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authorSukhitha Prabhath Jayathilake <pr.jayathilake@gmail.com>2012-08-10 20:25:58 +0400
committerSukhitha Prabhath Jayathilake <pr.jayathilake@gmail.com>2012-08-10 20:25:58 +0400
commit43e4e3f451168b67059b411694505a6a7f79b21b (patch)
tree05265c3a3de017a7e6371f0ac44d29a2adaf0176 /source/blender/collada
parent85400cf7cbe1aa6cb0a13b7689559eaffaba0999 (diff)
[COLLADA]ControllerExporter , Re-factor from ArmatureExporter
Diffstat (limited to 'source/blender/collada')
-rw-r--r--source/blender/collada/ArmatureExporter.cpp344
-rw-r--r--source/blender/collada/ArmatureExporter.h27
-rw-r--r--source/blender/collada/CMakeLists.txt2
-rw-r--r--source/blender/collada/ControllerExporter.cpp474
-rw-r--r--source/blender/collada/ControllerExporter.h115
-rw-r--r--source/blender/collada/DocumentExporter.cpp5
-rw-r--r--source/blender/collada/DocumentImporter.h1
7 files changed, 610 insertions, 358 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 8a1e692c7f2..4ad31bb6cb4 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -75,12 +75,6 @@ void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce,
}
}
-bool ArmatureExporter::is_skinned_mesh(Object *ob)
-{
- return bc_get_assigned_armature(ob) != NULL;
-}
-
-
void ArmatureExporter::write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone)
{
if (bc_is_root_bone(bone, this->export_settings->deform_bones_only))
@@ -117,24 +111,24 @@ bool ArmatureExporter::add_instance_controller(Object *ob)
return true;
}
-void ArmatureExporter::export_controllers(Scene *sce)
-{
- scene = sce;
-
- openLibrary();
-
- GeometryFunctor gf;
- gf.forEachMeshObjectInExportSet<ArmatureExporter>(sce, *this, this->export_settings->export_set);
-
- closeLibrary();
-}
+//void ArmatureExporter::export_controllers(Scene *sce)
+//{
+// scene = sce;
+//
+// openLibrary();
+//
+// GeometryFunctor gf;
+// gf.forEachMeshObjectInExportSet<ArmatureExporter>(sce, *this, this->export_settings->export_set);
+//
+// closeLibrary();
+//}
void ArmatureExporter::operator()(Object *ob)
{
Object *ob_arm = bc_get_assigned_armature(ob);
- if (ob_arm /*&& !already_written(ob_arm)*/)
- export_controller(ob, ob_arm);
+ //if (ob_arm /*&& !already_written(ob_arm)*/);
+// export_controller(ob, ob_arm);
}
#if 0
@@ -318,315 +312,3 @@ std::string ArmatureExporter::get_controller_id(Object *ob_arm, Object *ob)
{
return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;
}
-
-// ob should be of type OB_MESH
-// both args are required
-void ArmatureExporter::export_controller(Object *ob, Object *ob_arm)
-{
- // joint names
- // joint inverse bind matrices
- // vertex weights
-
- // input:
- // joint names: ob -> vertex group names
- // vertex group weights: me->dvert -> groups -> index, weight
-
-#if 0
- me->dvert :
-
- typedef struct MDeformVert {
- struct MDeformWeight *dw;
- int totweight;
- int flag; // flag only in use for weightpaint now
- } MDeformVert;
-
- typedef struct MDeformWeight {
- int def_nr;
- float weight;
- } MDeformWeight;
-#endif
-
- bool use_instantiation = this->export_settings->use_object_instantiation;
- Mesh *me;
-
- if (this->export_settings->apply_modifiers) {
- me = bc_to_mesh_apply_modifiers(scene, ob, this->export_settings->export_mesh_type);
- }
- else {
- me = (Mesh *)ob->data;
- }
- BKE_mesh_tessface_ensure(me);
-
- if (!me->dvert) return;
-
- std::string controller_name = id_name(ob_arm);
- std::string controller_id = get_controller_id(ob_arm, ob);
-
- openSkin(controller_id, controller_name,
- COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));
-
- add_bind_shape_mat(ob);
-
- std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
- std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
-
- std::list<int> vcounts;
- std::list<int> joints;
- std::list<float> weights;
-
- {
- int i, j;
-
- // def group index -> joint index
- std::vector<int> joint_index_by_def_index;
- bDeformGroup *def;
-
- for (def = (bDeformGroup *)ob->defbase.first, i = 0, j = 0; def; def = def->next, i++) {
- if (is_bone_defgroup(ob_arm, def))
- joint_index_by_def_index.push_back(j++);
- else
- joint_index_by_def_index.push_back(-1);
- }
-
- for (i = 0; i < me->totvert; i++) {
- MDeformVert *vert = &me->dvert[i];
- std::map<int, float> jw;
-
- // We're normalizing the weights later
- float sumw = 0.0f;
-
- for (j = 0; j < vert->totweight; j++) {
- int joint_index = joint_index_by_def_index[vert->dw[j].def_nr];
- if (joint_index != -1 && vert->dw[j].weight > 0.0f) {
- jw[joint_index] += vert->dw[j].weight;
- sumw += vert->dw[j].weight;
- }
- }
-
- if (sumw > 0.0f) {
- float invsumw = 1.0f / sumw;
- vcounts.push_back(jw.size());
- for (std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m) {
- joints.push_back((*m).first);
- weights.push_back(invsumw * (*m).second);
- }
- }
- else {
- vcounts.push_back(0);
-#if 0
- vcounts.push_back(1);
- joints.push_back(-1);
- weights.push_back(1.0f);
-#endif
- }
- }
- }
-
- std::string weights_source_id = add_weights_source(me, controller_id, weights);
- add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
- add_vertex_weights_element(weights_source_id, joints_source_id, vcounts, joints);
-
- if (this->export_settings->apply_modifiers)
- {
- BKE_libblock_free_us(&(G.main->mesh), me);
- }
- closeSkin();
- closeController();
-}
-
-void ArmatureExporter::add_joints_element(ListBase *defbase,
- const std::string& joints_source_id, const std::string& inv_bind_mat_source_id)
-{
- COLLADASW::JointsElement joints(mSW);
- COLLADASW::InputList &input = joints.getInputList();
-
- input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
- input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::BINDMATRIX,
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
- joints.add();
-}
-
-void ArmatureExporter::add_bind_shape_mat(Object *ob)
-{
- double bind_mat[4][4];
-
- converter.mat4_to_dae_double(bind_mat, ob->obmat);
-
- addBindShapeTransform(bind_mat);
-}
-
-std::string ArmatureExporter::add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
-{
- std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
-
- int totjoint = 0;
- bDeformGroup *def;
- for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
- if (is_bone_defgroup(ob_arm, def))
- totjoint++;
- }
-
- COLLADASW::NameSource source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(totjoint);
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("JOINT");
-
- source.prepareToAppendValues();
-
- for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
- Bone *bone = get_bone_from_defgroup(ob_arm, def);
- if (bone)
- source.appendValues(get_joint_sid(bone, ob_arm));
- }
-
- source.finish();
-
- return source_id;
-}
-
-std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
-{
- std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
-
- int totjoint = 0;
- for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) {
- if (is_bone_defgroup(ob_arm, def))
- totjoint++;
- }
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(totjoint); //BLI_countlist(defbase));
- source.setAccessorStride(16);
-
- source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("TRANSFORM");
-
- source.prepareToAppendValues();
-
- bPose *pose = ob_arm->pose;
- bArmature *arm = (bArmature *)ob_arm->data;
-
- int flag = arm->flag;
-
- // put armature in rest position
- if (!(arm->flag & ARM_RESTPOS)) {
- arm->flag |= ARM_RESTPOS;
- BKE_pose_where_is(scene, ob_arm);
- }
-
- for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) {
- if (is_bone_defgroup(ob_arm, def)) {
- bPoseChannel *pchan = BKE_pose_channel_find_name(pose, def->name);
-
- float mat[4][4];
- float world[4][4];
- float inv_bind_mat[4][4];
-
- // SECOND_LIFE_COMPATIBILITY
- if (export_settings->second_life) {
- // Only translations, no rotation vs armature
- float temp[4][4];
- unit_m4(temp);
- copy_v3_v3(temp[3], pchan->bone->arm_mat[3]);
- mult_m4_m4m4(world, ob_arm->obmat, temp);
- }
- else {
- // make world-space matrix, arm_mat is armature-space
- mult_m4_m4m4(world, ob_arm->obmat, pchan->bone->arm_mat);
- }
-
- invert_m4_m4(mat, world);
- converter.mat4_to_dae(inv_bind_mat, mat);
-
- source.appendValues(inv_bind_mat);
- }
- }
-
- // back from rest positon
- if (!(flag & ARM_RESTPOS)) {
- arm->flag = flag;
- BKE_pose_where_is(scene, ob_arm);
- }
-
- source.finish();
-
- return source_id;
-}
-
-Bone *ArmatureExporter::get_bone_from_defgroup(Object *ob_arm, bDeformGroup *def)
-{
- bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, def->name);
- return pchan ? pchan->bone : NULL;
-}
-
-bool ArmatureExporter::is_bone_defgroup(Object *ob_arm, bDeformGroup *def)
-{
- return get_bone_from_defgroup(ob_arm, def) != NULL;
-}
-
-std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& controller_id, const std::list<float>& weights)
-{
- std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
-
- COLLADASW::FloatSourceF source(mSW);
- source.setId(source_id);
- source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(weights.size());
- source.setAccessorStride(1);
-
- COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
- param.push_back("WEIGHT");
-
- source.prepareToAppendValues();
-
- for (std::list<float>::const_iterator i = weights.begin(); i != weights.end(); ++i) {
- source.appendValues(*i);
- }
-
- source.finish();
-
- return source_id;
-}
-
-void ArmatureExporter::add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id,
- const std::list<int>& vcounts,
- const std::list<int>& joints)
-{
- COLLADASW::VertexWeightsElement weightselem(mSW);
- COLLADASW::InputList &input = weightselem.getInputList();
-
- int offset = 0;
- input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id), offset++));
- input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::WEIGHT,
- COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++));
-
- weightselem.setCount(vcounts.size());
-
- // write number of deformers per vertex
- COLLADASW::PrimitivesBase::VCountList vcountlist;
-
- vcountlist.resize(vcounts.size());
- std::copy(vcounts.begin(), vcounts.end(), vcountlist.begin());
-
- weightselem.prepareToAppendVCountValues();
- weightselem.appendVertexCount(vcountlist);
-
- weightselem.CloseVCountAndOpenVElement();
-
- // write deformer index - weight index pairs
- int weight_index = 0;
- for (std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i) {
- weightselem.appendValues(*i, weight_index++);
- }
-
- weightselem.finish();
-}
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h
index 55a8e4bfc9f..e2496a4e578 100644
--- a/source/blender/collada/ArmatureExporter.h
+++ b/source/blender/collada/ArmatureExporter.h
@@ -63,11 +63,9 @@ public:
void add_armature_bones(Object *ob_arm, Scene *sce, SceneExporter *se,
std::list<Object *>& child_objects);
- bool is_skinned_mesh(Object *ob);
-
bool add_instance_controller(Object *ob);
- void export_controllers(Scene *sce);
+ //void export_controllers(Scene *sce);*/
void operator()(Object *ob);
@@ -99,29 +97,6 @@ private:
std::string get_controller_id(Object *ob_arm, Object *ob);
- // ob should be of type OB_MESH
- // both args are required
- void export_controller(Object *ob, Object *ob_arm);
-
- void add_joints_element(ListBase *defbase,
- const std::string& joints_source_id, const std::string& inv_bind_mat_source_id);
-
- void add_bind_shape_mat(Object *ob);
-
- std::string add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id);
-
- std::string add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id);
-
- Bone *get_bone_from_defgroup(Object *ob_arm, bDeformGroup *def);
-
- bool is_bone_defgroup(Object *ob_arm, bDeformGroup *def);
-
- std::string add_weights_source(Mesh *me, const std::string& controller_id,
- const std::list<float>& weights);
-
- void add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id,
- const std::list<int>& vcount, const std::list<int>& joints);
-
void write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone);
};
diff --git a/source/blender/collada/CMakeLists.txt b/source/blender/collada/CMakeLists.txt
index 642350f0d10..0baa75eec40 100644
--- a/source/blender/collada/CMakeLists.txt
+++ b/source/blender/collada/CMakeLists.txt
@@ -51,6 +51,7 @@ set(SRC
ArmatureExporter.cpp
ArmatureImporter.cpp
CameraExporter.cpp
+ ControllerExporter.cpp
DocumentExporter.cpp
DocumentImporter.cpp
EffectExporter.cpp
@@ -77,6 +78,7 @@ set(SRC
ArmatureExporter.h
ArmatureImporter.h
CameraExporter.h
+ ControllerExporter.h
DocumentExporter.h
DocumentImporter.h
EffectExporter.h
diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp
new file mode 100644
index 00000000000..d5d02bbaef6
--- /dev/null
+++ b/source/blender/collada/ControllerExporter.cpp
@@ -0,0 +1,474 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory, Sukhitha Jayathilake
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/collada/ControllerExporter.cpp
+ * \ingroup collada
+ */
+
+#include "COLLADASWBaseInputElement.h"
+#include "COLLADASWInstanceController.h"
+#include "COLLADASWPrimitves.h"
+#include "COLLADASWSource.h"
+
+#include "DNA_action_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+
+#include "BKE_action.h"
+#include "BKE_armature.h"
+
+extern "C" {
+#include "BKE_main.h"
+#include "BKE_mesh.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+}
+
+#include "ED_armature.h"
+
+#include "BLI_listbase.h"
+
+#include "GeometryExporter.h"
+#include "ArmatureExporter.h"
+#include "ControllerExporter.h"
+#include "SceneExporter.h"
+
+#include "collada_utils.h"
+
+// XXX exporter writes wrong data for shared armatures. A separate
+// controller should be written for each armature-mesh binding how do
+// we make controller ids then?
+ControllerExporter::ControllerExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryControllers(sw), export_settings(export_settings) {
+}
+
+bool ControllerExporter::is_skinned_mesh(Object *ob)
+{
+ return bc_get_assigned_armature(ob) != NULL;
+}
+
+
+void ControllerExporter::write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone)
+{
+ if (bc_is_root_bone(bone, this->export_settings->deform_bones_only))
+ ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(bone, ob_arm)));
+ else {
+ for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
+ write_bone_URLs(ins, ob_arm, child);
+ }
+ }
+}
+
+bool ControllerExporter::add_instance_controller(Object *ob)
+{
+ Object *ob_arm = bc_get_assigned_armature(ob);
+ bArmature *arm = (bArmature *)ob_arm->data;
+
+ const std::string& controller_id = get_controller_id(ob_arm, ob);
+
+ COLLADASW::InstanceController ins(mSW);
+ ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
+
+ Mesh *me = (Mesh *)ob->data;
+ if (!me->dvert) return false;
+
+ // write root bone URLs
+ Bone *bone;
+ for (bone = (Bone *)arm->bonebase.first; bone; bone = bone->next) {
+ write_bone_URLs(ins, ob_arm, bone);
+ }
+
+ InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob, this->export_settings->active_uv_only);
+
+ ins.add();
+ return true;
+}
+
+void ControllerExporter::export_controllers(Scene *sce)
+{
+ scene = sce;
+
+ openLibrary();
+
+ GeometryFunctor gf;
+ gf.forEachMeshObjectInExportSet<ControllerExporter>(sce, *this, this->export_settings->export_set);
+
+ closeLibrary();
+}
+
+void ControllerExporter::operator()(Object *ob)
+{
+ Object *ob_arm = bc_get_assigned_armature(ob);
+
+ if (ob_arm /*&& !already_written(ob_arm)*/)
+ export_controller(ob, ob_arm);
+}
+#if 0
+
+bool ArmatureExporter::already_written(Object *ob_arm)
+{
+ return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end();
+}
+
+void ArmatureExporter::wrote(Object *ob_arm)
+{
+ written_armatures.push_back(ob_arm);
+}
+
+void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce)
+{
+ objects.clear();
+
+ Base *base = (Base *) sce->base.first;
+ while (base) {
+ Object *ob = base->object;
+
+ if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
+ objects.push_back(ob);
+ }
+
+ base = base->next;
+ }
+}
+#endif
+
+std::string ControllerExporter::get_joint_sid(Bone *bone, Object *ob_arm)
+{
+ return get_joint_id(bone, ob_arm);
+}
+
+std::string ControllerExporter::get_controller_id(Object *ob_arm, Object *ob)
+{
+ return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;
+}
+
+// ob should be of type OB_MESH
+// both args are required
+void ControllerExporter::export_controller(Object *ob, Object *ob_arm)
+{
+ // joint names
+ // joint inverse bind matrices
+ // vertex weights
+
+ // input:
+ // joint names: ob -> vertex group names
+ // vertex group weights: me->dvert -> groups -> index, weight
+
+#if 0
+ me->dvert :
+
+ typedef struct MDeformVert {
+ struct MDeformWeight *dw;
+ int totweight;
+ int flag; // flag only in use for weightpaint now
+ } MDeformVert;
+
+ typedef struct MDeformWeight {
+ int def_nr;
+ float weight;
+ } MDeformWeight;
+#endif
+
+ bool use_instantiation = this->export_settings->use_object_instantiation;
+ Mesh *me;
+
+ if (this->export_settings->apply_modifiers) {
+ me = bc_to_mesh_apply_modifiers(scene, ob, this->export_settings->export_mesh_type);
+ }
+ else {
+ me = (Mesh *)ob->data;
+ }
+ BKE_mesh_tessface_ensure(me);
+
+ if (!me->dvert) return;
+
+ std::string controller_name = id_name(ob_arm);
+ std::string controller_id = get_controller_id(ob_arm, ob);
+
+ openSkin(controller_id, controller_name,
+ COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));
+
+ add_bind_shape_mat(ob);
+
+ std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
+ std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
+
+ std::list<int> vcounts;
+ std::list<int> joints;
+ std::list<float> weights;
+
+ {
+ int i, j;
+
+ // def group index -> joint index
+ std::vector<int> joint_index_by_def_index;
+ bDeformGroup *def;
+
+ for (def = (bDeformGroup *)ob->defbase.first, i = 0, j = 0; def; def = def->next, i++) {
+ if (is_bone_defgroup(ob_arm, def))
+ joint_index_by_def_index.push_back(j++);
+ else
+ joint_index_by_def_index.push_back(-1);
+ }
+
+ for (i = 0; i < me->totvert; i++) {
+ MDeformVert *vert = &me->dvert[i];
+ std::map<int, float> jw;
+
+ // We're normalizing the weights later
+ float sumw = 0.0f;
+
+ for (j = 0; j < vert->totweight; j++) {
+ int joint_index = joint_index_by_def_index[vert->dw[j].def_nr];
+ if (joint_index != -1 && vert->dw[j].weight > 0.0f) {
+ jw[joint_index] += vert->dw[j].weight;
+ sumw += vert->dw[j].weight;
+ }
+ }
+
+ if (sumw > 0.0f) {
+ float invsumw = 1.0f / sumw;
+ vcounts.push_back(jw.size());
+ for (std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m) {
+ joints.push_back((*m).first);
+ weights.push_back(invsumw * (*m).second);
+ }
+ }
+ else {
+ vcounts.push_back(0);
+#if 0
+ vcounts.push_back(1);
+ joints.push_back(-1);
+ weights.push_back(1.0f);
+#endif
+ }
+ }
+ }
+
+ std::string weights_source_id = add_weights_source(me, controller_id, weights);
+ add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
+ add_vertex_weights_element(weights_source_id, joints_source_id, vcounts, joints);
+
+ if (this->export_settings->apply_modifiers)
+ {
+ BKE_libblock_free_us(&(G.main->mesh), me);
+ }
+ closeSkin();
+ closeController();
+}
+
+void ControllerExporter::add_joints_element(ListBase *defbase,
+ const std::string& joints_source_id, const std::string& inv_bind_mat_source_id)
+{
+ COLLADASW::JointsElement joints(mSW);
+ COLLADASW::InputList &input = joints.getInputList();
+
+ input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
+ input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::BINDMATRIX,
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
+ joints.add();
+}
+
+void ControllerExporter::add_bind_shape_mat(Object *ob)
+{
+ double bind_mat[4][4];
+
+ converter.mat4_to_dae_double(bind_mat, ob->obmat);
+
+ addBindShapeTransform(bind_mat);
+}
+
+std::string ControllerExporter::add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
+{
+ std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
+
+ int totjoint = 0;
+ bDeformGroup *def;
+ for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
+ if (is_bone_defgroup(ob_arm, def))
+ totjoint++;
+ }
+
+ COLLADASW::NameSource source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(totjoint);
+ source.setAccessorStride(1);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("JOINT");
+
+ source.prepareToAppendValues();
+
+ for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
+ Bone *bone = get_bone_from_defgroup(ob_arm, def);
+ if (bone)
+ source.appendValues(get_joint_sid(bone, ob_arm));
+ }
+
+ source.finish();
+
+ return source_id;
+}
+
+std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
+{
+ std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
+
+ int totjoint = 0;
+ for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) {
+ if (is_bone_defgroup(ob_arm, def))
+ totjoint++;
+ }
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(totjoint); //BLI_countlist(defbase));
+ source.setAccessorStride(16);
+
+ source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("TRANSFORM");
+
+ source.prepareToAppendValues();
+
+ bPose *pose = ob_arm->pose;
+ bArmature *arm = (bArmature *)ob_arm->data;
+
+ int flag = arm->flag;
+
+ // put armature in rest position
+ if (!(arm->flag & ARM_RESTPOS)) {
+ arm->flag |= ARM_RESTPOS;
+ BKE_pose_where_is(scene, ob_arm);
+ }
+
+ for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = def->next) {
+ if (is_bone_defgroup(ob_arm, def)) {
+ bPoseChannel *pchan = BKE_pose_channel_find_name(pose, def->name);
+
+ float mat[4][4];
+ float world[4][4];
+ float inv_bind_mat[4][4];
+
+ // SECOND_LIFE_COMPATIBILITY
+ if (export_settings->second_life) {
+ // Only translations, no rotation vs armature
+ float temp[4][4];
+ unit_m4(temp);
+ copy_v3_v3(temp[3], pchan->bone->arm_mat[3]);
+ mult_m4_m4m4(world, ob_arm->obmat, temp);
+ }
+ else {
+ // make world-space matrix, arm_mat is armature-space
+ mult_m4_m4m4(world, ob_arm->obmat, pchan->bone->arm_mat);
+ }
+
+ invert_m4_m4(mat, world);
+ converter.mat4_to_dae(inv_bind_mat, mat);
+
+ source.appendValues(inv_bind_mat);
+ }
+ }
+
+ // back from rest positon
+ if (!(flag & ARM_RESTPOS)) {
+ arm->flag = flag;
+ BKE_pose_where_is(scene, ob_arm);
+ }
+
+ source.finish();
+
+ return source_id;
+}
+
+Bone *ControllerExporter::get_bone_from_defgroup(Object *ob_arm, bDeformGroup *def)
+{
+ bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, def->name);
+ return pchan ? pchan->bone : NULL;
+}
+
+bool ControllerExporter::is_bone_defgroup(Object *ob_arm, bDeformGroup *def)
+{
+ return get_bone_from_defgroup(ob_arm, def) != NULL;
+}
+
+std::string ControllerExporter::add_weights_source(Mesh *me, const std::string& controller_id, const std::list<float>& weights)
+{
+ std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
+
+ COLLADASW::FloatSourceF source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(weights.size());
+ source.setAccessorStride(1);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ param.push_back("WEIGHT");
+
+ source.prepareToAppendValues();
+
+ for (std::list<float>::const_iterator i = weights.begin(); i != weights.end(); ++i) {
+ source.appendValues(*i);
+ }
+
+ source.finish();
+
+ return source_id;
+}
+
+void ControllerExporter::add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id,
+ const std::list<int>& vcounts,
+ const std::list<int>& joints)
+{
+ COLLADASW::VertexWeightsElement weightselem(mSW);
+ COLLADASW::InputList &input = weightselem.getInputList();
+
+ int offset = 0;
+ input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id), offset++));
+ input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::WEIGHT,
+ COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++));
+
+ weightselem.setCount(vcounts.size());
+
+ // write number of deformers per vertex
+ COLLADASW::PrimitivesBase::VCountList vcountlist;
+
+ vcountlist.resize(vcounts.size());
+ std::copy(vcounts.begin(), vcounts.end(), vcountlist.begin());
+
+ weightselem.prepareToAppendVCountValues();
+ weightselem.appendVertexCount(vcountlist);
+
+ weightselem.CloseVCountAndOpenVElement();
+
+ // write deformer index - weight index pairs
+ int weight_index = 0;
+ for (std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i) {
+ weightselem.appendValues(*i, weight_index++);
+ }
+
+ weightselem.finish();
+}
diff --git a/source/blender/collada/ControllerExporter.h b/source/blender/collada/ControllerExporter.h
new file mode 100644
index 00000000000..aeb2035d484
--- /dev/null
+++ b/source/blender/collada/ControllerExporter.h
@@ -0,0 +1,115 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory, Sukhitha Jayathilake
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ControllerExporter.h
+ * \ingroup collada
+ */
+
+#ifndef __CONTROLLEREXPORTER_H__
+#define __CONTROLLEREXPORTER_H__
+
+#include <list>
+#include <string>
+//#include <vector>
+
+#include "COLLADASWStreamWriter.h"
+#include "COLLADASWLibraryControllers.h"
+#include "COLLADASWInputList.h"
+#include "COLLADASWNode.h"
+
+#include "DNA_armature_types.h"
+#include "DNA_listBase.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_scene_types.h"
+
+#include "TransformWriter.h"
+#include "InstanceWriter.h"
+
+#include "ExportSettings.h"
+
+class SceneExporter;
+
+// XXX exporter writes wrong data for shared armatures. A separate
+// controller should be written for each armature-mesh binding how do
+// we make controller ids then?
+class ControllerExporter : public COLLADASW::LibraryControllers, protected TransformWriter, protected InstanceWriter
+{
+public:
+ ControllerExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
+
+ bool is_skinned_mesh(Object *ob);
+
+ bool add_instance_controller(Object *ob);
+
+ void export_controllers(Scene *sce);
+
+ void operator()(Object *ob);
+
+private:
+ Scene *scene;
+ UnitConverter converter;
+ const ExportSettings *export_settings;
+
+#if 0
+ std::vector<Object *> written_armatures;
+
+ bool already_written(Object *ob_arm);
+
+ void wrote(Object *ob_arm);
+
+ void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce);
+#endif
+
+ std::string get_joint_sid(Bone *bone, Object *ob_arm);
+
+ std::string get_controller_id(Object *ob_arm, Object *ob);
+
+ // ob should be of type OB_MESH
+ // both args are required
+ void export_controller(Object *ob, Object *ob_arm);
+
+ void add_joints_element(ListBase *defbase,
+ const std::string& joints_source_id, const std::string& inv_bind_mat_source_id);
+
+ void add_bind_shape_mat(Object *ob);
+
+ std::string add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id);
+
+ std::string add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id);
+
+ Bone *get_bone_from_defgroup(Object *ob_arm, bDeformGroup *def);
+
+ bool is_bone_defgroup(Object *ob_arm, bDeformGroup *def);
+
+ std::string add_weights_source(Mesh *me, const std::string& controller_id,
+ const std::list<float>& weights);
+
+ void add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id,
+ const std::list<int>& vcount, const std::list<int>& joints);
+
+ void write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone);
+};
+
+#endif
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index f2bf8f14572..4335adcf4e4 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -122,6 +122,7 @@ extern bool bc_has_object_type(LinkNode *export_set, short obtype);
#include "ArmatureExporter.h"
#include "AnimationExporter.h"
#include "CameraExporter.h"
+#include "ControllerExporter.h"
#include "EffectExporter.h"
#include "GeometryExporter.h"
#include "ImageExporter.h"
@@ -266,13 +267,15 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
// <library_controllers>
ArmatureExporter arm_exporter(&sw, this->export_settings);
+ ControllerExporter controller_exporter(&sw , this->export_settings);
//for Morph controller export, removing the check
/*if (bc_has_object_type(export_set, OB_ARMATURE))
{*/
- arm_exporter.export_controllers(sce);
+ controller_exporter.export_controllers(sce);
//}
// <library_visual_scenes>
+
SceneExporter se(&sw, &arm_exporter, this->export_settings);
se.exportScene(sce);
diff --git a/source/blender/collada/DocumentImporter.h b/source/blender/collada/DocumentImporter.h
index 2d908b0fde6..f0b79895f22 100644
--- a/source/blender/collada/DocumentImporter.h
+++ b/source/blender/collada/DocumentImporter.h
@@ -45,6 +45,7 @@
#include "TransformReader.h"
#include "AnimationImporter.h"
#include "ArmatureImporter.h"
+#include "ControllerExporter.h"
#include "MeshImporter.h"