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authorDomino Marama <domino@dominodesigns.info>2012-02-05 20:19:28 +0400
committerDomino Marama <domino@dominodesigns.info>2012-02-05 20:19:28 +0400
commit2cb3fe3dfd830386633e5642d35108be8b6b6a17 (patch)
tree9fde457bc9f80d5be215c1bd7c130bca6f0dccc9 /source/blender/collada
parentfa163003c98e09f00bcbbee7838d5ed487d55cc8 (diff)
Patch #30050 by Juha Mäki-Kanto (kanttori)
Fixes for Collada exporter. Adds Second Life compatibility for armatures Adds objects parentinverse to exported transform if it's non-identity Fix mismatch between add_inv_bind_mats and add_joints_source accessor counts Fix bone exports in world space should be local space
Diffstat (limited to 'source/blender/collada')
-rw-r--r--source/blender/collada/AnimationExporter.cpp21
-rw-r--r--source/blender/collada/AnimationExporter.h5
-rw-r--r--source/blender/collada/ArmatureExporter.cpp54
-rw-r--r--source/blender/collada/DocumentExporter.cpp2
-rw-r--r--source/blender/collada/ExportSettings.h1
-rw-r--r--source/blender/collada/TransformWriter.cpp22
-rw-r--r--source/blender/collada/collada.cpp3
-rw-r--r--source/blender/collada/collada.h2
8 files changed, 99 insertions, 11 deletions
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index 7b57ed243a1..c2d8c356aae 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -773,6 +773,27 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames , Ob
copy_m4_m4(mat, pchan->pose_mat);
UnitConverter converter;
+ // SECOND_LIFE_COMPATIBILITY
+ // AFAIK animation to second life is via BVH, but no
+ // reason to not have the collada-animation be correct
+ if(export_settings->second_life)
+ {
+ float temp[4][4];
+ copy_m4_m4(temp, bone->arm_mat);
+ temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
+ invert_m4(temp);
+
+ mult_m4_m4m4(mat, mat, temp);
+
+ if(bone->parent)
+ {
+ copy_m4_m4(temp, bone->parent->arm_mat);
+ temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
+
+ mult_m4_m4m4(mat, temp, mat);
+ }
+ }
+
float outmat[4][4];
converter.mat4_to_dae(outmat,mat);
diff --git a/source/blender/collada/AnimationExporter.h b/source/blender/collada/AnimationExporter.h
index c3a5c7a5383..ba7ec6859cc 100644
--- a/source/blender/collada/AnimationExporter.h
+++ b/source/blender/collada/AnimationExporter.h
@@ -83,7 +83,9 @@ private:
public:
- AnimationExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryAnimations(sw) { this->sw = sw; }
+ AnimationExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings):
+ COLLADASW::LibraryAnimations(sw), export_settings(export_settings)
+ { this->sw = sw; }
void exportAnimations(Scene *sce);
@@ -92,6 +94,7 @@ public:
void operator() (Object *ob);
protected:
+ const ExportSettings *export_settings;
void dae_animation(Object* ob, FCurve *fcu, char* transformName , bool is_param, Material *ma = NULL);
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index fcfc197ce80..0e89f2db74b 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -221,8 +221,31 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW:
mult_m4_m4m4(mat, invpar, pchan->pose_mat);
}
else {
- // get world-space from armature-space
- mult_m4_m4m4(mat, ob_arm->obmat, pchan->pose_mat);
+ copy_m4_m4(mat, pchan->pose_mat);
+ // Why? Joint's localspace is still it's parent node
+ //get world-space from armature-space
+ //mult_m4_m4m4(mat, ob_arm->obmat, pchan->pose_mat);
+ }
+
+ // SECOND_LIFE_COMPATIBILITY
+ if(export_settings->second_life)
+ {
+ // Remove rotations vs armature from transform
+ // parent_rest_rot * mat * irest_rot
+ float temp[4][4];
+ copy_m4_m4(temp, bone->arm_mat);
+ temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
+ invert_m4(temp);
+
+ mult_m4_m4m4(mat, mat, temp);
+
+ if(bone->parent)
+ {
+ copy_m4_m4(temp, bone->parent->arm_mat);
+ temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
+
+ mult_m4_m4m4(mat, temp, mat);
+ }
}
TransformWriter::add_node_transform(node, mat,NULL );
@@ -341,10 +364,16 @@ std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase
{
std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
+ int totjoint = 0;
+ for (bDeformGroup *def = (bDeformGroup*)defbase->first; def; def = def->next) {
+ if (is_bone_defgroup(ob_arm, def))
+ totjoint++;
+ }
+
COLLADASW::FloatSourceF source(mSW);
source.setId(source_id);
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(BLI_countlist(defbase));
+ source.setAccessorCount(totjoint); //BLI_countlist(defbase));
source.setAccessorStride(16);
source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
@@ -366,16 +395,27 @@ std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase
for (bDeformGroup *def = (bDeformGroup*)defbase->first; def; def = def->next) {
if (is_bone_defgroup(ob_arm, def)) {
-
bPoseChannel *pchan = get_pose_channel(pose, def->name);
float mat[4][4];
float world[4][4];
float inv_bind_mat[4][4];
- // make world-space matrix, arm_mat is armature-space
- mult_m4_m4m4(world, ob_arm->obmat, pchan->bone->arm_mat);
-
+ // SECOND_LIFE_COMPATIBILITY
+ if(export_settings->second_life)
+ {
+ // Only translations, no rotation vs armature
+ float temp[4][4];
+ unit_m4(temp);
+ copy_v3_v3(temp[3], pchan->bone->arm_mat[3]);
+ mult_m4_m4m4(world, ob_arm->obmat, temp);
+ }
+ else
+ {
+ // make world-space matrix, arm_mat is armature-space
+ mult_m4_m4m4(world, ob_arm->obmat, pchan->bone->arm_mat);
+ }
+
invert_m4_m4(mat, world);
converter.mat4_to_dae(inv_bind_mat, mat);
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index 6e8abc08358..6e04a1773bb 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -257,7 +257,7 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
}
// <library_animations>
- AnimationExporter ae(&sw);
+ AnimationExporter ae(&sw, this->export_settings);
ae.exportAnimations(sce);
// <library_controllers>
diff --git a/source/blender/collada/ExportSettings.h b/source/blender/collada/ExportSettings.h
index 1ad7c8c370e..80e20acbe48 100644
--- a/source/blender/collada/ExportSettings.h
+++ b/source/blender/collada/ExportSettings.h
@@ -31,6 +31,7 @@ struct ExportSettings
{
public:
bool selected;
+ bool second_life;
char *filepath;
};
diff --git a/source/blender/collada/TransformWriter.cpp b/source/blender/collada/TransformWriter.cpp
index 379a0619040..a2bca6733e1 100644
--- a/source/blender/collada/TransformWriter.cpp
+++ b/source/blender/collada/TransformWriter.cpp
@@ -59,6 +59,7 @@ void TransformWriter::add_node_transform(COLLADASW::Node& node, float mat[][4],
void TransformWriter::add_node_transform_ob(COLLADASW::Node& node, Object *ob)
{
+ /*
float rot[3], loc[3], scale[3];
if (ob->parent) {
@@ -91,6 +92,27 @@ void TransformWriter::add_node_transform_ob(COLLADASW::Node& node, Object *ob)
}
add_transform(node, loc, rot, scale);
+ */
+
+ /* Using parentinv should allow use of existing curves */
+ // If parentinv is identity don't add it.
+ bool add_parinv = false;
+ for(int i = 0; i < 16; ++i)
+ {
+ float f = (i%4 == i/4) ? 1.0f : 0.0f ;
+ if(ob->parentinv[i%4][i/4] != f) add_parinv = true;
+ }
+
+ // Eat this 3ds Max et friends
+ if(add_parinv)
+ {
+ double dmat[4][4];
+ UnitConverter converter;
+ converter.mat4_to_dae_double(dmat, ob->parentinv);
+ node.addMatrix("parentinverse", dmat);
+ }
+
+ add_transform(node, ob->loc, ob->rot, ob->size);
}
void TransformWriter::add_node_transform_identity(COLLADASW::Node& node)
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp
index 0731faceeed..39114f6543b 100644
--- a/source/blender/collada/collada.cpp
+++ b/source/blender/collada/collada.cpp
@@ -49,11 +49,12 @@ extern "C"
return 0;
}
- int collada_export(Scene *sce, const char *filepath, int selected)
+ int collada_export(Scene *sce, const char *filepath, int selected, int second_life)
{
ExportSettings export_settings;
export_settings.selected = selected != 0;
+ export_settings.second_life = second_life != 0;
export_settings.filepath = (char *)filepath;
/* annoying, collada crashes if file cant be created! [#27162] */
diff --git a/source/blender/collada/collada.h b/source/blender/collada/collada.h
index b86f37b7af6..161977368db 100644
--- a/source/blender/collada/collada.h
+++ b/source/blender/collada/collada.h
@@ -37,7 +37,7 @@ extern "C" {
* both return 1 on success, 0 on error
*/
int collada_import(bContext *C, const char *filepath);
- int collada_export(Scene *sce, const char *filepath, int selected);
+ int collada_export(Scene *sce, const char *filepath, int selected, int second_life);
#ifdef __cplusplus
}
#endif