diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-08-26 15:35:43 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-08-26 15:35:43 +0400 |
commit | ee96cde864ff8451713e9e9674890bbd69fc42a4 (patch) | |
tree | 6aa35b266cfc3d6e5994b309d90bfb45796ac02a /source/blender/collada | |
parent | 3bfe4520ae027a5d431b7f7714a02adb416492c2 (diff) |
style cleanup: whitespace
Diffstat (limited to 'source/blender/collada')
-rw-r--r-- | source/blender/collada/AnimationExporter.h | 4 | ||||
-rw-r--r-- | source/blender/collada/AnimationImporter.cpp | 2 | ||||
-rw-r--r-- | source/blender/collada/TransformReader.h | 2 | ||||
-rw-r--r-- | source/blender/collada/collada_internal.h | 2 |
4 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/collada/AnimationExporter.h b/source/blender/collada/AnimationExporter.h index 0a7832e9d64..7fd39765cc9 100644 --- a/source/blender/collada/AnimationExporter.h +++ b/source/blender/collada/AnimationExporter.h @@ -96,7 +96,7 @@ public: protected: const ExportSettings *export_settings; - void dae_animation(Object* ob, FCurve *fcu, char* transformName, bool is_param, Material *ma = NULL); + void dae_animation(Object *ob, FCurve *fcu, char *transformName, bool is_param, Material *ma = NULL); void write_bone_animation_matrix(Object *ob_arm, Bone *bone); @@ -161,7 +161,7 @@ protected: bool hasAnimations(Scene *sce); - char* extract_transform_name(char *rna_path); + char *extract_transform_name(char *rna_path); std::string getObjectBoneName(Object *ob, const FCurve * fcu); }; diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp index a237222774d..d241926c20c 100644 --- a/source/blender/collada/AnimationImporter.cpp +++ b/source/blender/collada/AnimationImporter.cpp @@ -561,7 +561,7 @@ void AnimationImporter:: Assign_transform_animations(COLLADAFW::Transformation * case COLLADAFW::Transformation::MATRIX: /*{ - COLLADAFW::Matrix* mat = (COLLADAFW::Matrix*)transform; + COLLADAFW::Matrix *mat = (COLLADAFW::Matrix*)transform; COLLADABU::Math::Matrix4 mat4 = mat->getMatrix(); switch (binding->animationClass) { case COLLADAFW::AnimationList::TRANSFORM: diff --git a/source/blender/collada/TransformReader.h b/source/blender/collada/TransformReader.h index a08f4438d73..47e59a1bf52 100644 --- a/source/blender/collada/TransformReader.h +++ b/source/blender/collada/TransformReader.h @@ -56,7 +56,7 @@ public: COLLADAFW::Transformation *tm; // which transform is animated by an AnimationList->id }; - TransformReader(UnitConverter* conv); + TransformReader(UnitConverter *conv); void get_node_mat(float mat[][4], COLLADAFW::Node *node, std::map<COLLADAFW::UniqueId, Animation> *animation_map, Object *ob); diff --git a/source/blender/collada/collada_internal.h b/source/blender/collada/collada_internal.h index b64c75e7960..c1f75f996ce 100644 --- a/source/blender/collada/collada_internal.h +++ b/source/blender/collada/collada_internal.h @@ -59,7 +59,7 @@ public: // Initialize with Z_UP, since Blender uses right-handed, z-up UnitConverter(); - void read_asset(const COLLADAFW::FileInfo* asset); + void read_asset(const COLLADAFW::FileInfo *asset); void convertVector3(COLLADABU::Math::Vector3 &vec, float *v); |