range(const BCMatrix &other, float distance) const
-{
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- if (fabs(other.matrix[i][j] - matrix[i][j]) > distance) {
- return false;
- }
- }
- }
- return true;
-}
-
-float (&BCMatrix::location() const)[3]
-{
- return loc;
-}
-
-float (&BCMatrix::rotation() const)[3]
-{
- return rot;
-}
-
-float (&BCMatrix::scale() const)[3]
-{
- return size;
-}
-
-float (&BCMatrix::quat() const)[4]
-{
- return q;
-}
diff --git a/source/blender/collada/BCMath.h b/source/blender/collada/BCMath.h
deleted file mode 100644
index 9ecea85b08c..00000000000
--- a/source/blender/collada/BCMath.h
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __BCMATH_H__
-#define __BCMATH_H__
-
-#include "BlenderTypes.h"
-
-extern "C" {
-#include "BKE_object.h"
-#include "BLI_math.h"
-}
-
-class BCQuat {
- private:
- mutable Quat q;
-
- public:
- BCQuat(const BCQuat &other)
- {
- copy_v4_v4(q, other.q);
- }
-
- BCQuat(Quat &other)
- {
- copy_v4_v4(q, other);
- }
-
- BCQuat()
- {
- unit_qt(q);
- }
-
- Quat &quat()
- {
- return q;
- }
-
- void rotate_to(Matrix &mat_to);
-};
-
-class BCMatrix {
-
- private:
- mutable float matrix[4][4];
- mutable float size[3];
- mutable float rot[3];
- mutable float loc[3];
- mutable float q[4];
-
- void unit();
- void copy(Matrix &r, Matrix &a);
-
- public:
- float (&location() const)[3];
- float (&rotation() const)[3];
- float (&scale() const)[3];
- float (&quat() const)[4];
-
- BCMatrix(BC_global_forward_axis global_forward_axis, BC_global_up_axis global_up_axis);
- BCMatrix(const BCMatrix &mat);
- BCMatrix(Matrix &mat);
- BCMatrix(Object *ob);
- BCMatrix();
-
- void get_matrix(DMatrix &matrix, const bool transposed = false, const int precision = -1) const;
- void get_matrix(Matrix &matrix,
- const bool transposed = false,
- const int precision = -1,
- const bool inverted = false) const;
- void set_transform(Object *ob);
- void set_transform(Matrix &mat);
- void add_transform(Matrix &to,
- const Matrix &transform,
- const Matrix &from,
- const bool inverted = false);
- void apply_transform(Matrix &to,
- const Matrix &transform,
- const Matrix &from,
- const bool inverted = false);
- void add_inverted_transform(Matrix &to, const Matrix &transform, const Matrix &from);
- void add_transform(const Matrix &matrix, const bool inverted = false);
- void add_transform(const BCMatrix &matrix, const bool inverted = false);
- void apply_transform(const BCMatrix &matrix, const bool inverted = false);
-
- const bool in_range(const BCMatrix &other, float distance) const;
-
- static void sanitize(Matrix &matrix, int precision);
- static void sanitize(DMatrix &matrix, int precision);
- static void transpose(Matrix &matrix);
-};
-
-#endif /* __BCMATH_H__ */
diff --git a/source/blender/collada/BCSampleData.cpp b/source/blender/collada/BCSampleData.cpp
deleted file mode 100644
index 7e23a2de00f..00000000000
--- a/source/blender/collada/BCSampleData.cpp
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2008 Blender Foundation.
- * All rights reserved.
- */
-
-#include "BCSampleData.h"
-#include "collada_utils.h"
-
-BCSample::~BCSample()
-{
- BCBoneMatrixMap::iterator it;
- for (it = bonemats.begin(); it != bonemats.end(); ++it) {
- delete it->second;
- }
-}
-
-void BCSample::add_bone_matrix(Bone *bone, Matrix &mat)
-{
- BCMatrix *matrix;
- BCBoneMatrixMap::const_iterator it = bonemats.find(bone);
- if (it != bonemats.end()) {
- throw std::invalid_argument("bone " + std::string(bone->name) + " already defined before");
- }
- matrix = new BCMatrix(mat);
- bonemats[bone] = matrix;
-}
-
-/* Get channel value */
-const bool BCSample::get_value(std::string channel_target, const int array_index, float *val) const
-{
- std::string bname = bc_string_before(channel_target, ".");
- std::string channel_type = bc_string_after(channel_target, ".");
-
- const BCMatrix *matrix = &obmat;
- if (bname != channel_target) {
- bname = bname.substr(2);
- bname = bc_string_before(bname, "\"");
- BCBoneMatrixMap::const_iterator it;
- for (it = bonemats.begin(); it != bonemats.end(); ++it) {
- Bone *bone = it->first;
- if (bname == bone->name) {
- matrix = it->second;
- break;
- }
- }
- }
- else {
- matrix = &obmat;
- }
-
- if (channel_type == "location") {
- *val = matrix->location()[array_index];
- }
- else if (channel_type == "scale") {
- *val = matrix->scale()[array_index];
- }
- else if (channel_type == "rotation" || channel_type == "rotation_euler") {
- *val = matrix->rotation()[array_index];
- }
- else if (channel_type == "rotation_quaternion") {
- *val = matrix->quat()[array_index];
- }
- else {
- *val = 0;
- return false;
- }
-
- return true;
-}
-
-const BCMatrix *BCSample::get_matrix(Bone *bone) const
-{
- BCBoneMatrixMap::const_iterator it = bonemats.find(bone);
- if (it == bonemats.end()) {
- return NULL;
- }
- return it->second;
-}
-
-const BCMatrix &BCSample::get_matrix() const
-{
- return obmat;
-}
diff --git a/source/blender/collada/BCSampleData.h b/source/blender/collada/BCSampleData.h
deleted file mode 100644
index 07ecb544c71..00000000000
--- a/source/blender/collada/BCSampleData.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2008 Blender Foundation.
- * All rights reserved.
- */
-
-#ifndef __BCSAMPLEDATA_H__
-#define __BCSAMPLEDATA_H__
-
-#include <string>
-#include <map>
-#include <algorithm>
-
-#include "ExportSettings.h"
-#include "BCSampleData.h"
-#include "BCMath.h"
-
-extern "C" {
-#include "BKE_object.h"
-#include "BLI_math_rotation.h"
-#include "DNA_object_types.h"
-#include "DNA_armature_types.h"
-#include "DNA_material_types.h"
-#include "DNA_light_types.h"
-#include "DNA_camera_types.h"
-}
-
-typedef std::map<Bone *, BCMatrix *> BCBoneMatrixMap;
-
-class BCSample {
- private:
- BCMatrix obmat;
- BCBoneMatrixMap bonemats; /* For Armature animation */
-
- public:
- BCSample(Object *ob) : obmat(ob)
- {
- }
-
- ~BCSample();
-
- void add_bone_matrix(Bone *bone, Matrix &mat);
-
- const bool get_value(std::string channel_target, const int array_index, float *val) const;
- const BCMatrix &get_matrix() const;
- const BCMatrix *get_matrix(Bone *bone) const; // returns NULL if bone is not animated
-};
-
-typedef std::map<Object *, BCSample *> BCSampleMap;
-typedef std::map<int, const BCSample *> BCFrameSampleMap;
-typedef std::map<int, const BCMatrix *> BCMatrixSampleMap;
-
-#endif /* __BCSAMPLEDATA_H__ */
diff --git a/source/blender/collada/BlenderContext.cpp b/source/blender/collada/BlenderContext.cpp
deleted file mode 100644
index a9783a9b9c4..00000000000
--- a/source/blender/collada/BlenderContext.cpp
+++ /dev/null
@@ -1,156 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include <vector>
-
-#include "BlenderContext.h"
-#include "ExportSettings.h"
-
-#include "BKE_scene.h"
-
-bool bc_is_base_node(LinkNode *export_set, Object *ob, ViewLayer *view_layer)
-{
- Object *root = bc_get_highest_exported_ancestor_or_self(export_set, ob, view_layer);
- return (root == ob);
-}
-
-/**
- * Returns the highest selected ancestor
- * returns NULL if no ancestor is selected
- * IMPORTANT: This function expects that all exported objects have set:
- * ob->id.tag & LIB_TAG_DOIT
- */
-Object *bc_get_highest_exported_ancestor_or_self(LinkNode *export_set,
- Object *ob,
- ViewLayer *view_layer)
-{
- Object *ancestor = ob;
- while (ob->parent) {
- if (bc_is_in_Export_set(export_set, ob->parent, view_layer)) {
- ancestor = ob->parent;
- }
- ob = ob->parent;
- }
- return ancestor;
-}
-
-void bc_get_children(std::vector<Object *> &child_set, Object *ob, ViewLayer *view_layer)
-{
- Base *base;
- for (base = (Base *)view_layer->object_bases.first; base; base = base->next) {
- Object *cob = base->object;
- if (cob->parent == ob) {
- switch (ob->type) {
- case OB_MESH:
- case OB_CAMERA:
- case OB_LAMP:
- case OB_EMPTY:
- case OB_ARMATURE:
- child_set.push_back(cob);
- default:
- break;
- }
- }
- }
-}
-
-bool bc_is_in_Export_set(LinkNode *export_set, Object *ob, ViewLayer *view_layer)
-{
- bool to_export = (BLI_linklist_index(export_set, ob) != -1);
-
- if (!to_export) {
- /* Mark this object as to_export even if it is not in the
- export list, but it contains children to export */
-
- std::vector<Object *> children;
- bc_get_children(children, ob, view_layer);
- for (int i = 0; i < children.size(); i++) {
- if (bc_is_in_Export_set(export_set, children[i], view_layer)) {
- to_export = true;
- break;
- }
- }
- }
- return to_export;
-}
-
-int bc_is_marked(Object *ob)
-{
- return ob && (ob->id.tag & LIB_TAG_DOIT);
-}
-
-void bc_remove_mark(Object *ob)
-{
- ob->id.tag &= ~LIB_TAG_DOIT;
-}
-
-void bc_set_mark(Object *ob)
-{
- ob->id.tag |= LIB_TAG_DOIT;
-}
-
-BlenderContext::BlenderContext(bContext *C)
-{
- context = C;
- main = CTX_data_main(C);
- scene = CTX_data_scene(C);
- view_layer = CTX_data_view_layer(C);
- depsgraph = nullptr; // create only when needed
-}
-
-bContext *BlenderContext::get_context()
-{
- return context;
-}
-
-Depsgraph *BlenderContext::get_depsgraph()
-{
- if (!depsgraph) {
- depsgraph = BKE_scene_get_depsgraph(main, scene, view_layer, true);
- }
- return depsgraph;
-}
-
-Scene *BlenderContext::get_scene()
-{
- return scene;
-}
-
-Scene *BlenderContext::get_evaluated_scene()
-{
- Scene *scene_eval = DEG_get_evaluated_scene(get_depsgraph());
- return scene_eval;
-}
-
-Object *BlenderContext::get_evaluated_object(Object *ob)
-{
- Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
- return ob_eval;
-}
-
-ViewLayer *BlenderContext::get_view_layer()
-{
- return view_layer;
-}
-
-Main *BlenderContext::get_main()
-{
- return main;
-}
diff --git a/source/blender/collada/BlenderContext.h b/source/blender/collada/BlenderContext.h
deleted file mode 100644
index 50781e8eede..00000000000
--- a/source/blender/collada/BlenderContext.h
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __BLENDERCONTEXT_H__
-#define __BLENDERCONTEXT_H__
-
-#ifdef __cplusplus
-
-extern "C" {
-#endif
-
-#include "DNA_object_types.h"
-#include "BLI_linklist.h"
-#include "BKE_context.h"
-#include "BKE_main.h"
-#include "DEG_depsgraph.h"
-#include "DEG_depsgraph_query.h"
-#include "DNA_layer_types.h"
-#include "BlenderTypes.h"
-
-static const BC_global_forward_axis BC_DEFAULT_FORWARD = BC_GLOBAL_FORWARD_Y;
-static const BC_global_up_axis BC_DEFAULT_UP = BC_GLOBAL_UP_Z;
-
-bool bc_is_in_Export_set(LinkNode *export_set, Object *ob, ViewLayer *view_layer);
-bool bc_is_base_node(LinkNode *export_set, Object *ob, ViewLayer *view_layer);
-Object *bc_get_highest_exported_ancestor_or_self(LinkNode *export_set,
- Object *ob,
- ViewLayer *view_layer);
-int bc_is_marked(Object *ob);
-void bc_remove_mark(Object *ob);
-void bc_set_mark(Object *ob);
-
-#ifdef __cplusplus
-}
-
-class BlenderContext {
- private:
- bContext *context;
- Depsgraph *depsgraph;
- Scene *scene;
- ViewLayer *view_layer;
- Main *main;
-
- public:
- BlenderContext(bContext *C);
- bContext *get_context();
- Depsgraph *get_depsgraph();
- Scene *get_scene();
- Scene *get_evaluated_scene();
- Object *get_evaluated_object(Object *ob);
- ViewLayer *get_view_layer();
- Main *get_main();
-};
-#endif
-
-#endif
diff --git a/source/blender/collada/BlenderTypes.h b/source/blender/collada/BlenderTypes.h
deleted file mode 100644
index 0e024be2374..00000000000
--- a/source/blender/collada/BlenderTypes.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __BLENDERTYPES_H__
-#define __BLENDERTYPES_H__
-
-typedef float(Vector)[3];
-typedef float(Quat)[4];
-typedef float(Color)[4];
-typedef float(Matrix)[4][4];
-typedef double(DMatrix)[4][4];
-
-typedef enum BC_global_forward_axis {
- BC_GLOBAL_FORWARD_X = 0,
- BC_GLOBAL_FORWARD_Y = 1,
- BC_GLOBAL_FORWARD_Z = 2,
- BC_GLOBAL_FORWARD_MINUS_X = 3,
- BC_GLOBAL_FORWARD_MINUS_Y = 4,
- BC_GLOBAL_FORWARD_MINUS_Z = 5
-} BC_global_forward_axis;
-
-typedef enum BC_global_up_axis {
- BC_GLOBAL_UP_X = 0,
- BC_GLOBAL_UP_Y = 1,
- BC_GLOBAL_UP_Z = 2,
- BC_GLOBAL_UP_MINUS_X = 3,
- BC_GLOBAL_UP_MINUS_Y = 4,
- BC_GLOBAL_UP_MINUS_Z = 5
-} BC_global_up_axis;
-
-#endif
diff --git a/source/blender/collada/CMakeLists.txt b/source/blender/collada/CMakeLists.txt
deleted file mode 100644
index 6f1c6922d63..00000000000
--- a/source/blender/collada/CMakeLists.txt
+++ /dev/null
@@ -1,147 +0,0 @@
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# The Original Code is Copyright (C) 2006, Blender Foundation
-# All rights reserved.
-# ***** END GPL LICENSE BLOCK *****
-
-remove_strict_flags()
-FIND_FILE(OPENCOLLADA_ANIMATION_CLIP
- NAMES
- COLLADAFWAnimationClip.h
- PATHS
- ${OPENCOLLADA_INCLUDE_DIRS}
- NO_DEFAULT_PATH
-)
-
-if(OPENCOLLADA_ANIMATION_CLIP)
- add_definitions(-DWITH_OPENCOLLADA_ANIMATION_CLIP)
-endif()
-
-set(INC
- .
- ../blenkernel
- ../blenlib
- ../blentranslation
- ../depsgraph
- ../editors/include
- ../imbuf
- ../makesdna
- ../makesrna
- ../windowmanager
- ../../../intern/guardedalloc
- ../ikplugin
- ../../../intern/iksolver/extern
- ../bmesh
-)
-
-set(INC_SYS
- ${OPENCOLLADA_INCLUDE_DIRS}
-)
-
-set(SRC
- AnimationClipExporter.cpp
- AnimationExporter.cpp
- AnimationImporter.cpp
- ArmatureExporter.cpp
- ArmatureImporter.cpp
- BCAnimationCurve.cpp
- BCAnimationSampler.cpp
- BCMath.cpp
- BCSampleData.cpp
- BlenderContext.cpp
- CameraExporter.cpp
- ControllerExporter.cpp
- DocumentExporter.cpp
- DocumentImporter.cpp
- EffectExporter.cpp
- ErrorHandler.cpp
- ExportSettings.cpp
- ExtraHandler.cpp
- ExtraTags.cpp
- GeometryExporter.cpp
- ImageExporter.cpp
- ImportSettings.cpp
- InstanceWriter.cpp
- LightExporter.cpp
- MaterialExporter.cpp
- Materials.cpp
- MeshImporter.cpp
- SceneExporter.cpp
- SkinInfo.cpp
- TransformReader.cpp
- TransformWriter.cpp
- collada.cpp
- collada_internal.cpp
- collada_utils.cpp
-
- AnimationClipExporter.h
- AnimationExporter.h
- AnimationImporter.h
- ArmatureExporter.h
- ArmatureImporter.h
- BCAnimationCurve.h
- BCAnimationSampler.h
- BCMath.h
- BCSampleData.h
- BlenderContext.h
- BlenderTypes.h
- CameraExporter.h
- ControllerExporter.h
- DocumentExporter.h
- DocumentImporter.h
- EffectExporter.h
- ErrorHandler.h
- ExportSettings.h
- ExtraHandler.h
- ExtraTags.h
- GeometryExporter.h
- ImageExporter.h
- ImportSettings.h
- InstanceWriter.h
- LightExporter.h
- MaterialExporter.h
- Materials.h
- MeshImporter.h
- SceneExporter.h
- SkinInfo.h
- TransformReader.h
- TransformWriter.h
- collada.h
- collada_internal.h
- collada_utils.h
-)
-
-set(LIB
- ${OPENCOLLADA_LIBRARIES}
- ${PCRE_LIBRARIES}
- ${XML2_LIBRARIES}
-)
-
-if(WITH_BUILDINFO)
- add_definitions(-DWITH_BUILDINFO)
-endif()
-
-if(WITH_INTERNATIONAL)
- add_definitions(-DWITH_INTERNATIONAL)
-endif()
-
-if(CMAKE_COMPILER_IS_GNUCXX)
- # COLLADAFWArray.h gives error with gcc 4.5
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fpermissive")
-endif()
-
-blender_add_lib(bf_collada "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
diff --git a/source/blender/collada/CameraExporter.cpp b/source/blender/collada/CameraExporter.cpp
deleted file mode 100644
index 74862c44270..00000000000
--- a/source/blender/collada/CameraExporter.cpp
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include <string>
-
-#include "COLLADASWCamera.h"
-
-extern "C" {
-#include "DNA_camera_types.h"
-}
-#include "CameraExporter.h"
-
-#include "collada_internal.h"
-
-CamerasExporter::CamerasExporter(COLLADASW::StreamWriter *sw, BCExportSettings &export_settings)
- : COLLADASW::LibraryCameras(sw), export_settings(export_settings)
-{
-}
-
-template<class Functor>
-void forEachCameraObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
-{
- LinkNode *node;
- for (node = export_set; node; node = node->next) {
- Object *ob = (Object *)node->link;
-
- if (ob->type == OB_CAMERA && ob->data) {
- f(ob, sce);
- }
- }
-}
-
-void CamerasExporter::exportCameras(Scene *sce)
-{
- openLibrary();
-
- forEachCameraObjectInExportSet(sce, *this, this->export_settings.get_export_set());
-
- closeLibrary();
-}
-void CamerasExporter::operator()(Object *ob, Scene *sce)
-{
- Camera *cam = (Camera *)ob->data;
- std::string cam_id(get_camera_id(ob));
- std::string cam_name(id_name(cam));
-
- switch (cam->type) {
- case CAM_PANO:
- case CAM_PERSP: {
- COLLADASW::PerspectiveOptic persp(mSW);
- persp.setXFov(RAD2DEGF(focallength_to_fov(cam->lens, cam->sensor_x)), "xfov");
- persp.setAspectRatio((float)(sce->r.xsch) / (float)(sce->r.ysch), false, "aspect_ratio");
- persp.setZFar(cam->clip_end, false, "zfar");
- persp.setZNear(cam->clip_start, false, "znear");
- COLLADASW::Camera ccam(mSW, &persp, cam_id, cam_name);
- exportBlenderProfile(ccam, cam);
- addCamera(ccam);
-
- break;
- }
- case CAM_ORTHO:
- default: {
- COLLADASW::OrthographicOptic ortho(mSW);
- ortho.setXMag(cam->ortho_scale / 2, "xmag");
- ortho.setAspectRatio((float)(sce->r.xsch) / (float)(sce->r.ysch), false, "aspect_ratio");
- ortho.setZFar(cam->clip_end, false, "zfar");
- ortho.setZNear(cam->clip_start, false, "znear");
- COLLADASW::Camera ccam(mSW, &ortho, cam_id, cam_name);
- exportBlenderProfile(ccam, cam);
- addCamera(ccam);
- break;
- }
- }
-}
-bool CamerasExporter::exportBlenderProfile(COLLADASW::Camera &cm, Camera *cam)
-{
- cm.addExtraTechniqueParameter("blender", "shiftx", cam->shiftx);
- cm.addExtraTechniqueParameter("blender", "shifty", cam->shifty);
- cm.addExtraTechniqueParameter("blender", "dof_distance", cam->dof.focus_distance);
- return true;
-}
diff --git a/source/blender/collada/CameraExporter.h b/source/blender/collada/CameraExporter.h
deleted file mode 100644
index 04bcc4a5dad..00000000000
--- a/source/blender/collada/CameraExporter.h
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __CAMERAEXPORTER_H__
-#define __CAMERAEXPORTER_H__
-
-#include "COLLADASWStreamWriter.h"
-#include "COLLADASWLibraryCameras.h"
-
-extern "C" {
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-}
-
-#include "ExportSettings.h"
-#include "DNA_camera_types.h"
-
-class CamerasExporter : COLLADASW::LibraryCameras {
- public:
- CamerasExporter(COLLADASW::StreamWriter *sw, BCExportSettings &export_settings);
- void exportCameras(Scene *sce);
- void operator()(Object *ob, Scene *sce);
-
- private:
- bool exportBlenderProfile(COLLADASW::Camera &cla, Camera *cam);
- BCExportSettings &export_settings;
-};
-
-#endif
diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp
deleted file mode 100644
index 0119aba7dfd..00000000000
--- a/source/blender/collada/ControllerExporter.cpp
+++ /dev/null
@@ -1,649 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include "COLLADASWBaseInputElement.h"
-#include "COLLADASWInstanceController.h"
-#include "COLLADASWPrimitves.h"
-#include "COLLADASWSource.h"
-
-#include "DNA_action_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_modifier_types.h"
-
-#include "BKE_action.h"
-#include "BKE_armature.h"
-
-extern "C" {
-#include "BKE_global.h"
-#include "BKE_idprop.h"
-#include "BKE_lib_id.h"
-#include "BKE_mesh.h"
-}
-
-#include "ED_armature.h"
-
-#include "BLI_listbase.h"
-
-#include "GeometryExporter.h"
-#include "ArmatureExporter.h"
-#include "ControllerExporter.h"
-#include "SceneExporter.h"
-
-#include "collada_utils.h"
-
-bool ControllerExporter::is_skinned_mesh(Object *ob)
-{
- return bc_get_assigned_armature(ob) != NULL;
-}
-
-void ControllerExporter::write_bone_URLs(COLLADASW::InstanceController &ins,
- Object *ob_arm,
- Bone *bone)
-{
- if (bc_is_root_bone(bone, this->export_settings.get_deform_bones_only())) {
- std::string node_id = translate_id(id_name(ob_arm) + "_" + bone->name);
- ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, node_id));
- }
- else {
- for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
- write_bone_URLs(ins, ob_arm, child);
- }
- }
-}
-
-bool ControllerExporter::add_instance_controller(Object *ob)
-{
- Object *ob_arm = bc_get_assigned_armature(ob);
- bArmature *arm = (bArmature *)ob_arm->data;
-
- const std::string &controller_id = get_controller_id(ob_arm, ob);
-
- COLLADASW::InstanceController ins(mSW);
- ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
-
- Mesh *me = (Mesh *)ob->data;
- if (!me->dvert) {
- return false;
- }
-
- /* write root bone URLs */
- Bone *bone;
- for (bone = (Bone *)arm->bonebase.first; bone; bone = bone->next) {
- write_bone_URLs(ins, ob_arm, bone);
- }
-
- InstanceWriter::add_material_bindings(
- ins.getBindMaterial(), ob, this->export_settings.get_active_uv_only());
-
- ins.add();
- return true;
-}
-
-void ControllerExporter::export_controllers()
-{
- Scene *sce = blender_context.get_scene();
- openLibrary();
-
- GeometryFunctor gf;
- gf.forEachMeshObjectInExportSet<ControllerExporter>(
- sce, *this, this->export_settings.get_export_set());
-
- closeLibrary();
-}
-
-void ControllerExporter::operator()(Object *ob)
-{
- Object *ob_arm = bc_get_assigned_armature(ob);
- Key *key = BKE_key_from_object(ob);
-
- if (ob_arm) {
- export_skin_controller(ob, ob_arm);
- }
- if (key && this->export_settings.get_include_shapekeys()) {
- export_morph_controller(ob, key);
- }
-}
-#if 0
-
-bool ArmatureExporter::already_written(Object *ob_arm)
-{
- return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) !=
- written_armatures.end();
-}
-
-void ArmatureExporter::wrote(Object *ob_arm)
-{
- written_armatures.push_back(ob_arm);
-}
-
-void ArmatureExporter::find_objects_using_armature(Object *ob_arm,
- std::vector<Object *> &objects,
- Scene *sce)
-{
- objects.clear();
-
- Base *base = (Base *)sce->base.first;
- while (base) {
- Object *ob = base->object;
-
- if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
- objects.push_back(ob);
- }
-
- base = base->next;
- }
-}
-#endif
-
-std::string ControllerExporter::get_controller_id(Object *ob_arm, Object *ob)
-{
- return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) +
- SKIN_CONTROLLER_ID_SUFFIX;
-}
-
-std::string ControllerExporter::get_controller_id(Key *key, Object *ob)
-{
- return translate_id(id_name(ob)) + MORPH_CONTROLLER_ID_SUFFIX;
-}
-
-/* ob should be of type OB_MESH
- * both args are required */
-void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
-{
- /* joint names
- * joint inverse bind matrices
- * vertex weights */
-
- /* input:
- * joint names: ob -> vertex group names
- * vertex group weights: me->dvert -> groups -> index, weight */
-
- bool use_instantiation = this->export_settings.get_use_object_instantiation();
- Mesh *me;
-
- if (((Mesh *)ob->data)->dvert == NULL) {
- return;
- }
-
- me = bc_get_mesh_copy(blender_context,
- ob,
- this->export_settings.get_export_mesh_type(),
- this->export_settings.get_apply_modifiers(),
- this->export_settings.get_triangulate());
-
- std::string controller_name = id_name(ob_arm);
- std::string controller_id = get_controller_id(ob_arm, ob);
-
- openSkin(controller_id,
- controller_name,
- COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));
-
- add_bind_shape_mat(ob);
-
- std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
- std::string inv_bind_mat_source_id = add_inv_bind_mats_source(
- ob_arm, &ob->defbase, controller_id);
-
- std::list<int> vcounts;
- std::list<int> joints;
- std::list<float> weights;
-
- {
- int i, j;
-
- /* def group index -> joint index */
- std::vector<int> joint_index_by_def_index;
- bDeformGroup *def;
-
- for (def = (bDeformGroup *)ob->defbase.first, i = 0, j = 0; def; def = def->next, i++) {
- if (is_bone_defgroup(ob_arm, def)) {
- joint_index_by_def_index.push_back(j++);
- }
- else {
- joint_index_by_def_index.push_back(-1);
- }
- }
-
- int oob_counter = 0;
- for (i = 0; i < me->totvert; i++) {
- MDeformVert *vert = &me->dvert[i];
- std::map<int, float> jw;
-
- /* We're normalizing the weights later */
- float sumw = 0.0f;
-
- for (j = 0; j < vert->totweight; j++) {
- uint idx = vert->dw[j].def_nr;
- if (idx >= joint_index_by_def_index.size()) {
- /* XXX: Maybe better find out where and
- * why the Out Of Bound indexes get created ? */
- oob_counter += 1;
- }
- else {
- int joint_index = joint_index_by_def_index[idx];
- if (joint_index != -1 && vert->dw[j].weight > 0.0f) {
- jw[joint_index] += vert->dw[j].weight;
- sumw += vert->dw[j].weight;
- }
- }
- }
-
- if (sumw > 0.0f) {
- float invsumw = 1.0f / sumw;
- vcounts.push_back(jw.size());
- for (std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m) {
- joints.push_back((*m).first);
- weights.push_back(invsumw * (*m).second);
- }
- }
- else {
- vcounts.push_back(0);
-#if 0
- vcounts.push_back(1);
- joints.push_back(-1);
- weights.push_back(1.0f);
-#endif
- }
- }
-
- if (oob_counter > 0) {
- fprintf(stderr,
- "Ignored %d Vertex weights which use index to non existing VGroup %zu.\n",
- oob_counter,
- joint_index_by_def_index.size());
- }
- }
-
- std::string weights_source_id = add_weights_source(me, controller_id, weights);
- add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
- add_vertex_weights_element(weights_source_id, joints_source_id, vcounts, joints);
-
- BKE_id_free(NULL, me);
-
- closeSkin();
- closeController();
-}
-
-void ControllerExporter::export_morph_controller(Object *ob, Key *key)
-{
- bool use_instantiation = this->export_settings.get_use_object_instantiation();
- Mesh *me;
-
- me = bc_get_mesh_copy(blender_context,
- ob,
- this->export_settings.get_export_mesh_type(),
- this->export_settings.get_apply_modifiers(),
- this->export_settings.get_triangulate());
-
- std::string controller_name = id_name(ob) + "-morph";
- std::string controller_id = get_controller_id(key, ob);
-
- openMorph(
- controller_id,
- controller_name,
- COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));
-
- std::string targets_id = add_morph_targets(key, ob);
- std::string morph_weights_id = add_morph_weights(key, ob);
-
- COLLADASW::TargetsElement targets(mSW);
-
- COLLADASW::InputList &input = targets.getInputList();
-
- input.push_back(COLLADASW::Input(
- COLLADASW::InputSemantic::MORPH_TARGET, // constant declared in COLLADASWInputList.h
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, targets_id)));
- input.push_back(
- COLLADASW::Input(COLLADASW::InputSemantic::MORPH_WEIGHT,
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, morph_weights_id)));
- targets.add();
-
- BKE_id_free(NULL, me);
-
- /* support for animations
- * can also try the base element and param alternative */
- add_weight_extras(key);
- closeMorph();
- closeController();
-}
-
-std::string ControllerExporter::add_morph_targets(Key *key, Object *ob)
-{
- std::string source_id = translate_id(id_name(ob)) + TARGETS_SOURCE_ID_SUFFIX;
-
- COLLADASW::IdRefSource source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(key->totkey - 1);
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("IDREF");
-
- source.prepareToAppendValues();
-
- KeyBlock *kb = (KeyBlock *)key->block.first;
- /* skip the basis */
- kb = kb->next;
- for (; kb; kb = kb->next) {
- std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
- source.appendValues(geom_id);
- }
-
- source.finish();
-
- return source_id;
-}
-
-std::string ControllerExporter::add_morph_weights(Key *key, Object *ob)
-{
- std::string source_id = translate_id(id_name(ob)) + WEIGHTS_SOURCE_ID_SUFFIX;
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(key->totkey - 1);
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("MORPH_WEIGHT");
-
- source.prepareToAppendValues();
-
- KeyBlock *kb = (KeyBlock *)key->block.first;
- /* skip the basis */
- kb = kb->next;
- for (; kb; kb = kb->next) {
- float weight = kb->curval;
- source.appendValues(weight);
- }
- source.finish();
-
- return source_id;
-}
-
-/* Added to implement support for animations. */
-void ControllerExporter::add_weight_extras(Key *key)
-{
- /* can also try the base element and param alternative */
- COLLADASW::BaseExtraTechnique extra;
-
- KeyBlock *kb = (KeyBlock *)key->block.first;
- /* skip the basis */
- kb = kb->next;
- for (; kb; kb = kb->next) {
- /* XXX why is the weight not used here and set to 0.0?
- * float weight = kb->curval; */
- extra.addExtraTechniqueParameter("KHR", "morph_weights", 0.000, "MORPH_WEIGHT_TO_TARGET");
- }
-}
-
-void ControllerExporter::add_joints_element(ListBase *defbase,
- const std::string &joints_source_id,
- const std::string &inv_bind_mat_source_id)
-{
- COLLADASW::JointsElement joints(mSW);
- COLLADASW::InputList &input = joints.getInputList();
-
- input.push_back(COLLADASW::Input(
- COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
- input.push_back(
- COLLADASW::Input(COLLADASW::InputSemantic::BINDMATRIX,
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
- joints.add();
-}
-
-void ControllerExporter::add_bind_shape_mat(Object *ob)
-{
- double bind_mat[4][4];
- float f_obmat[4][4];
- BKE_object_matrix_local_get(ob, f_obmat);
-
- if (export_settings.get_apply_global_orientation()) {
- // do nothing, rotation is going to be applied to the Data
- }
- else {
- bc_add_global_transform(f_obmat, export_settings.get_global_transform());
- }
-
- // UnitConverter::mat4_to_dae_double(bind_mat, ob->obmat);
- UnitConverter::mat4_to_dae_double(bind_mat, f_obmat);
- if (this->export_settings.get_limit_precision()) {
- BCMatrix::sanitize(bind_mat, LIMITTED_PRECISION);
- }
-
- addBindShapeTransform(bind_mat);
-}
-
-std::string ControllerExporter::add_joints_source(Object *ob_arm,
- ListBase *defbase,
- const std::string &controller_id)
-{
- std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
-
- int totjoint = 0;
- bDeformGroup *def;
- for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
- if (is_bone_defgroup(ob_arm, def)) {
- totjoint++;
- }
- }
-
- COLLADASW::NameSource source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(totjoint);
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("JOINT");
-
- source.prepareToAppendValues();
-
- for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
- Bone *bone = get_bone_from_defgroup(ob_arm, def);
- if (bone) {
- source.appendValues(get_joint_sid(bone));
- }
- }
-
- source.finish();
-
- return source_id;
-}
-
-std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm,
- ListBase *defbase,
- const std::string &controller_id)
-{
- std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
-
- int totjoint = 0;
- for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) {
- if (is_bone_defgroup(ob_arm, def)) {
- totjoint++;
- }
- }
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(totjoint); // BLI_listbase_count(defbase));
- source.setAccessorStride(16);
-
- source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("TRANSFORM");
-
- source.prepareToAppendValues();
-
- bPose *pose = ob_arm->pose;
- bArmature *arm = (bArmature *)ob_arm->data;
-
- int flag = arm->flag;
-
- /* put armature in rest position */
- if (!(arm->flag & ARM_RESTPOS)) {
- Depsgraph *depsgraph = blender_context.get_depsgraph();
- Scene *scene = blender_context.get_scene();
-
- arm->flag |= ARM_RESTPOS;
- BKE_pose_where_is(depsgraph, scene, ob_arm);
- }
-
- for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) {
- if (is_bone_defgroup(ob_arm, def)) {
- bPoseChannel *pchan = BKE_pose_channel_find_name(pose, def->name);
-
- float mat[4][4];
- float world[4][4];
- float inv_bind_mat[4][4];
-
- float bind_mat[4][4]; /* derived from bone->arm_mat */
-
- bool has_bindmat = bc_get_property_matrix(pchan->bone, "bind_mat", bind_mat);
-
- if (!has_bindmat) {
-
- /* Have no bind matrix stored, try old style <= Blender 2.78 */
-
- bc_create_restpose_mat(
- this->export_settings, pchan->bone, bind_mat, pchan->bone->arm_mat, true);
-
- /* SL/OPEN_SIM COMPATIBILITY */
- if (export_settings.get_open_sim()) {
- float loc[3];
- float rot[3] = {0, 0, 0};
- float scale[3];
- bc_decompose(bind_mat, loc, NULL, NULL, scale);
-
- /* Only translations, no rotation vs armature */
- loc_eulO_size_to_mat4(bind_mat, loc, rot, scale, 6);
- }
- }
-
- /* make world-space matrix (bind_mat is armature-space) */
- mul_m4_m4m4(world, ob_arm->obmat, bind_mat);
-
- if (!has_bindmat) {
- if (export_settings.get_apply_global_orientation()) {
- bc_apply_global_transform(world, export_settings.get_global_transform());
- }
- }
-
- invert_m4_m4(mat, world);
- UnitConverter::mat4_to_dae(inv_bind_mat, mat);
- if (this->export_settings.get_limit_precision()) {
- BCMatrix::sanitize(inv_bind_mat, LIMITTED_PRECISION);
- }
- source.appendValues(inv_bind_mat);
- }
- }
-
- /* back from rest position */
- if (!(flag & ARM_RESTPOS)) {
- Depsgraph *depsgraph = blender_context.get_depsgraph();
- Scene *scene = blender_context.get_scene();
- arm->flag = flag;
- BKE_pose_where_is(depsgraph, scene, ob_arm);
- }
-
- source.finish();
-
- return source_id;
-}
-
-Bone *ControllerExporter::get_bone_from_defgroup(Object *ob_arm, bDeformGroup *def)
-{
- bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, def->name);
- return pchan ? pchan->bone : NULL;
-}
-
-bool ControllerExporter::is_bone_defgroup(Object *ob_arm, bDeformGroup *def)
-{
- return get_bone_from_defgroup(ob_arm, def) != NULL;
-}
-
-std::string ControllerExporter::add_weights_source(Mesh *me,
- const std::string &controller_id,
- const std::list<float> &weights)
-{
- std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(weights.size());
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("WEIGHT");
-
- source.prepareToAppendValues();
-
- for (std::list<float>::const_iterator i = weights.begin(); i != weights.end(); ++i) {
- source.appendValues(*i);
- }
-
- source.finish();
-
- return source_id;
-}
-
-void ControllerExporter::add_vertex_weights_element(const std::string &weights_source_id,
- const std::string &joints_source_id,
- const std::list<int> &vcounts,
- const std::list<int> &joints)
-{
- COLLADASW::VertexWeightsElement weightselem(mSW);
- COLLADASW::InputList &input = weightselem.getInputList();
-
- int offset = 0;
- input.push_back(COLLADASW::Input(
- COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id),
- offset++));
- input.push_back(
- COLLADASW::Input(COLLADASW::InputSemantic::WEIGHT,
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id),
- offset++));
-
- weightselem.setCount(vcounts.size());
-
- /* write number of deformers per vertex */
- COLLADASW::PrimitivesBase::VCountList vcountlist;
-
- vcountlist.resize(vcounts.size());
- std::copy(vcounts.begin(), vcounts.end(), vcountlist.begin());
-
- weightselem.prepareToAppendVCountValues();
- weightselem.appendVertexCount(vcountlist);
-
- weightselem.CloseVCountAndOpenVElement();
-
- /* write deformer index - weight index pairs */
- int weight_index = 0;
- for (std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i) {
- weightselem.appendValues(*i, weight_index++);
- }
-
- weightselem.finish();
-}
diff --git a/source/blender/collada/ControllerExporter.h b/source/blender/collada/ControllerExporter.h
deleted file mode 100644
index ce2ed9fe453..00000000000
--- a/source/blender/collada/ControllerExporter.h
+++ /dev/null
@@ -1,137 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __CONTROLLEREXPORTER_H__
-#define __CONTROLLEREXPORTER_H__
-
-#include <list>
-#include <string>
-//#include <vector>
-
-#include "COLLADASWStreamWriter.h"
-#include "COLLADASWLibraryControllers.h"
-#include "COLLADASWInstanceController.h"
-#include "COLLADASWInputList.h"
-#include "COLLADASWNode.h"
-#include "COLLADASWExtraTechnique.h"
-
-#include "DNA_armature_types.h"
-#include "DNA_listBase.h"
-#include "DNA_mesh_types.h"
-#include "DNA_object_types.h"
-#include "DNA_constraint_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_key_types.h"
-
-#include "TransformWriter.h"
-#include "InstanceWriter.h"
-
-#include "ExportSettings.h"
-
-#include "BKE_key.h"
-
-class SceneExporter;
-
-class ControllerExporter : public COLLADASW::LibraryControllers,
- protected TransformWriter,
- protected InstanceWriter {
- private:
- BlenderContext &blender_context;
- BCExportSettings export_settings;
-
- public:
- // XXX exporter writes wrong data for shared armatures. A separate
- // controller should be written for each armature-mesh binding how do
- // we make controller ids then?
- ControllerExporter(BlenderContext &blender_context,
- COLLADASW::StreamWriter *sw,
- BCExportSettings &export_settings)
- : COLLADASW::LibraryControllers(sw),
- blender_context(blender_context),
- export_settings(export_settings)
- {
- }
-
- bool is_skinned_mesh(Object *ob);
-
- bool add_instance_controller(Object *ob);
-
- void export_controllers();
-
- void operator()(Object *ob);
-
- private:
-#if 0
- std::vector<Object *> written_armatures;
-
- bool already_written(Object *ob_arm);
-
- void wrote(Object *ob_arm);
-
- void find_objects_using_armature(Object *ob_arm, std::vector<Object *> &objects, Scene *sce);
-#endif
-
- std::string get_controller_id(Object *ob_arm, Object *ob);
-
- std::string get_controller_id(Key *key, Object *ob);
-
- // ob should be of type OB_MESH
- // both args are required
- void export_skin_controller(Object *ob, Object *ob_arm);
-
- void export_morph_controller(Object *ob, Key *key);
-
- void add_joints_element(ListBase *defbase,
- const std::string &joints_source_id,
- const std::string &inv_bind_mat_source_id);
-
- void add_bind_shape_mat(Object *ob);
-
- std::string add_morph_targets(Key *key, Object *ob);
-
- std::string add_morph_weights(Key *key, Object *ob);
-
- void add_weight_extras(Key *key);
-
- std::string add_joints_source(Object *ob_arm,
- ListBase *defbase,
- const std::string &controller_id);
-
- std::string add_inv_bind_mats_source(Object *ob_arm,
- ListBase *defbase,
- const std::string &controller_id);
-
- Bone *get_bone_from_defgroup(Object *ob_arm, bDeformGroup *def);
-
- bool is_bone_defgroup(Object *ob_arm, bDeformGroup *def);
-
- std::string add_weights_source(Mesh *me,
- const std::string &controller_id,
- const std::list<float> &weights);
-
- void add_vertex_weights_element(const std::string &weights_source_id,
- const std::string &joints_source_id,
- const std::list<int> &vcount,
- const std::list<int> &joints);
-
- void write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone);
-};
-
-#endif
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
deleted file mode 100644
index 24a960ab287..00000000000
--- a/source/blender/collada/DocumentExporter.cpp
+++ /dev/null
@@ -1,346 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-#include <vector>
-#include <algorithm> // std::find
-
-#include "COLLADASWCamera.h"
-#include "COLLADASWAsset.h"
-#include "COLLADASWLibraryVisualScenes.h"
-#include "COLLADASWNode.h"
-#include "COLLADASWSource.h"
-#include "COLLADASWInstanceGeometry.h"
-#include "COLLADASWInputList.h"
-#include "COLLADASWPrimitves.h"
-#include "COLLADASWVertices.h"
-#include "COLLADASWLibraryAnimations.h"
-#include "COLLADASWLibraryImages.h"
-#include "COLLADASWLibraryEffects.h"
-#include "COLLADASWImage.h"
-#include "COLLADASWEffectProfile.h"
-#include "COLLADASWColorOrTexture.h"
-#include "COLLADASWParamTemplate.h"
-#include "COLLADASWParamBase.h"
-#include "COLLADASWSurfaceInitOption.h"
-#include "COLLADASWSampler.h"
-#include "COLLADASWScene.h"
-#include "COLLADASWTechnique.h"
-#include "COLLADASWTexture.h"
-#include "COLLADASWLibraryMaterials.h"
-#include "COLLADASWBindMaterial.h"
-#include "COLLADASWInstanceCamera.h"
-#include "COLLADASWInstanceLight.h"
-#include "COLLADASWConstants.h"
-#include "COLLADASWLibraryControllers.h"
-#include "COLLADASWInstanceController.h"
-#include "COLLADASWInstanceNode.h"
-#include "COLLADASWBaseInputElement.h"
-
-#include "MEM_guardedalloc.h"
-
-extern "C" {
-#include "DNA_scene_types.h"
-#include "DNA_object_types.h"
-#include "DNA_collection_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_image_types.h"
-#include "DNA_material_types.h"
-#include "DNA_anim_types.h"
-#include "DNA_action_types.h"
-#include "DNA_curve_types.h"
-#include "DNA_armature_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_userdef_types.h"
-
-#include "BLI_path_util.h"
-#include "BLI_fileops.h"
-#include "BLI_math.h"
-#include "BLI_string.h"
-#include "BLI_listbase.h"
-#include "BLI_utildefines.h"
-
-#include "BKE_action.h" // pose functions
-#include "BKE_animsys.h"
-#include "BKE_armature.h"
-#include "BKE_blender_version.h"
-#include "BKE_customdata.h"
-#include "BKE_fcurve.h"
-#include "BKE_global.h"
-#include "BKE_image.h"
-#include "BKE_main.h"
-#include "BKE_material.h"
-#include "BKE_object.h"
-#include "BKE_scene.h"
-#include "BKE_appdir.h"
-
-#include "ED_keyframing.h"
-#ifdef WITH_BUILDINFO
-extern char build_commit_date[];
-extern char build_commit_time[];
-extern char build_hash[];
-#endif
-
-#include "RNA_access.h"
-}
-
-#include "collada_internal.h"
-#include "collada_utils.h"
-#include "DocumentExporter.h"
-
-extern bool bc_has_object_type(LinkNode *export_set, short obtype);
-
-// can probably go after refactor is complete
-#include "InstanceWriter.h"
-#include "TransformWriter.h"
-
-#include "SceneExporter.h"
-#include "ArmatureExporter.h"
-#include "AnimationExporter.h"
-#include "CameraExporter.h"
-#include "ControllerExporter.h"
-#include "EffectExporter.h"
-#include "GeometryExporter.h"
-#include "ImageExporter.h"
-#include "LightExporter.h"
-#include "MaterialExporter.h"
-
-#include <errno.h>
-
-char *bc_CustomData_get_layer_name(const struct CustomData *data, int type, int n)
-{
- int layer_index = CustomData_get_layer_index(data, type);
- if (layer_index < 0) {
- return NULL;
- }
-
- return data->layers[layer_index + n].name;
-}
-
-char *bc_CustomData_get_active_layer_name(const CustomData *data, int type)
-{
- /* get the layer index of the active layer of type */
- int layer_index = CustomData_get_active_layer_index(data, type);
- if (layer_index < 0) {
- return NULL;
- }
-
- return data->layers[layer_index].name;
-}
-
-DocumentExporter::DocumentExporter(BlenderContext &blender_context, ExportSettings *exportSettings)
- : blender_context(blender_context),
- export_settings(BCExportSettings(exportSettings, blender_context))
-{
-}
-
-static COLLADABU::NativeString make_temp_filepath(const char *name, const char *extension)
-{
- char tempfile[FILE_MAX];
- const char *tempdir = BKE_tempdir_session();
-
- if (name == NULL) {
- name = "untitled";
- }
-
- BLI_make_file_string(NULL, tempfile, tempdir, name);
-
- if (extension) {
- BLI_path_extension_ensure(tempfile, FILE_MAX, extension);
- }
-
- COLLADABU::NativeString native_filename = COLLADABU::NativeString(
- tempfile, COLLADABU::NativeString::ENCODING_UTF8);
- return native_filename;
-}
-
-// TODO: it would be better to instantiate animations rather than create a new one per object
-// COLLADA allows this through multiple <channel>s in <animation>.
-// For this to work, we need to know objects that use a certain action.
-
-int DocumentExporter::exportCurrentScene()
-{
- Scene *sce = blender_context.get_scene();
- bContext *C = blender_context.get_context();
-
- PointerRNA sceneptr, unit_settings;
- PropertyRNA *system; /* unused , *scale; */
-
- clear_global_id_map();
-
- COLLADABU::NativeString native_filename = make_temp_filepath(NULL, ".dae");
- COLLADASW::StreamWriter *writer = new COLLADASW::StreamWriter(native_filename);
-
- // open <collada>
- writer->startDocument();
-
- // <asset>
- COLLADASW::Asset asset(writer);
-
- RNA_id_pointer_create(&(sce->id), &sceneptr);
- unit_settings = RNA_pointer_get(&sceneptr, "unit_settings");
- system = RNA_struct_find_property(&unit_settings, "system");
- // scale = RNA_struct_find_property(&unit_settings, "scale_length");
-
- std::string unitname = "meter";
- float linearmeasure = RNA_float_get(&unit_settings, "scale_length");
-
- switch (RNA_property_enum_get(&unit_settings, system)) {
- case USER_UNIT_NONE:
- case USER_UNIT_METRIC:
- if (linearmeasure == 0.001f) {
- unitname = "millimeter";
- }
- else if (linearmeasure == 0.01f) {
- unitname = "centimeter";
- }
- else if (linearmeasure == 0.1f) {
- unitname = "decimeter";
- }
- else if (linearmeasure == 1.0f) {
- unitname = "meter";
- }
- else if (linearmeasure == 1000.0f) {
- unitname = "kilometer";
- }
- break;
- case USER_UNIT_IMPERIAL:
- if (linearmeasure == 0.0254f) {
- unitname = "inch";
- }
- else if (linearmeasure == 0.3048f) {
- unitname = "foot";
- }
- else if (linearmeasure == 0.9144f) {
- unitname = "yard";
- }
- break;
- default:
- break;
- }
-
- asset.setUnit(unitname, linearmeasure);
- asset.setUpAxisType(COLLADASW::Asset::Z_UP);
- asset.getContributor().mAuthor = "Blender User";
- char version_buf[128];
-#ifdef WITH_BUILDINFO
- BLI_snprintf(version_buf,
- sizeof(version_buf),
- "Blender %d.%02d.%d commit date:%s, commit time:%s, hash:%s",
- BLENDER_VERSION / 100,
- BLENDER_VERSION % 100,
- BLENDER_SUBVERSION,
- build_commit_date,
- build_commit_time,
- build_hash);
-#else
- BLI_snprintf(version_buf,
- sizeof(version_buf),
- "Blender %d.%02d.%d",
- BLENDER_VERSION / 100,
- BLENDER_VERSION % 100,
- BLENDER_SUBVERSION);
-#endif
- asset.getContributor().mAuthoringTool = version_buf;
- asset.add();
-
- LinkNode *export_set = this->export_settings.get_export_set();
- // <library_cameras>
- if (bc_has_object_type(export_set, OB_CAMERA)) {
- CamerasExporter ce(writer, this->export_settings);
- ce.exportCameras(sce);
- }
-
- // <library_lights>
- if (bc_has_object_type(export_set, OB_LAMP)) {
- LightsExporter le(writer, this->export_settings);
- le.exportLights(sce);
- }
-
- // <library_effects>
- EffectsExporter ee(writer, this->export_settings, key_image_map);
- ee.exportEffects(C, sce);
-
- // <library_images>
- ImagesExporter ie(writer, this->export_settings, key_image_map);
- ie.exportImages(sce);
-
- // <library_materials>
- MaterialsExporter me(writer, this->export_settings);
- me.exportMaterials(sce);
-
- // <library_geometries>
- if (bc_has_object_type(export_set, OB_MESH)) {
- GeometryExporter ge(blender_context, writer, this->export_settings);
- ge.exportGeom();
- }
-
- // <library_controllers>
- ArmatureExporter arm_exporter(blender_context, writer, this->export_settings);
- ControllerExporter controller_exporter(blender_context, writer, this->export_settings);
- if (bc_has_object_type(export_set, OB_ARMATURE) ||
- this->export_settings.get_include_shapekeys()) {
- controller_exporter.export_controllers();
- }
-
- // <library_visual_scenes>
-
- SceneExporter se(blender_context, writer, &arm_exporter, this->export_settings);
-
- if (this->export_settings.get_include_animations()) {
- // <library_animations>
- AnimationExporter ae(writer, this->export_settings);
- ae.exportAnimations();
- }
-
- se.exportScene();
-
- // <scene>
- std::string scene_name(translate_id(id_name(sce)));
- COLLADASW::Scene scene(writer, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, scene_name));
- scene.add();
-
- // close <Collada>
- writer->endDocument();
- delete writer;
-
- // Finally move the created document into place
- fprintf(stdout, "Collada export to: %s\n", this->export_settings.get_filepath());
- int status = BLI_rename(native_filename.c_str(), this->export_settings.get_filepath());
- if (status != 0) {
- status = BLI_copy(native_filename.c_str(), this->export_settings.get_filepath());
- BLI_delete(native_filename.c_str(), false, false);
- }
- return status;
-}
-
-void DocumentExporter::exportScenes(const char *filename)
-{
-}
-
-/*
- * NOTES:
- *
- * AnimationExporter::sample_animation enables all curves on armature, this is undesirable for a
- * user
- */
diff --git a/source/blender/collada/DocumentExporter.h b/source/blender/collada/DocumentExporter.h
deleted file mode 100644
index 70722ae601e..00000000000
--- a/source/blender/collada/DocumentExporter.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __DOCUMENTEXPORTER_H__
-#define __DOCUMENTEXPORTER_H__
-
-#include "collada.h"
-#include "collada_utils.h"
-#include "BlenderContext.h"
-
-extern "C" {
-#include "DNA_customdata_types.h"
-}
-
-class DocumentExporter {
- public:
- DocumentExporter(BlenderContext &blender_context, ExportSettings *export_settings);
- int exportCurrentScene();
- void exportScenes(const char *filename);
-
- private:
- BlenderContext &blender_context;
- BCExportSettings export_settings;
- KeyImageMap key_image_map;
-};
-
-#endif
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
deleted file mode 100644
index 9b66ff429e1..00000000000
--- a/source/blender/collada/DocumentImporter.cpp
+++ /dev/null
@@ -1,1265 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-/* TODO:
- * * name imported objects
- * * import object rotation as euler */
-
-#include <string>
-#include <map>
-#include <algorithm> // sort()
-
-#include "COLLADAFWRoot.h"
-#include "COLLADAFWStableHeaders.h"
-#include "COLLADAFWColorOrTexture.h"
-#include "COLLADAFWIndexList.h"
-#include "COLLADAFWMeshPrimitiveWithFaceVertexCount.h"
-#include "COLLADAFWPolygons.h"
-#include "COLLADAFWSampler.h"
-#include "COLLADAFWTypes.h"
-#include "COLLADAFWVisualScene.h"
-#include "COLLADAFWArrayPrimitiveType.h"
-#include "COLLADAFWLibraryNodes.h"
-#include "COLLADAFWCamera.h"
-#include "COLLADAFWLight.h"
-
-#include "COLLADASaxFWLLoader.h"
-#include "COLLADASaxFWLIExtraDataCallbackHandler.h"
-
-#include "MEM_guardedalloc.h"
-
-extern "C" {
-#include "BLI_listbase.h"
-#include "BLI_math.h"
-#include "BLI_string.h"
-#include "BLI_utildefines.h"
-#include "BLI_fileops.h"
-
-#include "BKE_camera.h"
-#include "BKE_collection.h"
-#include "BKE_fcurve.h"
-#include "BKE_global.h"
-#include "BKE_image.h"
-#include "BKE_layer.h"
-#include "BKE_light.h"
-#include "BKE_lib_id.h"
-#include "BKE_material.h"
-#include "BKE_scene.h"
-
-#include "BLI_path_util.h"
-
-#include "DNA_camera_types.h"
-#include "DNA_light_types.h"
-
-#include "RNA_access.h"
-
-#include "WM_api.h"
-#include "WM_types.h"
-}
-
-#include "DEG_depsgraph.h"
-#include "DEG_depsgraph_build.h"
-
-#include "ExtraHandler.h"
-#include "ErrorHandler.h"
-#include "DocumentImporter.h"
-#include "TransformReader.h"
-
-#include "collada_internal.h"
-#include "collada_utils.h"
-#include "Materials.h"
-
-/*
- * COLLADA Importer limitations:
- * - no multiple scene import, all objects are added to active scene
- */
-
-// #define COLLADA_DEBUG
-// creates empties for each imported bone on layer 2, for debugging
-// #define ARMATURE_TEST
-
-DocumentImporter::DocumentImporter(bContext *C, const ImportSettings *import_settings)
- : import_settings(import_settings),
- mImportStage(Fetching_Scene_data),
- mContext(C),
- view_layer(CTX_data_view_layer(mContext)),
- armature_importer(&unit_converter,
- &mesh_importer,
- CTX_data_main(C),
- CTX_data_scene(C),
- view_layer,
- import_settings),
- mesh_importer(
- &unit_converter, &armature_importer, CTX_data_main(C), CTX_data_scene(C), view_layer),
- anim_importer(C, &unit_converter, &armature_importer, CTX_data_scene(C))
-{
-}
-
-DocumentImporter::~DocumentImporter()
-{
- TagsMap::iterator etit;
- etit = uid_tags_map.begin();
- while (etit != uid_tags_map.end()) {
- delete etit->second;
- etit++;
- }
-}
-
-bool DocumentImporter::import()
-{
- ErrorHandler errorHandler;
- COLLADASaxFWL::Loader loader(&errorHandler);
- COLLADAFW::Root root(&loader, this);
- ExtraHandler *ehandler = new ExtraHandler(this, &(this->anim_importer));
-
- loader.registerExtraDataCallbackHandler(ehandler);
-
- /* deselect all to select new objects */
- BKE_view_layer_base_deselect_all(view_layer);
-
- std::string mFilename = std::string(this->import_settings->filepath);
- const std::string encodedFilename = bc_url_encode(mFilename);
- if (!root.loadDocument(encodedFilename)) {
- fprintf(stderr, "COLLADAFW::Root::loadDocument() returned false on 1st pass\n");
- delete ehandler;
- return false;
- }
-
- if (errorHandler.hasError()) {
- delete ehandler;
- return false;
- }
-
- /** TODO set up scene graph and such here */
- mImportStage = Fetching_Controller_data;
- COLLADASaxFWL::Loader loader2;
- COLLADAFW::Root root2(&loader2, this);
-
- if (!root2.loadDocument(encodedFilename)) {
- fprintf(stderr, "COLLADAFW::Root::loadDocument() returned false on 2nd pass\n");
- delete ehandler;
- return false;
- }
-
- delete ehandler;
-
- return true;
-}
-
-void DocumentImporter::cancel(const COLLADAFW::String &errorMessage)
-{
- /* TODO: if possible show error info
- *
- * Should we get rid of invisible Meshes that were created so far
- * or maybe create objects at coordinate space origin?
- *
- * The latter sounds better. */
-}
-
-void DocumentImporter::start()
-{
-}
-
-void DocumentImporter::finish()
-{
- if (mImportStage == Fetching_Controller_data) {
- return;
- }
-
- Main *bmain = CTX_data_main(mContext);
- /* TODO: create a new scene except the selected <visual_scene> -
- * use current blender scene for it */
- Scene *sce = CTX_data_scene(mContext);
- unit_converter.calculate_scale(*sce);
-
- std::vector<Object *> *objects_to_scale = new std::vector<Object *>();
-
- /** TODO Break up and put into 2-pass parsing of DAE */
- std::vector<const COLLADAFW::VisualScene *>::iterator sit;
- for (sit = vscenes.begin(); sit != vscenes.end(); sit++) {
- PointerRNA sceneptr, unit_settings;
- PropertyRNA *system, *scale;
-
- /* for scene unit settings: system, scale_length */
-
- RNA_id_pointer_create(&sce->id, &sceneptr);
- unit_settings = RNA_pointer_get(&sceneptr, "unit_settings");
- system = RNA_struct_find_property(&unit_settings, "system");
- scale = RNA_struct_find_property(&unit_settings, "scale_length");
-
- if (this->import_settings->import_units) {
-
- switch (unit_converter.isMetricSystem()) {
- case UnitConverter::Metric:
- RNA_property_enum_set(&unit_settings, system, USER_UNIT_METRIC);
- break;
- case UnitConverter::Imperial:
- RNA_property_enum_set(&unit_settings, system, USER_UNIT_IMPERIAL);
- break;
- default:
- RNA_property_enum_set(&unit_settings, system, USER_UNIT_NONE);
- break;
- }
- float unit_factor = unit_converter.getLinearMeter();
- RNA_property_float_set(&unit_settings, scale, unit_factor);
- fprintf(stdout, "Collada: Adjusting Blender units to Importset units: %f.\n", unit_factor);
- }
-
- /* Write nodes to scene */
- fprintf(stderr, "+-- Import Scene --------\n");
- const COLLADAFW::NodePointerArray &roots = (*sit)->getRootNodes();
- for (unsigned int i = 0; i < roots.getCount(); i++) {
- std::vector<Object *> *objects_done = write_node(roots[i], NULL, sce, NULL, false);
- objects_to_scale->insert(
- objects_to_scale->end(), objects_done->begin(), objects_done->end());
- delete objects_done;
- }
- }
-
- mesh_importer.optimize_material_assignements();
-
- armature_importer.set_tags_map(this->uid_tags_map);
- armature_importer.make_armatures(mContext, *objects_to_scale);
- armature_importer.make_shape_keys(mContext);
-
-#if 0
- armature_importer.fix_animation();
-#endif
-
- for (std::vector<const COLLADAFW::VisualScene *>::iterator vsit = vscenes.begin();
- vsit != vscenes.end();
- vsit++) {
- const COLLADAFW::NodePointerArray &roots = (*vsit)->getRootNodes();
-
- for (unsigned int i = 0; i < roots.getCount(); i++) {
- translate_anim_recursive(roots[i], NULL, NULL);
- }
- }
-
- if (libnode_ob.size()) {
-
- fprintf(stderr, "| Cleanup: free %d library nodes\n", (int)libnode_ob.size());
- /* free all library_nodes */
- std::vector<Object *>::iterator it;
- for (it = libnode_ob.begin(); it != libnode_ob.end(); it++) {
- Object *ob = *it;
- BKE_scene_collections_object_remove(bmain, sce, ob, true);
- }
- libnode_ob.clear();
- }
-
- bc_match_scale(objects_to_scale, unit_converter, !this->import_settings->import_units);
-
- delete objects_to_scale;
-
- /* update scene */
- DEG_id_tag_update(&sce->id, ID_RECALC_COPY_ON_WRITE);
- DEG_relations_tag_update(bmain);
- WM_event_add_notifier(mContext, NC_OBJECT | ND_TRANSFORM, NULL);
-}
-
-void DocumentImporter::translate_anim_recursive(COLLADAFW::Node *node,
- COLLADAFW::Node *par = NULL,
- Object *parob = NULL)
-{
- /* The split in #29246, rootmap must point at actual root when
- * calculating bones in apply_curves_as_matrix. - actual root is the root node.
- * This has to do with inverse bind poses being world space
- * (the sources for skinned bones' restposes) and the way
- * non-skinning nodes have their "restpose" recursively calculated.
- * XXX TODO: design issue, how to support unrelated joints taking
- * part in skinning. */
- if (par) { // && par->getType() == COLLADAFW::Node::JOINT) {
- /* par is root if there's no corresp. key in root_map */
- if (root_map.find(par->getUniqueId()) == root_map.end()) {
- root_map[node->getUniqueId()] = node;
- }
- else {
- root_map[node->getUniqueId()] = root_map[par->getUniqueId()];
- }
- }
-
-#if 0
- COLLADAFW::Transformation::TransformationType types[] = {
- COLLADAFW::Transformation::ROTATE,
- COLLADAFW::Transformation::SCALE,
- COLLADAFW::Transformation::TRANSLATE,
- COLLADAFW::Transformation::MATRIX,
- };
-
- Object *ob;
-#endif
- unsigned int i;
-
- if (node->getType() == COLLADAFW::Node::JOINT && par == NULL) {
- /* For Skeletons without root node we have to simulate the
- * root node here and recursively enter the same function
- * XXX: maybe this can be made more elegant. */
- translate_anim_recursive(node, node, parob);
- }
- else {
- anim_importer.translate_Animations(
- node, root_map, object_map, FW_object_map, uid_material_map);
- COLLADAFW::NodePointerArray &children = node->getChildNodes();
- for (i = 0; i < children.getCount(); i++) {
- translate_anim_recursive(children[i], node, NULL);
- }
- }
-}
-
-/**
- * If the imported file was made with Blender, return the Blender version used,
- * otherwise return an empty std::string
- */
-std::string DocumentImporter::get_import_version(const COLLADAFW::FileInfo *asset)
-{
- const char AUTORING_TOOL[] = "authoring_tool";
- const std::string BLENDER("Blender ");
- const COLLADAFW::FileInfo::ValuePairPointerArray &valuePairs = asset->getValuePairArray();
- for (size_t i = 0, count = valuePairs.getCount(); i < count; i++) {
- const COLLADAFW::FileInfo::ValuePair *valuePair = valuePairs[i];
- const COLLADAFW::String &key = valuePair->first;
- const COLLADAFW::String &value = valuePair->second;
- if (key == AUTORING_TOOL) {
- if (value.compare(0, BLENDER.length(), BLENDER) == 0) {
- /* Was made with Blender, now get version string */
- std::string v = value.substr(BLENDER.length());
- std::string::size_type n = v.find(" ");
- if (n > 0) {
- return v.substr(0, n);
- }
- }
- }
- }
- return "";
-}
-
-/**
- * When this method is called, the writer must write the global document asset.
- * \return The writer should return true, if writing succeeded, false otherwise.
- */
-bool DocumentImporter::writeGlobalAsset(const COLLADAFW::FileInfo *asset)
-{
- unit_converter.read_asset(asset);
- import_from_version = get_import_version(asset);
- anim_importer.set_import_from_version(import_from_version);
- return true;
-}
-
-/**
- * When this method is called, the writer must write the scene.
- * \return The writer should return true, if writing succeeded, false otherwise.
- */
-bool DocumentImporter::writeScene(const COLLADAFW::Scene *scene)
-{
- /* XXX could store the scene id, but do nothing for now */
- return true;
-}
-Object *DocumentImporter::create_camera_object(COLLADAFW::InstanceCamera *camera, Scene *sce)
-{
- const COLLADAFW::UniqueId &cam_uid = camera->getInstanciatedObjectId();
- if (uid_camera_map.find(cam_uid) == uid_camera_map.end()) {
- // fprintf(stderr, "Couldn't find camera by UID.\n");
- return NULL;
- }
-
- Main *bmain = CTX_data_main(mContext);
- Object *ob = bc_add_object(bmain, sce, view_layer, OB_CAMERA, NULL);
- Camera *cam = uid_camera_map[cam_uid];
- Camera *old_cam = (Camera *)ob->data;
- ob->data = cam;
- BKE_id_free_us(bmain, old_cam);
- return ob;
-}
-
-Object *DocumentImporter::create_light_object(COLLADAFW::InstanceLight *lamp, Scene *sce)
-{
- const COLLADAFW::UniqueId &lamp_uid = lamp->getInstanciatedObjectId();
- if (uid_light_map.find(lamp_uid) == uid_light_map.end()) {
- fprintf(stderr, "Couldn't find light by UID.\n");
- return NULL;
- }
-
- Main *bmain = CTX_data_main(mContext);
- Object *ob = bc_add_object(bmain, sce, view_layer, OB_LAMP, NULL);
- Light *la = uid_light_map[lamp_uid];
- Light *old_light = (Light *)ob->data;
- ob->data = la;
- BKE_id_free_us(bmain, old_light);
- return ob;
-}
-
-Object *DocumentImporter::create_instance_node(Object *source_ob,
- COLLADAFW::Node *source_node,
- COLLADAFW::Node *instance_node,
- Scene *sce,
- bool is_library_node)
-{
- // fprintf(stderr, "create <instance_node> under node id=%s from node id=%s\n", instance_node ?
- // instance_node->getOriginalId().c_str() : NULL, source_node ?
- // source_node->getOriginalId().c_str() : NULL);
-
- Main *bmain = CTX_data_main(mContext);
- Object *obn = BKE_object_copy(bmain, source_ob);
- DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
- BKE_collection_object_add_from(bmain, sce, source_ob, obn);
-
- if (instance_node) {
- anim_importer.read_node_transform(instance_node, obn);
- /* if we also have a source_node (always ;), take its
- * transformation matrix and apply it to the newly instantiated
- * object to account for node hierarchy transforms in
- * .dae */
- if (source_node) {
- COLLADABU::Math::Matrix4 mat4 = source_node->getTransformationMatrix();
- COLLADABU::Math::Matrix4 bmat4 =
- mat4.transpose(); // transpose to get blender row-major order
- float mat[4][4];
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- mat[i][j] = bmat4[i][j];
- }
- }
- /* calc new matrix and apply */
- mul_m4_m4m4(obn->obmat, obn->obmat, mat);
- BKE_object_apply_mat4(obn, obn->obmat, 0, 0);
- }
- }
- else {
- anim_importer.read_node_transform(source_node, obn);
- }
-
- /*DAG_relations_tag_update(CTX_data_main(mContext));*/
-
- COLLADAFW::NodePointerArray &children = source_node->getChildNodes();
- if (children.getCount()) {
- for (unsigned int i = 0; i < children.getCount(); i++) {
- COLLADAFW::Node *child_node = children[i];
- const COLLADAFW::UniqueId &child_id = child_node->getUniqueId();
- if (object_map.find(child_id) == object_map.end()) {
- continue;
- }
- COLLADAFW::InstanceNodePointerArray &inodes = child_node->getInstanceNodes();
- Object *new_child = NULL;
- if (inodes.getCount()) { // \todo loop through instance nodes
- const COLLADAFW::UniqueId &id = inodes[0]->getInstanciatedObjectId();
- fprintf(stderr, "Doing %d child nodes\n", (int)node_map.count(id));
- new_child = create_instance_node(
- object_map.find(id)->second, node_map[id], child_node, sce, is_library_node);
- }
- else {
- new_child = create_instance_node(
- object_map.find(child_id)->second, child_node, NULL, sce, is_library_node);
- }
- bc_set_parent(new_child, obn, mContext, true);
-
- if (is_library_node) {
- libnode_ob.push_back(new_child);
- }
- }
- }
-
- return obn;
-}
-
-/* to create constraints off node <extra> tags. Assumes only constraint data in
- * current <extra> with blender profile. */
-void DocumentImporter::create_constraints(ExtraTags *et, Object *ob)
-{
- if (et && et->isProfile("blender")) {
- std::string name;
- short type = 0;
- et->setData("type", &type);
- BKE_constraint_add_for_object(ob, "Test_con", type);
- }
-}
-
-void DocumentImporter::report_unknown_reference(const COLLADAFW::Node &node,
- const std::string object_type)
-{
- std::string id = node.getOriginalId();
- std::string name = node.getName();
- fprintf(stderr,
- "error: node id=\"%s\", name=\"%s\" refers to an undefined %s.\n",
- id.c_str(),
- name.c_str(),
- object_type.c_str());
-}
-
-std::vector<Object *> *DocumentImporter::write_node(COLLADAFW::Node *node,
- COLLADAFW::Node *parent_node,
- Scene *sce,
- Object *par,
- bool is_library_node)
-{
- Main *bmain = CTX_data_main(mContext);
- Object *ob = NULL;
- bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
- bool read_transform = true;
- std::string id = node->getOriginalId();
- std::string name = node->getName();
-
- /* if node has child nodes write them */
- COLLADAFW::NodePointerArray &child_nodes = node->getChildNodes();
-
- std::vector<Object *> *objects_done = new std::vector<Object *>();
- std::vector<Object *> *root_objects = new std::vector<Object *>();
-
- fprintf(
- stderr, "| %s id='%s', name='%s'\n", is_joint ? "JOINT" : "NODE ", id.c_str(), name.c_str());
-
- if (is_joint) {
- if (parent_node == NULL && !is_library_node) {
- /* A Joint on root level is a skeleton without root node.
- * Here we add the armature "on the fly": */
- par = bc_add_object(bmain, sce, view_layer, OB_ARMATURE, std::string("Armature").c_str());
- objects_done->push_back(par);
- root_objects->push_back(par);
- object_map.insert(std::pair<COLLADAFW::UniqueId, Object *>(node->getUniqueId(), par));
- node_map[node->getUniqueId()] = node;
- }
- if (parent_node == NULL || parent_node->getType() != COLLADAFW::Node::JOINT) {
- armature_importer.add_root_joint(node, par);
- }
-
- if (parent_node == NULL) {
- /* for skeletons without root node all has been done above.
- * Skeletons with root node are handled further down. */
- goto finally;
- }
- }
- else {
- COLLADAFW::InstanceGeometryPointerArray &geom = node->getInstanceGeometries();
- COLLADAFW::InstanceCameraPointerArray &camera = node->getInstanceCameras();
- COLLADAFW::InstanceLightPointerArray &lamp = node->getInstanceLights();
- COLLADAFW::InstanceControllerPointerArray &controller = node->getInstanceControllers();
- COLLADAFW::InstanceNodePointerArray &inst_node = node->getInstanceNodes();
- size_t geom_done = 0;
- size_t camera_done = 0;
- size_t lamp_done = 0;
- size_t controller_done = 0;
- size_t inst_done = 0;
-
- /* XXX linking object with the first <instance_geometry>, though a node may have more of
- * them... maybe join multiple <instance_...> meshes into 1, and link object with it? not
- * sure... <instance_geometry> */
- while (geom_done < geom.getCount()) {
- ob = mesh_importer.create_mesh_object(node, geom[geom_done], false, uid_material_map);
- if (ob == NULL) {
- report_unknown_reference(*node, "instance_mesh");
- }
- else {
- objects_done->push_back(ob);
- if (parent_node == NULL) {
- root_objects->push_back(ob);
- }
- }
- geom_done++;
- }
- while (camera_done < camera.getCount()) {
- ob = create_camera_object(camera[camera_done], sce);
- if (ob == NULL) {
- report_unknown_reference(*node, "instance_camera");
- }
- else {
- objects_done->push_back(ob);
- if (parent_node == NULL) {
- root_objects->push_back(ob);
- }
- }
- camera_done++;
- }
- while (lamp_done < lamp.getCount()) {
- ob = create_light_object(lamp[lamp_done], sce);
- if (ob == NULL) {
- report_unknown_reference(*node, "instance_light");
- }
- else {
- objects_done->push_back(ob);
- if (parent_node == NULL) {
- root_objects->push_back(ob);
- }
- }
- lamp_done++;
- }
- while (controller_done < controller.getCount()) {
- COLLADAFW::InstanceGeometry *geometry = (COLLADAFW::InstanceGeometry *)
- controller[controller_done];
- ob = mesh_importer.create_mesh_object(node, geometry, true, uid_material_map);
- if (ob == NULL) {
- report_unknown_reference(*node, "instance_controller");
- }
- else {
- objects_done->push_back(ob);
- if (parent_node == NULL) {
- root_objects->push_back(ob);
- }
- }
- controller_done++;
- }
- /* XXX instance_node is not supported yet */
- while (inst_done < inst_node.getCount()) {
- const COLLADAFW::UniqueId &node_id = inst_node[inst_done]->getInstanciatedObjectId();
- if (object_map.find(node_id) == object_map.end()) {
- fprintf(stderr,
- "Cannot find object for node referenced by <instance_node name=\"%s\">.\n",
- inst_node[inst_done]->getName().c_str());
- ob = NULL;
- }
- else {
- std::pair<std::multimap<COLLADAFW::UniqueId, Object *>::iterator,
- std::multimap<COLLADAFW::UniqueId, Object *>::iterator>
- pair_iter = object_map.equal_range(node_id);
- for (std::multimap<COLLADAFW::UniqueId, Object *>::iterator it2 = pair_iter.first;
- it2 != pair_iter.second;
- it2++) {
- Object *source_ob = (Object *)it2->second;
- COLLADAFW::Node *source_node = node_map[node_id];
- ob = create_instance_node(source_ob, source_node, node, sce, is_library_node);
- objects_done->push_back(ob);
- if (parent_node == NULL) {
- root_objects->push_back(ob);
- }
- }
- }
- inst_done++;
-
- read_transform = false;
- }
-
- /* if node is empty - create empty object
- * XXX empty node may not mean it is empty object, not sure about this */
- if ((geom_done + camera_done + lamp_done + controller_done + inst_done) < 1) {
- /* Check if Object is armature, by checking if immediate child is a JOINT node. */
- if (is_armature(node)) {
- ob = bc_add_object(bmain, sce, view_layer, OB_ARMATURE, name.c_str());
- }
- else {
- ob = bc_add_object(bmain, sce, view_layer, OB_EMPTY, NULL);
- }
- objects_done->push_back(ob);
- if (parent_node == NULL) {
- root_objects->push_back(ob);
- }
- }
-
- /* XXX: if there're multiple instances, only one is stored */
-
- if (!ob) {
- goto finally;
- }
-
- for (std::vector<Object *>::iterator it = objects_done->begin(); it != objects_done->end();
- ++it) {
- ob = *it;
- std::string nodename = node->getName().size() ? node->getName() : node->getOriginalId();
- BKE_libblock_rename(bmain, &ob->id, (char *)nodename.c_str());
- object_map.insert(std::pair<COLLADAFW::UniqueId, Object *>(node->getUniqueId(), ob));
- node_map[node->getUniqueId()] = node;
-
- if (is_library_node) {
- libnode_ob.push_back(ob);
- }
- }
-
- // create_constraints(et,ob);
- }
-
- for (std::vector<Object *>::iterator it = objects_done->begin(); it != objects_done->end();
- ++it) {
- ob = *it;
-
- if (read_transform) {
- anim_importer.read_node_transform(node, ob); // overwrites location set earlier
- }
-
- if (!is_joint) {
- if (par && ob) {
- ob->parent = par;
- ob->partype = PAROBJECT;
- ob->parsubstr[0] = 0;
-
- // bc_set_parent(ob, par, mContext, false);
- }
- }
- }
-
- if (objects_done->size() > 0) {
- ob = *objects_done->begin();
- }
- else {
- ob = NULL;
- }
-
- for (unsigned int i = 0; i < child_nodes.getCount(); i++) {
- std::vector<Object *> *child_objects;
- child_objects = write_node(child_nodes[i], node, sce, ob, is_library_node);
- delete child_objects;
- }
-
-finally:
- delete objects_done;
-
- return root_objects;
-}
-
-/**
- * When this method is called, the writer must write the entire visual scene.
- * Return The writer should return true, if writing succeeded, false otherwise.
- */
-bool DocumentImporter::writeVisualScene(const COLLADAFW::VisualScene *visualScene)
-{
- if (mImportStage == Fetching_Controller_data) {
- return true;
- }
-
- /* This method called on post process after writeGeometry, writeMaterial, etc. */
-
- /* For each <node> in <visual_scene>:
- * create an Object
- * if Mesh (previously created in writeGeometry) to which <node> corresponds exists,
- * link Object with that mesh.
- *
- * Update: since we cannot link a Mesh with Object in
- * writeGeometry because <geometry> does not reference <node>,
- * we link Objects with Meshes here.
- */
- vscenes.push_back(visualScene);
-
- return true;
-}
-
-/**
- * When this method is called, the writer must handle all nodes contained in the
- * library nodes.
- * \return The writer should return true, if writing succeeded, false otherwise.
- */
-bool DocumentImporter::writeLibraryNodes(const COLLADAFW::LibraryNodes *libraryNodes)
-{
- if (mImportStage == Fetching_Controller_data) {
- return true;
- }
-
- Scene *sce = CTX_data_scene(mContext);
-
- const COLLADAFW::NodePointerArray &nodes = libraryNodes->getNodes();
-
- fprintf(stderr, "+-- Read Library nodes ----------\n");
- for (unsigned int i = 0; i < nodes.getCount(); i++) {
- std::vector<Object *> *child_objects;
- child_objects = write_node(nodes[i], NULL, sce, NULL, true);
- delete child_objects;
- }
- return true;
-}
-
-/**
- * When this method is called, the writer must write the geometry.
- * \return The writer should return true, if writing succeeded, false otherwise.
- */
-bool DocumentImporter::writeGeometry(const COLLADAFW::Geometry *geom)
-{
- if (mImportStage == Fetching_Controller_data) {
- return true;
- }
-
- return mesh_importer.write_geometry(geom);
-}
-
-/**
- * When this method is called, the writer must write the material.
- * \return The writer should return true, if writing succeeded, false otherwise.
- */
-bool DocumentImporter::writeMaterial(const COLLADAFW::Material *cmat)
-{
- if (mImportStage == Fetching_Controller_data) {
- return true;
- }
-
- Main *bmain = CTX_data_main(mContext);
- const std::string &str_mat_id = cmat->getName().size() ? cmat->getName() : cmat->getOriginalId();
- Material *ma = BKE_material_add(bmain, (char *)str_mat_id.c_str());
-
- this->uid_effect_map[cmat->getInstantiatedEffect()] = ma;
- this->uid_material_map[cmat->getUniqueId()] = ma;
-
- return true;
-}
-
-void DocumentImporter::write_profile_COMMON(COLLADAFW::EffectCommon *ef, Material *ma)
-{
- MaterialNode matNode = MaterialNode(mContext, ef, ma, uid_image_map);
-
- /* Direct mapping to principled BSDF Shader */
- matNode.set_diffuse(ef->getDiffuse());
- matNode.set_emission(ef->getEmission());
- matNode.set_ior(ef->getIndexOfRefraction());
- matNode.set_alpha(ef->getOpaqueMode(), ef->getTransparent(), ef->getTransparency());
-
- /* following mapping still needs to be verified */
-#if 0
- // needs rework to be done for 2.81
- matNode.set_shininess(ef->getShininess());
-#endif
- matNode.set_reflectivity(ef->getReflectivity());
-
- /* not supported by principled BSDF */
- matNode.set_ambient(ef->getAmbient());
- matNode.set_specular(ef->getSpecular());
- matNode.set_reflective(ef->getReflective());
-}
-
-/**
- * When this method is called, the writer must write the effect.
- * \return The writer should return true, if writing succeeded, false otherwise.
- */
-bool DocumentImporter::writeEffect(const COLLADAFW::Effect *effect)
-{
- if (mImportStage == Fetching_Controller_data) {
- return true;
- }
-
- const COLLADAFW::UniqueId &uid = effect->getUniqueId();
-
- if (uid_effect_map.find(uid) == uid_effect_map.end()) {
- fprintf(stderr, "Couldn't find a material by UID.\n");
- return true;
- }
-
- Material *ma = uid_effect_map[uid];
- std::map<COLLADAFW::UniqueId, Material *>::iterator iter;
- for (iter = uid_material_map.begin(); iter != uid_material_map.end(); iter++) {
- if (iter->second == ma) {
- this->FW_object_map[iter->first] = effect;
- break;
- }
- }
- COLLADAFW::CommonEffectPointerArray common_efs = effect->getCommonEffects();
- if (common_efs.getCount() < 1) {
- fprintf(stderr, "Couldn't find <profile_COMMON>.\n");
- return true;
- }
- /* XXX TODO: Take all <profile_common>s
- * Currently only first <profile_common> is supported */
- COLLADAFW::EffectCommon *ef = common_efs[0];
- write_profile_COMMON(ef, ma);
- this->FW_object_map[effect->getUniqueId()] = effect;
-
- return true;
-}
-
-/**
- * When this method is called, the writer must write the camera.
- * \return The writer should return true, if writing succeeded, false otherwise.
- */
-bool DocumentImporter::writeCamera(const COLLADAFW::Camera *camera)
-{
- if (mImportStage == Fetching_Controller_data) {
- return true;
- }
-
- Main *bmain = CTX_data_main(mContext);
- Camera *cam = NULL;
- std::string cam_id, cam_name;
-
- ExtraTags *et = getExtraTags(camera->getUniqueId());
- cam_id = camera->getOriginalId();
- cam_name = camera->getName();
- if (cam_name.size()) {
- cam = (Camera *)BKE_camera_add(bmain, (char *)cam_name.c_str());
- }
- else {
- cam = (Camera *)BKE_camera_add(bmain, (char *)cam_id.c_str());
- }
-
- if (!cam) {
- fprintf(stderr, "Cannot create camera.\n");
- return true;
- }
-
- if (et && et->isProfile("blender")) {
- et->setData("shiftx", &(cam->shiftx));
- et->setData("shifty", &(cam->shifty));
- et->setData("dof_distance", &(cam->dof.focus_distance));
- }
- cam->clip_start = camera->getNearClippingPlane().getValue();
- cam->clip_end = camera->getFarClippingPlane().getValue();
-
- COLLADAFW::Camera::CameraType type = camera->getCameraType();
- switch (type) {
- case COLLADAFW::Camera::ORTHOGRAPHIC: {
- cam->type = CAM_ORTHO;
- } break;
- case COLLADAFW::Camera::PERSPECTIVE: {
- cam->type = CAM_PERSP;
- } break;
- case COLLADAFW::Camera::UNDEFINED_CAMERATYPE: {
- fprintf(stderr, "Current camera type is not supported.\n");
- cam->type = CAM_PERSP;
- } break;
- }
-
- switch (camera->getDescriptionType()) {
- case COLLADAFW::Camera::ASPECTRATIO_AND_Y: {
- switch (cam->type) {
- case CAM_ORTHO: {
- double ymag = 2 * camera->getYMag().getValue();
- double aspect = camera->getAspectRatio().getValue();
- double xmag = aspect * ymag;
- cam->ortho_scale = (float)xmag;
- } break;
- case CAM_PERSP:
- default: {
- double yfov = camera->getYFov().getValue();
- double aspect = camera->getAspectRatio().getValue();
-
- /* NOTE: Needs more testing (As we currently have no official test data for this) */
-
- double xfov = 2.0f * atanf(aspect * tanf(DEG2RADF(yfov) * 0.5f));
- cam->lens = fov_to_focallength(xfov, cam->sensor_x);
- } break;
- }
- } break;
- /* XXX correct way to do following four is probably to get also render
- * size and determine proper settings from that somehow */
- case COLLADAFW::Camera::ASPECTRATIO_AND_X:
- case COLLADAFW::Camera::SINGLE_X:
- case COLLADAFW::Camera::X_AND_Y: {
- switch (cam->type) {
- case CAM_ORTHO:
- cam->ortho_scale = (float)camera->getXMag().getValue() * 2;
- break;
- case CAM_PERSP:
- default: {
- double x = camera->getXFov().getValue();
- /* x is in degrees, cam->lens is in millimiters */
- cam->lens = fov_to_focallength(DEG2RADF(x), cam->sensor_x);
- } break;
- }
- } break;
- case COLLADAFW::Camera::SINGLE_Y: {
- switch (cam->type) {
- case CAM_ORTHO:
- cam->ortho_scale = (float)camera->getYMag().getValue();
- break;
- case CAM_PERSP:
- default: {
- double yfov = camera->getYFov().getValue();
- /* yfov is in degrees, cam->lens is in millimiters */
- cam->lens = fov_to_focallength(DEG2RADF(yfov), cam->sensor_x);
- } break;
- }
- } break;
- case COLLADAFW::Camera::UNDEFINED:
- /* read nothing, use blender defaults. */
- break;
- }
-
- this->uid_camera_map[camera->getUniqueId()] = cam;
- this->FW_object_map[camera->getUniqueId()] = camera;
- /* XXX import camera options */
- return true;
-}
-
-/**
- * When this method is called, the writer must write the image.
- * \return The writer should return true, if writing succeeded, false otherwise.
- */
-bool DocumentImporter::writeImage(const COLLADAFW::Image *image)
-{
- if (mImportStage == Fetching_Controller_data) {
- return true;
- }
-
- const std::string &imagepath = image->getImageURI().toNativePath();
-
- char dir[FILE_MAX];
- char absolute_path[FILE_MAX];
- const char *workpath;
-
- BLI_split_dir_part(this->import_settings->filepath, dir, sizeof(dir));
- BLI_join_dirfile(absolute_path, sizeof(absolute_path), dir, imagepath.c_str());
- if (BLI_exists(absolute_path)) {
- workpath = absolute_path;
- }
- else {
- /* Maybe imagepath was already absolute ? */
- if (!BLI_exists(imagepath.c_str())) {
- fprintf(stderr, "|! Image not found: %s\n", imagepath.c_str());
- return true;
- }
- workpath = imagepath.c_str();
- }
-
- Image *ima = BKE_image_load_exists(CTX_data_main(mContext), workpath);
- if (!ima) {
- fprintf(stderr, "|! Cannot create image: %s\n", workpath);
- return true;
- }
- this->uid_image_map[image->getUniqueId()] = ima;
- fprintf(stderr, "| import Image: %s\n", workpath);
- return true;
-}
-
-/**
- * When this method is called, the writer must write the light.
- * \return The writer should return true, if writing succeeded, false otherwise.
- */
-bool DocumentImporter::writeLight(const COLLADAFW::Light *light)
-{
- if (mImportStage == Fetching_Controller_data) {
- return true;
- }
-
- Main *bmain = CTX_data_main(mContext);
- Light *lamp = NULL;
- std::string la_id, la_name;
-
- ExtraTags *et = getExtraTags(light->getUniqueId());
-#if 0
- TagsMap::iterator etit;
- ExtraTags *et = 0;
- etit = uid_tags_map.find(light->getUniqueId().toAscii());
- if (etit != uid_tags_map.end()) {
- et = etit->second;
- }
-#endif
-
- la_id = light->getOriginalId();
- la_name = light->getName();
- if (la_name.size()) {
- lamp = (Light *)BKE_light_add(bmain, (char *)la_name.c_str());
- }
- else {
- lamp = (Light *)BKE_light_add(bmain, (char *)la_id.c_str());
- }
-
- if (!lamp) {
- fprintf(stderr, "Cannot create light.\n");
- return true;
- }
-
- /* if we find an ExtraTags for this, use that instead. */
- if (et && et->isProfile("blender")) {
- et->setData("type", &(lamp->type));
- et->setData("flag", &(lamp->flag));
- et->setData("mode", &(lamp->mode));
- et->setData("gamma", &(lamp->k));
- et->setData("red", &(lamp->r));
- et->setData("green", &(lamp->g));
- et->setData("blue", &(lamp->b));
- et->setData("shadow_r", &(lamp->shdwr));
- et->setData("shadow_g", &(lamp->shdwg));
- et->setData("shadow_b", &(lamp->shdwb));
- et->setData("energy", &(lamp->energy));
- et->setData("dist", &(lamp->dist));
- et->setData("spotsize", &(lamp->spotsize));
- lamp->spotsize = DEG2RADF(lamp->spotsize);
- et->setData("spotblend", &(lamp->spotblend));
- et->setData("att1", &(lamp->att1));
- et->setData("att2", &(lamp->att2));
- et->setData("falloff_type", &(lamp->falloff_type));
- et->setData("clipsta", &(lamp->clipsta));
- et->setData("clipend", &(lamp->clipend));
- et->setData("bias", &(lamp->bias));
- et->setData("soft", &(lamp->soft));
- et->setData("bufsize", &(lamp->bufsize));
- et->setData("buffers", &(lamp->buffers));
- et->setData("area_shape", &(lamp->area_shape));
- et->setData("area_size", &(lamp->area_size));
- et->setData("area_sizey", &(lamp->area_sizey));
- et->setData("area_sizez", &(lamp->area_sizez));
- }
- else {
- float constatt = light->getConstantAttenuation().getValue();
- float linatt = light->getLinearAttenuation().getValue();
- float quadatt = light->getQuadraticAttenuation().getValue();
- float d = 25.0f;
- float att1 = 0.0f;
- float att2 = 0.0f;
- float e = 1.0f;
-
- if (light->getColor().isValid()) {
- COLLADAFW::Color col = light->getColor();
- lamp->r = col.getRed();
- lamp->g = col.getGreen();
- lamp->b = col.getBlue();
- }
-
- if (IS_EQ(linatt, 0.0f) && quadatt > 0.0f) {
- att2 = quadatt;
- d = sqrt(1.0f / quadatt);
- }
- /* linear light */
- else if (IS_EQ(quadatt, 0.0f) && linatt > 0.0f) {
- att1 = linatt;
- d = (1.0f / linatt);
- }
- else if (IS_EQ(constatt, 1.0f)) {
- att1 = 1.0f;
- }
- else {
- /* assuming point light (const att = 1.0); */
- att1 = 1.0f;
- }
-
- d *= (1.0f / unit_converter.getLinearMeter());
-
- lamp->energy = e;
- lamp->dist = d;
-
- switch (light->getLightType()) {
- case COLLADAFW::Light::AMBIENT_LIGHT: {
- lamp->type = LA_SUN; // TODO needs more thoughts
- } break;
- case COLLADAFW::Light::SPOT_LIGHT: {
- lamp->type = LA_SPOT;
- lamp->att1 = att1;
- lamp->att2 = att2;
- if (IS_EQ(att1, 0.0f) && att2 > 0) {
- lamp->falloff_type = LA_FALLOFF_INVSQUARE;
- }
- if (IS_EQ(att2, 0.0f) && att1 > 0) {
- lamp->falloff_type = LA_FALLOFF_INVLINEAR;
- }
- lamp->spotsize = DEG2RADF(light->getFallOffAngle().getValue());
- lamp->spotblend = light->getFallOffExponent().getValue();
- } break;
- case COLLADAFW::Light::DIRECTIONAL_LIGHT: {
- /* our sun is very strong, so pick a smaller energy level */
- lamp->type = LA_SUN;
- } break;
- case COLLADAFW::Light::POINT_LIGHT: {
- lamp->type = LA_LOCAL;
- lamp->att1 = att1;
- lamp->att2 = att2;
- if (IS_EQ(att1, 0.0f) && att2 > 0) {
- lamp->falloff_type = LA_FALLOFF_INVSQUARE;
- }
- if (IS_EQ(att2, 0.0f) && att1 > 0) {
- lamp->falloff_type = LA_FALLOFF_INVLINEAR;
- }
- } break;
- case COLLADAFW::Light::UNDEFINED: {
- fprintf(stderr, "Current light type is not supported.\n");
- lamp->type = LA_LOCAL;
- } break;
- }
- }
-
- this->uid_light_map[light->getUniqueId()] = lamp;
- this->FW_object_map[light->getUniqueId()] = light;
- return true;
-}
-
-/* this function is called only for animations that pass COLLADAFW::validate */
-bool DocumentImporter::writeAnimation(const COLLADAFW::Animation *anim)
-{
- if (mImportStage == Fetching_Controller_data) {
- return true;
- }
-
- return anim_importer.write_animation(anim);
-}
-
-/* called on post-process stage after writeVisualScenes */
-bool DocumentImporter::writeAnimationList(const COLLADAFW::AnimationList *animationList)
-{
- if (mImportStage == Fetching_Controller_data) {
- return true;
- }
-
- /* return true; */
- return anim_importer.write_animation_list(animationList);
-}
-
-#if WITH_OPENCOLLADA_ANIMATION_CLIP
-/* Since opencollada 1.6.68
- * called on post-process stage after writeVisualScenes */
-bool DocumentImporter::writeAnimationClip(const COLLADAFW::AnimationClip *animationClip)
-{
- if (mImportStage == Fetching_Controller_data) {
- return true;
- }
-
- return true;
- /* TODO: implement import of AnimationClips */
- // return animation_clip_importer.write_animation_clip(animationClip);
-}
-#endif
-
-/**
- * When this method is called, the writer must write the skin controller data.
- * \return The writer should return true, if writing succeeded, false otherwise.
- */
-bool DocumentImporter::writeSkinControllerData(const COLLADAFW::SkinControllerData *skin)
-{
- return armature_importer.write_skin_controller_data(skin);
-}
-
-/* this is called on postprocess, before writeVisualScenes */
-bool DocumentImporter::writeController(const COLLADAFW::Controller *controller)
-{
- if (mImportStage == Fetching_Controller_data) {
- return true;
- }
-
- return armature_importer.write_controller(controller);
-}
-
-bool DocumentImporter::writeFormulas(const COLLADAFW::Formulas *formulas)
-{
- return true;
-}
-
-bool DocumentImporter::writeKinematicsScene(const COLLADAFW::KinematicsScene *kinematicsScene)
-{
- return true;
-}
-
-ExtraTags *DocumentImporter::getExtraTags(const COLLADAFW::UniqueId &uid)
-{
- if (uid_tags_map.find(uid.toAscii()) == uid_tags_map.end()) {
- return NULL;
- }
- return uid_tags_map[uid.toAscii()];
-}
-
-bool DocumentImporter::addExtraTags(const COLLADAFW::UniqueId &uid, ExtraTags *extra_tags)
-{
- uid_tags_map[uid.toAscii()] = extra_tags;
- return true;
-}
-
-bool DocumentImporter::is_armature(COLLADAFW::Node *node)
-{
- COLLADAFW::NodePointerArray &child_nodes = node->getChildNodes();
- for (unsigned int i = 0; i < child_nodes.getCount(); i++) {
- if (child_nodes[i]->getType() == COLLADAFW::Node::JOINT) {
- return true;
- }
- else {
- continue;
- }
- }
-
- /* no child is JOINT */
- return false;
-}
diff --git a/source/blender/collada/DocumentImporter.h b/source/blender/collada/DocumentImporter.h
deleted file mode 100644
index e47c844f7c6..00000000000
--- a/source/blender/collada/DocumentImporter.h
+++ /dev/null
@@ -1,172 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __DOCUMENTIMPORTER_H__
-#define __DOCUMENTIMPORTER_H__
-
-#include "COLLADAFWIWriter.h"
-#include "COLLADAFWMaterial.h"
-#include "COLLADAFWEffect.h"
-#include "COLLADAFWColor.h"
-#include "COLLADAFWImage.h"
-#include "COLLADAFWInstanceGeometry.h"
-#include "COLLADAFWController.h"
-#include "COLLADAFWMorphController.h"
-#include "COLLADAFWSkinController.h"
-#include "COLLADAFWEffectCommon.h"
-
-#include "BKE_object.h"
-#include "BKE_constraint.h"
-
-#include "TransformReader.h"
-#include "AnimationImporter.h"
-#include "ArmatureImporter.h"
-#include "ControllerExporter.h"
-#include "MeshImporter.h"
-#include "ImportSettings.h"
-
-struct bContext;
-
-/** Importer class. */
-class DocumentImporter : COLLADAFW::IWriter {
- public:
- //! Enumeration to denote the stage of import
- enum ImportStage {
- Fetching_Scene_data, /* First pass to collect all data except controller */
- Fetching_Controller_data, /* Second pass to collect controller data */
- };
- /** Constructor */
- DocumentImporter(bContext *C, const ImportSettings *import_settings);
-
- /** Destructor */
- ~DocumentImporter();
-
- /** Function called by blender UI */
- bool import();
-
- /** these should not be here */
- Object *create_camera_object(COLLADAFW::InstanceCamera *, Scene *);
- Object *create_light_object(COLLADAFW::InstanceLight *, Scene *);
- Object *create_instance_node(Object *, COLLADAFW::Node *, COLLADAFW::Node *, Scene *, bool);
- void create_constraints(ExtraTags *et, Object *ob);
- std::vector<Object *> *write_node(COLLADAFW::Node *, COLLADAFW::Node *, Scene *, Object *, bool);
- void write_profile_COMMON(COLLADAFW::EffectCommon *, Material *);
-
- void translate_anim_recursive(COLLADAFW::Node *, COLLADAFW::Node *, Object *);
-
- /**
- * This method will be called if an error in the loading process occurred and the loader cannot
- * continue to load. The writer should undo all operations that have been performed.
- * \param errorMessage: A message containing information about the error that occurred.
- */
- void cancel(const COLLADAFW::String &errorMessage);
-
- /** This is the method called. The writer hast to prepare to receive data.*/
- void start();
-
- /** This method is called after the last write* method. No other methods will be called after
- * this.*/
- void finish();
-
- bool writeGlobalAsset(const COLLADAFW::FileInfo *);
- std::string get_import_version(const COLLADAFW::FileInfo *asset);
-
- bool writeScene(const COLLADAFW::Scene *);
-
- bool writeVisualScene(const COLLADAFW::VisualScene *);
-
- bool writeLibraryNodes(const COLLADAFW::LibraryNodes *);
-
- bool writeAnimation(const COLLADAFW::Animation *);
-
- bool writeAnimationList(const COLLADAFW::AnimationList *);
-
-#if WITH_OPENCOLLADA_ANIMATION_CLIP
- // Please enable this when building with Collada 1.6.65 or newer (also in DocumentImporter.cpp)
- bool writeAnimationClip(const COLLADAFW::AnimationClip *animationClip);
-#endif
-
- bool writeGeometry(const COLLADAFW::Geometry *);
-
- bool writeMaterial(const COLLADAFW::Material *);
-
- bool writeEffect(const COLLADAFW::Effect *);
-
- bool writeCamera(const COLLADAFW::Camera *);
-
- bool writeImage(const COLLADAFW::Image *);
-
- bool writeLight(const COLLADAFW::Light *);
-
- bool writeSkinControllerData(const COLLADAFW::SkinControllerData *);
-
- bool writeController(const COLLADAFW::Controller *);
-
- bool writeFormulas(const COLLADAFW::Formulas *);
-
- bool writeKinematicsScene(const COLLADAFW::KinematicsScene *);
-
- /** Add element and data for UniqueId */
- bool addExtraTags(const COLLADAFW::UniqueId &uid, ExtraTags *extra_tags);
- /** Get an extisting ExtraTags for uid */
- ExtraTags *getExtraTags(const COLLADAFW::UniqueId &uid);
-
- bool is_armature(COLLADAFW::Node *node);
-
- private:
- const ImportSettings *import_settings;
-
- /** Current import stage we're in. */
- ImportStage mImportStage;
-
- bContext *mContext;
- ViewLayer *view_layer;
-
- UnitConverter unit_converter;
- ArmatureImporter armature_importer;
- MeshImporter mesh_importer;
- AnimationImporter anim_importer;
-
- /** TagsMap typedef for uid_tags_map. */
- typedef std::map<std::string, ExtraTags *> TagsMap;
- /** Tags map of unique id as a string and ExtraTags instance. */
- TagsMap uid_tags_map;
-
- UidImageMap uid_image_map;
- std::map<COLLADAFW::UniqueId, Material *> uid_material_map;
- std::map<COLLADAFW::UniqueId, Material *> uid_effect_map;
- std::map<COLLADAFW::UniqueId, Camera *> uid_camera_map;
- std::map<COLLADAFW::UniqueId, Light *> uid_light_map;
- std::map<Material *, TexIndexTextureArrayMap> material_texture_mapping_map;
- std::multimap<COLLADAFW::UniqueId, Object *> object_map;
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> node_map;
- std::vector<const COLLADAFW::VisualScene *> vscenes;
- std::vector<Object *> libnode_ob;
-
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node *>
- root_map; // find root joint by child joint uid, for bone tree evaluation during resampling
- std::map<COLLADAFW::UniqueId, const COLLADAFW::Object *> FW_object_map;
-
- std::string import_from_version;
-
- void report_unknown_reference(const COLLADAFW::Node &node, const std::string object_type);
-};
-
-#endif
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
deleted file mode 100644
index a1174fdff56..00000000000
--- a/source/blender/collada/EffectExporter.cpp
+++ /dev/null
@@ -1,312 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include <map>
-#include <set>
-
-#include "COLLADASWEffectProfile.h"
-#include "COLLADAFWColorOrTexture.h"
-
-#include "EffectExporter.h"
-#include "DocumentExporter.h"
-#include "MaterialExporter.h"
-
-#include "collada_internal.h"
-#include "collada_utils.h"
-
-extern "C" {
-#include "DNA_mesh_types.h"
-#include "DNA_world_types.h"
-
-#include "BKE_collection.h"
-#include "BKE_customdata.h"
-#include "BKE_mesh.h"
-#include "BKE_material.h"
-}
-
-static std::string getActiveUVLayerName(Object *ob)
-{
- Mesh *me = (Mesh *)ob->data;
-
- int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
- if (num_layers) {
- return std::string(bc_CustomData_get_active_layer_name(&me->ldata, CD_MLOOPUV));
- }
-
- return "";
-}
-
-EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw,
- BCExportSettings &export_settings,
- KeyImageMap &key_image_map)
- : COLLADASW::LibraryEffects(sw), export_settings(export_settings), key_image_map(key_image_map)
-{
-}
-
-bool EffectsExporter::hasEffects(Scene *sce)
-{
- FOREACH_SCENE_OBJECT_BEGIN (sce, ob) {
- int a;
- for (a = 0; a < ob->totcol; a++) {
- Material *ma = BKE_object_material_get(ob, a + 1);
-
- // no material, but check all of the slots
- if (!ma) {
- continue;
- }
-
- return true;
- }
- }
- FOREACH_SCENE_OBJECT_END;
- return false;
-}
-
-void EffectsExporter::exportEffects(bContext *C, Scene *sce)
-{
- if (hasEffects(sce)) {
- this->mContext = C;
- this->scene = sce;
- openLibrary();
- MaterialFunctor mf;
- mf.forEachMaterialInExportSet<EffectsExporter>(
- sce, *this, this->export_settings.get_export_set());
-
- closeLibrary();
- }
-}
-
-void EffectsExporter::set_shader_type(COLLADASW::EffectProfile &ep, Material *ma)
-{
- /* XXX check if BLINN and PHONG can be supported as well */
- ep.setShaderType(COLLADASW::EffectProfile::LAMBERT);
-}
-
-void EffectsExporter::set_transparency(COLLADASW::EffectProfile &ep, Material *ma)
-{
- double alpha = bc_get_alpha(ma);
- if (alpha < 1) {
- // workaround use <transparent> to avoid wrong handling of <transparency> by other tools
- COLLADASW::ColorOrTexture cot = bc_get_cot(0, 0, 0, alpha);
- ep.setTransparent(cot, false, "alpha");
- ep.setOpaque(COLLADASW::EffectProfile::A_ONE);
- }
-}
-
-void EffectsExporter::set_diffuse_color(COLLADASW::EffectProfile &ep, Material *ma)
-{
- COLLADASW::ColorOrTexture cot = bc_get_base_color(ma);
- ep.setDiffuse(cot, false, "diffuse");
-}
-
-void EffectsExporter::set_ambient(COLLADASW::EffectProfile &ep, Material *ma)
-{
- COLLADASW::ColorOrTexture cot = bc_get_ambient(ma);
- ep.setAmbient(cot, false, "ambient");
-}
-void EffectsExporter::set_specular(COLLADASW::EffectProfile &ep, Material *ma)
-{
- COLLADASW::ColorOrTexture cot = bc_get_specular(ma);
- ep.setSpecular(cot, false, "specular");
-}
-void EffectsExporter::set_reflective(COLLADASW::EffectProfile &ep, Material *ma)
-{
- COLLADASW::ColorOrTexture cot = bc_get_reflective(ma);
- ep.setReflective(cot, false, "reflective");
-}
-
-void EffectsExporter::set_reflectivity(COLLADASW::EffectProfile &ep, Material *ma)
-{
- double reflectivity = bc_get_reflectivity(ma);
- if (reflectivity > 0.0) {
- ep.setReflectivity(reflectivity, false, "specular");
- }
-}
-
-void EffectsExporter::set_emission(COLLADASW::EffectProfile &ep, Material *ma)
-{
- COLLADASW::ColorOrTexture cot = bc_get_emission(ma);
- ep.setEmission(cot, false, "emission");
-}
-
-void EffectsExporter::set_ior(COLLADASW::EffectProfile &ep, Material *ma)
-{
- double alpha = bc_get_ior(ma);
- ep.setIndexOfRefraction(alpha, false, "ior");
-}
-
-void EffectsExporter::set_shininess(COLLADASW::EffectProfile &ep, Material *ma)
-{
- double shininess = bc_get_shininess(ma);
- ep.setShininess(shininess, false, "shininess");
-}
-
-void EffectsExporter::get_images(Material *ma, KeyImageMap &material_image_map)
-{
- if (!ma->use_nodes) {
- return;
- }
-
- MaterialNode material = MaterialNode(mContext, ma, key_image_map);
- Image *image = material.get_diffuse_image();
- if (image == nullptr) {
- return;
- }
-
- std::string uid(id_name(image));
- std::string key = translate_id(uid);
-
- if (material_image_map.find(key) == material_image_map.end()) {
- material_image_map[key] = image;
- key_image_map[key] = image;
- }
-}
-
-void EffectsExporter::create_image_samplers(COLLADASW::EffectProfile &ep,
- KeyImageMap &material_image_map,
- std::string &active_uv)
-{
- KeyImageMap::iterator iter;
-
- for (iter = material_image_map.begin(); iter != material_image_map.end(); iter++) {
-
- Image *image = iter->second;
- std::string uid(id_name(image));
- std::string key = translate_id(uid);
-
- COLLADASW::Sampler *sampler = new COLLADASW::Sampler(
- COLLADASW::Sampler::SAMPLER_TYPE_2D,
- key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
- key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
-
- sampler->setImageId(key);
-
- ep.setDiffuse(createTexture(image, active_uv, sampler), false, "diffuse");
- }
-}
-
-void EffectsExporter::operator()(Material *ma, Object *ob)
-{
- KeyImageMap material_image_map;
-
- openEffect(get_effect_id(ma));
-
- COLLADASW::EffectProfile ep(mSW);
- ep.setProfileType(COLLADASW::EffectProfile::COMMON);
- ep.openProfile();
- set_shader_type(ep, ma); // creates a Lambert Shader for now
-
- COLLADASW::ColorOrTexture cot;
-
- set_diffuse_color(ep, ma);
- set_emission(ep, ma);
- set_ior(ep, ma);
- set_reflectivity(ep, ma);
- set_transparency(ep, ma);
-
- /* TODO: */
- // set_shininess(ep, ma); shininess not supported for lambert
- // set_ambient(ep, ma);
- // set_specular(ep, ma);
-
- get_images(ma, material_image_map);
- std::string active_uv(getActiveUVLayerName(ob));
- create_image_samplers(ep, material_image_map, active_uv);
-
-#if 0
- unsigned int a, b;
- for (a = 0, b = 0; a < tex_indices.size(); a++) {
- MTex *t = ma->mtex[tex_indices[a]];
- Image *ima = t->tex->ima;
-
- // Image not set for texture
- if (!ima) {
- continue;
- }
-
- std::string key(id_name(ima));
- key = translate_id(key);
-
- // create only one <sampler>/<surface> pair for each unique image
- if (im_samp_map.find(key) == im_samp_map.end()) {
- //<newparam> <sampler> <source>
- COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
- key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
- key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
- sampler.setImageId(key);
- // copy values to arrays since they will live longer
- samplers[a] = sampler;
-
- // store pointers so they can be used later when we create <texture>s
- samp_surf[b] = &samplers[a];
- //samp_surf[b][1] = &surfaces[a];
-
- im_samp_map[key] = b;
- b++;
- }
- }
-
- for (a = 0; a < tex_indices.size(); a++) {
- MTex *t = ma->mtex[tex_indices[a]];
- Image *ima = t->tex->ima;
-
- if (!ima) {
- continue;
- }
-
- std::string key(id_name(ima));
- key = translate_id(key);
- int i = im_samp_map[key];
- std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
- COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)
- samp_surf[i]; // possibly uninitialized memory ...
- writeTextures(ep, key, sampler, t, ima, uvname);
- }
-#endif
-
- // performs the actual writing
- ep.addProfileElements();
- ep.addExtraTechniques(mSW);
-
- ep.closeProfile();
- closeEffect();
-}
-
-COLLADASW::ColorOrTexture EffectsExporter::createTexture(Image *ima,
- std::string &uv_layer_name,
- COLLADASW::Sampler *sampler
- /*COLLADASW::Surface *surface*/)
-{
-
- COLLADASW::Texture texture(translate_id(id_name(ima)));
- texture.setTexcoord(uv_layer_name);
- // texture.setSurface(*surface);
- texture.setSampler(*sampler);
-
- COLLADASW::ColorOrTexture cot(texture);
- return cot;
-}
-
-COLLADASW::ColorOrTexture EffectsExporter::getcol(float r, float g, float b, float a)
-{
- COLLADASW::Color color(r, g, b, a);
- COLLADASW::ColorOrTexture cot(color);
- return cot;
-}
diff --git a/source/blender/collada/EffectExporter.h b/source/blender/collada/EffectExporter.h
deleted file mode 100644
index 57df844233c..00000000000
--- a/source/blender/collada/EffectExporter.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __EFFECTEXPORTER_H__
-#define __EFFECTEXPORTER_H__
-
-#include <string>
-#include <vector>
-
-#include "COLLADASWColorOrTexture.h"
-#include "COLLADASWStreamWriter.h"
-#include "COLLADASWSampler.h"
-#include "COLLADASWLibraryEffects.h"
-
-#include "DNA_image_types.h"
-#include "DNA_material_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-
-#include "ExportSettings.h"
-#include "collada_utils.h"
-
-class EffectsExporter : COLLADASW::LibraryEffects {
- public:
- EffectsExporter(COLLADASW::StreamWriter *sw,
- BCExportSettings &export_settings,
- KeyImageMap &key_image_map);
- void exportEffects(bContext *C, Scene *sce);
-
- void operator()(Material *ma, Object *ob);
-
- COLLADASW::ColorOrTexture createTexture(Image *ima,
- std::string &uv_layer_name,
- COLLADASW::Sampler *sampler
- /*COLLADASW::Surface *surface*/);
-
- COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a);
-
- private:
- void set_shader_type(COLLADASW::EffectProfile &ep, Material *ma);
-
- void set_diffuse_color(COLLADASW::EffectProfile &ep, Material *ma);
- void set_emission(COLLADASW::EffectProfile &ep, Material *ma);
- void set_ior(COLLADASW::EffectProfile &ep, Material *ma);
- void set_shininess(COLLADASW::EffectProfile &ep, Material *ma);
- void set_reflectivity(COLLADASW::EffectProfile &ep, Material *ma);
- void set_transparency(COLLADASW::EffectProfile &ep, Material *ma);
- void set_ambient(COLLADASW::EffectProfile &ep, Material *ma);
- void set_specular(COLLADASW::EffectProfile &ep, Material *ma);
- void set_reflective(COLLADASW::EffectProfile &ep, Material *ma);
-
- void get_images(Material *ma, KeyImageMap &uid_image_map);
- void create_image_samplers(COLLADASW::EffectProfile &ep,
- KeyImageMap &uid_image_map,
- std::string &active_uv);
-
- void writeTextures(COLLADASW::EffectProfile &ep,
- std::string &key,
- COLLADASW::Sampler *sampler,
- MTex *t,
- Image *ima,
- std::string &uvname);
-
- bool hasEffects(Scene *sce);
-
- BCExportSettings &export_settings;
- KeyImageMap &key_image_map;
- Scene *scene;
- bContext *mContext;
-};
-
-#endif
diff --git a/source/blender/collada/ErrorHandler.cpp b/source/blender/collada/ErrorHandler.cpp
deleted file mode 100644
index 286bcbfb759..00000000000
--- a/source/blender/collada/ErrorHandler.cpp
+++ /dev/null
@@ -1,118 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-#include "ErrorHandler.h"
-#include <iostream>
-
-#include "COLLADASaxFWLIError.h"
-#include "COLLADASaxFWLSaxParserError.h"
-#include "COLLADASaxFWLSaxFWLError.h"
-
-#include "GeneratedSaxParserParserError.h"
-
-#include <string.h>
-
-#include "BLI_utildefines.h"
-
-//--------------------------------------------------------------------
-ErrorHandler::ErrorHandler() : mError(false)
-{
-}
-
-//--------------------------------------------------------------------
-ErrorHandler::~ErrorHandler()
-{
-}
-
-//--------------------------------------------------------------------
-bool ErrorHandler::handleError(const COLLADASaxFWL::IError *error)
-{
- /* This method must return false when Collada should continue.
- * See https://github.com/KhronosGroup/OpenCOLLADA/issues/442
- */
- bool isError = true;
- std::string error_context;
- std::string error_message;
-
- if (error->getErrorClass() == COLLADASaxFWL::IError::ERROR_SAXPARSER) {
- error_context = "Schema validation";
-
- COLLADASaxFWL::SaxParserError *saxParserError = (COLLADASaxFWL::SaxParserError *)error;
- const GeneratedSaxParser::ParserError &parserError = saxParserError->getError();
- error_message = parserError.getErrorMessage();
-
- if (parserError.getErrorType() ==
- GeneratedSaxParser::ParserError::ERROR_VALIDATION_MIN_OCCURS_UNMATCHED) {
- if (STREQ(parserError.getElement(), "effect")) {
- isError = false;
- }
- }
-
- else if (parserError.getErrorType() ==
- GeneratedSaxParser::ParserError::
- ERROR_VALIDATION_SEQUENCE_PREVIOUS_SIBLING_NOT_PRESENT) {
- if (!(STREQ(parserError.getElement(), "extra") &&
- STREQ(parserError.getAdditionalText().c_str(), "sibling: fx_profile_abstract"))) {
- isError = false;
- }
- }
-
- else if (parserError.getErrorType() ==
- GeneratedSaxParser::ParserError::ERROR_COULD_NOT_OPEN_FILE) {
- isError = true;
- error_context = "File access";
- }
-
- else if (parserError.getErrorType() ==
- GeneratedSaxParser::ParserError::ERROR_REQUIRED_ATTRIBUTE_MISSING) {
- isError = true;
- }
-
- else {
- isError = (parserError.getSeverity() !=
- GeneratedSaxParser::ParserError::Severity::SEVERITY_ERROR_NONCRITICAL);
- }
- }
- else if (error->getErrorClass() == COLLADASaxFWL::IError::ERROR_SAXFWL) {
- error_context = "Sax FWL";
- COLLADASaxFWL::SaxFWLError *saxFWLError = (COLLADASaxFWL::SaxFWLError *)error;
- error_message = saxFWLError->getErrorMessage();
-
- /*
- * Accept non critical errors as warnings (i.e. texture not found)
- * This makes the importer more graceful, so it now imports what makes sense.
- */
-
- isError = (saxFWLError->getSeverity() != COLLADASaxFWL::IError::SEVERITY_ERROR_NONCRITICAL);
- }
- else {
- error_context = "OpenCollada";
- error_message = error->getFullErrorMessage();
- isError = true;
- }
-
- std::string severity = (isError) ? "Error" : "Warning";
- std::cout << error_context << " (" << severity << "): " << error_message << std::endl;
- if (isError) {
- std::cout << "The Collada import has been forced to stop." << std::endl;
- std::cout << "Please fix the reported error and then try again.";
- mError = true;
- }
- return isError;
-}
diff --git a/source/blender/collada/ErrorHandler.h b/source/blender/collada/ErrorHandler.h
deleted file mode 100644
index f040855244d..00000000000
--- a/source/blender/collada/ErrorHandler.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __ERRORHANDLER_H__
-#define __ERRORHANDLER_H__
-
-#include <string>
-#include <map>
-#include <vector>
-#include <algorithm> // sort()
-
-#include "COLLADASaxFWLIErrorHandler.h"
-
-/** \brief Handler class for parser errors
- */
-class ErrorHandler : public COLLADASaxFWL::IErrorHandler {
- public:
- /** Constructor. */
- ErrorHandler();
-
- /** Destructor. */
- virtual ~ErrorHandler();
- /** handle any error thrown by the parser. */
- bool virtual handleError(const COLLADASaxFWL::IError *error);
- /** True if there was an error during parsing. */
- bool hasError()
- {
- return mError;
- }
-
- private:
- /** Disable default copy ctor. */
- ErrorHandler(const ErrorHandler &pre);
- /** Disable default assignment operator. */
- const ErrorHandler &operator=(const ErrorHandler &pre);
- /** Hold error status. */
- bool mError;
-};
-
-#endif /* __ERRORHANDLER_H__ */
diff --git a/source/blender/collada/ExportSettings.cpp b/source/blender/collada/ExportSettings.cpp
deleted file mode 100644
index da3c0de0fdf..00000000000
--- a/source/blender/collada/ExportSettings.cpp
+++ /dev/null
@@ -1,21 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include "ExportSettings.h"
diff --git a/source/blender/collada/ExportSettings.h b/source/blender/collada/ExportSettings.h
deleted file mode 100644
index 1e158418120..00000000000
--- a/source/blender/collada/ExportSettings.h
+++ /dev/null
@@ -1,295 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __EXPORTSETTINGS_H__
-#define __EXPORTSETTINGS_H__
-
-#ifdef __cplusplus
-# include <vector>
-# include "BCMath.h"
-
-extern "C" {
-#endif
-
-#include "BLI_linklist.h"
-#include "BlenderContext.h"
-
-typedef enum BC_export_mesh_type {
- BC_MESH_TYPE_VIEW,
- BC_MESH_TYPE_RENDER,
-} BC_export_mesh_type;
-
-typedef enum BC_export_transformation_type {
- BC_TRANSFORMATION_TYPE_MATRIX,
- BC_TRANSFORMATION_TYPE_DECOMPOSED,
-} BC_export_transformation_type;
-
-typedef enum BC_export_animation_type {
- BC_ANIMATION_EXPORT_SAMPLES,
- BC_ANIMATION_EXPORT_KEYS,
-} BC_export_animation_type;
-
-typedef enum BC_ui_export_section {
- BC_UI_SECTION_MAIN,
- BC_UI_SECTION_GEOMETRY,
- BC_UI_SECTION_ARMATURE,
- BC_UI_SECTION_ANIMATION,
- BC_UI_SECTION_COLLADA,
-} BC_ui_export_section;
-
-typedef struct ExportSettings {
- bool apply_modifiers;
- BC_global_forward_axis global_forward;
- BC_global_up_axis global_up;
- bool apply_global_orientation;
-
- BC_export_mesh_type export_mesh_type;
-
- bool selected;
- bool include_children;
- bool include_armatures;
- bool include_shapekeys;
- bool deform_bones_only;
- bool include_animations;
- bool include_all_actions;
- int sampling_rate;
- bool keep_smooth_curves;
- bool keep_keyframes;
- bool keep_flat_curves;
-
- bool active_uv_only;
- BC_export_animation_type export_animation_type;
- bool use_texture_copies;
-
- bool triangulate;
- bool use_object_instantiation;
- bool use_blender_profile;
- bool sort_by_name;
- BC_export_transformation_type object_transformation_type;
- BC_export_transformation_type animation_transformation_type;
-
- bool open_sim;
- bool limit_precision;
- bool keep_bind_info;
-
- char *filepath;
- LinkNode *export_set;
-} ExportSettings;
-
-#ifdef __cplusplus
-}
-
-void bc_get_children(std::vector<Object *> &child_set, Object *ob, ViewLayer *view_layer);
-
-class BCExportSettings {
-
- private:
- const ExportSettings &export_settings;
- BlenderContext &blender_context;
- const BCMatrix global_transform;
-
- public:
- BCExportSettings(ExportSettings *exportSettings, BlenderContext &blenderContext)
- : export_settings(*exportSettings),
- blender_context(blenderContext),
- global_transform(BCMatrix(exportSettings->global_forward, exportSettings->global_up))
-
- {
- }
-
- const BCMatrix &get_global_transform()
- {
- return global_transform;
- }
-
- bool get_apply_modifiers()
- {
- return export_settings.apply_modifiers;
- }
-
- BC_global_forward_axis get_global_forward()
- {
- return export_settings.global_forward;
- }
-
- BC_global_up_axis get_global_up()
- {
- return export_settings.global_up;
- }
-
- bool get_apply_global_orientation()
- {
- return export_settings.apply_global_orientation;
- }
-
- BC_export_mesh_type get_export_mesh_type()
- {
- return export_settings.export_mesh_type;
- }
-
- bool get_selected()
- {
- return export_settings.selected;
- }
-
- bool get_include_children()
- {
- return export_settings.include_children;
- }
-
- bool get_include_armatures()
- {
- return export_settings.include_armatures;
- }
-
- bool get_include_shapekeys()
- {
- return export_settings.include_shapekeys;
- }
-
- bool get_deform_bones_only()
- {
- return export_settings.deform_bones_only;
- }
-
- bool get_include_animations()
- {
- return export_settings.include_animations;
- }
-
- bool get_include_all_actions()
- {
- return export_settings.include_all_actions;
- }
-
- int get_sampling_rate()
- {
- return export_settings.sampling_rate;
- }
-
- bool get_keep_smooth_curves()
- {
- return export_settings.keep_smooth_curves;
- }
-
- bool get_keep_keyframes()
- {
- return export_settings.keep_keyframes;
- }
-
- bool get_keep_flat_curves()
- {
- return export_settings.keep_flat_curves;
- }
-
- bool get_active_uv_only()
- {
- return export_settings.active_uv_only;
- }
-
- BC_export_animation_type get_export_animation_type()
- {
- return export_settings.export_animation_type;
- }
-
- bool get_use_texture_copies()
- {
- return export_settings.use_texture_copies;
- }
-
- bool get_triangulate()
- {
- return export_settings.triangulate;
- }
-
- bool get_use_object_instantiation()
- {
- return export_settings.use_object_instantiation;
- }
-
- bool get_use_blender_profile()
- {
- return export_settings.use_blender_profile;
- }
-
- bool get_sort_by_name()
- {
- return export_settings.sort_by_name;
- }
-
- BC_export_transformation_type get_object_transformation_type()
- {
- return export_settings.object_transformation_type;
- }
-
- BC_export_transformation_type get_animation_transformation_type()
- {
- return export_settings.animation_transformation_type;
- }
-
- bool get_open_sim()
- {
- return export_settings.open_sim;
- }
-
- bool get_limit_precision()
- {
- return export_settings.limit_precision;
- }
-
- bool get_keep_bind_info()
- {
- return export_settings.keep_bind_info;
- }
-
- char *get_filepath()
- {
- return export_settings.filepath;
- }
-
- LinkNode *get_export_set()
- {
- return export_settings.export_set;
- }
-
- BlenderContext &get_blender_context()
- {
- return blender_context;
- }
-
- Scene *get_scene()
- {
- return blender_context.get_scene();
- }
-
- ViewLayer *get_view_layer()
- {
- return blender_context.get_view_layer();
- }
-
- bool is_export_root(Object *ob)
- {
- return bc_is_base_node(get_export_set(), ob, get_view_layer());
- }
-};
-
-#endif
-
-#endif
diff --git a/source/blender/collada/ExtraHandler.cpp b/source/blender/collada/ExtraHandler.cpp
deleted file mode 100644
index 4875ee72b0f..00000000000
--- a/source/blender/collada/ExtraHandler.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include <stddef.h>
-#include "BLI_string.h"
-
-#include "ExtraHandler.h"
-
-ExtraHandler::ExtraHandler(DocumentImporter *dimp, AnimationImporter *aimp) : currentExtraTags(0)
-{
- this->dimp = dimp;
- this->aimp = aimp;
-}
-
-ExtraHandler::~ExtraHandler()
-{
-}
-
-bool ExtraHandler::elementBegin(const char *elementName, const char **attributes)
-{
- /* \todo attribute handling for profile tags */
- currentElement = std::string(elementName);
- // addToSidTree(attributes[0], attributes[1]);
- return true;
-}
-
-bool ExtraHandler::elementEnd(const char *elementName)
-{
- return true;
-}
-
-bool ExtraHandler::textData(const char *text, size_t textLength)
-{
- char buf[1024];
-
- if (currentElement.length() == 0 || currentExtraTags == 0) {
- return false;
- }
-
- BLI_strncpy(buf, text, textLength + 1);
- currentExtraTags->addTag(currentElement, std::string(buf));
- return true;
-}
-
-bool ExtraHandler::parseElement(const char *profileName,
- const unsigned long &elementHash,
- const COLLADAFW::UniqueId &uniqueId)
-{
- /* implement for backwards compatibility, new version added object parameter */
- return parseElement(profileName, elementHash, uniqueId, NULL);
-}
-
-bool ExtraHandler::parseElement(const char *profileName,
- const unsigned long &elementHash,
- const COLLADAFW::UniqueId &uniqueId,
- COLLADAFW::Object *object)
-{
- if (BLI_strcaseeq(profileName, "blender")) {
-#if 0
- printf("In parseElement for supported profile %s for id %s\n",
- profileName,
- uniqueId.toAscii().c_str());
-#endif
- currentUid = uniqueId;
- ExtraTags *et = dimp->getExtraTags(uniqueId);
- if (!et) {
- et = new ExtraTags(std::string(profileName));
- dimp->addExtraTags(uniqueId, et);
- }
- currentExtraTags = et;
- return true;
- }
- // printf("In parseElement for unsupported profile %s for id %s\n", profileName,
- // uniqueId.toAscii().c_str());
- return false;
-}
diff --git a/source/blender/collada/ExtraHandler.h b/source/blender/collada/ExtraHandler.h
deleted file mode 100644
index 021eb8e9663..00000000000
--- a/source/blender/collada/ExtraHandler.h
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __EXTRAHANDLER_H__
-#define __EXTRAHANDLER_H__
-
-#include <string>
-#include <map>
-#include <vector>
-#include <algorithm> // sort()
-
-#include "COLLADASaxFWLIExtraDataCallbackHandler.h"
-#include "COLLADASaxFWLFilePartLoader.h"
-#include "COLLADASWInstanceController.h"
-
-#include "DocumentImporter.h"
-#include "AnimationImporter.h"
-
-/** \brief Handler class for \<extra\> data, through which different
- * profiles can be handled
- */
-class ExtraHandler : public COLLADASaxFWL::IExtraDataCallbackHandler {
- public:
- /** Constructor. */
- ExtraHandler(DocumentImporter *dimp, AnimationImporter *aimp);
-
- /** Destructor. */
- virtual ~ExtraHandler();
-
- /** Handle the beginning of an element. */
- bool elementBegin(const char *elementName, const char **attributes);
-
- /** Handle the end of an element. */
- bool elementEnd(const char *elementName);
-
- /** Receive the data in text format. */
- bool textData(const char *text, size_t textLength);
-
- /** Method to ask, if the current callback handler want to read the data of the given extra
- * element. */
- bool parseElement(const char *profileName,
- const unsigned long &elementHash,
- const COLLADAFW::UniqueId &uniqueId,
- COLLADAFW::Object *object);
-
- /** For backwards compatibility with older OpenCollada, new version added object parameter */
- bool parseElement(const char *profileName,
- const unsigned long &elementHash,
- const COLLADAFW::UniqueId &uniqueId);
-
- private:
- /** Disable default copy constructor. */
- ExtraHandler(const ExtraHandler &pre);
- /** Disable default assignment operator. */
- const ExtraHandler &operator=(const ExtraHandler &pre);
-
- /** Handle to DocumentImporter for interface to extra element data saving. */
- DocumentImporter *dimp;
- AnimationImporter *aimp;
- /** Holds Id of element for which <extra> XML elements are handled. */
- COLLADAFW::UniqueId currentUid;
- ExtraTags *currentExtraTags;
- std::string currentElement;
-};
-
-#endif /* __EXTRAHANDLER_H__ */
diff --git a/source/blender/collada/ExtraTags.cpp b/source/blender/collada/ExtraTags.cpp
deleted file mode 100644
index 496ba3891f7..00000000000
--- a/source/blender/collada/ExtraTags.cpp
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include <stddef.h>
-#include <stdlib.h>
-#include "BLI_string.h"
-
-#include <iostream>
-
-#include "ExtraTags.h"
-
-ExtraTags::ExtraTags(std::string profile)
-{
- this->profile = profile;
- this->tags = std::map<std::string, std::string>();
-}
-
-ExtraTags::~ExtraTags()
-{
-}
-
-bool ExtraTags::isProfile(std::string profile)
-{
- return this->profile == profile;
-}
-
-bool ExtraTags::addTag(std::string tag, std::string data)
-{
- tags[tag] = data;
-
- return true;
-}
-
-int ExtraTags::asInt(std::string tag, bool *ok)
-{
- if (tags.find(tag) == tags.end()) {
- *ok = false;
- return -1;
- }
- *ok = true;
- return atoi(tags[tag].c_str());
-}
-
-float ExtraTags::asFloat(std::string tag, bool *ok)
-{
- if (tags.find(tag) == tags.end()) {
- *ok = false;
- return -1.0f;
- }
- *ok = true;
- return (float)atof(tags[tag].c_str());
-}
-
-std::string ExtraTags::asString(std::string tag, bool *ok)
-{
- if (tags.find(tag) == tags.end()) {
- *ok = false;
- return "";
- }
- *ok = true;
- return tags[tag];
-}
-
-bool ExtraTags::setData(std::string tag, short *data)
-{
- bool ok = false;
- int tmp = asInt(tag, &ok);
- if (ok) {
- *data = (short)tmp;
- }
- return ok;
-}
-
-bool ExtraTags::setData(std::string tag, int *data)
-{
- bool ok = false;
- int tmp = asInt(tag, &ok);
- if (ok) {
- *data = tmp;
- }
- return ok;
-}
-
-bool ExtraTags::setData(std::string tag, float *data)
-{
- bool ok = false;
- float tmp = asFloat(tag, &ok);
- if (ok) {
- *data = tmp;
- }
- return ok;
-}
-
-bool ExtraTags::setData(std::string tag, char *data)
-{
- bool ok = false;
- int tmp = asInt(tag, &ok);
- if (ok) {
- *data = (char)tmp;
- }
- return ok;
-}
-
-std::string ExtraTags::setData(std::string tag, std::string &data)
-{
- bool ok = false;
- std::string tmp = asString(tag, &ok);
- return (ok) ? tmp : data;
-}
diff --git a/source/blender/collada/ExtraTags.h b/source/blender/collada/ExtraTags.h
deleted file mode 100644
index 9191182c757..00000000000
--- a/source/blender/collada/ExtraTags.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __EXTRATAGS_H__
-#define __EXTRATAGS_H__
-
-#include <string>
-#include <map>
-#include <vector>
-
-/** \brief Class for saving \<extra\> tags for a specific UniqueId.
- */
-class ExtraTags {
- public:
- /** Constructor. */
- ExtraTags(const std::string profile);
-
- /** Destructor. */
- virtual ~ExtraTags();
-
- /** Handle the beginning of an element. */
- bool addTag(std::string tag, std::string data);
-
- /** Set given short pointer to value of tag, if it exists. */
- bool setData(std::string tag, short *data);
-
- /** Set given int pointer to value of tag, if it exists. */
- bool setData(std::string tag, int *data);
-
- /** Set given float pointer to value of tag, if it exists. */
- bool setData(std::string tag, float *data);
-
- /** Set given char pointer to value of tag, if it exists. */
- bool setData(std::string tag, char *data);
- std::string setData(std::string tag, std::string &data);
-
- /** Return true if the extra tags is for specified profile. */
- bool isProfile(std::string profile);
-
- private:
- /** Disable default copy constructor. */
- ExtraTags(const ExtraTags &pre);
- /** Disable default assignment operator. */
- const ExtraTags &operator=(const ExtraTags &pre);
-
- /** The profile for which the tags are. */
- std::string profile;
-
- /** Map of tag and text pairs. */
- std::map<std::string, std::string> tags;
-
- /** Get text data for tag as an int. */
- int asInt(std::string tag, bool *ok);
- /** Get text data for tag as a float. */
- float asFloat(std::string tag, bool *ok);
- /** Get text data for tag as a string. */
- std::string asString(std::string tag, bool *ok);
-};
-
-#endif /* __EXTRATAGS_H__ */
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
deleted file mode 100644
index 640bf3c0633..00000000000
--- a/source/blender/collada/GeometryExporter.cpp
+++ /dev/null
@@ -1,718 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include <sstream>
-
-#include "COLLADASWPrimitves.h"
-#include "COLLADASWSource.h"
-#include "COLLADASWVertices.h"
-#include "COLLADABUUtils.h"
-
-#include "GeometryExporter.h"
-
-#include "DNA_meshdata_types.h"
-
-extern "C" {
-#include "BLI_utildefines.h"
-
-#include "BKE_customdata.h"
-#include "BKE_global.h"
-#include "BKE_lib_id.h"
-#include "BKE_material.h"
-#include "BKE_mesh.h"
-}
-
-#include "collada_internal.h"
-#include "collada_utils.h"
-
-void GeometryExporter::exportGeom()
-{
- Scene *sce = blender_context.get_scene();
- openLibrary();
-
- GeometryFunctor gf;
- gf.forEachMeshObjectInExportSet<GeometryExporter>(
- sce, *this, this->export_settings.get_export_set());
-
- closeLibrary();
-}
-
-void GeometryExporter::operator()(Object *ob)
-{
- bool use_instantiation = this->export_settings.get_use_object_instantiation();
- Mesh *me = bc_get_mesh_copy(blender_context,
- ob,
- this->export_settings.get_export_mesh_type(),
- this->export_settings.get_apply_modifiers(),
- this->export_settings.get_triangulate());
-
- std::string geom_id = get_geometry_id(ob, use_instantiation);
- std::vector<Normal> nor;
- std::vector<BCPolygonNormalsIndices> norind;
-
- /* Skip if linked geometry was already exported from another reference */
- if (use_instantiation && exportedGeometry.find(geom_id) != exportedGeometry.end()) {
- return;
- }
-
- std::string geom_name = (use_instantiation) ? id_name(ob->data) : id_name(ob);
- geom_name = encode_xml(geom_name);
-
- exportedGeometry.insert(geom_id);
-
- bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);
-
- create_normals(nor, norind, me);
-
- /* openMesh(geoId, geoName, meshId) */
- openMesh(geom_id, geom_name);
-
- /* writes <source> for vertex coords */
- createVertsSource(geom_id, me);
-
- /* writes <source> for normal coords */
- createNormalsSource(geom_id, me, nor);
-
- bool has_uvs = (bool)CustomData_has_layer(&me->ldata, CD_MLOOPUV);
-
- /* writes <source> for uv coords if mesh has uv coords */
- if (has_uvs) {
- createTexcoordsSource(geom_id, me);
- }
-
- if (has_color) {
- createVertexColorSource(geom_id, me);
- }
- /* <vertices> */
-
- COLLADASW::Vertices verts(mSW);
- verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
- COLLADASW::InputList &input_list = verts.getInputList();
- COLLADASW::Input input(COLLADASW::InputSemantic::POSITION,
- getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
- input_list.push_back(input);
- verts.add();
-
- createLooseEdgeList(ob, me, geom_id);
-
- /* Only create Polylists if number of faces > 0 */
- if (me->totface > 0) {
- /* XXX slow */
- if (ob->totcol) {
- for (int a = 0; a < ob->totcol; a++) {
- create_mesh_primitive_list(a, has_uvs, has_color, ob, me, geom_id, norind);
- }
- }
- else {
- create_mesh_primitive_list(0, has_uvs, has_color, ob, me, geom_id, norind);
- }
- }
-
- closeMesh();
-
- closeGeometry();
-
- if (this->export_settings.get_include_shapekeys()) {
- Key *key = BKE_key_from_object(ob);
- if (key) {
- KeyBlock *kb = (KeyBlock *)key->block.first;
- /* skip the basis */
- kb = kb->next;
- for (; kb; kb = kb->next) {
- BKE_keyblock_convert_to_mesh(kb, me);
- export_key_mesh(ob, me, kb);
- }
- }
- }
-
- BKE_id_free(NULL, me);
-}
-
-void GeometryExporter::export_key_mesh(Object *ob, Mesh *me, KeyBlock *kb)
-{
- std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
- std::vector<Normal> nor;
- std::vector<BCPolygonNormalsIndices> norind;
-
- if (exportedGeometry.find(geom_id) != exportedGeometry.end()) {
- return;
- }
-
- std::string geom_name = kb->name;
-
- exportedGeometry.insert(geom_id);
-
- bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);
-
- create_normals(nor, norind, me);
-
- // openMesh(geoId, geoName, meshId)
- openMesh(geom_id, geom_name);
-
- /* writes <source> for vertex coords */
- createVertsSource(geom_id, me);
-
- /* writes <source> for normal coords */
- createNormalsSource(geom_id, me, nor);
-
- bool has_uvs = (bool)CustomData_has_layer(&me->ldata, CD_MLOOPUV);
-
- /* writes <source> for uv coords if mesh has uv coords */
- if (has_uvs) {
- createTexcoordsSource(geom_id, me);
- }
-
- if (has_color) {
- createVertexColorSource(geom_id, me);
- }
-
- /* <vertices> */
-
- COLLADASW::Vertices verts(mSW);
- verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
- COLLADASW::InputList &input_list = verts.getInputList();
- COLLADASW::Input input(COLLADASW::InputSemantic::POSITION,
- getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
- input_list.push_back(input);
- verts.add();
-
- // createLooseEdgeList(ob, me, geom_id, norind);
-
- /* XXX slow */
- if (ob->totcol) {
- for (int a = 0; a < ob->totcol; a++) {
- create_mesh_primitive_list(a, has_uvs, has_color, ob, me, geom_id, norind);
- }
- }
- else {
- create_mesh_primitive_list(0, has_uvs, has_color, ob, me, geom_id, norind);
- }
-
- closeMesh();
-
- closeGeometry();
-}
-
-void GeometryExporter::createLooseEdgeList(Object *ob, Mesh *me, std::string &geom_id)
-{
-
- MEdge *medges = me->medge;
- int totedges = me->totedge;
- int edges_in_linelist = 0;
- std::vector<unsigned int> edge_list;
- int index;
-
- /* Find all loose edges in Mesh
- * and save vertex indices in edge_list */
- for (index = 0; index < totedges; index++) {
- MEdge *edge = &medges[index];
-
- if (edge->flag & ME_LOOSEEDGE) {
- edges_in_linelist += 1;
- edge_list.push_back(edge->v1);
- edge_list.push_back(edge->v2);
- }
- }
-
- if (edges_in_linelist > 0) {
- /* Create the list of loose edges */
- COLLADASW::Lines lines(mSW);
-
- lines.setCount(edges_in_linelist);
-
- COLLADASW::InputList &til = lines.getInputList();
-
- /* creates <input> in <lines> for vertices */
- COLLADASW::Input input1(COLLADASW::InputSemantic::VERTEX,
- getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX),
- 0);
- til.push_back(input1);
-
- lines.prepareToAppendValues();
-
- for (index = 0; index < edges_in_linelist; index++) {
- lines.appendValues(edge_list[2 * index + 1]);
- lines.appendValues(edge_list[2 * index]);
- }
- lines.finish();
- }
-}
-
-static void prepareToAppendValues(bool is_triangulated,
- COLLADASW::PrimitivesBase &primitive_list,
- std::vector<unsigned long> &vcount_list)
-{
- /* performs the actual writing */
- if (is_triangulated) {
- ((COLLADASW::Triangles &)primitive_list).prepareToAppendValues();
- }
- else {
- /* sets <vcount> */
- primitive_list.setVCountList(vcount_list);
- ((COLLADASW::Polylist &)primitive_list).prepareToAppendValues();
- }
-}
-
-static void finish_and_delete_primitive_List(bool is_triangulated,
- COLLADASW::PrimitivesBase *primitive_list)
-{
- if (is_triangulated) {
- ((COLLADASW::Triangles *)primitive_list)->finish();
- }
- else {
- ((COLLADASW::Polylist *)primitive_list)->finish();
- }
- delete primitive_list;
-}
-
-static COLLADASW::PrimitivesBase *create_primitive_list(bool is_triangulated,
- COLLADASW::StreamWriter *mSW)
-{
- COLLADASW::PrimitivesBase *primitive_list;
-
- if (is_triangulated) {
- primitive_list = new COLLADASW::Triangles(mSW);
- }
- else {
- primitive_list = new COLLADASW::Polylist(mSW);
- }
- return primitive_list;
-}
-
-static bool collect_vertex_counts_per_poly(Mesh *me,
- int material_index,
- std::vector<unsigned long> &vcount_list)
-{
- MPoly *mpolys = me->mpoly;
- int totpolys = me->totpoly;
- bool is_triangulated = true;
-
- int i;
- /* Expecting that p->mat_nr is always 0 if the mesh has no materials assigned */
- for (i = 0; i < totpolys; i++) {
- MPoly *p = &mpolys[i];
- if (p->mat_nr == material_index) {
- int vertex_count = p->totloop;
- vcount_list.push_back(vertex_count);
- if (vertex_count != 3) {
- is_triangulated = false;
- }
- }
- }
- return is_triangulated;
-}
-
-std::string GeometryExporter::makeVertexColorSourceId(std::string &geom_id, char *layer_name)
-{
- std::string result = getIdBySemantics(geom_id, COLLADASW::InputSemantic::COLOR) + "-" +
- layer_name;
- return result;
-}
-
-/* powerful because it handles both cases when there is material and when there's not */
-void GeometryExporter::create_mesh_primitive_list(short material_index,
- bool has_uvs,
- bool has_color,
- Object *ob,
- Mesh *me,
- std::string &geom_id,
- std::vector<BCPolygonNormalsIndices> &norind)
-{
-
- MPoly *mpolys = me->mpoly;
- MLoop *mloops = me->mloop;
- int totpolys = me->totpoly;
-
- std::vector<unsigned long> vcount_list;
-
- bool is_triangulated = collect_vertex_counts_per_poly(me, material_index, vcount_list);
- int polygon_count = vcount_list.size();
-
- /* no faces using this material */
- if (polygon_count == 0) {
- fprintf(
- stderr, "%s: material with index %d is not used.\n", id_name(ob).c_str(), material_index);
- return;
- }
-
- Material *ma = ob->totcol ? BKE_object_material_get(ob, material_index + 1) : NULL;
- COLLADASW::PrimitivesBase *primitive_list = create_primitive_list(is_triangulated, mSW);
-
- /* sets count attribute in <polylist> */
- primitive_list->setCount(polygon_count);
-
- /* sets material name */
- if (ma) {
- std::string material_id = get_material_id(ma);
- std::ostringstream ostr;
- ostr << translate_id(material_id);
- primitive_list->setMaterial(ostr.str());
- }
-
- COLLADASW::Input vertex_input(COLLADASW::InputSemantic::VERTEX,
- getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX),
- 0);
- COLLADASW::Input normals_input(COLLADASW::InputSemantic::NORMAL,
- getUrlBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL),
- 1);
-
- COLLADASW::InputList &til = primitive_list->getInputList();
- til.push_back(vertex_input);
- til.push_back(normals_input);
-
- /* if mesh has uv coords writes <input> for TEXCOORD */
- int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
- int active_uv_index = CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV);
- for (int i = 0; i < num_layers; i++) {
- int layer_index = CustomData_get_layer_index_n(&me->ldata, CD_MLOOPUV, i);
- if (!this->export_settings.get_active_uv_only() || layer_index == active_uv_index) {
-
- // char *name = CustomData_get_layer_name(&me->ldata, CD_MLOOPUV, i);
- COLLADASW::Input texcoord_input(
- COLLADASW::InputSemantic::TEXCOORD,
- makeUrl(makeTexcoordSourceId(geom_id, i, this->export_settings.get_active_uv_only())),
- 2, // this is only until we have optimized UV sets
- (this->export_settings.get_active_uv_only()) ? 0 : layer_index - 1 /* set (0,1,2,...) */
- );
- til.push_back(texcoord_input);
- }
- }
-
- int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
- if (totlayer_mcol > 0) {
- int map_index = 0;
-
- for (int a = 0; a < totlayer_mcol; a++) {
- char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPCOL, a);
- COLLADASW::Input input4(COLLADASW::InputSemantic::COLOR,
- makeUrl(makeVertexColorSourceId(geom_id, layer_name)),
- (has_uvs) ? 3 : 2, // all color layers have same index order
- map_index // set number equals color map index
- );
- til.push_back(input4);
- map_index++;
- }
- }
-
- /* performs the actual writing */
- prepareToAppendValues(is_triangulated, *primitive_list, vcount_list);
-
- /* <p> */
- int texindex = 0;
- for (int i = 0; i < totpolys; i++) {
- MPoly *p = &mpolys[i];
- int loop_count = p->totloop;
-
- if (p->mat_nr == material_index) {
- MLoop *l = &mloops[p->loopstart];
- BCPolygonNormalsIndices normal_indices = norind[i];
-
- for (int j = 0; j < loop_count; j++) {
- primitive_list->appendValues(l[j].v);
- primitive_list->appendValues(normal_indices[j]);
- if (has_uvs) {
- primitive_list->appendValues(texindex + j);
- }
-
- if (has_color) {
- primitive_list->appendValues(texindex + j);
- }
- }
- }
-
- texindex += loop_count;
- }
-
- finish_and_delete_primitive_List(is_triangulated, primitive_list);
-}
-
-/* creates <source> for positions */
-void GeometryExporter::createVertsSource(std::string geom_id, Mesh *me)
-{
-#if 0
- int totverts = dm->getNumVerts(dm);
- MVert *verts = dm->getVertArray(dm);
-#endif
- int totverts = me->totvert;
- MVert *verts = me->mvert;
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
- source.setArrayId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION) +
- ARRAY_ID_SUFFIX);
- source.setAccessorCount(totverts);
- source.setAccessorStride(3);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("X");
- param.push_back("Y");
- param.push_back("Z");
- /* main function, it creates <source id = "">, <float_array id = ""
- * count = ""> */
- source.prepareToAppendValues();
- /* appends data to <float_array> */
- int i = 0;
- for (i = 0; i < totverts; i++) {
- Vector co;
- if (export_settings.get_apply_global_orientation()) {
- bc_add_global_transform(co, verts[i].co, export_settings.get_global_transform());
- }
- else {
- copy_v3_v3(co, verts[i].co);
- }
- source.appendValues(co[0], co[1], co[2]);
- }
-
- source.finish();
-}
-
-void GeometryExporter::createVertexColorSource(std::string geom_id, Mesh *me)
-{
- /* Find number of vertex color layers */
- int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
- if (totlayer_mcol == 0) {
- return;
- }
-
- int map_index = 0;
- for (int a = 0; a < totlayer_mcol; a++) {
-
- map_index++;
- MLoopCol *mloopcol = (MLoopCol *)CustomData_get_layer_n(&me->ldata, CD_MLOOPCOL, a);
-
- COLLADASW::FloatSourceF source(mSW);
-
- char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPCOL, a);
- std::string layer_id = makeVertexColorSourceId(geom_id, layer_name);
- source.setId(layer_id);
-
- source.setNodeName(layer_name);
-
- source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(me->totloop);
- source.setAccessorStride(4);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("R");
- param.push_back("G");
- param.push_back("B");
- param.push_back("A");
-
- source.prepareToAppendValues();
-
- MPoly *mpoly;
- int i;
- for (i = 0, mpoly = me->mpoly; i < me->totpoly; i++, mpoly++) {
- MLoopCol *mlc = mloopcol + mpoly->loopstart;
- for (int j = 0; j < mpoly->totloop; j++, mlc++) {
- source.appendValues(mlc->r / 255.0f, mlc->g / 255.0f, mlc->b / 255.0f, mlc->a / 255.0f);
- }
- }
-
- source.finish();
- }
-}
-
-std::string GeometryExporter::makeTexcoordSourceId(std::string &geom_id,
- int layer_index,
- bool is_single_layer)
-{
- char suffix[20];
- if (is_single_layer) {
- suffix[0] = '\0';
- }
- else {
- sprintf(suffix, "-%d", layer_index);
- }
- return getIdBySemantics(geom_id, COLLADASW::InputSemantic::TEXCOORD) + suffix;
-}
-
-/* creates <source> for texcoords */
-void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me)
-{
-
- int totpoly = me->totpoly;
- int totuv = me->totloop;
- MPoly *mpolys = me->mpoly;
-
- int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
-
- /* write <source> for each layer
- * each <source> will get id like meshName + "map-channel-1" */
- int active_uv_index = CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV);
- for (int a = 0; a < num_layers; a++) {
- int layer_index = CustomData_get_layer_index_n(&me->ldata, CD_MLOOPUV, a);
- if (!this->export_settings.get_active_uv_only() || layer_index == active_uv_index) {
- MLoopUV *mloops = (MLoopUV *)CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, a);
-
- COLLADASW::FloatSourceF source(mSW);
- std::string layer_id = makeTexcoordSourceId(
- geom_id, a, this->export_settings.get_active_uv_only());
- source.setId(layer_id);
- source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
-
- source.setAccessorCount(totuv);
- source.setAccessorStride(2);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("S");
- param.push_back("T");
-
- source.prepareToAppendValues();
-
- for (int index = 0; index < totpoly; index++) {
- MPoly *mpoly = mpolys + index;
- MLoopUV *mloop = mloops + mpoly->loopstart;
- for (int j = 0; j < mpoly->totloop; j++) {
- source.appendValues(mloop[j].uv[0], mloop[j].uv[1]);
- }
- }
-
- source.finish();
- }
- }
-}
-
-bool operator<(const Normal &a, const Normal &b)
-{
- /* only needed to sort normal vectors and find() them later in a map.*/
- return a.x < b.x || (a.x == b.x && (a.y < b.y || (a.y == b.y && a.z < b.z)));
-}
-
-/* creates <source> for normals */
-void GeometryExporter::createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal> &nor)
-{
-#if 0
- int totverts = dm->getNumVerts(dm);
- MVert *verts = dm->getVertArray(dm);
-#endif
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL));
- source.setArrayId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL) + ARRAY_ID_SUFFIX);
- source.setAccessorCount((unsigned long)nor.size());
- source.setAccessorStride(3);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("X");
- param.push_back("Y");
- param.push_back("Z");
-
- source.prepareToAppendValues();
-
- std::vector<Normal>::iterator it;
- for (it = nor.begin(); it != nor.end(); it++) {
- Normal &n = *it;
-
- Vector no{n.x, n.y, n.z};
- if (export_settings.get_apply_global_orientation()) {
- bc_add_global_transform(no, export_settings.get_global_transform());
- }
- source.appendValues(no[0], no[1], no[2]);
- }
-
- source.finish();
-}
-
-void GeometryExporter::create_normals(std::vector<Normal> &normals,
- std::vector<BCPolygonNormalsIndices> &polygons_normals,
- Mesh *me)
-{
- std::map<Normal, unsigned int> shared_normal_indices;
- int last_normal_index = -1;
-
- MVert *verts = me->mvert;
- MLoop *mloops = me->mloop;
- float(*lnors)[3] = NULL;
- bool use_custom_normals = false;
-
- BKE_mesh_calc_normals_split(me);
- if (CustomData_has_layer(&me->ldata, CD_NORMAL)) {
- lnors = (float(*)[3])CustomData_get_layer(&me->ldata, CD_NORMAL);
- use_custom_normals = true;
- }
-
- for (int poly_index = 0; poly_index < me->totpoly; poly_index++) {
- MPoly *mpoly = &me->mpoly[poly_index];
- bool use_vertex_normals = use_custom_normals || mpoly->flag & ME_SMOOTH;
-
- if (!use_vertex_normals) {
- /* For flat faces use face normal as vertex normal: */
-
- float vector[3];
- BKE_mesh_calc_poly_normal(mpoly, mloops + mpoly->loopstart, verts, vector);
-
- Normal n = {vector[0], vector[1], vector[2]};
- normals.push_back(n);
- last_normal_index++;
- }
-
- BCPolygonNormalsIndices poly_indices;
- for (int loop_index = 0; loop_index < mpoly->totloop; loop_index++) {
- unsigned int loop_idx = mpoly->loopstart + loop_index;
- if (use_vertex_normals) {
- float normalized[3];
-
- if (use_custom_normals) {
- normalize_v3_v3(normalized, lnors[loop_idx]);
- }
- else {
- normal_short_to_float_v3(normalized, verts[mloops[loop_index].v].no);
- normalize_v3(normalized);
- }
- Normal n = {normalized[0], normalized[1], normalized[2]};
-
- if (shared_normal_indices.find(n) != shared_normal_indices.end()) {
- poly_indices.add_index(shared_normal_indices[n]);
- }
- else {
- last_normal_index++;
- poly_indices.add_index(last_normal_index);
- shared_normal_indices[n] = last_normal_index;
- normals.push_back(n);
- }
- }
- else {
- poly_indices.add_index(last_normal_index);
- }
- }
-
- polygons_normals.push_back(poly_indices);
- }
-}
-
-std::string GeometryExporter::getIdBySemantics(std::string geom_id,
- COLLADASW::InputSemantic::Semantics type,
- std::string other_suffix)
-{
- return geom_id + getSuffixBySemantic(type) + other_suffix;
-}
-
-COLLADASW::URI GeometryExporter::getUrlBySemantics(std::string geom_id,
- COLLADASW::InputSemantic::Semantics type,
- std::string other_suffix)
-{
-
- std::string id(getIdBySemantics(geom_id, type, other_suffix));
- return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
-}
-
-COLLADASW::URI GeometryExporter::makeUrl(std::string id)
-{
- return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
-}
diff --git a/source/blender/collada/GeometryExporter.h b/source/blender/collada/GeometryExporter.h
deleted file mode 100644
index 8c7a38fc407..00000000000
--- a/source/blender/collada/GeometryExporter.h
+++ /dev/null
@@ -1,140 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __GEOMETRYEXPORTER_H__
-#define __GEOMETRYEXPORTER_H__
-
-#include <string>
-#include <vector>
-#include <set>
-
-#include "COLLADASWStreamWriter.h"
-#include "COLLADASWLibraryGeometries.h"
-#include "COLLADASWInputList.h"
-
-#include "DNA_mesh_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_key_types.h"
-
-#include "ExportSettings.h"
-#include "collada_utils.h"
-#include "BlenderContext.h"
-#include "BKE_key.h"
-
-class Normal {
- public:
- float x;
- float y;
- float z;
-
- friend bool operator<(const Normal &, const Normal &);
-};
-
-bool operator<(const Normal &, const Normal &);
-
-/* TODO: optimize UV sets by making indexed list with duplicates removed */
-class GeometryExporter : COLLADASW::LibraryGeometries {
- struct Face {
- unsigned int v1, v2, v3, v4;
- };
-
- public:
- /* TODO: optimize UV sets by making indexed list with duplicates removed */
- GeometryExporter(BlenderContext &blender_context,
- COLLADASW::StreamWriter *sw,
- BCExportSettings &export_settings)
- : COLLADASW::LibraryGeometries(sw),
- blender_context(blender_context),
- export_settings(export_settings)
- {
- }
-
- void exportGeom();
-
- void operator()(Object *ob);
-
- void createLooseEdgeList(Object *ob, Mesh *me, std::string &geom_id);
-
- /* powerful because it handles both cases when there is material and when there's not */
- void create_mesh_primitive_list(short material_index,
- bool has_uvs,
- bool has_color,
- Object *ob,
- Mesh *me,
- std::string &geom_id,
- std::vector<BCPolygonNormalsIndices> &norind);
-
- /* creates <source> for positions */
- void createVertsSource(std::string geom_id, Mesh *me);
-
- void createVertexColorSource(std::string geom_id, Mesh *me);
-
- std::string makeTexcoordSourceId(std::string &geom_id, int layer_index, bool is_single_layer);
-
- /* creates <source> for texcoords */
- void createTexcoordsSource(std::string geom_id, Mesh *me);
- void createTesselatedTexcoordsSource(std::string geom_id, Mesh *me);
-
- /* creates <source> for normals */
- void createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal> &nor);
-
- void create_normals(std::vector<Normal> &nor,
- std::vector<BCPolygonNormalsIndices> &ind,
- Mesh *me);
-
- std::string getIdBySemantics(std::string geom_id,
- COLLADASW::InputSemantic::Semantics type,
- std::string other_suffix = "");
- std::string makeVertexColorSourceId(std::string &geom_id, char *layer_name);
-
- COLLADASW::URI getUrlBySemantics(std::string geom_id,
- COLLADASW::InputSemantic::Semantics type,
- std::string other_suffix = "");
-
- COLLADASW::URI makeUrl(std::string id);
-
- void export_key_mesh(Object *ob, Mesh *me, KeyBlock *kb);
-
- private:
- std::set<std::string> exportedGeometry;
- BlenderContext &blender_context;
- BCExportSettings &export_settings;
-
- Mesh *get_mesh(Scene *sce, Object *ob, int apply_modifiers);
-};
-
-struct GeometryFunctor {
- /* f should have
- * void operator()(Object *ob) */
- template<class Functor>
- void forEachMeshObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
- {
- LinkNode *node;
- for (node = export_set; node; node = node->next) {
- Object *ob = (Object *)node->link;
- if (ob->type == OB_MESH) {
- f(ob);
- }
- }
- }
-};
-
-#endif
diff --git a/source/blender/collada/ImageExporter.cpp b/source/blender/collada/ImageExporter.cpp
deleted file mode 100644
index 6e31e17fb26..00000000000
--- a/source/blender/collada/ImageExporter.cpp
+++ /dev/null
@@ -1,169 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include "COLLADABUURI.h"
-#include "COLLADASWImage.h"
-
-extern "C" {
-#include "DNA_texture_types.h"
-#include "DNA_image_types.h"
-#include "DNA_meshdata_types.h"
-
-#include "BKE_customdata.h"
-#include "BKE_global.h"
-#include "BKE_image.h"
-#include "BKE_main.h"
-#include "BKE_mesh.h"
-
-#include "BLI_fileops.h"
-#include "BLI_path_util.h"
-#include "BLI_string.h"
-
-#include "IMB_imbuf_types.h"
-}
-
-#include "ImageExporter.h"
-#include "MaterialExporter.h"
-
-ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw,
- BCExportSettings &export_settings,
- KeyImageMap &key_image_map)
- : COLLADASW::LibraryImages(sw), export_settings(export_settings), key_image_map(key_image_map)
-{
- /* pass */
-}
-
-void ImagesExporter::export_UV_Image(Image *image, bool use_copies)
-{
- std::string name(id_name(image));
- std::string translated_name(translate_id(name));
-
- ImBuf *imbuf = BKE_image_acquire_ibuf(image, NULL, NULL);
- if (!imbuf) {
- fprintf(stderr, "Collada export: image does not exist:\n%s\n", image->name);
- return;
- }
-
- bool is_dirty = BKE_image_is_dirty(image);
-
- ImageFormatData imageFormat;
- BKE_imbuf_to_image_format(&imageFormat, imbuf);
-
- short image_source = image->source;
- bool is_generated = image_source == IMA_SRC_GENERATED;
- bool is_packed = BKE_image_has_packedfile(image);
-
- char export_path[FILE_MAX];
- char source_path[FILE_MAX];
- char export_dir[FILE_MAX];
- char export_file[FILE_MAX];
-
- /* Destination folder for exported assets */
- BLI_split_dir_part(this->export_settings.get_filepath(), export_dir, sizeof(export_dir));
-
- if (is_generated || is_dirty || use_copies || is_packed) {
-
- /* make absolute destination path */
-
- BLI_strncpy(export_file, name.c_str(), sizeof(export_file));
- BKE_image_path_ensure_ext_from_imformat(export_file, &imageFormat);
-
- BLI_join_dirfile(export_path, sizeof(export_path), export_dir, export_file);
-
- /* make dest directory if it doesn't exist */
- BLI_make_existing_file(export_path);
- }
-
- if (is_generated || is_dirty || is_packed) {
-
- /* This image in its current state only exists in Blender memory.
- * So we have to export it. The export will keep the image state intact,
- * so the exported file will not be associated with the image. */
-
- if (BKE_imbuf_write_as(imbuf, export_path, &imageFormat, true) == 0) {
- fprintf(stderr, "Collada export: Cannot export image to:\n%s\n", export_path);
- return;
- }
- BLI_strncpy(export_path, export_file, sizeof(export_path));
- }
- else {
-
- /* make absolute source path */
- BLI_strncpy(source_path, image->name, sizeof(source_path));
- BLI_path_abs(source_path, ID_BLEND_PATH_FROM_GLOBAL(&image->id));
- BLI_cleanup_path(NULL, source_path);
-
- if (use_copies) {
-
- /* This image is already located on the file system.
- * But we want to create copies here.
- * To move images into the same export directory.
- * Note: If an image is already located in the export folder,
- * then skip the copy (as it would result in a file copy error). */
-
- if (BLI_path_cmp(source_path, export_path) != 0) {
- if (BLI_copy(source_path, export_path) != 0) {
- fprintf(stderr,
- "Collada export: Cannot copy image:\n source:%s\ndest :%s\n",
- source_path,
- export_path);
- return;
- }
- }
-
- BLI_strncpy(export_path, export_file, sizeof(export_path));
- }
- else {
-
- /* Do not make any copies, but use the source path directly as reference
- * to the original image */
-
- BLI_strncpy(export_path, source_path, sizeof(export_path));
- }
- }
-
- /* Set name also to mNameNC.
- * This helps other viewers import files exported from Blender better. */
- COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(export_path)),
- translated_name,
- translated_name);
- img.add(mSW);
- fprintf(stdout, "Collada export: Added image: %s\n", export_file);
-
- BKE_image_release_ibuf(image, imbuf, NULL);
-}
-
-void ImagesExporter::exportImages(Scene *sce)
-{
- bool use_texture_copies = this->export_settings.get_use_texture_copies();
- openLibrary();
-
- KeyImageMap::iterator iter;
- for (iter = key_image_map.begin(); iter != key_image_map.end(); iter++) {
-
- Image *image = iter->second;
- std::string uid(id_name(image));
- std::string key = translate_id(uid);
-
- export_UV_Image(image, use_texture_copies);
- }
-
- closeLibrary();
-}
diff --git a/source/blender/collada/ImageExporter.h b/source/blender/collada/ImageExporter.h
deleted file mode 100644
index b72d2709382..00000000000
--- a/source/blender/collada/ImageExporter.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __IMAGEEXPORTER_H__
-#define __IMAGEEXPORTER_H__
-
-#include <vector>
-#include <string>
-
-#include "COLLADASWStreamWriter.h"
-#include "COLLADASWLibraryImages.h"
-
-#include "DNA_material_types.h"
-#include "DNA_image_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-
-#include "ExportSettings.h"
-#include "collada_utils.h"
-
-class ImagesExporter : COLLADASW::LibraryImages {
- public:
- ImagesExporter(COLLADASW::StreamWriter *sw,
- BCExportSettings &export_settings,
- KeyImageMap &key_image_map);
- void exportImages(Scene *sce);
-
- private:
- BCExportSettings &export_settings;
- KeyImageMap &key_image_map;
- void export_UV_Image(Image *image, bool use_texture_copies);
-};
-
-#endif
diff --git a/source/blender/collada/ImportSettings.cpp b/source/blender/collada/ImportSettings.cpp
deleted file mode 100644
index 049ee1d0975..00000000000
--- a/source/blender/collada/ImportSettings.cpp
+++ /dev/null
@@ -1,21 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include "ImportSettings.h"
diff --git a/source/blender/collada/ImportSettings.h b/source/blender/collada/ImportSettings.h
deleted file mode 100644
index 608d8bff882..00000000000
--- a/source/blender/collada/ImportSettings.h
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __IMPORTSETTINGS_H__
-#define __IMPORTSETTINGS_H__
-
-typedef struct ImportSettings {
- bool import_units;
- bool find_chains;
- bool auto_connect;
- bool fix_orientation;
- int min_chain_length;
- char *filepath;
- bool keep_bind_info;
-} ImportSettings;
-
-#endif
diff --git a/source/blender/collada/InstanceWriter.cpp b/source/blender/collada/InstanceWriter.cpp
deleted file mode 100644
index c9390d23fe7..00000000000
--- a/source/blender/collada/InstanceWriter.cpp
+++ /dev/null
@@ -1,70 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include <string>
-#include <sstream>
-
-#include "COLLADASWInstanceMaterial.h"
-
-extern "C" {
-#include "BKE_customdata.h"
-#include "BKE_material.h"
-#include "DNA_mesh_types.h"
-}
-
-#include "InstanceWriter.h"
-#include "collada_internal.h"
-#include "collada_utils.h"
-
-void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial &bind_material,
- Object *ob,
- bool active_uv_only)
-{
- for (int a = 0; a < ob->totcol; a++) {
- Material *ma = BKE_object_material_get(ob, a + 1);
-
- COLLADASW::InstanceMaterialList &iml = bind_material.getInstanceMaterialList();
-
- if (ma) {
- std::string matid(get_material_id(ma));
- matid = translate_id(matid);
- std::ostringstream ostr;
- ostr << matid;
- COLLADASW::InstanceMaterial im(ostr.str(),
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
-
- // create <bind_vertex_input> for each uv map
- Mesh *me = (Mesh *)ob->data;
-
- int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
-
- int map_index = 0;
- int active_uv_index = CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV);
- for (int b = 0; b < num_layers; b++) {
- if (!active_uv_only || b == active_uv_index) {
- char *name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPUV, b);
- im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++));
- }
- }
-
- iml.push_back(im);
- }
- }
-}
diff --git a/source/blender/collada/InstanceWriter.h b/source/blender/collada/InstanceWriter.h
deleted file mode 100644
index cfec1cf7006..00000000000
--- a/source/blender/collada/InstanceWriter.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __INSTANCEWRITER_H__
-#define __INSTANCEWRITER_H__
-
-#include "COLLADASWBindMaterial.h"
-
-#include "DNA_object_types.h"
-
-class InstanceWriter {
- protected:
- void add_material_bindings(COLLADASW::BindMaterial &bind_material,
- Object *ob,
- bool active_uv_only);
-};
-
-#endif
diff --git a/source/blender/collada/LightExporter.cpp b/source/blender/collada/LightExporter.cpp
deleted file mode 100644
index 463981ceefa..00000000000
--- a/source/blender/collada/LightExporter.cpp
+++ /dev/null
@@ -1,156 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include <string>
-
-#include "COLLADASWColor.h"
-#include "COLLADASWLight.h"
-
-#include "BLI_math.h"
-
-#include "LightExporter.h"
-#include "collada_internal.h"
-
-template<class Functor>
-void forEachLightObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
-{
- LinkNode *node;
- for (node = export_set; node; node = node->next) {
- Object *ob = (Object *)node->link;
-
- if (ob->type == OB_LAMP && ob->data) {
- f(ob);
- }
- }
-}
-
-LightsExporter::LightsExporter(COLLADASW::StreamWriter *sw, BCExportSettings &export_settings)
- : COLLADASW::LibraryLights(sw), export_settings(export_settings)
-{
-}
-
-void LightsExporter::exportLights(Scene *sce)
-{
- openLibrary();
-
- forEachLightObjectInExportSet(sce, *this, this->export_settings.get_export_set());
-
- closeLibrary();
-}
-
-void LightsExporter::operator()(Object *ob)
-{
- Light *la = (Light *)ob->data;
- std::string la_id(get_light_id(ob));
- std::string la_name(id_name(la));
- COLLADASW::Color col(la->r * la->energy, la->g * la->energy, la->b * la->energy);
- float d, constatt, linatt, quadatt;
-
- d = la->dist;
-
- constatt = 1.0f;
-
- if (la->falloff_type == LA_FALLOFF_INVLINEAR) {
- linatt = 1.0f / d;
- quadatt = 0.0f;
- }
- else {
- linatt = 0.0f;
- quadatt = 1.0f / (d * d);
- }
-
- // sun
- if (la->type == LA_SUN) {
- COLLADASW::DirectionalLight cla(mSW, la_id, la_name);
- cla.setColor(col, false, "color");
- cla.setConstantAttenuation(constatt);
- exportBlenderProfile(cla, la);
- addLight(cla);
- }
-
- // spot
- else if (la->type == LA_SPOT) {
- COLLADASW::SpotLight cla(mSW, la_id, la_name);
- cla.setColor(col, false, "color");
- cla.setFallOffAngle(RAD2DEGF(la->spotsize), false, "fall_off_angle");
- cla.setFallOffExponent(la->spotblend, false, "fall_off_exponent");
- cla.setConstantAttenuation(constatt);
- cla.setLinearAttenuation(linatt);
- cla.setQuadraticAttenuation(quadatt);
- exportBlenderProfile(cla, la);
- addLight(cla);
- }
- // lamp
- else if (la->type == LA_LOCAL) {
- COLLADASW::PointLight cla(mSW, la_id, la_name);
- cla.setColor(col, false, "color");
- cla.setConstantAttenuation(constatt);
- cla.setLinearAttenuation(linatt);
- cla.setQuadraticAttenuation(quadatt);
- exportBlenderProfile(cla, la);
- addLight(cla);
- }
- // area light is not supported
- // it will be exported as a local lamp
- else {
- COLLADASW::PointLight cla(mSW, la_id, la_name);
- cla.setColor(col, false, "color");
- cla.setConstantAttenuation(constatt);
- cla.setLinearAttenuation(linatt);
- cla.setQuadraticAttenuation(quadatt);
- exportBlenderProfile(cla, la);
- addLight(cla);
- }
-}
-
-bool LightsExporter::exportBlenderProfile(COLLADASW::Light &cla, Light *la)
-{
- cla.addExtraTechniqueParameter("blender", "type", la->type);
- cla.addExtraTechniqueParameter("blender", "flag", la->flag);
- cla.addExtraTechniqueParameter("blender", "mode", la->mode);
- cla.addExtraTechniqueParameter("blender", "gamma", la->k, "blender_gamma");
- cla.addExtraTechniqueParameter("blender", "red", la->r);
- cla.addExtraTechniqueParameter("blender", "green", la->g);
- cla.addExtraTechniqueParameter("blender", "blue", la->b);
- cla.addExtraTechniqueParameter("blender", "shadow_r", la->shdwr, "blender_shadow_r");
- cla.addExtraTechniqueParameter("blender", "shadow_g", la->shdwg, "blender_shadow_g");
- cla.addExtraTechniqueParameter("blender", "shadow_b", la->shdwb, "blender_shadow_b");
- cla.addExtraTechniqueParameter("blender", "energy", la->energy, "blender_energy");
- cla.addExtraTechniqueParameter("blender", "dist", la->dist, "blender_dist");
- cla.addExtraTechniqueParameter("blender", "spotsize", RAD2DEGF(la->spotsize));
- cla.addExtraTechniqueParameter("blender", "spotblend", la->spotblend);
- cla.addExtraTechniqueParameter("blender", "att1", la->att1);
- cla.addExtraTechniqueParameter("blender", "att2", la->att2);
- // \todo figure out how we can have falloff curve supported here
- cla.addExtraTechniqueParameter("blender", "falloff_type", la->falloff_type);
- cla.addExtraTechniqueParameter("blender", "clipsta", la->clipsta);
- cla.addExtraTechniqueParameter("blender", "clipend", la->clipend);
- cla.addExtraTechniqueParameter("blender", "bias", la->bias);
- cla.addExtraTechniqueParameter("blender", "soft", la->soft);
- cla.addExtraTechniqueParameter("blender", "bufsize", la->bufsize);
- cla.addExtraTechniqueParameter("blender", "samp", la->samp);
- cla.addExtraTechniqueParameter("blender", "buffers", la->buffers);
- cla.addExtraTechniqueParameter("blender", "area_shape", la->area_shape);
- cla.addExtraTechniqueParameter("blender", "area_size", la->area_size);
- cla.addExtraTechniqueParameter("blender", "area_sizey", la->area_sizey);
- cla.addExtraTechniqueParameter("blender", "area_sizez", la->area_sizez);
-
- return true;
-}
diff --git a/source/blender/collada/LightExporter.h b/source/blender/collada/LightExporter.h
deleted file mode 100644
index 045ccfe1ce8..00000000000
--- a/source/blender/collada/LightExporter.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __LIGHTEXPORTER_H__
-#define __LIGHTEXPORTER_H__
-
-#include "COLLADASWStreamWriter.h"
-#include "COLLADASWLibraryLights.h"
-
-#include "DNA_light_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-
-#include "ExportSettings.h"
-
-class LightsExporter : COLLADASW::LibraryLights {
- public:
- LightsExporter(COLLADASW::StreamWriter *sw, BCExportSettings &export_settings);
- void exportLights(Scene *sce);
- void operator()(Object *ob);
-
- private:
- bool exportBlenderProfile(COLLADASW::Light &cla, Light *la);
- BCExportSettings &export_settings;
-};
-
-#endif
diff --git a/source/blender/collada/MaterialExporter.cpp b/source/blender/collada/MaterialExporter.cpp
deleted file mode 100644
index 488d1833e48..00000000000
--- a/source/blender/collada/MaterialExporter.cpp
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include "MaterialExporter.h"
-#include "COLLADABUUtils.h"
-#include "collada_internal.h"
-
-MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw,
- BCExportSettings &export_settings)
- : COLLADASW::LibraryMaterials(sw), export_settings(export_settings)
-{
- /* pass */
-}
-
-void MaterialsExporter::exportMaterials(Scene *sce)
-{
- if (hasMaterials(sce)) {
- openLibrary();
-
- MaterialFunctor mf;
- mf.forEachMaterialInExportSet<MaterialsExporter>(
- sce, *this, this->export_settings.get_export_set());
-
- closeLibrary();
- }
-}
-
-bool MaterialsExporter::hasMaterials(Scene *sce)
-{
- LinkNode *node;
- for (node = this->export_settings.get_export_set(); node; node = node->next) {
- Object *ob = (Object *)node->link;
- int a;
- for (a = 0; a < ob->totcol; a++) {
- Material *ma = BKE_object_material_get(ob, a + 1);
-
- // no material, but check all of the slots
- if (!ma) {
- continue;
- }
-
- return true;
- }
- }
- return false;
-}
-
-void MaterialsExporter::operator()(Material *ma, Object *ob)
-{
- std::string mat_name = encode_xml(id_name(ma));
- std::string mat_id = get_material_id(ma);
- std::string eff_id = get_effect_id(ma);
-
- openMaterial(mat_id, mat_name);
- addInstanceEffect(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, eff_id));
-
- closeMaterial();
-}
diff --git a/source/blender/collada/MaterialExporter.h b/source/blender/collada/MaterialExporter.h
deleted file mode 100644
index be0d939b68a..00000000000
--- a/source/blender/collada/MaterialExporter.h
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __MATERIALEXPORTER_H__
-#define __MATERIALEXPORTER_H__
-
-#include <string>
-#include <vector>
-
-#include "COLLADASWLibraryMaterials.h"
-#include "COLLADASWStreamWriter.h"
-
-extern "C" {
-#include "BKE_material.h"
-#include "DNA_material_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-}
-
-#include "GeometryExporter.h"
-#include "collada_internal.h"
-#include "ExportSettings.h"
-#include "Materials.h"
-
-class MaterialsExporter : COLLADASW::LibraryMaterials {
- public:
- MaterialsExporter(COLLADASW::StreamWriter *sw, BCExportSettings &export_settings);
- void exportMaterials(Scene *sce);
- void operator()(Material *ma, Object *ob);
-
- private:
- bool hasMaterials(Scene *sce);
- BCExportSettings &export_settings;
-};
-
-// used in forEachMaterialInScene
-template<class Functor> class ForEachMaterialFunctor {
- std::vector<std::string>
- mMat; // contains list of material names, to avoid duplicate calling of f
- Functor *f;
-
- public:
- ForEachMaterialFunctor(Functor *f) : f(f)
- {
- }
-
- void operator()(Object *ob)
- {
- int a;
- for (a = 0; a < ob->totcol; a++) {
-
- Material *ma = BKE_object_material_get(ob, a + 1);
-
- if (!ma) {
- continue;
- }
-
- std::string translated_id = translate_id(id_name(ma));
- if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) {
- (*this->f)(ma, ob);
-
- mMat.push_back(translated_id);
- }
- }
- }
-};
-
-struct MaterialFunctor {
- // calls f for each unique material linked to each object in sce
- // f should have
- // void operator()(Material *ma)
- template<class Functor>
- void forEachMaterialInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
- {
- ForEachMaterialFunctor<Functor> matfunc(&f);
- GeometryFunctor gf;
- gf.forEachMeshObjectInExportSet<ForEachMaterialFunctor<Functor>>(sce, matfunc, export_set);
- }
-};
-
-#endif
diff --git a/source/blender/collada/Materials.cpp b/source/blender/collada/Materials.cpp
deleted file mode 100644
index 06f54884668..00000000000
--- a/source/blender/collada/Materials.cpp
+++ /dev/null
@@ -1,396 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#include "Materials.h"
-
-MaterialNode::MaterialNode(bContext *C, Material *ma, KeyImageMap &key_image_map)
- : mContext(C), material(ma), effect(nullptr), key_image_map(&key_image_map)
-{
- bNodeTree *new_ntree = prepare_material_nodetree();
- setShaderType();
- if (new_ntree) {
- shader_node = add_node(SH_NODE_BSDF_PRINCIPLED, 0, 300, "");
- output_node = add_node(SH_NODE_OUTPUT_MATERIAL, 300, 300, "");
- add_link(shader_node, 0, output_node, 0);
- }
-}
-
-MaterialNode::MaterialNode(bContext *C,
- COLLADAFW::EffectCommon *ef,
- Material *ma,
- UidImageMap &uid_image_map)
- : mContext(C), material(ma), effect(ef), uid_image_map(&uid_image_map)
-{
- prepare_material_nodetree();
- setShaderType();
-
- std::map<std::string, bNode *> nmap;
-#if 0
- nmap["main"] = add_node(C, ntree, SH_NODE_BSDF_PRINCIPLED, -300, 300);
- nmap["emission"] = add_node(C, ntree, SH_NODE_EMISSION, -300, 500, "emission");
- nmap["add"] = add_node(C, ntree, SH_NODE_ADD_SHADER, 100, 400);
- nmap["transparent"] = add_node(C, ntree, SH_NODE_BSDF_TRANSPARENT, 100, 200);
- nmap["mix"] = add_node(C, ntree, SH_NODE_MIX_SHADER, 400, 300, "transparency");
- nmap["out"] = add_node(C, ntree, SH_NODE_OUTPUT_MATERIAL, 600, 300);
- nmap["out"]->flag &= ~NODE_SELECT;
-
- add_link(ntree, nmap["emission"], 0, nmap["add"], 0);
- add_link(ntree, nmap["main"], 0, nmap["add"], 1);
- add_link(ntree, nmap["add"], 0, nmap["mix"], 1);
- add_link(ntree, nmap["transparent"], 0, nmap["mix"], 2);
-
- add_link(ntree, nmap["mix"], 0, nmap["out"], 0);
- // experimental, probably not used.
- make_group(C, ntree, nmap);
-#else
- shader_node = add_node(SH_NODE_BSDF_PRINCIPLED, 0, 300, "");
- output_node = add_node(SH_NODE_OUTPUT_MATERIAL, 300, 300, "");
- add_link(shader_node, 0, output_node, 0);
-#endif
-}
-
-void MaterialNode::setShaderType()
-{
-#if 0
- COLLADAFW::EffectCommon::ShaderType shader = ef->getShaderType();
- // Currently we only support PBR based shaders
- // TODO: simulate the effects with PBR
-
- // blinn
- if (shader == COLLADAFW::EffectCommon::SHADER_BLINN) {
- ma->spec_shader = MA_SPEC_BLINN;
- ma->spec = ef->getShininess().getFloatValue();
- }
- // phong
- else if (shader == COLLADAFW::EffectCommon::SHADER_PHONG) {
- ma->spec_shader = MA_SPEC_PHONG;
- ma->har = ef->getShininess().getFloatValue();
- }
- // lambert
- else if (shader == COLLADAFW::EffectCommon::SHADER_LAMBERT) {
- ma->diff_shader = MA_DIFF_LAMBERT;
- }
- // default - lambert
- else {
- ma->diff_shader = MA_DIFF_LAMBERT;
- fprintf(stderr, "Current shader type is not supported, default to lambert.\n");
- }
-#endif
-}
-
-// returns null if material already has a node tree
-bNodeTree *MaterialNode::prepare_material_nodetree()
-{
- if (material->nodetree) {
- ntree = material->nodetree;
- return NULL;
- }
-
- material->nodetree = ntreeAddTree(NULL, "Shader Nodetree", "ShaderNodeTree");
- material->use_nodes = true;
- ntree = material->nodetree;
- return ntree;
-}
-
-bNode *MaterialNode::add_node(int node_type, int locx, int locy, std::string label)
-{
- bNode *node = nodeAddStaticNode(mContext, ntree, node_type);
- if (node) {
- if (label.length() > 0) {
- strcpy(node->label, label.c_str());
- }
- node->locx = locx;
- node->locy = locy;
- node->flag |= NODE_SELECT;
- }
- node_map[label] = node;
- return node;
-}
-
-void MaterialNode::add_link(bNode *from_node, int from_index, bNode *to_node, int to_index)
-{
- bNodeSocket *from_socket = (bNodeSocket *)BLI_findlink(&from_node->outputs, from_index);
- bNodeSocket *to_socket = (bNodeSocket *)BLI_findlink(&to_node->inputs, to_index);
-
- nodeAddLink(ntree, from_node, from_socket, to_node, to_socket);
-}
-
-void MaterialNode::set_reflectivity(COLLADAFW::FloatOrParam &val)
-{
- float reflectivity = val.getFloatValue();
- if (reflectivity >= 0) {
- bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "Metallic");
- ((bNodeSocketValueFloat *)socket->default_value)->value = reflectivity;
- material->metallic = reflectivity;
- }
-}
-
-#if 0
-// needs rework to be done for 2.81
-void MaterialNode::set_shininess(COLLADAFW::FloatOrParam &val)
-{
- float roughness = val.getFloatValue();
- if (roughness >= 0) {
- bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "Roughness");
- ((bNodeSocketValueFloat *)socket->default_value)->value = roughness;
- }
-}
-#endif
-
-void MaterialNode::set_ior(COLLADAFW::FloatOrParam &val)
-{
- float ior = val.getFloatValue();
- if (ior < 0) {
- fprintf(stderr,
- "IOR of negative value is not allowed for materials (using Blender default value "
- "instead)");
- return;
- }
-
- bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "IOR");
- ((bNodeSocketValueFloat *)socket->default_value)->value = ior;
-}
-
-void MaterialNode::set_alpha(COLLADAFW::EffectCommon::OpaqueMode mode,
- COLLADAFW::ColorOrTexture &cot,
- COLLADAFW::FloatOrParam &val)
-{
- /* Handling the alpha value according to the Collada 1.4 reference guide
- * see page 7-5 Determining Transparency (Opacity)
- */
-
- if (effect == nullptr) {
- return;
- }
-
- if (cot.isColor() || !cot.isValid()) {
- // transparent_cot is either a color or not defined
-
- float transparent_alpha;
- if (cot.isValid()) {
- COLLADAFW::Color col = cot.getColor();
- transparent_alpha = col.getAlpha();
- }
- else {
- // no transparent color defined
- transparent_alpha = 1;
- }
-
- float transparency_alpha = val.getFloatValue();
- if (transparency_alpha < 0) {
- // transparency is not defined
- transparency_alpha = 1; // set to opaque
- }
-
- float alpha = transparent_alpha * transparency_alpha;
- if (mode == COLLADAFW::EffectCommon::RGB_ZERO) {
- alpha = 1 - alpha;
- }
-
- bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "Alpha");
- ((bNodeSocketValueFloat *)socket->default_value)->value = alpha;
- material->a = alpha;
- }
- else if (cot.isTexture()) {
- int locy = -300 * (node_map.size() - 2);
- add_texture_node(cot, -300, locy, "Alpha");
- }
-}
-
-void MaterialNode::set_diffuse(COLLADAFW::ColorOrTexture &cot)
-{
- int locy = -300 * (node_map.size() - 2);
- if (cot.isColor()) {
- COLLADAFW::Color col = cot.getColor();
- bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "Base Color");
- float *fcol = (float *)socket->default_value;
-
- fcol[0] = material->r = col.getRed();
- fcol[1] = material->g = col.getGreen();
- fcol[2] = material->b = col.getBlue();
- fcol[3] = material->a = col.getAlpha();
- }
- else if (cot.isTexture()) {
- bNode *texture_node = add_texture_node(cot, -300, locy, "Base Color");
- if (texture_node != NULL) {
- add_link(texture_node, 0, shader_node, 0);
- }
- }
-}
-
-Image *MaterialNode::get_diffuse_image()
-{
- bNode *shader = ntreeFindType(ntree, SH_NODE_BSDF_PRINCIPLED);
- if (shader == nullptr) {
- return nullptr;
- }
-
- bNodeSocket *in_socket = nodeFindSocket(shader, SOCK_IN, "Base Color");
- if (in_socket == nullptr) {
- return nullptr;
- }
-
- bNodeLink *link = in_socket->link;
- if (link == nullptr) {
- return nullptr;
- }
-
- bNode *texture = link->fromnode;
- if (texture == nullptr) {
- return nullptr;
- }
-
- if (texture->type != SH_NODE_TEX_IMAGE) {
- return nullptr;
- }
-
- Image *image = (Image *)texture->id;
- return image;
-}
-
-static bNodeSocket *set_color(bNode *node, COLLADAFW::Color col)
-{
- bNodeSocket *socket = (bNodeSocket *)BLI_findlink(&node->outputs, 0);
- float *fcol = (float *)socket->default_value;
- fcol[0] = col.getRed();
- fcol[1] = col.getGreen();
- fcol[2] = col.getBlue();
-
- return socket;
-}
-
-void MaterialNode::set_ambient(COLLADAFW::ColorOrTexture &cot)
-{
- int locy = -300 * (node_map.size() - 2);
- if (cot.isColor()) {
- COLLADAFW::Color col = cot.getColor();
- bNode *node = add_node(SH_NODE_RGB, -300, locy, "Ambient");
- set_color(node, col);
- // TODO: Connect node
- }
- // texture
- else if (cot.isTexture()) {
- add_texture_node(cot, -300, locy, "Ambient");
- // TODO: Connect node
- }
-}
-
-void MaterialNode::set_reflective(COLLADAFW::ColorOrTexture &cot)
-{
- int locy = -300 * (node_map.size() - 2);
- if (cot.isColor()) {
- COLLADAFW::Color col = cot.getColor();
- bNode *node = add_node(SH_NODE_RGB, -300, locy, "Reflective");
- set_color(node, col);
- // TODO: Connect node
- }
- // texture
- else if (cot.isTexture()) {
- add_texture_node(cot, -300, locy, "Reflective");
- // TODO: Connect node
- }
-}
-
-void MaterialNode::set_emission(COLLADAFW::ColorOrTexture &cot)
-{
- int locy = -300 * (node_map.size() - 2);
- if (cot.isColor()) {
- COLLADAFW::Color col = cot.getColor();
- bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "Emission");
- float *fcol = (float *)socket->default_value;
-
- fcol[0] = col.getRed();
- fcol[1] = col.getGreen();
- fcol[2] = col.getBlue();
- fcol[3] = col.getAlpha();
- }
- else if (cot.isTexture()) {
- bNode *texture_node = add_texture_node(cot, -300, locy, "Emission");
- if (texture_node != NULL) {
- add_link(texture_node, 0, shader_node, 0);
- }
- }
-}
-
-void MaterialNode::set_opacity(COLLADAFW::ColorOrTexture &cot)
-{
- if (effect == nullptr) {
- return;
- }
-
- int locy = -300 * (node_map.size() - 2);
- if (cot.isColor()) {
- COLLADAFW::Color col = effect->getTransparent().getColor();
- float alpha = effect->getTransparency().getFloatValue();
-
- if (col.isValid()) {
- alpha *= col.getAlpha(); // Assuming A_ONE opaque mode
- }
-
- bNodeSocket *socket = nodeFindSocket(shader_node, SOCK_IN, "Alpha");
- ((bNodeSocketValueFloat *)socket->default_value)->value = alpha;
- }
- // texture
- else if (cot.isTexture()) {
- add_texture_node(cot, -300, locy, "Alpha");
- // TODO: Connect node
- }
-}
-
-void MaterialNode::set_specular(COLLADAFW::ColorOrTexture &cot)
-{
- int locy = -300 * (node_map.size() - 2);
- if (cot.isColor()) {
- COLLADAFW::Color col = cot.getColor();
- bNode *node = add_node(SH_NODE_RGB, -300, locy, "Specular");
- set_color(node, col);
- // TODO: Connect node
- }
- // texture
- else if (cot.isTexture()) {
- add_texture_node(cot, -300, locy, "Specular");
- // TODO: Connect node
- }
-}
-
-bNode *MaterialNode::add_texture_node(COLLADAFW::ColorOrTexture &cot,
- int locx,
- int locy,
- std::string label)
-{
- if (effect == nullptr) {
- return nullptr;
- }
-
- UidImageMap &image_map = *uid_image_map;
-
- COLLADAFW::Texture ctex = cot.getTexture();
-
- COLLADAFW::SamplerPointerArray &samp_array = effect->getSamplerPointerArray();
- COLLADAFW::Sampler *sampler = samp_array[ctex.getSamplerId()];
-
- const COLLADAFW::UniqueId &ima_uid = sampler->getSourceImage();
-
- if (image_map.find(ima_uid) == image_map.end()) {
- fprintf(stderr, "Couldn't find an image by UID.\n");
- return NULL;
- }
-
- Image *ima = image_map[ima_uid];
- bNode *texture_node = add_node(SH_NODE_TEX_IMAGE, locx, locy, label);
- texture_node->id = &ima->id;
- return texture_node;
-}
diff --git a/source/blender/collada/Materials.h b/source/blender/collada/Materials.h
deleted file mode 100644
index 0a4f2ee61a5..00000000000
--- a/source/blender/collada/Materials.h
+++ /dev/null
@@ -1,76 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#ifndef __MATERIALS_H__
-#define __MATERIALS_H__
-
-#include <map>
-#include <string>
-
-extern "C" {
-#include "BKE_context.h"
-#include "BKE_node.h"
-#include "BLI_listbase.h"
-#include "DNA_material_types.h"
-#include "DNA_node_types.h"
-}
-
-#include "collada_utils.h"
-#include "COLLADAFWEffectCommon.h"
-
-typedef std::map<std::string, bNode *> NodeMap;
-
-class MaterialNode {
-
- private:
- bContext *mContext;
- Material *material;
- COLLADAFW::EffectCommon *effect;
- UidImageMap *uid_image_map = nullptr;
- KeyImageMap *key_image_map = nullptr;
-
- NodeMap node_map;
- bNodeTree *ntree;
-
- bNode *shader_node;
- bNode *output_node;
-
- bNodeTree *prepare_material_nodetree();
- bNode *add_node(int node_type, int locx, int locy, std::string label);
- void add_link(bNode *from_node, int from_index, bNode *to_node, int to_index);
- bNode *add_texture_node(COLLADAFW::ColorOrTexture &cot, int locx, int locy, std::string label);
- void setShaderType();
-
- public:
- MaterialNode(bContext *C, COLLADAFW::EffectCommon *ef, Material *ma, UidImageMap &uid_image_map);
- MaterialNode(bContext *C, Material *ma, KeyImageMap &key_image_map);
- Image *get_diffuse_image();
-
- void set_diffuse(COLLADAFW::ColorOrTexture &cot);
- void set_specular(COLLADAFW::ColorOrTexture &cot);
- void set_ambient(COLLADAFW::ColorOrTexture &cot);
- void set_reflective(COLLADAFW::ColorOrTexture &cot);
- void set_emission(COLLADAFW::ColorOrTexture &cot);
- void set_opacity(COLLADAFW::ColorOrTexture &cot);
- void set_reflectivity(COLLADAFW::FloatOrParam &val);
- void set_shininess(COLLADAFW::FloatOrParam &val);
- void set_ior(COLLADAFW::FloatOrParam &val);
- void set_alpha(COLLADAFW::EffectCommon::OpaqueMode mode,
- COLLADAFW::ColorOrTexture &cot,
- COLLADAFW::FloatOrParam &val);
-};
-
-#endif /* __MATERIALS_H__ */
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
deleted file mode 100644
index bc6dd4202b1..00000000000
--- a/source/blender/collada/MeshImporter.cpp
+++ /dev/null
@@ -1,1208 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include <algorithm>
-#include <iostream>
-
-/* COLLADABU_ASSERT, may be able to remove later */
-#include "COLLADABUPlatform.h"
-
-#include "COLLADAFWMeshPrimitive.h"
-#include "COLLADAFWMeshVertexData.h"
-#include "COLLADAFWPolygons.h"
-
-#include "MEM_guardedalloc.h"
-
-extern "C" {
-#include "BKE_customdata.h"
-#include "BKE_displist.h"
-#include "BKE_global.h"
-#include "BKE_lib_id.h"
-#include "BKE_material.h"
-#include "BKE_mesh.h"
-#include "BKE_object.h"
-
-#include "BLI_listbase.h"
-#include "BLI_math.h"
-#include "BLI_string.h"
-#include "BLI_edgehash.h"
-}
-
-#include "ArmatureImporter.h"
-#include "MeshImporter.h"
-#include "collada_utils.h"
-
-// get node name, or fall back to original id if not present (name is optional)
-template<class T> static const std::string bc_get_dae_name(T *node)
-{
- return node->getName().size() ? node->getName() : node->getOriginalId();
-}
-
-static const char *bc_primTypeToStr(COLLADAFW::MeshPrimitive::PrimitiveType type)
-{
- switch (type) {
- case COLLADAFW::MeshPrimitive::LINES:
- return "LINES";
- case COLLADAFW::MeshPrimitive::LINE_STRIPS:
- return "LINESTRIPS";
- case COLLADAFW::MeshPrimitive::POLYGONS:
- return "POLYGONS";
- case COLLADAFW::MeshPrimitive::POLYLIST:
- return "POLYLIST";
- case COLLADAFW::MeshPrimitive::TRIANGLES:
- return "TRIANGLES";
- case COLLADAFW::MeshPrimitive::TRIANGLE_FANS:
- return "TRIANGLE_FANS";
- case COLLADAFW::MeshPrimitive::TRIANGLE_STRIPS:
- return "TRIANGLE_STRIPS";
- case COLLADAFW::MeshPrimitive::POINTS:
- return "POINTS";
- case COLLADAFW::MeshPrimitive::UNDEFINED_PRIMITIVE_TYPE:
- return "UNDEFINED_PRIMITIVE_TYPE";
- }
- return "UNKNOWN";
-}
-
-static const char *bc_geomTypeToStr(COLLADAFW::Geometry::GeometryType type)
-{
- switch (type) {
- case COLLADAFW::Geometry::GEO_TYPE_MESH:
- return "MESH";
- case COLLADAFW::Geometry::GEO_TYPE_SPLINE:
- return "SPLINE";
- case COLLADAFW::Geometry::GEO_TYPE_CONVEX_MESH:
- return "CONVEX_MESH";
- case COLLADAFW::Geometry::GEO_TYPE_UNKNOWN:
- default:
- return "UNKNOWN";
- }
-}
-
-UVDataWrapper::UVDataWrapper(COLLADAFW::MeshVertexData &vdata) : mVData(&vdata)
-{
-}
-
-#ifdef COLLADA_DEBUG
-void WVDataWrapper::print()
-{
- fprintf(stderr, "UVs:\n");
- switch (mVData->getType()) {
- case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT: {
- COLLADAFW::ArrayPrimitiveType<float> *values = mVData->getFloatValues();
- if (values->getCount()) {
- for (int i = 0; i < values->getCount(); i += 2) {
- fprintf(stderr, "%.1f, %.1f\n", (*values)[i], (*values)[i + 1]);
- }
- }
- } break;
- case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE: {
- COLLADAFW::ArrayPrimitiveType<double> *values = mVData->getDoubleValues();
- if (values->getCount()) {
- for (int i = 0; i < values->getCount(); i += 2) {
- fprintf(stderr, "%.1f, %.1f\n", (float)(*values)[i], (float)(*values)[i + 1]);
- }
- }
- } break;
- }
- fprintf(stderr, "\n");
-}
-#endif
-
-void UVDataWrapper::getUV(int uv_index, float *uv)
-{
- int stride = mVData->getStride(0);
- if (stride == 0) {
- stride = 2;
- }
-
- switch (mVData->getType()) {
- case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT: {
- COLLADAFW::ArrayPrimitiveType<float> *values = mVData->getFloatValues();
- if (values->empty()) {
- return;
- }
- uv[0] = (*values)[uv_index * stride];
- uv[1] = (*values)[uv_index * stride + 1];
-
- } break;
- case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE: {
- COLLADAFW::ArrayPrimitiveType<double> *values = mVData->getDoubleValues();
- if (values->empty()) {
- return;
- }
- uv[0] = (float)(*values)[uv_index * stride];
- uv[1] = (float)(*values)[uv_index * stride + 1];
-
- } break;
- case COLLADAFW::MeshVertexData::DATA_TYPE_UNKNOWN:
- default:
- fprintf(stderr, "MeshImporter.getUV(): unknown data type\n");
- }
-}
-
-VCOLDataWrapper::VCOLDataWrapper(COLLADAFW::MeshVertexData &vdata) : mVData(&vdata)
-{
-}
-
-void VCOLDataWrapper::get_vcol(int v_index, MLoopCol *mloopcol)
-{
- int stride = mVData->getStride(0);
- if (stride == 0) {
- stride = 3;
- }
-
- switch (mVData->getType()) {
- case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT: {
- COLLADAFW::ArrayPrimitiveType<float> *values = mVData->getFloatValues();
- if (values->empty() || values->getCount() <= (v_index * stride + 2)) {
- return; // xxx need to create an error instead
- }
-
- mloopcol->r = unit_float_to_uchar_clamp((*values)[v_index * stride]);
- mloopcol->g = unit_float_to_uchar_clamp((*values)[v_index * stride + 1]);
- mloopcol->b = unit_float_to_uchar_clamp((*values)[v_index * stride + 2]);
- } break;
-
- case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE: {
- COLLADAFW::ArrayPrimitiveType<double> *values = mVData->getDoubleValues();
- if (values->empty() || values->getCount() <= (v_index * stride + 2)) {
- return; // xxx need to create an error instead
- }
-
- mloopcol->r = unit_float_to_uchar_clamp((*values)[v_index * stride]);
- mloopcol->g = unit_float_to_uchar_clamp((*values)[v_index * stride + 1]);
- mloopcol->b = unit_float_to_uchar_clamp((*values)[v_index * stride + 2]);
- } break;
- default:
- fprintf(stderr, "VCOLDataWrapper.getvcol(): unknown data type\n");
- }
-}
-
-MeshImporter::MeshImporter(
- UnitConverter *unitconv, ArmatureImporter *arm, Main *bmain, Scene *sce, ViewLayer *view_layer)
- : unitconverter(unitconv),
- m_bmain(bmain),
- scene(sce),
- view_layer(view_layer),
- armature_importer(arm)
-{
- /* pass */
-}
-
-bool MeshImporter::set_poly_indices(
- MPoly *mpoly, MLoop *mloop, int loop_index, unsigned int *indices, int loop_count)
-{
- mpoly->loopstart = loop_index;
- mpoly->totloop = loop_count;
- bool broken_loop = false;
- for (int index = 0; index < loop_count; index++) {
-
- /* Test if loop defines a hole */
- if (!broken_loop) {
- for (int i = 0; i < index; i++) {
- if (indices[i] == indices[index]) {
- // duplicate index -> not good
- broken_loop = true;
- }
- }
- }
-
- mloop->v = indices[index];
- mloop++;
- }
- return broken_loop;
-}
-
-void MeshImporter::set_vcol(MLoopCol *mlc,
- VCOLDataWrapper &vob,
- int loop_index,
- COLLADAFW::IndexList &index_list,
- int count)
-{
- int index;
- for (index = 0; index < count; index++, mlc++) {
- int v_index = index_list.getIndex(index + loop_index);
- vob.get_vcol(v_index, mlc);
- }
-}
-
-void MeshImporter::set_face_uv(MLoopUV *mloopuv,
- UVDataWrapper &uvs,
- int start_index,
- COLLADAFW::IndexList &index_list,
- int count)
-{
- // per face vertex indices, this means for quad we have 4 indices, not 8
- COLLADAFW::UIntValuesArray &indices = index_list.getIndices();
-
- for (int index = 0; index < count; index++) {
- int uv_index = indices[index + start_index];
- uvs.getUV(uv_index, mloopuv[index].uv);
- }
-}
-
-#ifdef COLLADA_DEBUG
-void MeshImporter::print_index_list(COLLADAFW::IndexList &index_list)
-{
- fprintf(stderr, "Index list for \"%s\":\n", index_list.getName().c_str());
- for (int i = 0; i < index_list.getIndicesCount(); i += 2) {
- fprintf(stderr, "%u, %u\n", index_list.getIndex(i), index_list.getIndex(i + 1));
- }
- fprintf(stderr, "\n");
-}
-#endif
-
-/* checks if mesh has supported primitive types: lines, polylist, triangles, triangle_fans */
-bool MeshImporter::is_nice_mesh(COLLADAFW::Mesh *mesh)
-{
- COLLADAFW::MeshPrimitiveArray &prim_arr = mesh->getMeshPrimitives();
-
- const std::string &name = bc_get_dae_name(mesh);
-
- for (unsigned int i = 0; i < prim_arr.getCount(); i++) {
-
- COLLADAFW::MeshPrimitive *mp = prim_arr[i];
- COLLADAFW::MeshPrimitive::PrimitiveType type = mp->getPrimitiveType();
-
- const char *type_str = bc_primTypeToStr(type);
-
- // OpenCollada passes POLYGONS type for <polylist>
- if (type == COLLADAFW::MeshPrimitive::POLYLIST || type == COLLADAFW::MeshPrimitive::POLYGONS) {
-
- COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons *)mp;
- COLLADAFW::Polygons::VertexCountArray &vca = mpvc->getGroupedVerticesVertexCountArray();
-
- int hole_count = 0;
- int nonface_count = 0;
-
- for (unsigned int j = 0; j < vca.getCount(); j++) {
- int count = vca[j];
- if (abs(count) < 3) {
- nonface_count++;
- }
-
- if (count < 0) {
- hole_count++;
- }
- }
-
- if (hole_count > 0) {
- fprintf(stderr,
- "WARNING: Primitive %s in %s: %d holes not imported (unsupported)\n",
- type_str,
- name.c_str(),
- hole_count);
- }
-
- if (nonface_count > 0) {
- fprintf(stderr,
- "WARNING: Primitive %s in %s: %d faces with vertex count < 3 (rejected)\n",
- type_str,
- name.c_str(),
- nonface_count);
- }
- }
-
- else if (type == COLLADAFW::MeshPrimitive::LINES) {
- // TODO: Add Checker for line syntax here
- }
-
- else if (type != COLLADAFW::MeshPrimitive::TRIANGLES &&
- type != COLLADAFW::MeshPrimitive::TRIANGLE_FANS) {
- fprintf(stderr, "ERROR: Primitive type %s is not supported.\n", type_str);
- return false;
- }
- }
-
- return true;
-}
-
-void MeshImporter::read_vertices(COLLADAFW::Mesh *mesh, Mesh *me)
-{
- // vertices
- COLLADAFW::MeshVertexData &pos = mesh->getPositions();
- if (pos.empty()) {
- return;
- }
-
- int stride = pos.getStride(0);
- if (stride == 0) {
- stride = 3;
- }
-
- me->totvert = pos.getFloatValues()->getCount() / stride;
- me->mvert = (MVert *)CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, NULL, me->totvert);
-
- MVert *mvert;
- int i;
-
- for (i = 0, mvert = me->mvert; i < me->totvert; i++, mvert++) {
- get_vector(mvert->co, pos, i, stride);
- }
-}
-
-// =====================================================================
-// condition 1: The Primitive has normals
-// condition 2: The number of normals equals the number of faces.
-// return true if both conditions apply.
-// return false otherwise.
-// =====================================================================
-bool MeshImporter::primitive_has_useable_normals(COLLADAFW::MeshPrimitive *mp)
-{
-
- bool has_useable_normals = false;
-
- int normals_count = mp->getNormalIndices().getCount();
- if (normals_count > 0) {
- int index_count = mp->getPositionIndices().getCount();
- if (index_count == normals_count) {
- has_useable_normals = true;
- }
- else {
- fprintf(stderr,
- "Warning: Number of normals %d is different from the number of vertices %d, "
- "skipping normals\n",
- normals_count,
- index_count);
- }
- }
-
- return has_useable_normals;
-}
-
-// =====================================================================
-// Assume that only TRIANGLES, TRIANGLE_FANS, POLYLIST and POLYGONS
-// have faces. (to be verified)
-// =====================================================================
-bool MeshImporter::primitive_has_faces(COLLADAFW::MeshPrimitive *mp)
-{
-
- bool has_faces = false;
- int type = mp->getPrimitiveType();
- switch (type) {
- case COLLADAFW::MeshPrimitive::TRIANGLES:
- case COLLADAFW::MeshPrimitive::TRIANGLE_FANS:
- case COLLADAFW::MeshPrimitive::POLYLIST:
- case COLLADAFW::MeshPrimitive::POLYGONS: {
- has_faces = true;
- break;
- }
- default: {
- has_faces = false;
- break;
- }
- }
- return has_faces;
-}
-
-static std::string extract_vcolname(const COLLADAFW::String &collada_id)
-{
- std::string colname = collada_id;
- int spos = colname.find("-mesh-colors-");
- if (spos != std::string::npos) {
- colname = colname.substr(spos + 13);
- }
- return colname;
-}
-
-// =================================================================
-// Return the number of faces by summing up
-// the facecounts of the parts.
-// hint: This is done because mesh->getFacesCount() does
-// count loose edges as extra faces, which is not what we want here.
-// =================================================================
-void MeshImporter::allocate_poly_data(COLLADAFW::Mesh *collada_mesh, Mesh *me)
-{
- COLLADAFW::MeshPrimitiveArray &prim_arr = collada_mesh->getMeshPrimitives();
- int total_poly_count = 0;
- int total_loop_count = 0;
-
- // collect edge_count and face_count from all parts
- for (int i = 0; i < prim_arr.getCount(); i++) {
- COLLADAFW::MeshPrimitive *mp = prim_arr[i];
- int type = mp->getPrimitiveType();
- switch (type) {
- case COLLADAFW::MeshPrimitive::TRIANGLES:
- case COLLADAFW::MeshPrimitive::TRIANGLE_FANS:
- case COLLADAFW::MeshPrimitive::POLYLIST:
- case COLLADAFW::MeshPrimitive::POLYGONS: {
- COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons *)mp;
- size_t prim_poly_count = mpvc->getFaceCount();
-
- size_t prim_loop_count = 0;
- for (int index = 0; index < prim_poly_count; index++) {
- int vcount = get_vertex_count(mpvc, index);
- if (vcount > 0) {
- prim_loop_count += vcount;
- total_poly_count++;
- }
- else {
- // TODO: this is a hole and not another polygon!
- }
- }
-
- total_loop_count += prim_loop_count;
-
- break;
- }
- default:
- break;
- }
- }
-
- // Add the data containers
- if (total_poly_count > 0) {
- me->totpoly = total_poly_count;
- me->totloop = total_loop_count;
- me->mpoly = (MPoly *)CustomData_add_layer(&me->pdata, CD_MPOLY, CD_CALLOC, NULL, me->totpoly);
- me->mloop = (MLoop *)CustomData_add_layer(&me->ldata, CD_MLOOP, CD_CALLOC, NULL, me->totloop);
-
- unsigned int totuvset = collada_mesh->getUVCoords().getInputInfosArray().getCount();
- for (int i = 0; i < totuvset; i++) {
- if (collada_mesh->getUVCoords().getLength(i) == 0) {
- totuvset = 0;
- break;
- }
- }
-
- if (totuvset > 0) {
- for (int i = 0; i < totuvset; i++) {
- COLLADAFW::MeshVertexData::InputInfos *info =
- collada_mesh->getUVCoords().getInputInfosArray()[i];
- COLLADAFW::String &uvname = info->mName;
- // Allocate space for UV_data
- CustomData_add_layer_named(
- &me->ldata, CD_MLOOPUV, CD_DEFAULT, NULL, me->totloop, uvname.c_str());
- }
- // activate the first uv map
- me->mloopuv = (MLoopUV *)CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, 0);
- }
-
- int totcolset = collada_mesh->getColors().getInputInfosArray().getCount();
- if (totcolset > 0) {
- for (int i = 0; i < totcolset; i++) {
- COLLADAFW::MeshVertexData::InputInfos *info =
- collada_mesh->getColors().getInputInfosArray()[i];
- COLLADAFW::String colname = extract_vcolname(info->mName);
- CustomData_add_layer_named(
- &me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop, colname.c_str());
- }
- me->mloopcol = (MLoopCol *)CustomData_get_layer_n(&me->ldata, CD_MLOOPCOL, 0);
- }
- }
-}
-
-unsigned int MeshImporter::get_vertex_count(COLLADAFW::Polygons *mp, int index)
-{
- int type = mp->getPrimitiveType();
- int result;
- switch (type) {
- case COLLADAFW::MeshPrimitive::TRIANGLES:
- case COLLADAFW::MeshPrimitive::TRIANGLE_FANS: {
- result = 3;
- break;
- }
- case COLLADAFW::MeshPrimitive::POLYLIST:
- case COLLADAFW::MeshPrimitive::POLYGONS: {
- result = mp->getGroupedVerticesVertexCountArray()[index];
- break;
- }
- default: {
- result = -1;
- break;
- }
- }
- return result;
-}
-
-unsigned int MeshImporter::get_loose_edge_count(COLLADAFW::Mesh *mesh)
-{
- COLLADAFW::MeshPrimitiveArray &prim_arr = mesh->getMeshPrimitives();
- int loose_edge_count = 0;
-
- // collect edge_count and face_count from all parts
- for (int i = 0; i < prim_arr.getCount(); i++) {
- COLLADAFW::MeshPrimitive *mp = prim_arr[i];
- int type = mp->getPrimitiveType();
- switch (type) {
- case COLLADAFW::MeshPrimitive::LINES: {
- size_t prim_totface = mp->getFaceCount();
- loose_edge_count += prim_totface;
- break;
- }
- default:
- break;
- }
- }
- return loose_edge_count;
-}
-
-// =================================================================
-// This function is copied from source/blender/editors/mesh/mesh_data.c
-//
-// TODO: (As discussed with sergey-) :
-// Maybe move this function to blenderkernel/intern/mesh.c
-// and add definition to BKE_mesh.c
-// =================================================================
-void MeshImporter::mesh_add_edges(Mesh *mesh, int len)
-{
- CustomData edata;
- MEdge *medge;
- int totedge;
-
- if (len == 0) {
- return;
- }
-
- totedge = mesh->totedge + len;
-
- /* update customdata */
- CustomData_copy(&mesh->edata, &edata, CD_MASK_MESH.emask, CD_DEFAULT, totedge);
- CustomData_copy_data(&mesh->edata, &edata, 0, 0, mesh->totedge);
-
- if (!CustomData_has_layer(&edata, CD_MEDGE)) {
- CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
- }
-
- CustomData_free(&mesh->edata, mesh->totedge);
- mesh->edata = edata;
- BKE_mesh_update_customdata_pointers(mesh, false); /* new edges don't change tessellation */
-
- /* set default flags */
- medge = &mesh->medge[mesh->totedge];
- for (int i = 0; i < len; i++, medge++) {
- medge->flag = ME_EDGEDRAW | ME_EDGERENDER | SELECT;
- }
-
- mesh->totedge = totedge;
-}
-
-// =================================================================
-// Read all loose edges.
-// Important: This function assumes that all edges from existing
-// faces have already been generated and added to me->medge
-// So this function MUST be called after read_faces() (see below)
-// =================================================================
-void MeshImporter::read_lines(COLLADAFW::Mesh *mesh, Mesh *me)
-{
- unsigned int loose_edge_count = get_loose_edge_count(mesh);
- if (loose_edge_count > 0) {
-
- unsigned int face_edge_count = me->totedge;
- /* unsigned int total_edge_count = loose_edge_count + face_edge_count; */ /* UNUSED */
-
- mesh_add_edges(me, loose_edge_count);
- MEdge *med = me->medge + face_edge_count;
-
- COLLADAFW::MeshPrimitiveArray &prim_arr = mesh->getMeshPrimitives();
-
- for (int index = 0; index < prim_arr.getCount(); index++) {
- COLLADAFW::MeshPrimitive *mp = prim_arr[index];
-
- int type = mp->getPrimitiveType();
- if (type == COLLADAFW::MeshPrimitive::LINES) {
- unsigned int edge_count = mp->getFaceCount();
- unsigned int *indices = mp->getPositionIndices().getData();
-
- for (int j = 0; j < edge_count; j++, med++) {
- med->bweight = 0;
- med->crease = 0;
- med->flag |= ME_LOOSEEDGE;
- med->v1 = indices[2 * j];
- med->v2 = indices[2 * j + 1];
- }
- }
- }
- }
-}
-
-// =======================================================================
-// Read all faces from TRIANGLES, TRIANGLE_FANS, POLYLIST, POLYGON
-// Important: This function MUST be called before read_lines()
-// Otherwise we will loose all edges from faces (see read_lines() above)
-//
-// TODO: import uv set names
-// ========================================================================
-void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
-{
- unsigned int i;
-
- allocate_poly_data(collada_mesh, me);
-
- UVDataWrapper uvs(collada_mesh->getUVCoords());
- VCOLDataWrapper vcol(collada_mesh->getColors());
-
- MPoly *mpoly = me->mpoly;
- MLoop *mloop = me->mloop;
- int loop_index = 0;
-
- MaterialIdPrimitiveArrayMap mat_prim_map;
-
- COLLADAFW::MeshPrimitiveArray &prim_arr = collada_mesh->getMeshPrimitives();
- COLLADAFW::MeshVertexData &nor = collada_mesh->getNormals();
-
- for (i = 0; i < prim_arr.getCount(); i++) {
-
- COLLADAFW::MeshPrimitive *mp = prim_arr[i];
-
- // faces
- size_t prim_totpoly = mp->getFaceCount();
- unsigned int *position_indices = mp->getPositionIndices().getData();
- unsigned int *normal_indices = mp->getNormalIndices().getData();
-
- bool mp_has_normals = primitive_has_useable_normals(mp);
- bool mp_has_faces = primitive_has_faces(mp);
-
- int collada_meshtype = mp->getPrimitiveType();
-
- // since we cannot set mpoly->mat_nr here, we store a portion of me->mpoly in Primitive
- Primitive prim = {mpoly, 0};
-
- // If MeshPrimitive is TRIANGLE_FANS we split it into triangles
- // The first trifan vertex will be the first vertex in every triangle
- // XXX The proper function of TRIANGLE_FANS is not tested!!!
- // XXX In particular the handling of the normal_indices looks very wrong to me
- if (collada_meshtype == COLLADAFW::MeshPrimitive::TRIANGLE_FANS) {
- unsigned int grouped_vertex_count = mp->getGroupedVertexElementsCount();
- for (unsigned int group_index = 0; group_index < grouped_vertex_count; group_index++) {
- unsigned int first_vertex = position_indices[0]; // Store first trifan vertex
- unsigned int first_normal = normal_indices[0]; // Store first trifan vertex normal
- unsigned int vertex_count = mp->getGroupedVerticesVertexCount(group_index);
-
- for (unsigned int vertex_index = 0; vertex_index < vertex_count - 2; vertex_index++) {
- // For each triangle store indices of its 3 vertices
- unsigned int triangle_vertex_indices[3] = {
- first_vertex, position_indices[1], position_indices[2]};
- set_poly_indices(mpoly, mloop, loop_index, triangle_vertex_indices, 3);
-
- if (mp_has_normals) { // vertex normals, same implementation as for the triangles
- // the same for vertces normals
- unsigned int vertex_normal_indices[3] = {
- first_normal, normal_indices[1], normal_indices[2]};
- if (!is_flat_face(vertex_normal_indices, nor, 3)) {
- mpoly->flag |= ME_SMOOTH;
- }
- normal_indices++;
- }
-
- mpoly++;
- mloop += 3;
- loop_index += 3;
- prim.totpoly++;
- }
-
- // Moving cursor to the next triangle fan.
- if (mp_has_normals) {
- normal_indices += 2;
- }
-
- position_indices += 2;
- }
- }
-
- if (collada_meshtype == COLLADAFW::MeshPrimitive::POLYLIST ||
- collada_meshtype == COLLADAFW::MeshPrimitive::POLYGONS ||
- collada_meshtype == COLLADAFW::MeshPrimitive::TRIANGLES) {
- COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons *)mp;
- unsigned int start_index = 0;
-
- COLLADAFW::IndexListArray &index_list_array_uvcoord = mp->getUVCoordIndicesArray();
- COLLADAFW::IndexListArray &index_list_array_vcolor = mp->getColorIndicesArray();
-
- int invalid_loop_holes = 0;
- for (unsigned int j = 0; j < prim_totpoly; j++) {
-
- // Vertices in polygon:
- int vcount = get_vertex_count(mpvc, j);
- if (vcount < 0) {
- continue; // TODO: add support for holes
- }
-
- bool broken_loop = set_poly_indices(mpoly, mloop, loop_index, position_indices, vcount);
- if (broken_loop) {
- invalid_loop_holes += 1;
- }
-
- for (unsigned int uvset_index = 0; uvset_index < index_list_array_uvcoord.getCount();
- uvset_index++) {
- // get mtface by face index and uv set index
- COLLADAFW::IndexList &index_list = *index_list_array_uvcoord[uvset_index];
- MLoopUV *mloopuv = (MLoopUV *)CustomData_get_layer_named(
- &me->ldata, CD_MLOOPUV, index_list.getName().c_str());
- if (mloopuv == NULL) {
- fprintf(stderr,
- "Collada import: Mesh [%s] : Unknown reference to TEXCOORD [#%s].\n",
- me->id.name,
- index_list.getName().c_str());
- }
- else {
- set_face_uv(mloopuv + loop_index,
- uvs,
- start_index,
- *index_list_array_uvcoord[uvset_index],
- vcount);
- }
- }
-
- if (mp_has_normals) {
- if (!is_flat_face(normal_indices, nor, vcount)) {
- mpoly->flag |= ME_SMOOTH;
- }
- }
-
- if (mp->hasColorIndices()) {
- int vcolor_count = index_list_array_vcolor.getCount();
-
- for (unsigned int vcolor_index = 0; vcolor_index < vcolor_count; vcolor_index++) {
-
- COLLADAFW::IndexList &color_index_list = *mp->getColorIndices(vcolor_index);
- COLLADAFW::String colname = extract_vcolname(color_index_list.getName());
- MLoopCol *mloopcol = (MLoopCol *)CustomData_get_layer_named(
- &me->ldata, CD_MLOOPCOL, colname.c_str());
- if (mloopcol == NULL) {
- fprintf(stderr,
- "Collada import: Mesh [%s] : Unknown reference to VCOLOR [#%s].\n",
- me->id.name,
- color_index_list.getName().c_str());
- }
- else {
- set_vcol(mloopcol + loop_index, vcol, start_index, color_index_list, vcount);
- }
- }
- }
-
- mpoly++;
- mloop += vcount;
- loop_index += vcount;
- start_index += vcount;
- prim.totpoly++;
-
- if (mp_has_normals) {
- normal_indices += vcount;
- }
-
- position_indices += vcount;
- }
-
- if (invalid_loop_holes > 0) {
- fprintf(stderr,
- "Collada import: Mesh [%s] : contains %d unsupported loops (holes).\n",
- me->id.name,
- invalid_loop_holes);
- }
- }
-
- else if (collada_meshtype == COLLADAFW::MeshPrimitive::LINES) {
- continue; // read the lines later after all the rest is done
- }
-
- if (mp_has_faces) {
- mat_prim_map[mp->getMaterialId()].push_back(prim);
- }
- }
-
- geom_uid_mat_mapping_map[collada_mesh->getUniqueId()] = mat_prim_map;
-}
-
-void MeshImporter::get_vector(float v[3], COLLADAFW::MeshVertexData &arr, int i, int stride)
-{
- i *= stride;
-
- switch (arr.getType()) {
- case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT: {
- COLLADAFW::ArrayPrimitiveType<float> *values = arr.getFloatValues();
- if (values->empty()) {
- return;
- }
-
- v[0] = (*values)[i++];
- v[1] = (*values)[i++];
- if (stride >= 3) {
- v[2] = (*values)[i];
- }
- else {
- v[2] = 0.0f;
- }
-
- } break;
- case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE: {
- COLLADAFW::ArrayPrimitiveType<double> *values = arr.getDoubleValues();
- if (values->empty()) {
- return;
- }
-
- v[0] = (float)(*values)[i++];
- v[1] = (float)(*values)[i++];
- if (stride >= 3) {
- v[2] = (float)(*values)[i];
- }
- else {
- v[2] = 0.0f;
- }
- } break;
- default:
- break;
- }
-}
-
-bool MeshImporter::is_flat_face(unsigned int *nind, COLLADAFW::MeshVertexData &nor, int count)
-{
- float a[3], b[3];
-
- get_vector(a, nor, *nind, 3);
- normalize_v3(a);
-
- nind++;
-
- for (int i = 1; i < count; i++, nind++) {
- get_vector(b, nor, *nind, 3);
- normalize_v3(b);
-
- float dp = dot_v3v3(a, b);
-
- if (dp < 0.99999f || dp > 1.00001f) {
- return false;
- }
- }
-
- return true;
-}
-
-Object *MeshImporter::get_object_by_geom_uid(const COLLADAFW::UniqueId &geom_uid)
-{
- if (uid_object_map.find(geom_uid) != uid_object_map.end()) {
- return uid_object_map[geom_uid];
- }
- return NULL;
-}
-
-Mesh *MeshImporter::get_mesh_by_geom_uid(const COLLADAFW::UniqueId &mesh_uid)
-{
- if (uid_mesh_map.find(mesh_uid) != uid_mesh_map.end()) {
- return uid_mesh_map[mesh_uid];
- }
- return NULL;
-}
-
-std::string *MeshImporter::get_geometry_name(const std::string &mesh_name)
-{
- if (this->mesh_geom_map.find(mesh_name) != this->mesh_geom_map.end()) {
- return &this->mesh_geom_map[mesh_name];
- }
- return NULL;
-}
-
-/**
- * this function checks if both objects have the same
- * materials assigned to Object (in the same order)
- * returns true if condition matches, otherwise false;
- */
-static bool bc_has_same_material_configuration(Object *ob1, Object *ob2)
-{
- if (ob1->totcol != ob2->totcol) {
- return false; // not same number of materials
- }
- if (ob1->totcol == 0) {
- return false; // no material at all
- }
-
- for (int index = 0; index < ob1->totcol; index++) {
- if (ob1->matbits[index] != ob2->matbits[index]) {
- return false; // shouldn't happen
- }
- if (ob1->matbits[index] == 0) {
- return false; // shouldn't happen
- }
- if (ob1->mat[index] != ob2->mat[index]) {
- return false; // different material assignment
- }
- }
- return true;
-}
-
-/**
- *
- * Caution here: This code assumes that all materials are assigned to Object
- * and no material is assigned to Data.
- * That is true right after the objects have been imported.
- *
- */
-static void bc_copy_materials_to_data(Object *ob, Mesh *me)
-{
- for (int index = 0; index < ob->totcol; index++) {
- ob->matbits[index] = 0;
- me->mat[index] = ob->mat[index];
- }
-}
-
-/**
- *
- * Remove all references to materials from the object
- *
- */
-static void bc_remove_materials_from_object(Object *ob, Mesh *me)
-{
- for (int index = 0; index < ob->totcol; index++) {
- ob->matbits[index] = 0;
- ob->mat[index] = NULL;
- }
-}
-
-/**
- * Returns the list of Users of the given Mesh object.
- * Note: This function uses the object user flag to control
- * which objects have already been processed.
- */
-std::vector<Object *> MeshImporter::get_all_users_of(Mesh *reference_mesh)
-{
- std::vector<Object *> mesh_users;
- for (std::vector<Object *>::iterator it = imported_objects.begin(); it != imported_objects.end();
- ++it) {
- Object *ob = (*it);
- if (bc_is_marked(ob)) {
- bc_remove_mark(ob);
- Mesh *me = (Mesh *)ob->data;
- if (me == reference_mesh) {
- mesh_users.push_back(ob);
- }
- }
- }
- return mesh_users;
-}
-
-/**
- *
- * During import all materials have been assigned to Object.
- * Now we iterate over the imported objects and optimize
- * the assignments as follows:
- *
- * for each imported geometry:
- * if number of users is 1:
- * get the user (object)
- * move the materials from Object to Data
- * else:
- * determine which materials are assigned to the first user
- * check if all other users have the same materials in the same order
- * if the check is positive:
- * Add the materials of the first user to the geometry
- * adjust all other users accordingly.
- *
- */
-void MeshImporter::optimize_material_assignements()
-{
- for (std::vector<Object *>::iterator it = imported_objects.begin(); it != imported_objects.end();
- ++it) {
- Object *ob = (*it);
- Mesh *me = (Mesh *)ob->data;
- if (ID_REAL_USERS(&me->id) == 1) {
- bc_copy_materials_to_data(ob, me);
- bc_remove_materials_from_object(ob, me);
- bc_remove_mark(ob);
- }
- else if (ID_REAL_USERS(&me->id) > 1) {
- bool can_move = true;
- std::vector<Object *> mesh_users = get_all_users_of(me);
- if (mesh_users.size() > 1) {
- Object *ref_ob = mesh_users[0];
- for (int index = 1; index < mesh_users.size(); index++) {
- if (!bc_has_same_material_configuration(ref_ob, mesh_users[index])) {
- can_move = false;
- break;
- }
- }
- if (can_move) {
- bc_copy_materials_to_data(ref_ob, me);
- for (int index = 0; index < mesh_users.size(); index++) {
- Object *object = mesh_users[index];
- bc_remove_materials_from_object(object, me);
- bc_remove_mark(object);
- }
- }
- }
- }
- }
-}
-
-/**
- * We do not know in advance which objects will share geometries.
- * And we do not know either if the objects which share geometries
- * come along with different materials. So we first create the objects
- * and assign the materials to Object, then in a later cleanup we decide
- * which materials shall be moved to the created geometries. Also see
- * optimize_material_assignements() above.
- */
-void MeshImporter::assign_material_to_geom(
- COLLADAFW::MaterialBinding cmaterial,
- std::map<COLLADAFW::UniqueId, Material *> &uid_material_map,
- Object *ob,
- const COLLADAFW::UniqueId *geom_uid,
- short mat_index)
-{
- const COLLADAFW::UniqueId &ma_uid = cmaterial.getReferencedMaterial();
-
- // do we know this material?
- if (uid_material_map.find(ma_uid) == uid_material_map.end()) {
-
- fprintf(stderr, "Cannot find material by UID.\n");
- return;
- }
-
- // first time we get geom_uid, ma_uid pair. Save for later check.
- materials_mapped_to_geom.insert(
- std::pair<COLLADAFW::UniqueId, COLLADAFW::UniqueId>(*geom_uid, ma_uid));
-
- Material *ma = uid_material_map[ma_uid];
-
- // Attention! This temporarily assigns material to object on purpose!
- // See note above.
- ob->actcol = 0;
- BKE_object_material_assign(m_bmain, ob, ma, mat_index + 1, BKE_MAT_ASSIGN_OBJECT);
-
- MaterialIdPrimitiveArrayMap &mat_prim_map = geom_uid_mat_mapping_map[*geom_uid];
- COLLADAFW::MaterialId mat_id = cmaterial.getMaterialId();
-
- // assign material indices to mesh faces
- if (mat_prim_map.find(mat_id) != mat_prim_map.end()) {
-
- std::vector<Primitive> &prims = mat_prim_map[mat_id];
-
- std::vector<Primitive>::iterator it;
-
- for (it = prims.begin(); it != prims.end(); it++) {
- Primitive &prim = *it;
- MPoly *mpoly = prim.mpoly;
-
- for (int i = 0; i < prim.totpoly; i++, mpoly++) {
- mpoly->mat_nr = mat_index;
- }
- }
- }
-}
-
-Object *MeshImporter::create_mesh_object(
- COLLADAFW::Node *node,
- COLLADAFW::InstanceGeometry *geom,
- bool isController,
- std::map<COLLADAFW::UniqueId, Material *> &uid_material_map)
-{
- const COLLADAFW::UniqueId *geom_uid = &geom->getInstanciatedObjectId();
-
- // check if node instantiates controller or geometry
- if (isController) {
-
- geom_uid = armature_importer->get_geometry_uid(*geom_uid);
-
- if (!geom_uid) {
- fprintf(stderr, "Couldn't find a mesh UID by controller's UID.\n");
- return NULL;
- }
- }
- else {
-
- if (uid_mesh_map.find(*geom_uid) == uid_mesh_map.end()) {
- // this could happen if a mesh was not created
- // (e.g. if it contains unsupported geometry)
- fprintf(stderr, "Couldn't find a mesh by UID.\n");
- return NULL;
- }
- }
- if (!uid_mesh_map[*geom_uid]) {
- return NULL;
- }
-
- // name Object
- const std::string &id = node->getName().size() ? node->getName() : node->getOriginalId();
- const char *name = (id.length()) ? id.c_str() : NULL;
-
- // add object
- Object *ob = bc_add_object(m_bmain, scene, view_layer, OB_MESH, name);
- bc_set_mark(ob); // used later for material assignment optimization
-
- // store object pointer for ArmatureImporter
- uid_object_map[*geom_uid] = ob;
- imported_objects.push_back(ob);
-
- // replace ob->data freeing the old one
- Mesh *old_mesh = (Mesh *)ob->data;
- Mesh *new_mesh = uid_mesh_map[*geom_uid];
-
- BKE_mesh_assign_object(m_bmain, ob, new_mesh);
- BKE_mesh_calc_normals(new_mesh);
-
- /* Because BKE_mesh_assign_object would have already decreased it... */
- id_us_plus(&old_mesh->id);
-
- BKE_id_free_us(m_bmain, old_mesh);
-
- COLLADAFW::MaterialBindingArray &mat_array = geom->getMaterialBindings();
-
- // loop through geom's materials
- for (unsigned int i = 0; i < mat_array.getCount(); i++) {
-
- if (mat_array[i].getReferencedMaterial().isValid()) {
- assign_material_to_geom(mat_array[i], uid_material_map, ob, geom_uid, i);
- }
- else {
- fprintf(stderr, "invalid referenced material for %s\n", mat_array[i].getName().c_str());
- }
- }
-
- // clean up the mesh
- BKE_mesh_validate((Mesh *)ob->data, false, false);
-
- return ob;
-}
-
-// create a mesh storing a pointer in a map so it can be retrieved later by geometry UID
-bool MeshImporter::write_geometry(const COLLADAFW::Geometry *geom)
-{
-
- if (geom->getType() != COLLADAFW::Geometry::GEO_TYPE_MESH) {
- // TODO: report warning
- fprintf(stderr, "Mesh type %s is not supported\n", bc_geomTypeToStr(geom->getType()));
- return true;
- }
-
- COLLADAFW::Mesh *mesh = (COLLADAFW::Mesh *)geom;
-
- if (!is_nice_mesh(mesh)) {
- fprintf(stderr, "Ignoring mesh %s\n", bc_get_dae_name(mesh).c_str());
- return true;
- }
-
- const std::string &str_geom_id = mesh->getName().size() ? mesh->getName() :
- mesh->getOriginalId();
- Mesh *me = BKE_mesh_add(m_bmain, (char *)str_geom_id.c_str());
- id_us_min(&me->id); // is already 1 here, but will be set later in BKE_mesh_assign_object
-
- // store the Mesh pointer to link it later with an Object
- // mesh_geom_map needed to map mesh to its geometry name (for shape key naming)
- this->uid_mesh_map[mesh->getUniqueId()] = me;
- this->mesh_geom_map[std::string(me->id.name)] = str_geom_id;
-
- read_vertices(mesh, me);
- read_polys(mesh, me);
- BKE_mesh_calc_edges(me, false, false);
- // read_lines() must be called after the face edges have been generated.
- // Otherwise the loose edges will be silently deleted again.
- read_lines(mesh, me);
-
- return true;
-}
diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h
deleted file mode 100644
index 9517587013d..00000000000
--- a/source/blender/collada/MeshImporter.h
+++ /dev/null
@@ -1,182 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __MESHIMPORTER_H__
-#define __MESHIMPORTER_H__
-
-#include <map>
-#include <vector>
-
-#include "COLLADAFWIndexList.h"
-#include "COLLADAFWPolygons.h"
-#include "COLLADAFWInstanceGeometry.h"
-#include "COLLADAFWMaterialBinding.h"
-#include "COLLADAFWMesh.h"
-#include "COLLADAFWMeshVertexData.h"
-#include "COLLADAFWNode.h"
-#include "COLLADAFWTextureCoordinateBinding.h"
-#include "COLLADAFWTypes.h"
-#include "COLLADAFWUniqueId.h"
-
-#include "ArmatureImporter.h"
-#include "collada_utils.h"
-
-extern "C" {
-#include "BLI_edgehash.h"
-#include "DNA_material_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-}
-
-/* only for ArmatureImporter to "see" MeshImporter::get_object_by_geom_uid */
-class MeshImporterBase {
- public:
- virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId &geom_uid) = 0;
- virtual Mesh *get_mesh_by_geom_uid(const COLLADAFW::UniqueId &mesh_uid) = 0;
- virtual std::string *get_geometry_name(const std::string &mesh_name) = 0;
-};
-
-class UVDataWrapper {
- COLLADAFW::MeshVertexData *mVData;
-
- public:
- UVDataWrapper(COLLADAFW::MeshVertexData &vdata);
-
-#ifdef COLLADA_DEBUG
- void print();
-#endif
-
- void getUV(int uv_index, float *uv);
-};
-
-class VCOLDataWrapper {
- COLLADAFW::MeshVertexData *mVData;
-
- public:
- VCOLDataWrapper(COLLADAFW::MeshVertexData &vdata);
- void get_vcol(int v_index, MLoopCol *mloopcol);
-};
-
-class MeshImporter : public MeshImporterBase {
- private:
- UnitConverter *unitconverter;
-
- Main *m_bmain;
- Scene *scene;
- ViewLayer *view_layer;
-
- ArmatureImporter *armature_importer;
-
- std::map<std::string, std::string> mesh_geom_map; /* needed for correct shape key naming */
- std::map<COLLADAFW::UniqueId, Mesh *> uid_mesh_map; /* geometry unique id-to-mesh map */
- std::map<COLLADAFW::UniqueId, Object *> uid_object_map; /* geom uid-to-object */
- std::vector<Object *> imported_objects; /* list of imported objects */
-
- /* this structure is used to assign material indices to polygons
- * it holds a portion of Mesh faces and corresponds to a DAE primitive list
- * (<triangles>, <polylist>, etc.) */
- struct Primitive {
- MPoly *mpoly;
- unsigned int totpoly;
- };
- typedef std::map<COLLADAFW::MaterialId, std::vector<Primitive>> MaterialIdPrimitiveArrayMap;
- /* crazy name! */
- std::map<COLLADAFW::UniqueId, MaterialIdPrimitiveArrayMap> geom_uid_mat_mapping_map;
- /* < materials that have already been mapped to a geometry.
- * A pair/of geom uid and mat uid, one geometry can have several materials */
- std::multimap<COLLADAFW::UniqueId, COLLADAFW::UniqueId> materials_mapped_to_geom;
-
- bool set_poly_indices(
- MPoly *mpoly, MLoop *mloop, int loop_index, unsigned int *indices, int loop_count);
-
- void set_face_uv(MLoopUV *mloopuv,
- UVDataWrapper &uvs,
- int loop_index,
- COLLADAFW::IndexList &index_list,
- int count);
-
- void set_vcol(MLoopCol *mloopcol,
- VCOLDataWrapper &vob,
- int loop_index,
- COLLADAFW::IndexList &index_list,
- int count);
-
-#ifdef COLLADA_DEBUG
- void print_index_list(COLLADAFW::IndexList &index_list);
-#endif
-
- bool is_nice_mesh(COLLADAFW::Mesh *mesh);
-
- void read_vertices(COLLADAFW::Mesh *mesh, Mesh *me);
-
- bool primitive_has_useable_normals(COLLADAFW::MeshPrimitive *mp);
- bool primitive_has_faces(COLLADAFW::MeshPrimitive *mp);
-
- static void mesh_add_edges(Mesh *mesh, int len);
-
- unsigned int get_loose_edge_count(COLLADAFW::Mesh *mesh);
-
- CustomData create_edge_custom_data(EdgeHash *eh);
-
- void allocate_poly_data(COLLADAFW::Mesh *collada_mesh, Mesh *me);
-
- /* TODO: import uv set names */
- void read_polys(COLLADAFW::Mesh *mesh, Mesh *me);
- void read_lines(COLLADAFW::Mesh *mesh, Mesh *me);
- unsigned int get_vertex_count(COLLADAFW::Polygons *mp, int index);
-
- void get_vector(float v[3], COLLADAFW::MeshVertexData &arr, int i, int stride);
-
- bool is_flat_face(unsigned int *nind, COLLADAFW::MeshVertexData &nor, int count);
-
- std::vector<Object *> get_all_users_of(Mesh *reference_mesh);
-
- public:
- MeshImporter(UnitConverter *unitconv,
- ArmatureImporter *arm,
- Main *bmain,
- Scene *sce,
- ViewLayer *view_layer);
-
- virtual Object *get_object_by_geom_uid(const COLLADAFW::UniqueId &geom_uid);
-
- virtual Mesh *get_mesh_by_geom_uid(const COLLADAFW::UniqueId &geom_uid);
-
- void optimize_material_assignements();
-
- void assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial,
- std::map<COLLADAFW::UniqueId, Material *> &uid_material_map,
- Object *ob,
- const COLLADAFW::UniqueId *geom_uid,
- short mat_index);
-
- Object *create_mesh_object(COLLADAFW::Node *node,
- COLLADAFW::InstanceGeometry *geom,
- bool isController,
- std::map<COLLADAFW::UniqueId, Material *> &uid_material_map);
-
- /* create a mesh storing a pointer in a map so it can be retrieved later by geometry UID */
- bool write_geometry(const COLLADAFW::Geometry *geom);
- std::string *get_geometry_name(const std::string &mesh_name);
-};
-
-#endif
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
deleted file mode 100644
index 42901bd2a4a..00000000000
--- a/source/blender/collada/SceneExporter.cpp
+++ /dev/null
@@ -1,242 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-extern "C" {
-#include "BLI_utildefines.h"
-#include "BKE_collection.h"
-#include "BKE_object.h"
-#include "BLI_listbase.h"
-#include "BKE_lib_id.h"
-}
-
-#include "SceneExporter.h"
-#include "collada_utils.h"
-#include "BCSampleData.h"
-
-void SceneExporter::exportScene()
-{
- Scene *scene = blender_context.get_scene();
-
- /* <library_visual_scenes> <visual_scene> */
- std::string name = id_name(scene);
- openVisualScene(translate_id(name), encode_xml(name));
- exportHierarchy();
- closeVisualScene();
- closeLibrary();
-}
-
-void SceneExporter::exportHierarchy()
-{
- LinkNode *node;
- ColladaBaseNodes base_objects;
-
- /* Ensure all objects in the export_set are marked */
- for (node = this->export_settings.get_export_set(); node; node = node->next) {
- Object *ob = (Object *)node->link;
- ob->id.tag |= LIB_TAG_DOIT;
- }
-
- /* Now find all exportable base objects (highest in export hierarchy) */
- for (node = this->export_settings.get_export_set(); node; node = node->next) {
- Object *ob = (Object *)node->link;
- if (this->export_settings.is_export_root(ob)) {
- switch (ob->type) {
- case OB_MESH:
- case OB_CAMERA:
- case OB_LAMP:
- case OB_EMPTY:
- case OB_GPENCIL:
- case OB_ARMATURE:
- base_objects.add(ob);
- break;
- }
- }
- }
-
- /* And now export the base objects: */
- for (int index = 0; index < base_objects.size(); index++) {
- Object *ob = base_objects.get(index);
- writeNode(ob);
- if (bc_is_marked(ob)) {
- bc_remove_mark(ob);
- }
- }
-}
-
-void SceneExporter::writeNodeList(std::vector<Object *> &child_objects, Object *parent)
-{
- /* TODO: Handle the case where a parent is not exported
- * Actually i am not even sure if this can be done at all
- * in a good way.
- * I really prefer to enforce the export of hidden
- * elements in an object hierarchy. When the children of
- * the hidden elements are exported as well. */
- for (int i = 0; i < child_objects.size(); i++) {
- Object *child = child_objects[i];
- writeNode(child);
- if (bc_is_marked(child)) {
- bc_remove_mark(child);
- }
- }
-}
-
-void SceneExporter::writeNode(Object *ob)
-{
- ViewLayer *view_layer = blender_context.get_view_layer();
-
- std::vector<Object *> child_objects;
- bc_get_children(child_objects, ob, view_layer);
- bool can_export = bc_is_in_Export_set(this->export_settings.get_export_set(), ob, view_layer);
-
- /* Add associated armature first if available */
- bool armature_exported = false;
- Object *ob_arm = bc_get_assigned_armature(ob);
-
- if (ob_arm != NULL) {
- armature_exported = bc_is_in_Export_set(
- this->export_settings.get_export_set(), ob_arm, view_layer);
- if (armature_exported && bc_is_marked(ob_arm)) {
- writeNode(ob_arm);
- bc_remove_mark(ob_arm);
- armature_exported = true;
- }
- }
-
- if (can_export) {
- COLLADASW::Node colladaNode(mSW);
- colladaNode.setNodeId(translate_id(id_name(ob)));
- colladaNode.setNodeName(encode_xml(id_name(ob)));
- colladaNode.setType(COLLADASW::Node::NODE);
-
- colladaNode.start();
- if (ob->type == OB_MESH && armature_exported) {
- /* for skinned mesh we write obmat in <bind_shape_matrix> */
- TransformWriter::add_node_transform_identity(colladaNode, this->export_settings);
- }
- else {
- TransformWriter::add_node_transform_ob(colladaNode, ob, this->export_settings);
- }
-
- /* <instance_geometry> */
- if (ob->type == OB_MESH) {
- bool instance_controller_created = false;
- if (armature_exported) {
- instance_controller_created = arm_exporter->add_instance_controller(ob);
- }
- if (!instance_controller_created) {
- COLLADASW::InstanceGeometry instGeom(mSW);
- instGeom.setUrl(COLLADASW::URI(
- COLLADABU::Utils::EMPTY_STRING,
- get_geometry_id(ob, this->export_settings.get_use_object_instantiation())));
- instGeom.setName(encode_xml(id_name(ob)));
- InstanceWriter::add_material_bindings(
- instGeom.getBindMaterial(), ob, this->export_settings.get_active_uv_only());
- instGeom.add();
- }
- }
-
- /* <instance_controller> */
- else if (ob->type == OB_ARMATURE) {
- arm_exporter->add_armature_bones(ob, view_layer, this, child_objects);
- }
-
- /* <instance_camera> */
- else if (ob->type == OB_CAMERA) {
- COLLADASW::InstanceCamera instCam(
- mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_camera_id(ob)));
- instCam.add();
- }
-
- /* <instance_light> */
- else if (ob->type == OB_LAMP) {
- COLLADASW::InstanceLight instLa(
- mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_light_id(ob)));
- instLa.add();
- }
-
- /* empty object */
- else if (ob->type == OB_EMPTY) { /* TODO: handle groups (OB_DUPLICOLLECTION */
- if ((ob->transflag & OB_DUPLICOLLECTION) == OB_DUPLICOLLECTION && ob->instance_collection) {
- Collection *collection = ob->instance_collection;
- /* printf("group detected '%s'\n", group->id.name + 2); */
- FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (collection, object) {
- printf("\t%s\n", object->id.name);
- }
- FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
- }
-
- if (BLI_listbase_is_empty(&ob->constraints) == false) {
- bConstraint *con = (bConstraint *)ob->constraints.first;
- while (con) {
- std::string con_name(encode_xml(con->name));
- std::string con_tag = con_name + "_constraint";
- printf("%s\n", con_name.c_str());
- printf("%s\n\n", con_tag.c_str());
- colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "type", con->type);
- colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "enforce", con->enforce);
- colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "flag", con->flag);
- colladaNode.addExtraTechniqueChildParameter(
- "blender", con_tag, "headtail", con->headtail);
- colladaNode.addExtraTechniqueChildParameter(
- "blender", con_tag, "lin_error", con->lin_error);
- colladaNode.addExtraTechniqueChildParameter(
- "blender", con_tag, "own_space", con->ownspace);
- colladaNode.addExtraTechniqueChildParameter(
- "blender", con_tag, "rot_error", con->rot_error);
- colladaNode.addExtraTechniqueChildParameter(
- "blender", con_tag, "tar_space", con->tarspace);
- colladaNode.addExtraTechniqueChildParameter(
- "blender", con_tag, "lin_error", con->lin_error);
-
- /* not ideal: add the target object name as another parameter.
- * No real mapping in the .dae
- * Need support for multiple target objects also. */
- const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
- ListBase targets = {NULL, NULL};
- if (cti && cti->get_constraint_targets) {
-
- bConstraintTarget *ct;
- Object *obtar;
-
- cti->get_constraint_targets(con, &targets);
-
- for (ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) {
- obtar = ct->tar;
- std::string tar_id((obtar) ? id_name(obtar) : "");
- colladaNode.addExtraTechniqueChildParameter("blender", con_tag, "target_id", tar_id);
- }
-
- if (cti->flush_constraint_targets) {
- cti->flush_constraint_targets(con, &targets, 1);
- }
- }
-
- con = con->next;
- }
- }
- }
- bc_remove_mark(ob);
- writeNodeList(child_objects, ob);
- colladaNode.end();
- }
- else {
- writeNodeList(child_objects, ob);
- }
-}
diff --git a/source/blender/collada/SceneExporter.h b/source/blender/collada/SceneExporter.h
deleted file mode 100644
index a61d045ad5d..00000000000
--- a/source/blender/collada/SceneExporter.h
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __SCENEEXPORTER_H__
-#define __SCENEEXPORTER_H__
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-
-extern "C" {
-#include "DNA_scene_types.h"
-#include "DNA_object_types.h"
-#include "DNA_collection_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_image_types.h"
-#include "DNA_material_types.h"
-#include "DNA_texture_types.h"
-#include "DNA_anim_types.h"
-#include "DNA_action_types.h"
-#include "DNA_curve_types.h"
-#include "DNA_constraint_types.h"
-#include "DNA_armature_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_userdef_types.h"
-
-#include "BKE_fcurve.h"
-#include "BKE_animsys.h"
-#include "BLI_path_util.h"
-#include "BKE_constraint.h"
-#include "BLI_fileops.h"
-#include "ED_keyframing.h"
-}
-
-#include "COLLADASWAsset.h"
-#include "COLLADASWLibraryVisualScenes.h"
-#include "COLLADASWNode.h"
-#include "COLLADASWSource.h"
-#include "COLLADASWInstanceGeometry.h"
-#include "COLLADASWInputList.h"
-#include "COLLADASWPrimitves.h"
-#include "COLLADASWVertices.h"
-#include "COLLADASWLibraryAnimations.h"
-#include "COLLADASWLibraryImages.h"
-#include "COLLADASWLibraryEffects.h"
-#include "COLLADASWImage.h"
-#include "COLLADASWEffectProfile.h"
-#include "COLLADASWColorOrTexture.h"
-#include "COLLADASWParamTemplate.h"
-#include "COLLADASWParamBase.h"
-#include "COLLADASWSurfaceInitOption.h"
-#include "COLLADASWSampler.h"
-#include "COLLADASWScene.h"
-#include "COLLADASWTechnique.h"
-#include "COLLADASWTexture.h"
-#include "COLLADASWLibraryMaterials.h"
-#include "COLLADASWBindMaterial.h"
-#include "COLLADASWInstanceCamera.h"
-#include "COLLADASWInstanceLight.h"
-#include "COLLADASWConstants.h"
-#include "COLLADASWLibraryControllers.h"
-#include "COLLADASWInstanceController.h"
-#include "COLLADASWInstanceNode.h"
-#include "COLLADASWBaseInputElement.h"
-
-#include "ArmatureExporter.h"
-#include "ExportSettings.h"
-
-extern void bc_get_children(std::vector<Object *> &child_set, Object *ob, ViewLayer *view_layer);
-
-class SceneExporter : COLLADASW::LibraryVisualScenes,
- protected TransformWriter,
- protected InstanceWriter {
- public:
- SceneExporter(BlenderContext &blender_context,
- COLLADASW::StreamWriter *sw,
- ArmatureExporter *arm,
- BCExportSettings &export_settings)
- : COLLADASW::LibraryVisualScenes(sw),
- blender_context(blender_context),
- arm_exporter(arm),
- export_settings(export_settings)
- {
- }
-
- void exportScene();
-
- private:
- BlenderContext &blender_context;
- friend class ArmatureExporter;
- ArmatureExporter *arm_exporter;
- BCExportSettings &export_settings;
-
- void exportHierarchy();
- void writeNodeList(std::vector<Object *> &child_objects, Object *parent);
- void writeNode(Object *ob);
-};
-
-#endif
diff --git a/source/blender/collada/SkinInfo.cpp b/source/blender/collada/SkinInfo.cpp
deleted file mode 100644
index d8804a1e831..00000000000
--- a/source/blender/collada/SkinInfo.cpp
+++ /dev/null
@@ -1,357 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include <algorithm>
-
-#if !defined(WIN32)
-# include <stdint.h>
-#endif
-
-/* COLLADABU_ASSERT, may be able to remove later */
-#include "COLLADABUPlatform.h"
-
-#include "BLI_listbase.h"
-#include "BLI_math.h"
-#include "BLI_compiler_attrs.h"
-
-#include "DNA_armature_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_scene_types.h"
-
-#include "BKE_action.h"
-#include "BKE_object.h"
-#include "BKE_object_deform.h"
-
-#include "ED_mesh.h"
-#include "ED_object.h"
-
-#include "SkinInfo.h"
-#include "collada_utils.h"
-
-/* use name, or fall back to original id if name not present (name is optional) */
-template<class T> static const char *bc_get_joint_name(T *node)
-{
- const std::string &id = node->getName();
- return id.size() ? id.c_str() : node->getOriginalId().c_str();
-}
-
-/* This is used to store data passed in write_controller_data.
- * Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
- * so that arrays don't get freed until we free them explicitly. */
-SkinInfo::SkinInfo()
-{
- /* pass */
-}
-
-SkinInfo::SkinInfo(const SkinInfo &skin)
- : weights(skin.weights),
- joint_data(skin.joint_data),
- unit_converter(skin.unit_converter),
- ob_arm(skin.ob_arm),
- controller_uid(skin.controller_uid),
- parent(skin.parent)
-{
- copy_m4_m4(bind_shape_matrix, (float(*)[4])skin.bind_shape_matrix);
-
- transfer_uint_array_data_const(skin.joints_per_vertex, joints_per_vertex);
- transfer_uint_array_data_const(skin.weight_indices, weight_indices);
- transfer_int_array_data_const(skin.joint_indices, joint_indices);
-}
-
-SkinInfo::SkinInfo(UnitConverter *conv) : unit_converter(conv), ob_arm(NULL), parent(NULL)
-{
-}
-
-/* nobody owns the data after this, so it should be freed manually with releaseMemory */
-template<class T> void SkinInfo::transfer_array_data(T &src, T &dest)
-{
- dest.setData(src.getData(), src.getCount());
- src.yieldOwnerShip();
- dest.yieldOwnerShip();
-}
-
-/* when src is const we cannot src.yieldOwnerShip, this is used by copy constructor */
-void SkinInfo::transfer_int_array_data_const(const COLLADAFW::IntValuesArray &src,
- COLLADAFW::IntValuesArray &dest)
-{
- dest.setData((int *)src.getData(), src.getCount());
- dest.yieldOwnerShip();
-}
-
-void SkinInfo::transfer_uint_array_data_const(const COLLADAFW::UIntValuesArray &src,
- COLLADAFW::UIntValuesArray &dest)
-{
- dest.setData((unsigned int *)src.getData(), src.getCount());
- dest.yieldOwnerShip();
-}
-
-void SkinInfo::borrow_skin_controller_data(const COLLADAFW::SkinControllerData *skin)
-{
- transfer_array_data((COLLADAFW::UIntValuesArray &)skin->getJointsPerVertex(), joints_per_vertex);
- transfer_array_data((COLLADAFW::UIntValuesArray &)skin->getWeightIndices(), weight_indices);
- transfer_array_data((COLLADAFW::IntValuesArray &)skin->getJointIndices(), joint_indices);
- // transfer_array_data(skin->getWeights(), weights);
-
- /* cannot transfer data for FloatOrDoubleArray, copy values manually */
- const COLLADAFW::FloatOrDoubleArray &weight = skin->getWeights();
- for (unsigned int i = 0; i < weight.getValuesCount(); i++) {
- weights.push_back(bc_get_float_value(weight, i));
- }
-
- unit_converter->dae_matrix_to_mat4_(bind_shape_matrix, skin->getBindShapeMatrix());
-}
-
-void SkinInfo::free()
-{
- joints_per_vertex.releaseMemory();
- weight_indices.releaseMemory();
- joint_indices.releaseMemory();
- // weights.releaseMemory();
-}
-
-/* using inverse bind matrices to construct armature
- * it is safe to invert them to get the original matrices
- * because if they are inverse matrices, they can be inverted */
-void SkinInfo::add_joint(const COLLADABU::Math::Matrix4 &matrix)
-{
- JointData jd;
- unit_converter->dae_matrix_to_mat4_(jd.inv_bind_mat, matrix);
- joint_data.push_back(jd);
-}
-
-void SkinInfo::set_controller(const COLLADAFW::SkinController *co)
-{
- controller_uid = co->getUniqueId();
-
- /* fill in joint UIDs */
- const COLLADAFW::UniqueIdArray &joint_uids = co->getJoints();
- for (unsigned int i = 0; i < joint_uids.getCount(); i++) {
- joint_data[i].joint_uid = joint_uids[i];
-
- /* store armature pointer */
- // JointData& jd = joint_index_to_joint_info_map[i];
- // jd.ob_arm = ob_arm;
-
- /* now we'll be able to get inv bind matrix from joint id */
- // joint_id_to_joint_index_map[joint_ids[i]] = i;
- }
-}
-
-/* called from write_controller */
-Object *SkinInfo::create_armature(Main *bmain, Scene *scene, ViewLayer *view_layer)
-{
- ob_arm = bc_add_object(bmain, scene, view_layer, OB_ARMATURE, NULL);
- return ob_arm;
-}
-
-Object *SkinInfo::set_armature(Object *ob_arm)
-{
- if (this->ob_arm) {
- return this->ob_arm;
- }
-
- this->ob_arm = ob_arm;
- return ob_arm;
-}
-
-bool SkinInfo::get_joint_inv_bind_matrix(float inv_bind_mat[4][4], COLLADAFW::Node *node)
-{
- const COLLADAFW::UniqueId &uid = node->getUniqueId();
- std::vector<JointData>::iterator it;
- for (it = joint_data.begin(); it != joint_data.end(); it++) {
- if ((*it).joint_uid == uid) {
- copy_m4_m4(inv_bind_mat, (*it).inv_bind_mat);
- return true;
- }
- }
-
- return false;
-}
-
-Object *SkinInfo::BKE_armature_from_object()
-{
- return ob_arm;
-}
-
-const COLLADAFW::UniqueId &SkinInfo::get_controller_uid()
-{
- return controller_uid;
-}
-
-/* check if this skin controller references a joint or any descendant of it
- *
- * some nodes may not be referenced by SkinController,
- * in this case to determine if the node belongs to this armature,
- * we need to search down the tree */
-bool SkinInfo::uses_joint_or_descendant(COLLADAFW::Node *node)
-{
- const COLLADAFW::UniqueId &uid = node->getUniqueId();
- std::vector<JointData>::iterator it;
- for (it = joint_data.begin(); it != joint_data.end(); it++) {
- if ((*it).joint_uid == uid) {
- return true;
- }
- }
-
- COLLADAFW::NodePointerArray &children = node->getChildNodes();
- for (unsigned int i = 0; i < children.getCount(); i++) {
- if (uses_joint_or_descendant(children[i])) {
- return true;
- }
- }
-
- return false;
-}
-
-void SkinInfo::link_armature(bContext *C,
- Object *ob,
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> &joint_by_uid,
- TransformReader *tm)
-{
- Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
-
- ModifierData *md = ED_object_modifier_add(NULL, bmain, scene, ob, NULL, eModifierType_Armature);
- ArmatureModifierData *amd = (ArmatureModifierData *)md;
- amd->object = ob_arm;
-
-#if 1
- /* XXX Why do we enforce objects to be children of Armatures if they weren't so before ?*/
- if (!BKE_object_is_child_recursive(ob_arm, ob)) {
- bc_set_parent(ob, ob_arm, C);
- }
-#else
- Object workob;
- ob->parent = ob_arm;
- ob->partype = PAROBJECT;
-
- BKE_object_workob_calc_parent(scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
-
- DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
-#endif
- copy_m4_m4(ob->obmat, bind_shape_matrix);
- BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
-
- amd->deformflag = ARM_DEF_VGROUP;
-
- /* create all vertex groups */
- std::vector<JointData>::iterator it;
- int joint_index;
- for (it = joint_data.begin(), joint_index = 0; it != joint_data.end(); it++, joint_index++) {
- const char *name = "Group";
-
- /* skip joints that have invalid UID */
- if ((*it).joint_uid == COLLADAFW::UniqueId::INVALID) {
- continue;
- }
-
- /* name group by joint node name */
-
- if (joint_by_uid.find((*it).joint_uid) != joint_by_uid.end()) {
- name = bc_get_joint_name(joint_by_uid[(*it).joint_uid]);
- }
-
- BKE_object_defgroup_add_name(ob, name);
- }
-
- /* <vcount> - number of joints per vertex - joints_per_vertex
- * <v> - [[bone index, weight index] * joints per vertex] * vertices - weight indices
- * ^ bone index can be -1 meaning weight toward bind shape, how to express this in Blender?
- *
- * for each vertex in weight indices
- * for each bone index in vertex
- * add vertex to group at group index
- * treat group index -1 specially
- *
- * get def group by index with BLI_findlink */
-
- for (unsigned int vertex = 0, weight = 0; vertex < joints_per_vertex.getCount(); vertex++) {
-
- unsigned int limit = weight + joints_per_vertex[vertex];
- for (; weight < limit; weight++) {
- int joint = joint_indices[weight], joint_weight = weight_indices[weight];
-
- /* -1 means "weight towards the bind shape", we just don't assign it to any group */
- if (joint != -1) {
- bDeformGroup *def = (bDeformGroup *)BLI_findlink(&ob->defbase, joint);
-
- ED_vgroup_vert_add(ob, def, vertex, weights[joint_weight], WEIGHT_REPLACE);
- }
- }
- }
-}
-
-bPoseChannel *SkinInfo::get_pose_channel_from_node(COLLADAFW::Node *node)
-{
- return BKE_pose_channel_find_name(ob_arm->pose, bc_get_joint_name(node));
-}
-
-void SkinInfo::set_parent(Object *_parent)
-{
- parent = _parent;
-}
-
-Object *SkinInfo::get_parent()
-{
- return parent;
-}
-
-void SkinInfo::find_root_joints(const std::vector<COLLADAFW::Node *> &root_joints,
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> &joint_by_uid,
- std::vector<COLLADAFW::Node *> &result)
-{
- std::vector<COLLADAFW::Node *>::const_iterator it;
- /* for each root_joint */
- for (it = root_joints.begin(); it != root_joints.end(); it++) {
- COLLADAFW::Node *root = *it;
- std::vector<JointData>::iterator ji;
- /* for each joint_data in this skin */
- for (ji = joint_data.begin(); ji != joint_data.end(); ji++) {
- if (joint_by_uid.find((*ji).joint_uid) != joint_by_uid.end()) {
- /* get joint node from joint map */
- COLLADAFW::Node *joint = joint_by_uid[(*ji).joint_uid];
-
- /* find if joint node is in the tree belonging to the root_joint */
- if (find_node_in_tree(joint, root)) {
- if (std::find(result.begin(), result.end(), root) == result.end()) {
- result.push_back(root);
- }
- }
- }
- }
- }
-}
-
-bool SkinInfo::find_node_in_tree(COLLADAFW::Node *node, COLLADAFW::Node *tree_root)
-{
- if (node == tree_root) {
- return true;
- }
-
- COLLADAFW::NodePointerArray &children = tree_root->getChildNodes();
- for (unsigned int i = 0; i < children.getCount(); i++) {
- if (find_node_in_tree(node, children[i])) {
- return true;
- }
- }
-
- return false;
-}
diff --git a/source/blender/collada/SkinInfo.h b/source/blender/collada/SkinInfo.h
deleted file mode 100644
index 255d6d9b1f3..00000000000
--- a/source/blender/collada/SkinInfo.h
+++ /dev/null
@@ -1,130 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __SKININFO_H__
-#define __SKININFO_H__
-
-#include <map>
-#include <vector>
-
-#include "COLLADAFWUniqueId.h"
-#include "COLLADAFWTypes.h"
-#include "COLLADAFWNode.h"
-#include "COLLADAFWSkinController.h"
-#include "COLLADAFWSkinControllerData.h"
-
-#include "DNA_object_types.h"
-#include "BKE_context.h"
-
-#include "TransformReader.h"
-#include "collada_internal.h"
-
-// This is used to store data passed in write_controller_data.
-// Arrays from COLLADAFW::SkinControllerData lose ownership, so do this class members
-// so that arrays don't get freed until we free them explicitly.
-class SkinInfo {
- private:
- // to build armature bones from inverse bind matrices
- struct JointData {
- float inv_bind_mat[4][4]; // joint inverse bind matrix
- COLLADAFW::UniqueId joint_uid; // joint node UID
- // Object *ob_arm; // armature object
- };
-
- float bind_shape_matrix[4][4];
-
- // data from COLLADAFW::SkinControllerData, each array should be freed
- COLLADAFW::UIntValuesArray joints_per_vertex;
- COLLADAFW::UIntValuesArray weight_indices;
- COLLADAFW::IntValuesArray joint_indices;
- // COLLADAFW::FloatOrDoubleArray weights;
- std::vector<float> weights;
-
- std::vector<JointData> joint_data; // index to this vector is joint index
-
- UnitConverter *unit_converter;
-
- Object *ob_arm;
- COLLADAFW::UniqueId controller_uid;
- Object *parent;
-
- public:
- SkinInfo();
- SkinInfo(const SkinInfo &skin);
- SkinInfo(UnitConverter *conv);
-
- // nobody owns the data after this, so it should be freed manually with releaseMemory
- template<typename T> void transfer_array_data(T &src, T &dest);
-
- // when src is const we cannot src.yieldOwnerShip, this is used by copy constructor
- void transfer_int_array_data_const(const COLLADAFW::IntValuesArray &src,
- COLLADAFW::IntValuesArray &dest);
-
- void transfer_uint_array_data_const(const COLLADAFW::UIntValuesArray &src,
- COLLADAFW::UIntValuesArray &dest);
-
- void borrow_skin_controller_data(const COLLADAFW::SkinControllerData *skin);
-
- void free();
-
- // using inverse bind matrices to construct armature
- // it is safe to invert them to get the original matrices
- // because if they are inverse matrices, they can be inverted
- void add_joint(const COLLADABU::Math::Matrix4 &matrix);
-
- void set_controller(const COLLADAFW::SkinController *co);
-
- // called from write_controller
- Object *create_armature(Main *bmain, Scene *scene, ViewLayer *view_layer);
-
- Object *set_armature(Object *ob_arm);
-
- bool get_joint_inv_bind_matrix(float inv_bind_mat[4][4], COLLADAFW::Node *node);
-
- Object *BKE_armature_from_object();
-
- const COLLADAFW::UniqueId &get_controller_uid();
-
- // check if this skin controller references a joint or any descendant of it
- //
- // some nodes may not be referenced by SkinController,
- // in this case to determine if the node belongs to this armature,
- // we need to search down the tree
- bool uses_joint_or_descendant(COLLADAFW::Node *node);
-
- void link_armature(bContext *C,
- Object *ob,
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> &joint_by_uid,
- TransformReader *tm);
-
- bPoseChannel *get_pose_channel_from_node(COLLADAFW::Node *node);
-
- void set_parent(Object *_parent);
-
- Object *get_parent();
-
- void find_root_joints(const std::vector<COLLADAFW::Node *> &root_joints,
- std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> &joint_by_uid,
- std::vector<COLLADAFW::Node *> &result);
-
- bool find_node_in_tree(COLLADAFW::Node *node, COLLADAFW::Node *tree_root);
-};
-
-#endif
diff --git a/source/blender/collada/TransformReader.cpp b/source/blender/collada/TransformReader.cpp
deleted file mode 100644
index 8ee31f80405..00000000000
--- a/source/blender/collada/TransformReader.cpp
+++ /dev/null
@@ -1,151 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-/* COLLADABU_ASSERT, may be able to remove later */
-#include "COLLADABUPlatform.h"
-
-#include "TransformReader.h"
-
-TransformReader::TransformReader(UnitConverter *conv) : unit_converter(conv)
-{
- /* pass */
-}
-
-void TransformReader::get_node_mat(float mat[4][4],
- COLLADAFW::Node *node,
- std::map<COLLADAFW::UniqueId, Animation> *animation_map,
- Object *ob)
-{
- get_node_mat(mat, node, animation_map, ob, NULL);
-}
-
-void TransformReader::get_node_mat(float mat[4][4],
- COLLADAFW::Node *node,
- std::map<COLLADAFW::UniqueId, Animation> *animation_map,
- Object *ob,
- float parent_mat[4][4])
-{
- float cur[4][4];
- float copy[4][4];
-
- unit_m4(mat);
-
- for (unsigned int i = 0; i < node->getTransformations().getCount(); i++) {
-
- COLLADAFW::Transformation *tm = node->getTransformations()[i];
- COLLADAFW::Transformation::TransformationType type = tm->getTransformationType();
-
- switch (type) {
- case COLLADAFW::Transformation::MATRIX:
- // When matrix AND Trans/Rot/Scale are defined for a node,
- // then this is considered as redundant information.
- // So if we find a Matrix we use that and return.
- dae_matrix_to_mat4(tm, mat);
- if (parent_mat) {
- mul_m4_m4m4(mat, parent_mat, mat);
- }
- return;
- case COLLADAFW::Transformation::TRANSLATE:
- dae_translate_to_mat4(tm, cur);
- break;
- case COLLADAFW::Transformation::ROTATE:
- dae_rotate_to_mat4(tm, cur);
- break;
- case COLLADAFW::Transformation::SCALE:
- dae_scale_to_mat4(tm, cur);
- break;
- case COLLADAFW::Transformation::LOOKAT:
- fprintf(stderr, "|! LOOKAT transformations are not supported yet.\n");
- break;
- case COLLADAFW::Transformation::SKEW:
- fprintf(stderr, "|! SKEW transformations are not supported yet.\n");
- break;
- }
-
- copy_m4_m4(copy, mat);
- mul_m4_m4m4(mat, copy, cur);
-
- if (animation_map) {
- // AnimationList that drives this Transformation
- const COLLADAFW::UniqueId &anim_list_id = tm->getAnimationList();
-
- // store this so later we can link animation data with ob
- Animation anim = {ob, node, tm};
- (*animation_map)[anim_list_id] = anim;
- }
- }
-
- if (parent_mat) {
- mul_m4_m4m4(mat, parent_mat, mat);
- }
-}
-
-void TransformReader::dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4])
-{
- COLLADAFW::Rotate *ro = (COLLADAFW::Rotate *)tm;
- COLLADABU::Math::Vector3 &axis = ro->getRotationAxis();
- const float angle = (float)DEG2RAD(ro->getRotationAngle());
- const float ax[] = {(float)axis[0], (float)axis[1], (float)axis[2]};
- // float quat[4];
- // axis_angle_to_quat(quat, axis, angle);
- // quat_to_mat4(m, quat);
- axis_angle_to_mat4(m, ax, angle);
-}
-
-void TransformReader::dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4])
-{
- COLLADAFW::Translate *tra = (COLLADAFW::Translate *)tm;
- COLLADABU::Math::Vector3 &t = tra->getTranslation();
-
- unit_m4(m);
-
- m[3][0] = (float)t[0];
- m[3][1] = (float)t[1];
- m[3][2] = (float)t[2];
-}
-
-void TransformReader::dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[4][4])
-{
- COLLADABU::Math::Vector3 &s = ((COLLADAFW::Scale *)tm)->getScale();
- float size[3] = {(float)s[0], (float)s[1], (float)s[2]};
- size_to_mat4(m, size);
-}
-
-void TransformReader::dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[4][4])
-{
- unit_converter->dae_matrix_to_mat4_(m, ((COLLADAFW::Matrix *)tm)->getMatrix());
-}
-
-void TransformReader::dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3])
-{
- dae_vector3_to_v3(((COLLADAFW::Translate *)tm)->getTranslation(), v);
-}
-
-void TransformReader::dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3])
-{
- dae_vector3_to_v3(((COLLADAFW::Scale *)tm)->getScale(), v);
-}
-
-void TransformReader::dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3])
-{
- v[0] = v3.x;
- v[1] = v3.y;
- v[2] = v3.z;
-}
diff --git a/source/blender/collada/TransformReader.h b/source/blender/collada/TransformReader.h
deleted file mode 100644
index 2cf3ee795ae..00000000000
--- a/source/blender/collada/TransformReader.h
+++ /dev/null
@@ -1,72 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __TRANSFORMREADER_H__
-#define __TRANSFORMREADER_H__
-
-#include "COLLADAFWNode.h"
-#include "COLLADAFWTransformation.h"
-#include "COLLADAFWTranslate.h"
-#include "COLLADAFWRotate.h"
-#include "COLLADAFWScale.h"
-#include "COLLADAFWMatrix.h"
-#include "COLLADAFWUniqueId.h"
-#include "Math/COLLADABUMathVector3.h"
-
-#include "DNA_object_types.h"
-#include "BLI_math.h"
-
-#include "collada_internal.h"
-
-// struct Object;
-
-class TransformReader {
- protected:
- UnitConverter *unit_converter;
-
- public:
- struct Animation {
- Object *ob;
- COLLADAFW::Node *node;
- COLLADAFW::Transformation *tm; // which transform is animated by an AnimationList->id
- };
-
- TransformReader(UnitConverter *conv);
-
- void get_node_mat(float mat[4][4],
- COLLADAFW::Node *node,
- std::map<COLLADAFW::UniqueId, Animation> *animation_map,
- Object *ob);
- void get_node_mat(float mat[4][4],
- COLLADAFW::Node *node,
- std::map<COLLADAFW::UniqueId, Animation> *animation_map,
- Object *ob,
- float parent_mat[4][4]);
-
- void dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
- void dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
- void dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
- void dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
- void dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3]);
- void dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3]);
- void dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3]);
-};
-
-#endif
diff --git a/source/blender/collada/TransformWriter.cpp b/source/blender/collada/TransformWriter.cpp
deleted file mode 100644
index 0a66db72cb9..00000000000
--- a/source/blender/collada/TransformWriter.cpp
+++ /dev/null
@@ -1,141 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#include "BLI_math.h"
-#include "BLI_sys_types.h"
-
-#include "BKE_object.h"
-
-#include "TransformWriter.h"
-
-void TransformWriter::add_joint_transform(COLLADASW::Node &node,
- float mat[4][4],
- float parent_mat[4][4],
- BCExportSettings &export_settings,
- bool has_restmat)
-{
- float local[4][4];
-
- if (parent_mat) {
- float invpar[4][4];
- invert_m4_m4(invpar, parent_mat);
- mul_m4_m4m4(local, invpar, mat);
- }
- else {
- copy_m4_m4(local, mat);
- }
-
- if (!has_restmat && export_settings.get_apply_global_orientation()) {
- bc_apply_global_transform(local, export_settings.get_global_transform());
- }
-
- double dmat[4][4];
- UnitConverter *converter = new UnitConverter();
- converter->mat4_to_dae_double(dmat, local);
- delete converter;
-
- if (export_settings.get_object_transformation_type() == BC_TRANSFORMATION_TYPE_MATRIX) {
- node.addMatrix("transform", dmat);
- }
- else {
- float loc[3], rot[3], scale[3];
- bc_decompose(local, loc, rot, NULL, scale);
- add_transform(node, loc, rot, scale);
- }
-}
-
-void TransformWriter::add_node_transform_ob(COLLADASW::Node &node,
- Object *ob,
- BCExportSettings &export_settings)
-{
- bool limit_precision = export_settings.get_limit_precision();
-
- /* Export the local Matrix (relative to the object parent,
- * be it an object, bone or vertex(-tices)). */
- Matrix f_obmat;
- BKE_object_matrix_local_get(ob, f_obmat);
-
- if (export_settings.get_apply_global_orientation()) {
- bc_apply_global_transform(f_obmat, export_settings.get_global_transform());
- }
- else {
- bc_add_global_transform(f_obmat, export_settings.get_global_transform());
- }
-
- switch (export_settings.get_object_transformation_type()) {
- case BC_TRANSFORMATION_TYPE_MATRIX: {
- UnitConverter converter;
- double d_obmat[4][4];
- converter.mat4_to_dae_double(d_obmat, f_obmat);
-
- if (limit_precision) {
- BCMatrix::sanitize(d_obmat, LIMITTED_PRECISION);
- }
- node.addMatrix("transform", d_obmat);
- break;
- }
- case BC_TRANSFORMATION_TYPE_DECOMPOSED: {
- float loc[3], rot[3], scale[3];
- bc_decompose(f_obmat, loc, rot, NULL, scale);
- if (limit_precision) {
- bc_sanitize_v3(loc, LIMITTED_PRECISION);
- bc_sanitize_v3(rot, LIMITTED_PRECISION);
- bc_sanitize_v3(scale, LIMITTED_PRECISION);
- }
- add_transform(node, loc, rot, scale);
- break;
- }
- }
-}
-
-void TransformWriter::add_node_transform_identity(COLLADASW::Node &node,
- BCExportSettings &export_settings)
-{
- BC_export_transformation_type transformation_type =
- export_settings.get_object_transformation_type();
- switch (transformation_type) {
- case BC_TRANSFORMATION_TYPE_MATRIX: {
- BCMatrix mat;
- DMatrix d_obmat;
- mat.get_matrix(d_obmat);
- node.addMatrix("transform", d_obmat);
- break;
- }
- default: {
- float loc[3] = {0.0f, 0.0f, 0.0f};
- float scale[3] = {1.0f, 1.0f, 1.0f};
- float rot[3] = {0.0f, 0.0f, 0.0f};
- add_transform(node, loc, rot, scale);
- break;
- }
- }
-}
-
-void TransformWriter::add_transform(COLLADASW::Node &node,
- float loc[3],
- float rot[3],
- float scale[3])
-{
- node.addScale("scale", scale[0], scale[1], scale[2]);
- node.addRotateZ("rotationZ", RAD2DEGF(rot[2]));
- node.addRotateY("rotationY", RAD2DEGF(rot[1]));
- node.addRotateX("rotationX", RAD2DEGF(rot[0]));
- node.addTranslate("location", loc[0], loc[1], loc[2]);
-}
diff --git a/source/blender/collada/TransformWriter.h b/source/blender/collada/TransformWriter.h
deleted file mode 100644
index d2e4b369cdc..00000000000
--- a/source/blender/collada/TransformWriter.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __TRANSFORMWRITER_H__
-#define __TRANSFORMWRITER_H__
-
-#include "COLLADASWNode.h"
-
-#include "DNA_object_types.h"
-
-#include "collada_internal.h"
-#include "collada_utils.h"
-#include "collada.h"
-
-class TransformWriter {
- protected:
- void add_joint_transform(COLLADASW::Node &node,
- float mat[4][4],
- float parent_mat[4][4],
- BCExportSettings &export_settings,
- bool has_restmat);
-
- void add_node_transform_ob(COLLADASW::Node &node, Object *ob, BCExportSettings &export_settings);
-
- void add_node_transform_identity(COLLADASW::Node &node, BCExportSettings &export_settings);
-
- private:
- void add_transform(COLLADASW::Node &node, float loc[3], float rot[3], float scale[3]);
-};
-
-#endif
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp
deleted file mode 100644
index ea5600aa850..00000000000
--- a/source/blender/collada/collada.cpp
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-/* COLLADABU_ASSERT, may be able to remove later */
-#include "COLLADABUPlatform.h"
-
-#include "DocumentExporter.h"
-#include "DocumentImporter.h"
-#include "ExportSettings.h"
-#include "ImportSettings.h"
-#include "collada.h"
-
-extern "C" {
-#include "BKE_scene.h"
-#include "BKE_context.h"
-#include "DEG_depsgraph.h"
-#include "DEG_depsgraph_query.h"
-
-/* make dummy file */
-#include "BLI_fileops.h"
-#include "BLI_linklist.h"
-
-static void print_import_header(ImportSettings &import_settings)
-{
- fprintf(stderr, "+-- Collada Import parameters------\n");
- fprintf(stderr, "| input file : %s\n", import_settings.filepath);
- fprintf(stderr, "| use units : %s\n", (import_settings.import_units) ? "yes" : "no");
- fprintf(stderr, "| autoconnect : %s\n", (import_settings.auto_connect) ? "yes" : "no");
- fprintf(stderr, "+-- Armature Import parameters ----\n");
- fprintf(stderr, "| find bone chains: %s\n", (import_settings.find_chains) ? "yes" : "no");
- fprintf(stderr, "| min chain len : %d\n", import_settings.min_chain_length);
- fprintf(stderr, "| fix orientation : %s\n", (import_settings.fix_orientation) ? "yes" : "no");
- fprintf(stderr, "| keep bind info : %s\n", (import_settings.keep_bind_info) ? "yes" : "no");
-}
-
-static void print_import_footer(int status)
-{
- fprintf(stderr, "+----------------------------------\n");
- fprintf(stderr, "| Collada Import : %s\n", (status) ? "OK" : "FAIL");
- fprintf(stderr, "+----------------------------------\n");
-}
-
-int collada_import(bContext *C, ImportSettings *import_settings)
-{
- print_import_header(*import_settings);
- DocumentImporter imp(C, import_settings);
- int status = imp.import() ? 1 : 0;
- print_import_footer(status);
-
- return status;
-}
-
-int collada_export(bContext *C, ExportSettings *export_settings)
-{
- BlenderContext blender_context(C);
- ViewLayer *view_layer = blender_context.get_view_layer();
-
- int includeFilter = OB_REL_NONE;
- if (export_settings->include_armatures) {
- includeFilter |= OB_REL_MOD_ARMATURE;
- }
- if (export_settings->include_children) {
- includeFilter |= OB_REL_CHILDREN_RECURSIVE;
- }
-
- /* Fetch the complete set of exported objects
- * ATTENTION: Invisible objects will not be exported
- */
- eObjectSet objectSet = (export_settings->selected) ? OB_SET_SELECTED : OB_SET_ALL;
- export_settings->export_set = BKE_object_relational_superset(
- view_layer, objectSet, (eObRelationTypes)includeFilter);
-
- int export_count = BLI_linklist_count(export_settings->export_set);
-
- if (export_count == 0) {
- if (export_settings->selected) {
- fprintf(stderr,
- "Collada: Found no objects to export.\nPlease ensure that all objects which shall "
- "be exported are also visible in the 3D Viewport.\n");
- }
- else {
- fprintf(stderr, "Collada: Your scene seems to be empty. No Objects will be exported.\n");
- }
- }
- else {
- if (export_settings->sort_by_name) {
- bc_bubble_sort_by_Object_name(export_settings->export_set);
- }
- }
-
- DocumentExporter exporter(blender_context, export_settings);
- int status = exporter.exportCurrentScene();
-
- BLI_linklist_free(export_settings->export_set, NULL);
-
- return (status) ? -1 : export_count;
-}
-
-/* end extern C */
-}
diff --git a/source/blender/collada/collada.h b/source/blender/collada/collada.h
deleted file mode 100644
index 72753e170a3..00000000000
--- a/source/blender/collada/collada.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __COLLADA_H__
-#define __COLLADA_H__
-
-#include <stdlib.h>
-
-#include "ImportSettings.h"
-#include "ExportSettings.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "BLI_linklist.h"
-#include "BLI_path_util.h"
-#include "RNA_types.h"
-
-struct bContext;
-
-/*
- * both return 1 on success, 0 on error
- */
-int collada_import(struct bContext *C, ImportSettings *import_settings);
-
-int collada_export(struct bContext *C, ExportSettings *export_settings);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/source/blender/collada/collada_internal.cpp b/source/blender/collada/collada_internal.cpp
deleted file mode 100644
index 7e834045795..00000000000
--- a/source/blender/collada/collada_internal.cpp
+++ /dev/null
@@ -1,340 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-/* COLLADABU_ASSERT, may be able to remove later */
-#include "COLLADABUPlatform.h"
-#include "collada_utils.h"
-
-#include "BLI_linklist.h"
-#include "ED_armature.h"
-
-UnitConverter::UnitConverter() : unit(), up_axis(COLLADAFW::FileInfo::Z_UP)
-{
- axis_angle_to_mat4_single(x_up_mat4, 'Y', -0.5 * M_PI);
- axis_angle_to_mat4_single(y_up_mat4, 'X', 0.5 * M_PI);
-
- unit_m4(z_up_mat4);
- unit_m4(scale_mat4);
-}
-
-void UnitConverter::read_asset(const COLLADAFW::FileInfo *asset)
-{
- unit = asset->getUnit();
- up_axis = asset->getUpAxisType();
-}
-
-UnitConverter::UnitSystem UnitConverter::isMetricSystem()
-{
- switch (unit.getLinearUnitUnit()) {
- case COLLADAFW::FileInfo::Unit::MILLIMETER:
- case COLLADAFW::FileInfo::Unit::CENTIMETER:
- case COLLADAFW::FileInfo::Unit::DECIMETER:
- case COLLADAFW::FileInfo::Unit::METER:
- case COLLADAFW::FileInfo::Unit::KILOMETER:
- return UnitConverter::Metric;
- case COLLADAFW::FileInfo::Unit::INCH:
- case COLLADAFW::FileInfo::Unit::FOOT:
- case COLLADAFW::FileInfo::Unit::YARD:
- return UnitConverter::Imperial;
- default:
- return UnitConverter::None;
- }
-}
-
-float UnitConverter::getLinearMeter()
-{
- return (float)unit.getLinearUnitMeter();
-}
-
-void UnitConverter::convertVector3(COLLADABU::Math::Vector3 &vec, float *v)
-{
- v[0] = vec.x;
- v[1] = vec.y;
- v[2] = vec.z;
-}
-
-// TODO need also for angle conversion, time conversion...
-
-void UnitConverter::dae_matrix_to_mat4_(float out[4][4], const COLLADABU::Math::Matrix4 &in)
-{
- // in DAE, matrices use columns vectors, (see comments in COLLADABUMathMatrix4.h)
- // so here, to make a blender matrix, we swap columns and rows
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- out[i][j] = in[j][i];
- }
- }
-}
-
-void UnitConverter::mat4_to_dae(float out[4][4], float in[4][4])
-{
- transpose_m4_m4(out, in);
-}
-
-void UnitConverter::mat4_to_dae_double(double out[4][4], float in[4][4])
-{
- float mat[4][4];
-
- mat4_to_dae(mat, in);
-
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- out[i][j] = mat[i][j];
- }
- }
-}
-
-float (&UnitConverter::get_rotation())[4][4]
-{
- switch (up_axis) {
- case COLLADAFW::FileInfo::X_UP:
- return x_up_mat4;
- break;
- case COLLADAFW::FileInfo::Y_UP:
- return y_up_mat4;
- break;
- default:
- return z_up_mat4;
- break;
- }
-}
-
-float (&UnitConverter::get_scale())[4][4]
-{
- return scale_mat4;
-}
-
-void UnitConverter::calculate_scale(Scene &sce)
-{
- PointerRNA scene_ptr, unit_settings;
- PropertyRNA *system_ptr, *scale_ptr;
- RNA_id_pointer_create(&sce.id, &scene_ptr);
-
- unit_settings = RNA_pointer_get(&scene_ptr, "unit_settings");
- system_ptr = RNA_struct_find_property(&unit_settings, "system");
- scale_ptr = RNA_struct_find_property(&unit_settings, "scale_length");
-
- int type = RNA_property_enum_get(&unit_settings, system_ptr);
-
- float bl_scale;
-
- switch (type) {
- case USER_UNIT_NONE:
- bl_scale = 1.0; // map 1 Blender unit to 1 Meter
- break;
-
- case USER_UNIT_METRIC:
- bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
- break;
-
- default:
- bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
- // it looks like the conversion to Imperial is done implicitly.
- // So nothing to do here.
- break;
- }
-
- float rescale[3];
- rescale[0] = rescale[1] = rescale[2] = getLinearMeter() / bl_scale;
-
- size_to_mat4(scale_mat4, rescale);
-}
-
-/**
- * Translation map.
- * Used to translate every COLLADA id to a valid id, no matter what "wrong" letters may be
- * included. Look at the IDREF XSD declaration for more.
- * Follows strictly the COLLADA XSD declaration which explicitly allows non-english chars,
- * like special chars (e.g. micro sign), umlauts and so on.
- * The COLLADA spec also allows additional chars for member access ('.'), these
- * must obviously be removed too, otherwise they would be heavily misinterpreted.
- */
-const unsigned char translate_start_name_map[256] = {
-
- 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75,
- 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 95, 95, 95, 95,
- 95, 95, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113,
- 114, 115, 116, 117, 118, 119, 120, 121, 122, 95, 95, 95, 95, 95,
-
- 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146,
- 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
- 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184,
- 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203,
- 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222,
- 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241,
- 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255,
-};
-
-const unsigned char translate_name_map[256] = {
-
- 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
- 95, 95, 95, 95, 95, 95, 95, 45, 95, 95, 48, 49, 50, 51, 52, 53, 54, 55, 56,
- 57, 95, 95, 95, 95, 95, 95, 95, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75,
- 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 95, 95, 95, 95,
- 95, 95, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113,
- 114, 115, 116, 117, 118, 119, 120, 121, 122, 95, 95, 95, 95, 95,
-
- 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146,
- 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165,
- 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184,
- 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203,
- 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222,
- 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241,
- 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255,
-};
-
-typedef std::map<std::string, std::vector<std::string>> map_string_list;
-map_string_list global_id_map;
-
-void clear_global_id_map()
-{
- global_id_map.clear();
-}
-
-/** Look at documentation of translate_map */
-std::string translate_id(const char *idString)
-{
- std::string id = std::string(idString);
- return translate_id(id);
-}
-
-std::string translate_id(const std::string &id)
-{
- if (id.size() == 0) {
- return id;
- }
-
- std::string id_translated = id;
- id_translated[0] = translate_start_name_map[(unsigned int)id_translated[0]];
- for (unsigned int i = 1; i < id_translated.size(); i++) {
- id_translated[i] = translate_name_map[(unsigned int)id_translated[i]];
- }
- // It's so much workload now, the if () should speed up things.
- if (id_translated != id) {
- // Search duplicates
- map_string_list::iterator iter = global_id_map.find(id_translated);
- if (iter != global_id_map.end()) {
- unsigned int i = 0;
- bool found = false;
- for (i = 0; i < iter->second.size(); i++) {
- if (id == iter->second[i]) {
- found = true;
- break;
- }
- }
- bool convert = false;
- if (found) {
- if (i > 0) {
- convert = true;
- }
- }
- else {
- convert = true;
- global_id_map[id_translated].push_back(id);
- }
- if (convert) {
- std::stringstream out;
- out << ++i;
- id_translated += out.str();
- }
- }
- else {
- global_id_map[id_translated].push_back(id);
- }
- }
- return id_translated;
-}
-
-std::string id_name(void *id)
-{
- return ((ID *)id)->name + 2;
-}
-
-std::string encode_xml(std::string xml)
-{
- const std::map<char, std::string> escape{
- {'<', "&lt;"}, {'>', "&gt;"}, {'"', "&quot;"}, {'\'', "&apos;"}, {'&', "&amp;"}};
-
- std::map<char, std::string>::const_iterator it;
- std::string encoded_xml = "";
-
- for (unsigned int i = 0; i < xml.size(); i++) {
- char c = xml.at(i);
- it = escape.find(c);
-
- if (it == escape.end()) {
- encoded_xml += c;
- }
- else {
- encoded_xml += it->second;
- }
- }
- return encoded_xml;
-}
-
-std::string get_geometry_id(Object *ob)
-{
- return translate_id(id_name(ob->data)) + "-mesh";
-}
-
-std::string get_geometry_id(Object *ob, bool use_instantiation)
-{
- std::string geom_name = (use_instantiation) ? id_name(ob->data) : id_name(ob);
-
- return translate_id(geom_name) + "-mesh";
-}
-
-std::string get_light_id(Object *ob)
-{
- return translate_id(id_name(ob)) + "-light";
-}
-
-std::string get_joint_sid(Bone *bone)
-{
- return translate_id(bone->name);
-}
-static std::string get_joint_sid(EditBone *bone)
-{
- return translate_id(bone->name);
-}
-
-std::string get_camera_id(Object *ob)
-{
- return translate_id(id_name(ob)) + "-camera";
-}
-
-std::string get_effect_id(Material *mat)
-{
- return translate_id(id_name(mat)) + "-effect";
-}
-
-std::string get_material_id(Material *mat)
-{
- return translate_id(id_name(mat)) + "-material";
-}
-
-std::string get_morph_id(Object *ob)
-{
- return translate_id(id_name(ob)) + "-morph";
-}
diff --git a/source/blender/collada/collada_internal.h b/source/blender/collada/collada_internal.h
deleted file mode 100644
index 297ea9c0bbb..00000000000
--- a/source/blender/collada/collada_internal.h
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __COLLADA_INTERNAL_H__
-#define __COLLADA_INTERNAL_H__
-
-#include <string>
-#include <vector>
-#include <map>
-
-#include "COLLADAFWFileInfo.h"
-#include "Math/COLLADABUMathMatrix4.h"
-
-#include "DNA_armature_types.h"
-#include "DNA_material_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-#include "BLI_math.h"
-#include "BLI_linklist.h"
-
-class UnitConverter {
- private:
- COLLADAFW::FileInfo::Unit unit;
- COLLADAFW::FileInfo::UpAxisType up_axis;
-
- float x_up_mat4[4][4];
- float y_up_mat4[4][4];
- float z_up_mat4[4][4];
- float scale_mat4[4][4];
-
- public:
- enum UnitSystem {
- None,
- Metric,
- Imperial,
- };
-
- // Initialize with Z_UP, since Blender uses right-handed, z-up
- UnitConverter();
-
- void read_asset(const COLLADAFW::FileInfo *asset);
-
- void convertVector3(COLLADABU::Math::Vector3 &vec, float *v);
-
- UnitConverter::UnitSystem isMetricSystem(void);
-
- float getLinearMeter(void);
-
- // TODO need also for angle conversion, time conversion...
-
- static void dae_matrix_to_mat4_(float out[4][4], const COLLADABU::Math::Matrix4 &in);
- static void mat4_to_dae(float out[4][4], float in[4][4]);
- static void mat4_to_dae_double(double out[4][4], float in[4][4]);
-
- float (&get_rotation())[4][4];
- float (&get_scale())[4][4];
- void calculate_scale(Scene &sce);
-};
-
-extern void clear_global_id_map();
-/** Look at documentation of translate_map */
-extern std::string translate_id(const std::string &id);
-extern std::string translate_id(const char *idString);
-
-extern std::string id_name(void *id);
-extern std::string encode_xml(std::string xml);
-
-extern std::string get_geometry_id(Object *ob);
-extern std::string get_geometry_id(Object *ob, bool use_instantiation);
-
-extern std::string get_light_id(Object *ob);
-
-extern std::string get_joint_sid(Bone *bone);
-
-extern std::string get_camera_id(Object *ob);
-extern std::string get_morph_id(Object *ob);
-
-extern std::string get_effect_id(Material *mat);
-extern std::string get_material_id(Material *mat);
-
-#endif /* __COLLADA_INTERNAL_H__ */
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
deleted file mode 100644
index 26b392af0a1..00000000000
--- a/source/blender/collada/collada_utils.cpp
+++ /dev/null
@@ -1,1458 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-/* COLLADABU_ASSERT, may be able to remove later */
-#include "COLLADABUPlatform.h"
-
-#include "COLLADAFWGeometry.h"
-#include "COLLADAFWMeshPrimitive.h"
-#include "COLLADAFWMeshVertexData.h"
-
-#include <set>
-#include <string>
-
-#include "MEM_guardedalloc.h"
-
-extern "C" {
-#include "DNA_modifier_types.h"
-#include "DNA_customdata_types.h"
-#include "DNA_key_types.h"
-#include "DNA_object_types.h"
-#include "DNA_constraint_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_armature_types.h"
-
-#include "BLI_math.h"
-#include "BLI_linklist.h"
-#include "BLI_listbase.h"
-
-#include "BKE_action.h"
-#include "BKE_context.h"
-#include "BKE_customdata.h"
-#include "BKE_constraint.h"
-#include "BKE_key.h"
-#include "BKE_material.h"
-#include "BKE_node.h"
-#include "BKE_object.h"
-#include "BKE_global.h"
-#include "BKE_layer.h"
-#include "BKE_lib_id.h"
-#include "BKE_mesh.h"
-#include "BKE_mesh_runtime.h"
-#include "BKE_object.h"
-#include "BKE_scene.h"
-
-#include "ED_armature.h"
-#include "ED_screen.h"
-#include "ED_node.h"
-#include "ED_object.h"
-
-#include "WM_api.h" /* XXX hrm, see if we can do without this */
-#include "WM_types.h"
-
-#include "bmesh.h"
-#include "bmesh_tools.h"
-
-#include "DEG_depsgraph.h"
-#include "DEG_depsgraph_query.h"
-#if 0
-# include "NOD_common.h"
-#endif
-}
-
-#include "collada_utils.h"
-#include "ExportSettings.h"
-#include "BlenderContext.h"
-
-float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray &array, unsigned int index)
-{
- if (index >= array.getValuesCount()) {
- return 0.0f;
- }
-
- if (array.getType() == COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT) {
- return array.getFloatValues()->getData()[index];
- }
- else {
- return array.getDoubleValues()->getData()[index];
- }
-}
-
-/* copied from /editors/object/object_relations.c */
-int bc_test_parent_loop(Object *par, Object *ob)
-{
- /* test if 'ob' is a parent somewhere in par's parents */
-
- if (par == NULL) {
- return 0;
- }
- if (ob == par) {
- return 1;
- }
-
- return bc_test_parent_loop(par->parent, ob);
-}
-
-bool bc_validateConstraints(bConstraint *con)
-{
- const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
-
- /* these we can skip completely (invalid constraints...) */
- if (cti == NULL) {
- return false;
- }
- if (con->flag & (CONSTRAINT_DISABLE | CONSTRAINT_OFF)) {
- return false;
- }
-
- /* these constraints can't be evaluated anyway */
- if (cti->evaluate_constraint == NULL) {
- return false;
- }
-
- /* influence == 0 should be ignored */
- if (con->enforce == 0.0f) {
- return false;
- }
-
- /* validation passed */
- return true;
-}
-
-bool bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space)
-{
- Scene *scene = CTX_data_scene(C);
- int partype = PAR_OBJECT;
- const bool xmirror = false;
- const bool keep_transform = false;
-
- if (par && is_parent_space) {
- mul_m4_m4m4(ob->obmat, par->obmat, ob->obmat);
- }
-
- bool ok = ED_object_parent_set(NULL, C, scene, ob, par, partype, xmirror, keep_transform, NULL);
- return ok;
-}
-
-std::vector<bAction *> bc_getSceneActions(const bContext *C, Object *ob, bool all_actions)
-{
- std::vector<bAction *> actions;
- if (all_actions) {
- Main *bmain = CTX_data_main(C);
- ID *id;
-
- for (id = (ID *)bmain->actions.first; id; id = (ID *)(id->next)) {
- bAction *act = (bAction *)id;
- /* XXX This currently creates too many actions.
- * TODO Need to check if the action is compatible to the given object. */
- actions.push_back(act);
- }
- }
- else {
- bAction *action = bc_getSceneObjectAction(ob);
- actions.push_back(action);
- }
-
- return actions;
-}
-
-std::string bc_get_action_id(std::string action_name,
- std::string ob_name,
- std::string channel_type,
- std::string axis_name,
- std::string axis_separator)
-{
- std::string result = action_name + "_" + channel_type;
- if (ob_name.length() > 0) {
- result = ob_name + "_" + result;
- }
- if (axis_name.length() > 0) {
- result += axis_separator + axis_name;
- }
- return translate_id(result);
-}
-
-void bc_update_scene(BlenderContext &blender_context, float ctime)
-{
- Main *bmain = blender_context.get_main();
- Scene *scene = blender_context.get_scene();
- Depsgraph *depsgraph = blender_context.get_depsgraph();
-
- /* See remark in physics_fluid.c lines 395...) */
- // BKE_scene_update_for_newframe(ev_context, bmain, scene, scene->lay);
- BKE_scene_frame_set(scene, ctime);
- ED_update_for_newframe(bmain, depsgraph);
-}
-
-Object *bc_add_object(Main *bmain, Scene *scene, ViewLayer *view_layer, int type, const char *name)
-{
- Object *ob = BKE_object_add_only_object(bmain, type, name);
-
- ob->data = BKE_object_obdata_add_from_type(bmain, type, name);
- DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
-
- LayerCollection *layer_collection = BKE_layer_collection_get_active(view_layer);
- BKE_collection_object_add(bmain, layer_collection->collection, ob);
-
- Base *base = BKE_view_layer_base_find(view_layer, ob);
- /* TODO: is setting active needed? */
- BKE_view_layer_base_select_and_set_active(view_layer, base);
-
- return ob;
-}
-
-Mesh *bc_get_mesh_copy(BlenderContext &blender_context,
- Object *ob,
- BC_export_mesh_type export_mesh_type,
- bool apply_modifiers,
- bool triangulate)
-{
- CustomData_MeshMasks mask = CD_MASK_MESH;
- Mesh *tmpmesh = NULL;
- if (apply_modifiers) {
-#if 0 /* Not supported by new system currently... */
- switch (export_mesh_type) {
- case BC_MESH_TYPE_VIEW: {
- dm = mesh_create_derived_view(depsgraph, scene, ob, &mask);
- break;
- }
- case BC_MESH_TYPE_RENDER: {
- dm = mesh_create_derived_render(depsgraph, scene, ob, &mask);
- break;
- }
- }
-#else
- Depsgraph *depsgraph = blender_context.get_depsgraph();
- Scene *scene_eval = blender_context.get_evaluated_scene();
- Object *ob_eval = blender_context.get_evaluated_object(ob);
- tmpmesh = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, &mask);
-#endif
- }
- else {
- tmpmesh = (Mesh *)ob->data;
- }
-
- BKE_id_copy_ex(NULL, &tmpmesh->id, (ID **)&tmpmesh, LIB_ID_COPY_LOCALIZE);
-
- if (triangulate) {
- bc_triangulate_mesh(tmpmesh);
- }
- BKE_mesh_tessface_ensure(tmpmesh);
- return tmpmesh;
-}
-
-Object *bc_get_assigned_armature(Object *ob)
-{
- Object *ob_arm = NULL;
-
- if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
- ob_arm = ob->parent;
- }
- else {
- ModifierData *mod;
- for (mod = (ModifierData *)ob->modifiers.first; mod; mod = mod->next) {
- if (mod->type == eModifierType_Armature) {
- ob_arm = ((ArmatureModifierData *)mod)->object;
- }
- }
- }
-
- return ob_arm;
-}
-
-bool bc_has_object_type(LinkNode *export_set, short obtype)
-{
- LinkNode *node;
-
- for (node = export_set; node; node = node->next) {
- Object *ob = (Object *)node->link;
- /* XXX - why is this checking for ob->data? - we could be looking for empties */
- if (ob->type == obtype && ob->data) {
- return true;
- }
- }
- return false;
-}
-
-/* Use bubble sort algorithm for sorting the export set */
-void bc_bubble_sort_by_Object_name(LinkNode *export_set)
-{
- bool sorted = false;
- LinkNode *node;
- for (node = export_set; node->next && !sorted; node = node->next) {
-
- sorted = true;
-
- LinkNode *current;
- for (current = export_set; current->next; current = current->next) {
- Object *a = (Object *)current->link;
- Object *b = (Object *)current->next->link;
-
- if (strcmp(a->id.name, b->id.name) > 0) {
- current->link = b;
- current->next->link = a;
- sorted = false;
- }
- }
- }
-}
-
-/* Check if a bone is the top most exportable bone in the bone hierarchy.
- * When deform_bones_only == false, then only bones with NO parent
- * can be root bones. Otherwise the top most deform bones in the hierarchy
- * are root bones.
- */
-bool bc_is_root_bone(Bone *aBone, bool deform_bones_only)
-{
- if (deform_bones_only) {
- Bone *root = NULL;
- Bone *bone = aBone;
- while (bone) {
- if (!(bone->flag & BONE_NO_DEFORM)) {
- root = bone;
- }
- bone = bone->parent;
- }
- return (aBone == root);
- }
- else {
- return !(aBone->parent);
- }
-}
-
-int bc_get_active_UVLayer(Object *ob)
-{
- Mesh *me = (Mesh *)ob->data;
- return CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV);
-}
-
-std::string bc_url_encode(std::string data)
-{
- /* XXX We probably do not need to do a full encoding.
- * But in case that is necessary,then it can be added here.
- */
- return bc_replace_string(data, "#", "%23");
-}
-
-std::string bc_replace_string(std::string data,
- const std::string &pattern,
- const std::string &replacement)
-{
- size_t pos = 0;
- while ((pos = data.find(pattern, pos)) != std::string::npos) {
- data.replace(pos, pattern.length(), replacement);
- pos += replacement.length();
- }
- return data;
-}
-
-/**
- * Calculate a rescale factor such that the imported scene's scale
- * is preserved. I.e. 1 meter in the import will also be
- * 1 meter in the current scene.
- */
-
-void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene)
-{
- if (scale_to_scene) {
- mul_m4_m4m4(ob->obmat, bc_unit.get_scale(), ob->obmat);
- }
- mul_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat);
- BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
-}
-
-void bc_match_scale(std::vector<Object *> *objects_done,
- UnitConverter &bc_unit,
- bool scale_to_scene)
-{
- for (std::vector<Object *>::iterator it = objects_done->begin(); it != objects_done->end();
- ++it) {
- Object *ob = *it;
- if (ob->parent == NULL) {
- bc_match_scale(*it, bc_unit, scale_to_scene);
- }
- }
-}
-
-/*
- * Convenience function to get only the needed components of a matrix
- */
-void bc_decompose(float mat[4][4], float *loc, float eul[3], float quat[4], float *size)
-{
- if (size) {
- mat4_to_size(size, mat);
- }
-
- if (eul) {
- mat4_to_eul(eul, mat);
- }
-
- if (quat) {
- mat4_to_quat(quat, mat);
- }
-
- if (loc) {
- copy_v3_v3(loc, mat[3]);
- }
-}
-
-/*
- * Create rotation_quaternion from a delta rotation and a reference quat
- *
- * Input:
- * mat_from: The rotation matrix before rotation
- * mat_to : The rotation matrix after rotation
- * qref : the quat corresponding to mat_from
- *
- * Output:
- * rot : the calculated result (quaternion)
- */
-void bc_rotate_from_reference_quat(float quat_to[4], float quat_from[4], float mat_to[4][4])
-{
- float qd[4];
- float matd[4][4];
- float mati[4][4];
- float mat_from[4][4];
- quat_to_mat4(mat_from, quat_from);
-
- /* Calculate the difference matrix matd between mat_from and mat_to */
- invert_m4_m4(mati, mat_from);
- mul_m4_m4m4(matd, mati, mat_to);
-
- mat4_to_quat(qd, matd);
-
- mul_qt_qtqt(quat_to, qd, quat_from); /* rot is the final rotation corresponding to mat_to */
-}
-
-void bc_triangulate_mesh(Mesh *me)
-{
- bool use_beauty = false;
- bool tag_only = false;
-
- /* XXX: The triangulation method selection could be offered in the UI. */
- int quad_method = MOD_TRIANGULATE_QUAD_SHORTEDGE;
-
- const struct BMeshCreateParams bm_create_params = {0};
- BMesh *bm = BM_mesh_create(&bm_mesh_allocsize_default, &bm_create_params);
- BMeshFromMeshParams bm_from_me_params = {0};
- bm_from_me_params.calc_face_normal = true;
- BM_mesh_bm_from_me(bm, me, &bm_from_me_params);
- BM_mesh_triangulate(bm, quad_method, use_beauty, 4, tag_only, NULL, NULL, NULL);
-
- BMeshToMeshParams bm_to_me_params = {0};
- bm_to_me_params.calc_object_remap = false;
- BM_mesh_bm_to_me(NULL, bm, me, &bm_to_me_params);
- BM_mesh_free(bm);
-}
-
-/*
- * A bone is a leaf when it has no children or all children are not connected.
- */
-bool bc_is_leaf_bone(Bone *bone)
-{
- for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
- if (child->flag & BONE_CONNECTED) {
- return false;
- }
- }
- return true;
-}
-
-EditBone *bc_get_edit_bone(bArmature *armature, char *name)
-{
- EditBone *eBone;
-
- for (eBone = (EditBone *)armature->edbo->first; eBone; eBone = eBone->next) {
- if (STREQ(name, eBone->name)) {
- return eBone;
- }
- }
-
- return NULL;
-}
-int bc_set_layer(int bitfield, int layer)
-{
- return bc_set_layer(bitfield, layer, true); /* enable */
-}
-
-int bc_set_layer(int bitfield, int layer, bool enable)
-{
- int bit = 1u << layer;
-
- if (enable) {
- bitfield |= bit;
- }
- else {
- bitfield &= ~bit;
- }
-
- return bitfield;
-}
-
-/**
- * This method creates a new extension map when needed.
- * \note The ~BoneExtensionManager destructor takes care
- * to delete the created maps when the manager is removed.
- */
-BoneExtensionMap &BoneExtensionManager::getExtensionMap(bArmature *armature)
-{
- std::string key = armature->id.name;
- BoneExtensionMap *result = extended_bone_maps[key];
- if (result == NULL) {
- result = new BoneExtensionMap();
- extended_bone_maps[key] = result;
- }
- return *result;
-}
-
-BoneExtensionManager::~BoneExtensionManager()
-{
- std::map<std::string, BoneExtensionMap *>::iterator map_it;
- for (map_it = extended_bone_maps.begin(); map_it != extended_bone_maps.end(); ++map_it) {
- BoneExtensionMap *extended_bones = map_it->second;
- for (BoneExtensionMap::iterator ext_it = extended_bones->begin();
- ext_it != extended_bones->end();
- ++ext_it) {
- if (ext_it->second != NULL) {
- delete ext_it->second;
- }
- }
- extended_bones->clear();
- delete extended_bones;
- }
-}
-
-/**
- * BoneExtended is a helper class needed for the Bone chain finder
- * See ArmatureImporter::fix_leaf_bones()
- * and ArmatureImporter::connect_bone_chains()
- */
-
-BoneExtended::BoneExtended(EditBone *aBone)
-{
- this->set_name(aBone->name);
- this->chain_length = 0;
- this->is_leaf = false;
- this->tail[0] = 0.0f;
- this->tail[1] = 0.5f;
- this->tail[2] = 0.0f;
- this->use_connect = -1;
- this->roll = 0;
- this->bone_layers = 0;
-
- this->has_custom_tail = false;
- this->has_custom_roll = false;
-}
-
-char *BoneExtended::get_name()
-{
- return name;
-}
-
-void BoneExtended::set_name(char *aName)
-{
- BLI_strncpy(name, aName, MAXBONENAME);
-}
-
-int BoneExtended::get_chain_length()
-{
- return chain_length;
-}
-
-void BoneExtended::set_chain_length(const int aLength)
-{
- chain_length = aLength;
-}
-
-void BoneExtended::set_leaf_bone(bool state)
-{
- is_leaf = state;
-}
-
-bool BoneExtended::is_leaf_bone()
-{
- return is_leaf;
-}
-
-void BoneExtended::set_roll(float roll)
-{
- this->roll = roll;
- this->has_custom_roll = true;
-}
-
-bool BoneExtended::has_roll()
-{
- return this->has_custom_roll;
-}
-
-float BoneExtended::get_roll()
-{
- return this->roll;
-}
-
-void BoneExtended::set_tail(float vec[])
-{
- this->tail[0] = vec[0];
- this->tail[1] = vec[1];
- this->tail[2] = vec[2];
- this->has_custom_tail = true;
-}
-
-bool BoneExtended::has_tail()
-{
- return this->has_custom_tail;
-}
-
-float *BoneExtended::get_tail()
-{
- return this->tail;
-}
-
-inline bool isInteger(const std::string &s)
-{
- if (s.empty() || ((!isdigit(s[0])) && (s[0] != '-') && (s[0] != '+'))) {
- return false;
- }
-
- char *p;
- strtol(s.c_str(), &p, 10);
-
- return (*p == 0);
-}
-
-void BoneExtended::set_bone_layers(std::string layerString, std::vector<std::string> &layer_labels)
-{
- std::stringstream ss(layerString);
- std::string layer;
- int pos;
-
- while (ss >> layer) {
-
- /* Blender uses numbers to specify layers*/
- if (isInteger(layer)) {
- pos = atoi(layer.c_str());
- if (pos >= 0 && pos < 32) {
- this->bone_layers = bc_set_layer(this->bone_layers, pos);
- continue;
- }
- }
-
- /* layer uses labels (not supported by blender). Map to layer numbers:*/
- pos = find(layer_labels.begin(), layer_labels.end(), layer) - layer_labels.begin();
- if (pos >= layer_labels.size()) {
- layer_labels.push_back(layer); /* remember layer number for future usage*/
- }
-
- if (pos > 31) {
- fprintf(stderr,
- "Too many layers in Import. Layer %s mapped to Blender layer 31\n",
- layer.c_str());
- pos = 31;
- }
-
- /* If numeric layers and labeled layers are used in parallel (unlikely),
- * we get a potential mixup. Just leave as is for now.
- */
- this->bone_layers = bc_set_layer(this->bone_layers, pos);
- }
-}
-
-std::string BoneExtended::get_bone_layers(int bitfield)
-{
- std::string result = "";
- std::string sep = "";
- int bit = 1u;
-
- std::ostringstream ss;
- for (int i = 0; i < 32; i++) {
- if (bit & bitfield) {
- ss << sep << i;
- sep = " ";
- }
- bit = bit << 1;
- }
- return ss.str();
-}
-
-int BoneExtended::get_bone_layers()
-{
- /* ensure that the bone is in at least one bone layer! */
- return (bone_layers == 0) ? 1 : bone_layers;
-}
-
-void BoneExtended::set_use_connect(int use_connect)
-{
- this->use_connect = use_connect;
-}
-
-int BoneExtended::get_use_connect()
-{
- return this->use_connect;
-}
-
-/**
- * Stores a 4*4 matrix as a custom bone property array of size 16
- */
-void bc_set_IDPropertyMatrix(EditBone *ebone, const char *key, float mat[4][4])
-{
- IDProperty *idgroup = (IDProperty *)ebone->prop;
- if (idgroup == NULL) {
- IDPropertyTemplate val = {0};
- idgroup = IDP_New(IDP_GROUP, &val, "RNA_EditBone ID properties");
- ebone->prop = idgroup;
- }
-
- IDPropertyTemplate val = {0};
- val.array.len = 16;
- val.array.type = IDP_FLOAT;
-
- IDProperty *data = IDP_New(IDP_ARRAY, &val, key);
- float *array = (float *)IDP_Array(data);
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- array[4 * i + j] = mat[i][j];
- }
- }
-
- IDP_AddToGroup(idgroup, data);
-}
-
-#if 0
-/**
- * Stores a Float value as a custom bone property
- *
- * Note: This function is currently not needed. Keep for future usage
- */
-static void bc_set_IDProperty(EditBone *ebone, const char *key, float value)
-{
- if (ebone->prop == NULL) {
- IDPropertyTemplate val = {0};
- ebone->prop = IDP_New(IDP_GROUP, &val, "RNA_EditBone ID properties");
- }
-
- IDProperty *pgroup = (IDProperty *)ebone->prop;
- IDPropertyTemplate val = {0};
- IDProperty *prop = IDP_New(IDP_FLOAT, &val, key);
- IDP_Float(prop) = value;
- IDP_AddToGroup(pgroup, prop);
-}
-#endif
-
-/**
- * Get a custom property when it exists.
- * This function is also used to check if a property exists.
- */
-IDProperty *bc_get_IDProperty(Bone *bone, std::string key)
-{
- return (bone->prop == NULL) ? NULL : IDP_GetPropertyFromGroup(bone->prop, key.c_str());
-}
-
-/**
- * Read a custom bone property and convert to float
- * Return def if the property does not exist.
- */
-float bc_get_property(Bone *bone, std::string key, float def)
-{
- float result = def;
- IDProperty *property = bc_get_IDProperty(bone, key);
- if (property) {
- switch (property->type) {
- case IDP_INT:
- result = (float)(IDP_Int(property));
- break;
- case IDP_FLOAT:
- result = (float)(IDP_Float(property));
- break;
- case IDP_DOUBLE:
- result = (float)(IDP_Double(property));
- break;
- default:
- result = def;
- }
- }
- return result;
-}
-
-/**
- * Read a custom bone property and convert to matrix
- * Return true if conversion was successful
- *
- * Return false if:
- * - the property does not exist
- * - is not an array of size 16
- */
-bool bc_get_property_matrix(Bone *bone, std::string key, float mat[4][4])
-{
- IDProperty *property = bc_get_IDProperty(bone, key);
- if (property && property->type == IDP_ARRAY && property->len == 16) {
- float *array = (float *)IDP_Array(property);
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- mat[i][j] = array[4 * i + j];
- }
- }
- return true;
- }
- return false;
-}
-
-/**
- * get a vector that is stored in 3 custom properties (used in Blender <= 2.78)
- */
-void bc_get_property_vector(Bone *bone, std::string key, float val[3], const float def[3])
-{
- val[0] = bc_get_property(bone, key + "_x", def[0]);
- val[1] = bc_get_property(bone, key + "_y", def[1]);
- val[2] = bc_get_property(bone, key + "_z", def[2]);
-}
-
-/**
- * Check if vector exist stored in 3 custom properties (used in Blender <= 2.78)
- */
-static bool has_custom_props(Bone *bone, bool enabled, std::string key)
-{
- if (!enabled) {
- return false;
- }
-
- return (bc_get_IDProperty(bone, key + "_x") || bc_get_IDProperty(bone, key + "_y") ||
- bc_get_IDProperty(bone, key + "_z"));
-}
-
-void bc_enable_fcurves(bAction *act, char *bone_name)
-{
- FCurve *fcu;
- char prefix[200];
-
- if (bone_name) {
- BLI_snprintf(prefix, sizeof(prefix), "pose.bones[\"%s\"]", bone_name);
- }
-
- for (fcu = (FCurve *)act->curves.first; fcu; fcu = fcu->next) {
- if (bone_name) {
- if (STREQLEN(fcu->rna_path, prefix, strlen(prefix))) {
- fcu->flag &= ~FCURVE_DISABLED;
- }
- else {
- fcu->flag |= FCURVE_DISABLED;
- }
- }
- else {
- fcu->flag &= ~FCURVE_DISABLED;
- }
- }
-}
-
-bool bc_bone_matrix_local_get(Object *ob, Bone *bone, Matrix &mat, bool for_opensim)
-{
-
- /* Ok, lets be super cautious and check if the bone exists */
- bPose *pose = ob->pose;
- bPoseChannel *pchan = BKE_pose_channel_find_name(pose, bone->name);
- if (!pchan) {
- return false;
- }
-
- bAction *action = bc_getSceneObjectAction(ob);
- bPoseChannel *parchan = pchan->parent;
-
- bc_enable_fcurves(action, bone->name);
- float ipar[4][4];
-
- if (bone->parent) {
- invert_m4_m4(ipar, parchan->pose_mat);
- mul_m4_m4m4(mat, ipar, pchan->pose_mat);
- }
- else {
- copy_m4_m4(mat, pchan->pose_mat);
- }
-
- /* OPEN_SIM_COMPATIBILITY
- * AFAIK animation to second life is via BVH, but no
- * reason to not have the collada-animation be correct */
- if (for_opensim) {
- float temp[4][4];
- copy_m4_m4(temp, bone->arm_mat);
- temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
- invert_m4(temp);
-
- mul_m4_m4m4(mat, mat, temp);
-
- if (bone->parent) {
- copy_m4_m4(temp, bone->parent->arm_mat);
- temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
-
- mul_m4_m4m4(mat, temp, mat);
- }
- }
- bc_enable_fcurves(action, NULL);
- return true;
-}
-
-bool bc_is_animated(BCMatrixSampleMap &values)
-{
- static float MIN_DISTANCE = 0.00001;
-
- if (values.size() < 2) {
- return false; /* need at least 2 entries to be not flat */
- }
-
- BCMatrixSampleMap::iterator it;
- const BCMatrix *refmat = NULL;
- for (it = values.begin(); it != values.end(); ++it) {
- const BCMatrix *matrix = it->second;
-
- if (refmat == NULL) {
- refmat = matrix;
- continue;
- }
-
- if (!matrix->in_range(*refmat, MIN_DISTANCE)) {
- return true;
- }
- }
- return false;
-}
-
-bool bc_has_animations(Object *ob)
-{
- /* Check for object, light and camera transform animations */
- if ((bc_getSceneObjectAction(ob) && bc_getSceneObjectAction(ob)->curves.first) ||
- (bc_getSceneLightAction(ob) && bc_getSceneLightAction(ob)->curves.first) ||
- (bc_getSceneCameraAction(ob) && bc_getSceneCameraAction(ob)->curves.first)) {
- return true;
- }
-
- /* Check Material Effect parameter animations. */
- for (int a = 0; a < ob->totcol; a++) {
- Material *ma = BKE_object_material_get(ob, a + 1);
- if (!ma) {
- continue;
- }
- if (ma->adt && ma->adt->action && ma->adt->action->curves.first) {
- return true;
- }
- }
-
- Key *key = BKE_key_from_object(ob);
- if ((key && key->adt && key->adt->action) && key->adt->action->curves.first) {
- return true;
- }
-
- return false;
-}
-
-bool bc_has_animations(Scene *sce, LinkNode *export_set)
-{
- LinkNode *node;
- if (export_set) {
- for (node = export_set; node; node = node->next) {
- Object *ob = (Object *)node->link;
-
- if (bc_has_animations(ob)) {
- return true;
- }
- }
- }
- return false;
-}
-
-void bc_add_global_transform(Matrix &to_mat,
- const Matrix &from_mat,
- const BCMatrix &global_transform,
- const bool invert)
-{
- copy_m4_m4(to_mat, from_mat);
- bc_add_global_transform(to_mat, global_transform, invert);
-}
-
-void bc_add_global_transform(Vector &to_vec,
- const Vector &from_vec,
- const BCMatrix &global_transform,
- const bool invert)
-{
- copy_v3_v3(to_vec, from_vec);
- bc_add_global_transform(to_vec, global_transform, invert);
-}
-
-void bc_add_global_transform(Matrix &to_mat, const BCMatrix &global_transform, const bool invert)
-{
- BCMatrix mat(to_mat);
- mat.add_transform(global_transform, invert);
- mat.get_matrix(to_mat);
-}
-
-void bc_add_global_transform(Vector &to_vec, const BCMatrix &global_transform, const bool invert)
-{
- Matrix mat;
- Vector from_vec;
- copy_v3_v3(from_vec, to_vec);
- global_transform.get_matrix(mat, false, 6, invert);
- mul_v3_m4v3(to_vec, mat, from_vec);
-}
-
-void bc_apply_global_transform(Matrix &to_mat, const BCMatrix &global_transform, const bool invert)
-{
- BCMatrix mat(to_mat);
- mat.apply_transform(global_transform, invert);
- mat.get_matrix(to_mat);
-}
-
-void bc_apply_global_transform(Vector &to_vec, const BCMatrix &global_transform, const bool invert)
-{
- Matrix transform;
- global_transform.get_matrix(transform);
- mul_v3_m4v3(to_vec, transform, to_vec);
-}
-
-/**
- * Check if custom information about bind matrix exists and modify the from_mat
- * accordingly.
- *
- * Note: This is old style for Blender <= 2.78 only kept for compatibility
- */
-void bc_create_restpose_mat(BCExportSettings &export_settings,
- Bone *bone,
- float to_mat[4][4],
- float from_mat[4][4],
- bool use_local_space)
-{
- float loc[3];
- float rot[3];
- float scale[3];
- static const float V0[3] = {0, 0, 0};
-
- if (!has_custom_props(bone, export_settings.get_keep_bind_info(), "restpose_loc") &&
- !has_custom_props(bone, export_settings.get_keep_bind_info(), "restpose_rot") &&
- !has_custom_props(bone, export_settings.get_keep_bind_info(), "restpose_scale")) {
- /* No need */
- copy_m4_m4(to_mat, from_mat);
- return;
- }
-
- bc_decompose(from_mat, loc, rot, NULL, scale);
- loc_eulO_size_to_mat4(to_mat, loc, rot, scale, 6);
-
- if (export_settings.get_keep_bind_info()) {
- bc_get_property_vector(bone, "restpose_loc", loc, loc);
-
- if (use_local_space && bone->parent) {
- Bone *b = bone;
- while (b->parent) {
- b = b->parent;
- float ploc[3];
- bc_get_property_vector(b, "restpose_loc", ploc, V0);
- loc[0] += ploc[0];
- loc[1] += ploc[1];
- loc[2] += ploc[2];
- }
- }
- }
-
- if (export_settings.get_keep_bind_info()) {
- if (bc_get_IDProperty(bone, "restpose_rot_x")) {
- rot[0] = DEG2RADF(bc_get_property(bone, "restpose_rot_x", 0));
- }
- if (bc_get_IDProperty(bone, "restpose_rot_y")) {
- rot[1] = DEG2RADF(bc_get_property(bone, "restpose_rot_y", 0));
- }
- if (bc_get_IDProperty(bone, "restpose_rot_z")) {
- rot[2] = DEG2RADF(bc_get_property(bone, "restpose_rot_z", 0));
- }
- }
-
- if (export_settings.get_keep_bind_info()) {
- bc_get_property_vector(bone, "restpose_scale", scale, scale);
- }
-
- loc_eulO_size_to_mat4(to_mat, loc, rot, scale, 6);
-}
-
-void bc_sanitize_v3(float v[3], int precision)
-{
- for (int i = 0; i < 3; i++) {
- double val = (double)v[i];
- val = double_round(val, precision);
- v[i] = (float)val;
- }
-}
-
-void bc_sanitize_v3(double v[3], int precision)
-{
- for (int i = 0; i < 3; i++) {
- v[i] = double_round(v[i], precision);
- }
-}
-
-void bc_copy_m4_farray(float r[4][4], float *a)
-{
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- r[i][j] = *a++;
- }
- }
-}
-
-void bc_copy_farray_m4(float *r, float a[4][4])
-{
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- *r++ = a[i][j];
- }
- }
-}
-
-void bc_copy_darray_m4d(double *r, double a[4][4])
-{
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- *r++ = a[i][j];
- }
- }
-}
-
-void bc_copy_v44_m4d(std::vector<std::vector<double>> &r, double (&a)[4][4])
-{
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- r[i][j] = a[i][j];
- }
- }
-}
-
-void bc_copy_m4d_v44(double (&r)[4][4], std::vector<std::vector<double>> &a)
-{
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- r[i][j] = a[i][j];
- }
- }
-}
-
-/**
- * Returns name of Active UV Layer or empty String if no active UV Layer defined
- */
-static std::string bc_get_active_uvlayer_name(Mesh *me)
-{
- int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
- if (num_layers) {
- char *layer_name = bc_CustomData_get_active_layer_name(&me->ldata, CD_MLOOPUV);
- if (layer_name) {
- return std::string(layer_name);
- }
- }
- return "";
-}
-
-/**
- * Returns name of Active UV Layer or empty String if no active UV Layer defined.
- * Assuming the Object is of type MESH
- */
-static std::string bc_get_active_uvlayer_name(Object *ob)
-{
- Mesh *me = (Mesh *)ob->data;
- return bc_get_active_uvlayer_name(me);
-}
-
-/**
- * Returns UV Layer name or empty string if layer index is out of range
- */
-static std::string bc_get_uvlayer_name(Mesh *me, int layer)
-{
- int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
- if (num_layers && layer < num_layers) {
- char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_MLOOPUV, layer);
- if (layer_name) {
- return std::string(layer_name);
- }
- }
- return "";
-}
-
-std::string bc_find_bonename_in_path(std::string path, std::string probe)
-{
- std::string result;
- char *boneName = BLI_str_quoted_substrN(path.c_str(), probe.c_str());
- if (boneName) {
- result = std::string(boneName);
- MEM_freeN(boneName);
- }
- return result;
-}
-
-static bNodeTree *prepare_material_nodetree(Material *ma)
-{
- if (ma->nodetree == NULL) {
- ma->nodetree = ntreeAddTree(NULL, "Shader Nodetree", "ShaderNodeTree");
- ma->use_nodes = true;
- }
- return ma->nodetree;
-}
-
-static bNode *bc_add_node(
- bContext *C, bNodeTree *ntree, int node_type, int locx, int locy, std::string label)
-{
- bNode *node = nodeAddStaticNode(C, ntree, node_type);
- if (node) {
- if (label.length() > 0) {
- strcpy(node->label, label.c_str());
- }
- node->locx = locx;
- node->locy = locy;
- node->flag |= NODE_SELECT;
- }
- return node;
-}
-
-static bNode *bc_add_node(bContext *C, bNodeTree *ntree, int node_type, int locx, int locy)
-{
- return bc_add_node(C, ntree, node_type, locx, locy, "");
-}
-
-#if 0
-/* experimental, probably not used */
-static bNodeSocket *bc_group_add_input_socket(bNodeTree *ntree,
- bNode *to_node,
- int to_index,
- std::string label)
-{
- bNodeSocket *to_socket = (bNodeSocket *)BLI_findlink(&to_node->inputs, to_index);
-
- //bNodeSocket *socket = ntreeAddSocketInterfaceFromSocket(ntree, to_node, to_socket);
- //return socket;
-
- bNodeSocket *gsock = ntreeAddSocketInterfaceFromSocket(ntree, to_node, to_socket);
- bNode *inputGroup = ntreeFindType(ntree, NODE_GROUP_INPUT);
- node_group_input_verify(ntree, inputGroup, (ID *)ntree);
- bNodeSocket *newsock = node_group_input_find_socket(inputGroup, gsock->identifier);
- nodeAddLink(ntree, inputGroup, newsock, to_node, to_socket);
- strcpy(newsock->name, label.c_str());
- return newsock;
-}
-
-static bNodeSocket *bc_group_add_output_socket(bNodeTree *ntree,
- bNode *from_node,
- int from_index,
- std::string label)
-{
- bNodeSocket *from_socket = (bNodeSocket *)BLI_findlink(&from_node->outputs, from_index);
-
- //bNodeSocket *socket = ntreeAddSocketInterfaceFromSocket(ntree, to_node, to_socket);
- //return socket;
-
- bNodeSocket *gsock = ntreeAddSocketInterfaceFromSocket(ntree, from_node, from_socket);
- bNode *outputGroup = ntreeFindType(ntree, NODE_GROUP_OUTPUT);
- node_group_output_verify(ntree, outputGroup, (ID *)ntree);
- bNodeSocket *newsock = node_group_output_find_socket(outputGroup, gsock->identifier);
- nodeAddLink(ntree, from_node, from_socket, outputGroup, newsock);
- strcpy(newsock->name, label.c_str());
- return newsock;
-}
-
-void bc_make_group(bContext *C, bNodeTree *ntree, std::map<std::string, bNode *> nmap)
-{
- bNode *gnode = node_group_make_from_selected(C, ntree, "ShaderNodeGroup", "ShaderNodeTree");
- bNodeTree *gtree = (bNodeTree *)gnode->id;
-
- bc_group_add_input_socket(gtree, nmap["main"], 0, "Diffuse");
- bc_group_add_input_socket(gtree, nmap["emission"], 0, "Emission");
- bc_group_add_input_socket(gtree, nmap["mix"], 0, "Transparency");
- bc_group_add_input_socket(gtree, nmap["emission"], 1, "Emission");
- bc_group_add_input_socket(gtree, nmap["main"], 4, "Metallic");
- bc_group_add_input_socket(gtree, nmap["main"], 5, "Specular");
-
- bc_group_add_output_socket(gtree, nmap["mix"], 0, "Shader");
-}
-#endif
-
-static void bc_node_add_link(
- bNodeTree *ntree, bNode *from_node, int from_index, bNode *to_node, int to_index)
-{
- bNodeSocket *from_socket = (bNodeSocket *)BLI_findlink(&from_node->outputs, from_index);
- bNodeSocket *to_socket = (bNodeSocket *)BLI_findlink(&to_node->inputs, to_index);
-
- nodeAddLink(ntree, from_node, from_socket, to_node, to_socket);
-}
-
-void bc_add_default_shader(bContext *C, Material *ma)
-{
- bNodeTree *ntree = prepare_material_nodetree(ma);
- std::map<std::string, bNode *> nmap;
-#if 0
- nmap["main"] = bc_add_node(C, ntree, SH_NODE_BSDF_PRINCIPLED, -300, 300);
- nmap["emission"] = bc_add_node(C, ntree, SH_NODE_EMISSION, -300, 500, "emission");
- nmap["add"] = bc_add_node(C, ntree, SH_NODE_ADD_SHADER, 100, 400);
- nmap["transparent"] = bc_add_node(C, ntree, SH_NODE_BSDF_TRANSPARENT, 100, 200);
- nmap["mix"] = bc_add_node(C, ntree, SH_NODE_MIX_SHADER, 400, 300, "transparency");
- nmap["out"] = bc_add_node(C, ntree, SH_NODE_OUTPUT_MATERIAL, 600, 300);
- nmap["out"]->flag &= ~NODE_SELECT;
-
- bc_node_add_link(ntree, nmap["emission"], 0, nmap["add"], 0);
- bc_node_add_link(ntree, nmap["main"], 0, nmap["add"], 1);
- bc_node_add_link(ntree, nmap["add"], 0, nmap["mix"], 1);
- bc_node_add_link(ntree, nmap["transparent"], 0, nmap["mix"], 2);
-
- bc_node_add_link(ntree, nmap["mix"], 0, nmap["out"], 0);
- /* experimental, probably not used. */
- bc_make_group(C, ntree, nmap);
-#else
- nmap["main"] = bc_add_node(C, ntree, SH_NODE_BSDF_PRINCIPLED, 0, 300);
- nmap["out"] = bc_add_node(C, ntree, SH_NODE_OUTPUT_MATERIAL, 300, 300);
- bc_node_add_link(ntree, nmap["main"], 0, nmap["out"], 0);
-#endif
-}
-
-COLLADASW::ColorOrTexture bc_get_base_color(Material *ma)
-{
- /* for alpha see bc_get_alpha() */
- Color default_color = {ma->r, ma->g, ma->b, 1.0};
- bNode *shader = bc_get_master_shader(ma);
- if (ma->use_nodes && shader) {
- return bc_get_cot_from_shader(shader, "Base Color", default_color, false);
- }
- else {
- return bc_get_cot(default_color);
- }
-}
-
-COLLADASW::ColorOrTexture bc_get_emission(Material *ma)
-{
- Color default_color = {0, 0, 0, 1};
- bNode *shader = bc_get_master_shader(ma);
- if (ma->use_nodes && shader) {
- return bc_get_cot_from_shader(shader, "Emission", default_color);
- }
- else {
- return bc_get_cot(default_color); /* default black */
- }
-}
-
-COLLADASW::ColorOrTexture bc_get_ambient(Material *ma)
-{
- Color default_color = {0, 0, 0, 1.0};
- return bc_get_cot(default_color);
-}
-
-COLLADASW::ColorOrTexture bc_get_specular(Material *ma)
-{
- Color default_color = {0, 0, 0, 1.0};
- return bc_get_cot(default_color);
-}
-
-COLLADASW::ColorOrTexture bc_get_reflective(Material *ma)
-{
- Color default_color = {0, 0, 0, 1.0};
- return bc_get_cot(default_color);
-}
-
-double bc_get_alpha(Material *ma)
-{
- double alpha = ma->a; /* fallback if no socket found */
- bNode *master_shader = bc_get_master_shader(ma);
- if (ma->use_nodes && master_shader) {
- bc_get_float_from_shader(master_shader, alpha, "Alpha");
- }
- return alpha;
-}
-
-double bc_get_ior(Material *ma)
-{
- double ior = -1; /* fallback if no socket found */
- bNode *master_shader = bc_get_master_shader(ma);
- if (ma->use_nodes && master_shader) {
- bc_get_float_from_shader(master_shader, ior, "IOR");
- }
- return ior;
-}
-
-double bc_get_shininess(Material *ma)
-{
- double ior = -1; /* fallback if no socket found */
- bNode *master_shader = bc_get_master_shader(ma);
- if (ma->use_nodes && master_shader) {
- bc_get_float_from_shader(master_shader, ior, "Roughness");
- }
- return ior;
-}
-
-double bc_get_reflectivity(Material *ma)
-{
- double reflectivity = ma->spec; /* fallback if no socket found */
- bNode *master_shader = bc_get_master_shader(ma);
- if (ma->use_nodes && master_shader) {
- bc_get_float_from_shader(master_shader, reflectivity, "Metallic");
- }
- return reflectivity;
-}
-
-double bc_get_float_from_shader(bNode *shader, double &val, std::string nodeid)
-{
- bNodeSocket *socket = nodeFindSocket(shader, SOCK_IN, nodeid.c_str());
- if (socket) {
- bNodeSocketValueFloat *ref = (bNodeSocketValueFloat *)socket->default_value;
- val = (double)ref->value;
- return true;
- }
- return false;
-}
-
-COLLADASW::ColorOrTexture bc_get_cot_from_shader(bNode *shader,
- std::string nodeid,
- Color &default_color,
- bool with_alpha)
-{
- bNodeSocket *socket = nodeFindSocket(shader, SOCK_IN, nodeid.c_str());
- if (socket) {
- bNodeSocketValueRGBA *dcol = (bNodeSocketValueRGBA *)socket->default_value;
- float *col = dcol->value;
- return bc_get_cot(col, with_alpha);
- }
- else {
- return bc_get_cot(default_color, with_alpha);
- }
-}
-
-bNode *bc_get_master_shader(Material *ma)
-{
- bNodeTree *nodetree = ma->nodetree;
- if (nodetree) {
- for (bNode *node = (bNode *)nodetree->nodes.first; node; node = node->next) {
- if (node->typeinfo->type == SH_NODE_BSDF_PRINCIPLED) {
- return node;
- }
- }
- }
- return NULL;
-}
-
-COLLADASW::ColorOrTexture bc_get_cot(float r, float g, float b, float a)
-{
- COLLADASW::Color color(r, g, b, a);
- COLLADASW::ColorOrTexture cot(color);
- return cot;
-}
-
-COLLADASW::ColorOrTexture bc_get_cot(Color col, bool with_alpha)
-{
- COLLADASW::Color color(col[0], col[1], col[2], (with_alpha) ? col[3] : 1.0);
- COLLADASW::ColorOrTexture cot(color);
- return cot;
-}
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h
deleted file mode 100644
index 5c5e1415422..00000000000
--- a/source/blender/collada/collada_utils.h
+++ /dev/null
@@ -1,399 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup collada
- */
-
-#ifndef __COLLADA_UTILS_H__
-#define __COLLADA_UTILS_H__
-
-#include "COLLADAFWMeshPrimitive.h"
-#include "COLLADAFWGeometry.h"
-#include "COLLADAFWFloatOrDoubleArray.h"
-#include "COLLADAFWTypes.h"
-#include "COLLADASWEffectProfile.h"
-#include "COLLADAFWColorOrTexture.h"
-
-#include <vector>
-#include <map>
-#include <set>
-#include <algorithm>
-
-extern "C" {
-#include "DNA_object_types.h"
-#include "DNA_anim_types.h"
-#include "DNA_constraint_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_light_types.h"
-#include "DNA_camera_types.h"
-
-#include "DNA_customdata_types.h"
-#include "DNA_texture_types.h"
-#include "DNA_scene_types.h"
-
-#include "RNA_access.h"
-
-#include "BLI_linklist.h"
-#include "BLI_utildefines.h"
-#include "BLI_string.h"
-
-#include "BKE_main.h"
-#include "BKE_context.h"
-#include "BKE_object.h"
-#include "BKE_scene.h"
-#include "BKE_idprop.h"
-#include "BKE_node.h"
-}
-
-#include "DEG_depsgraph_query.h"
-
-#include "ImportSettings.h"
-#include "ExportSettings.h"
-#include "collada_internal.h"
-#include "BCSampleData.h"
-#include "BlenderContext.h"
-
-constexpr int LIMITTED_PRECISION = 6;
-
-typedef std::map<COLLADAFW::UniqueId, Image *> UidImageMap;
-typedef std::map<std::string, Image *> KeyImageMap;
-typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex *>> TexIndexTextureArrayMap;
-typedef std::set<Object *> BCObjectSet;
-
-extern void bc_update_scene(BlenderContext &blender_context, float ctime);
-
-/* Action helpers */
-
-std::vector<bAction *> bc_getSceneActions(const bContext *C, Object *ob, bool all_actions);
-
-/* Action helpers */
-
-inline bAction *bc_getSceneObjectAction(Object *ob)
-{
- return (ob->adt && ob->adt->action) ? ob->adt->action : NULL;
-}
-
-/* Returns Light Action or NULL */
-inline bAction *bc_getSceneLightAction(Object *ob)
-{
- if (ob->type != OB_LAMP) {
- return NULL;
- }
-
- Light *lamp = (Light *)ob->data;
- return (lamp->adt && lamp->adt->action) ? lamp->adt->action : NULL;
-}
-
-/* Return Camera Action or NULL */
-inline bAction *bc_getSceneCameraAction(Object *ob)
-{
- if (ob->type != OB_CAMERA) {
- return NULL;
- }
-
- Camera *camera = (Camera *)ob->data;
- return (camera->adt && camera->adt->action) ? camera->adt->action : NULL;
-}
-
-/* returns material action or NULL */
-inline bAction *bc_getSceneMaterialAction(Material *ma)
-{
- if (ma == NULL) {
- return NULL;
- }
-
- return (ma->adt && ma->adt->action) ? ma->adt->action : NULL;
-}
-
-std::string bc_get_action_id(std::string action_name,
- std::string ob_name,
- std::string channel_type,
- std::string axis_name,
- std::string axis_separator = "_");
-
-extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray &array, unsigned int index);
-extern int bc_test_parent_loop(Object *par, Object *ob);
-
-extern bool bc_validateConstraints(bConstraint *con);
-
-bool bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space = true);
-extern Object *bc_add_object(
- Main *bmain, Scene *scene, ViewLayer *view_layer, int type, const char *name);
-extern Mesh *bc_get_mesh_copy(BlenderContext &blender_context,
- Object *ob,
- BC_export_mesh_type export_mesh_type,
- bool apply_modifiers,
- bool triangulate);
-
-extern Object *bc_get_assigned_armature(Object *ob);
-extern bool bc_has_object_type(LinkNode *export_set, short obtype);
-
-extern char *bc_CustomData_get_layer_name(const CustomData *data, int type, int n);
-extern char *bc_CustomData_get_active_layer_name(const CustomData *data, int type);
-
-extern void bc_bubble_sort_by_Object_name(LinkNode *export_set);
-extern bool bc_is_root_bone(Bone *aBone, bool deform_bones_only);
-extern int bc_get_active_UVLayer(Object *ob);
-
-std::string bc_find_bonename_in_path(std::string path, std::string probe);
-
-inline std::string bc_string_after(const std::string &s, const std::string probe)
-{
- size_t i = s.rfind(probe);
- if (i != std::string::npos) {
- return (s.substr(i + probe.length(), s.length() - i));
- }
- return (s);
-}
-
-inline std::string bc_string_before(const std::string &s, const std::string probe)
-{
- size_t i = s.find(probe);
- if (i != std::string::npos) {
- return s.substr(0, i);
- }
- return (s);
-}
-
-inline bool bc_startswith(std::string const &value, std::string const &starting)
-{
- if (starting.size() > value.size()) {
- return false;
- }
- return (value.substr(0, starting.size()) == starting);
-}
-
-inline bool bc_endswith(const std::string &value, const std::string &ending)
-{
- if (ending.size() > value.size()) {
- return false;
- }
-
- return value.compare(value.size() - ending.size(), ending.size(), ending) == 0;
-}
-
-#if 0 /* UNUSED */
-inline bool bc_endswith(std::string const &value, std::string const &ending)
-{
- if (ending.size() > value.size()) {
- return false;
- }
- return std::equal(ending.rbegin(), ending.rend(), value.rbegin());
-}
-#endif
-
-extern std::string bc_replace_string(std::string data,
- const std::string &pattern,
- const std::string &replacement);
-extern std::string bc_url_encode(std::string data);
-extern void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene);
-extern void bc_match_scale(std::vector<Object *> *objects_done,
- UnitConverter &unit_converter,
- bool scale_to_scene);
-
-extern void bc_decompose(float mat[4][4], float *loc, float eul[3], float quat[4], float *size);
-extern void bc_rotate_from_reference_quat(float quat_to[4],
- float quat_from[4],
- float mat_to[4][4]);
-
-extern void bc_triangulate_mesh(Mesh *me);
-extern bool bc_is_leaf_bone(Bone *bone);
-extern EditBone *bc_get_edit_bone(bArmature *armature, char *name);
-extern int bc_set_layer(int bitfield, int layer, bool enable);
-extern int bc_set_layer(int bitfield, int layer);
-
-inline bool bc_in_range(float a, float b, float range)
-{
- return fabsf(a - b) < range;
-}
-void bc_copy_m4_farray(float r[4][4], float *a);
-void bc_copy_farray_m4(float *r, float a[4][4]);
-void bc_copy_darray_m4d(double *r, double a[4][4]);
-void bc_copy_m4d_v44(double (&r)[4][4], std::vector<std::vector<double>> &a);
-void bc_copy_v44_m4d(std::vector<std::vector<double>> &a, double (&r)[4][4]);
-
-void bc_sanitize_v3(double v[3], int precision);
-void bc_sanitize_v3(float v[3], int precision);
-
-extern IDProperty *bc_get_IDProperty(Bone *bone, std::string key);
-extern void bc_set_IDProperty(EditBone *ebone, const char *key, float value);
-extern void bc_set_IDPropertyMatrix(EditBone *ebone, const char *key, float mat[4][4]);
-
-extern float bc_get_property(Bone *bone, std::string key, float def);
-extern void bc_get_property_vector(Bone *bone, std::string key, float val[3], const float def[3]);
-extern bool bc_get_property_matrix(Bone *bone, std::string key, float mat[4][4]);
-
-extern void bc_enable_fcurves(bAction *act, char *bone_name);
-extern bool bc_bone_matrix_local_get(Object *ob, Bone *bone, Matrix &mat, bool for_opensim);
-extern bool bc_is_animated(BCMatrixSampleMap &values);
-extern bool bc_has_animations(Scene *sce, LinkNode *node);
-extern bool bc_has_animations(Object *ob);
-
-extern void bc_add_global_transform(Matrix &to_mat,
- const Matrix &from_mat,
- const BCMatrix &global_transform,
- const bool invert = false);
-extern void bc_add_global_transform(Vector &to_vec,
- const Vector &from_vec,
- const BCMatrix &global_transform,
- const bool invert = false);
-extern void bc_add_global_transform(Vector &to_vec,
- const BCMatrix &global_transform,
- const bool invert = false);
-extern void bc_add_global_transform(Matrix &to_mat,
- const BCMatrix &global_transform,
- const bool invert = false);
-extern void bc_apply_global_transform(Matrix &to_mat,
- const BCMatrix &global_transform,
- const bool invert = false);
-extern void bc_apply_global_transform(Vector &to_vec,
- const BCMatrix &global_transform,
- const bool invert = false);
-extern void bc_create_restpose_mat(BCExportSettings &export_settings,
- Bone *bone,
- float to_mat[4][4],
- float from_mat[4][4],
- bool use_local_space);
-
-class ColladaBaseNodes {
- private:
- std::vector<Object *> base_objects;
-
- public:
- void add(Object *ob)
- {
- base_objects.push_back(ob);
- }
-
- bool contains(Object *ob)
- {
- std::vector<Object *>::iterator it = std::find(base_objects.begin(), base_objects.end(), ob);
- return (it != base_objects.end());
- }
-
- int size()
- {
- return base_objects.size();
- }
-
- Object *get(int index)
- {
- return base_objects[index];
- }
-};
-
-class BCPolygonNormalsIndices {
- std::vector<unsigned int> normal_indices;
-
- public:
- void add_index(unsigned int index)
- {
- normal_indices.push_back(index);
- }
-
- unsigned int operator[](unsigned int i)
- {
- return normal_indices[i];
- }
-};
-
-class BoneExtended {
-
- private:
- char name[MAXBONENAME];
- int chain_length;
- bool is_leaf;
- float tail[3];
- float roll;
-
- int bone_layers;
- int use_connect;
- bool has_custom_tail;
- bool has_custom_roll;
-
- public:
- BoneExtended(EditBone *aBone);
-
- void set_name(char *aName);
- char *get_name();
-
- void set_chain_length(const int aLength);
- int get_chain_length();
-
- void set_leaf_bone(bool state);
- bool is_leaf_bone();
-
- void set_bone_layers(std::string layers, std::vector<std::string> &layer_labels);
- int get_bone_layers();
- static std::string get_bone_layers(int bitfield);
-
- void set_roll(float roll);
- bool has_roll();
- float get_roll();
-
- void set_tail(float vec[]);
- float *get_tail();
- bool has_tail();
-
- void set_use_connect(int use_connect);
- int get_use_connect();
-};
-
-/* a map to store bone extension maps
- * std:string : an armature name
- * BoneExtended * : a map that contains extra data for bones
- */
-typedef std::map<std::string, BoneExtended *> BoneExtensionMap;
-
-/*
- * A class to organize bone extension data for multiple Armatures.
- * this is needed for the case where a Collada file contains 2 or more
- * separate armatures.
- */
-class BoneExtensionManager {
- private:
- std::map<std::string, BoneExtensionMap *> extended_bone_maps;
-
- public:
- BoneExtensionMap &getExtensionMap(bArmature *armature);
- ~BoneExtensionManager();
-};
-
-void bc_add_default_shader(bContext *C, Material *ma);
-bNode *bc_get_master_shader(Material *ma);
-
-COLLADASW::ColorOrTexture bc_get_base_color(Material *ma);
-COLLADASW::ColorOrTexture bc_get_emission(Material *ma);
-COLLADASW::ColorOrTexture bc_get_ambient(Material *ma);
-COLLADASW::ColorOrTexture bc_get_specular(Material *ma);
-COLLADASW::ColorOrTexture bc_get_reflective(Material *ma);
-
-double bc_get_reflectivity(Material *ma);
-double bc_get_alpha(Material *ma);
-double bc_get_ior(Material *ma);
-double bc_get_shininess(Material *ma);
-
-double bc_get_float_from_shader(bNode *shader, double &ior, std::string nodeid);
-COLLADASW::ColorOrTexture bc_get_cot_from_shader(bNode *shader,
- std::string nodeid,
- Color &default_color,
- bool with_alpha = true);
-
-COLLADASW::ColorOrTexture bc_get_cot(float r, float g, float b, float a);
-COLLADASW::ColorOrTexture bc_get_cot(Color col, bool with_alpha = true);
-
-#endif
diff --git a/source/blender/collada/version.conf b/source/blender/collada/version.conf
deleted file mode 100644
index d39af7a53df..00000000000
--- a/source/blender/collada/version.conf
+++ /dev/null
@@ -1 +0,0 @@
-463ba8a2ef5a021ce21df614dde29e0ee800e10b