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authorCampbell Barton <ideasman42@gmail.com>2012-05-05 20:03:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-05 20:03:57 +0400
commit1dccd4c98a4909383b9c11f7c2ee987e22833dad (patch)
tree3d127436243536d6ceaba4cb884249156ba215cd /source/blender/collada
parentff4ff9c8a429d9869e7056417bc7acd47a545eb2 (diff)
code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
Diffstat (limited to 'source/blender/collada')
-rw-r--r--source/blender/collada/AnimationExporter.cpp20
-rw-r--r--source/blender/collada/AnimationImporter.cpp18
-rw-r--r--source/blender/collada/ArmatureExporter.cpp12
-rw-r--r--source/blender/collada/ArmatureImporter.cpp14
-rw-r--r--source/blender/collada/DocumentImporter.cpp6
-rw-r--r--source/blender/collada/MeshImporter.cpp2
-rw-r--r--source/blender/collada/SkinInfo.cpp4
-rw-r--r--source/blender/collada/SkinInfo.h2
8 files changed, 39 insertions, 39 deletions
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index 3c90c5ad055..3e40afadd99 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -371,7 +371,7 @@ void AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, B
}
if (!(fcu)) return;
- bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, bone->name);
if (!pchan)
return;
@@ -379,7 +379,7 @@ void AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, B
if (flag & ARM_RESTPOS) {
arm->flag &= ~ARM_RESTPOS;
- where_is_pose(scene, ob_arm);
+ BKE_pose_where_is(scene, ob_arm);
}
if (fra.size()) {
@@ -388,7 +388,7 @@ void AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, B
if (flag & ARM_RESTPOS)
arm->flag = flag;
- where_is_pose(scene, ob_arm);
+ BKE_pose_where_is(scene, ob_arm);
}
void AnimationExporter::dae_baked_animation(std::vector<float> &fra, Object *ob_arm, Bone *bone)
@@ -739,7 +739,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
bPoseChannel *pchan = NULL;
bPose *pose = ob_arm->pose;
- pchan = get_pose_channel(pose, bone->name);
+ pchan = BKE_pose_channel_find_name(pose, bone->name);
if (!pchan)
return "";
@@ -756,7 +756,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
float ctime = BKE_scene_frame_get_from_ctime(scene, *it);
BKE_animsys_evaluate_animdata(scene, &ob_arm->id, ob_arm->adt, ctime, ADT_RECALC_ANIM);
- where_is_pose_bone(scene, ob_arm, pchan, ctime, 1);
+ BKE_pose_where_is_bone(scene, ob_arm, pchan, ctime, 1);
// compute bone local mat
if (bone->parent) {
@@ -1206,7 +1206,7 @@ void AnimationExporter::sample_and_write_bone_animation(Object *ob_arm, Bone *bo
BLI_snprintf(prefix, sizeof(prefix), "pose.bones[\"%s\"]", bone->name);
- bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, bone->name);
if (!pchan)
return;
//Fill frame array with key frame values framed at \param:transform_type
@@ -1227,7 +1227,7 @@ void AnimationExporter::sample_and_write_bone_animation(Object *ob_arm, Bone *bo
// exit rest position
if (flag & ARM_RESTPOS) {
arm->flag &= ~ARM_RESTPOS;
- where_is_pose(scene, ob_arm);
+ BKE_pose_where_is(scene, ob_arm);
}
//v array will hold all values which will be exported.
if (fra.size()) {
@@ -1257,7 +1257,7 @@ void AnimationExporter::sample_and_write_bone_animation(Object *ob_arm, Bone *bo
// restore restpos
if (flag & ARM_RESTPOS)
arm->flag = flag;
- where_is_pose(scene, ob_arm);
+ BKE_pose_where_is(scene, ob_arm);
}
void AnimationExporter::sample_animation(float *v, std::vector<float> &frames, int type, Bone *bone, Object *ob_arm, bPoseChannel *pchan)
@@ -1265,7 +1265,7 @@ void AnimationExporter::sample_animation(float *v, std::vector<float> &frames, i
bPoseChannel *parchan = NULL;
bPose *pose = ob_arm->pose;
- pchan = get_pose_channel(pose, bone->name);
+ pchan = BKE_pose_channel_find_name(pose, bone->name);
if (!pchan)
return;
@@ -1282,7 +1282,7 @@ void AnimationExporter::sample_animation(float *v, std::vector<float> &frames, i
BKE_animsys_evaluate_animdata(scene, &ob_arm->id, ob_arm->adt, ctime, ADT_RECALC_ANIM);
- where_is_pose_bone(scene, ob_arm, pchan, ctime, 1);
+ BKE_pose_where_is_bone(scene, ob_arm, pchan, ctime, 1);
// compute bone local mat
if (bone->parent) {
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index d6b6bfeb73d..195057817dd 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -206,7 +206,7 @@ void AnimationImporter::add_fcurves_to_object(Object *ob, std::vector<FCurve*>&
if (bone_name) {
/* try to find group */
- grp = action_groups_find_named(act, bone_name);
+ grp = BKE_action_group_find_name(act, bone_name);
/* no matching groups, so add one */
if (grp == NULL) {
@@ -361,7 +361,7 @@ virtual void AnimationImporter::change_eul_to_quat(Object *ob, bAction *act)
create_fcurve(3, rna_path)
};
- bPoseChannel *chan = get_pose_channel(ob->pose, grp->name);
+ bPoseChannel *chan = BKE_pose_channel_find_name(ob->pose, grp->name);
float m4[4][4], irest[3][3];
invert_m4_m4(m4, chan->bone->arm_mat);
@@ -670,7 +670,7 @@ void AnimationImporter::apply_matrix_curves( Object * ob, std::vector<FCurve*>&
get_joint_rest_mat(irest_dae, root, node);
invert_m4(irest_dae);
- Bone *bone = get_named_bone((bArmature*)ob->data, bone_name);
+ Bone *bone = BKE_armature_find_bone_name((bArmature*)ob->data, bone_name);
if (!bone) {
fprintf(stderr, "cannot find bone \"%s\"\n", bone_name);
return;
@@ -784,7 +784,7 @@ void AnimationImporter::apply_matrix_curves( Object * ob, std::vector<FCurve*>&
}
if (is_joint) {
- bPoseChannel *chan = get_pose_channel(ob->pose, bone_name);
+ bPoseChannel *chan = BKE_pose_channel_find_name(ob->pose, bone_name);
chan->rotmode = ROT_MODE_QUAT;
}
else {
@@ -1025,7 +1025,7 @@ void AnimationImporter::add_bone_animation_sampled(Object * ob, std::vector<FCur
get_joint_rest_mat(irest_dae, root, node);
invert_m4(irest_dae);
- Bone *bone = get_named_bone((bArmature*)ob->data, bone_name);
+ Bone *bone = BKE_armature_find_bone_name((bArmature*)ob->data, bone_name);
if (!bone) {
fprintf(stderr, "cannot find bone \"%s\"\n", bone_name);
return;
@@ -1123,7 +1123,7 @@ void AnimationImporter::add_bone_animation_sampled(Object * ob, std::vector<FCur
add_bone_fcurve(ob, node, newcu[i]);
}
- bPoseChannel *chan = get_pose_channel(ob->pose, bone_name);
+ bPoseChannel *chan = BKE_pose_channel_find_name(ob->pose, bone_name);
chan->rotmode = ROT_MODE_QUAT;
}
@@ -1307,7 +1307,7 @@ Object *AnimationImporter::translate_animation_OLD(COLLADAFW::Node *node,
get_joint_rest_mat(irest_dae, root, node);
invert_m4(irest_dae);
- Bone *bone = get_named_bone((bArmature*)ob->data, bone_name);
+ Bone *bone = BKE_armature_find_bone_name((bArmature*)ob->data, bone_name);
if (!bone) {
fprintf(stderr, "cannot find bone \"%s\"\n", bone_name);
return NULL;
@@ -1515,7 +1515,7 @@ Object *AnimationImporter::translate_animation_OLD(COLLADAFW::Node *node,
if (is_rotation || is_matrix) {
if (is_joint) {
- bPoseChannel *chan = get_pose_channel(ob->pose, bone_name);
+ bPoseChannel *chan = BKE_pose_channel_find_name(ob->pose, bone_name);
chan->rotmode = ROT_MODE_QUAT;
}
else {
@@ -1849,7 +1849,7 @@ void AnimationImporter::add_bone_fcurve(Object *ob, COLLADAFW::Node *node, FCurv
bAction *act = ob->adt->action;
/* try to find group */
- bActionGroup *grp = action_groups_find_named(act, bone_name);
+ bActionGroup *grp = BKE_action_group_find_name(act, bone_name);
/* no matching groups, so add one */
if (grp == NULL) {
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index d5a3b4cb0a2..38a5e9b5df4 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -251,13 +251,13 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene* sce,
}*/
void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node)
{
- bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, bone->name);
float mat[4][4];
if (bone->parent) {
// get bone-space matrix from armature-space
- bPoseChannel *parchan = get_pose_channel(ob_arm->pose, bone->parent->name);
+ bPoseChannel *parchan = BKE_pose_channel_find_name(ob_arm->pose, bone->parent->name);
float invpar[4][4];
invert_m4_m4(invpar, parchan->pose_mat);
@@ -481,12 +481,12 @@ std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase
// put armature in rest position
if (!(arm->flag & ARM_RESTPOS)) {
arm->flag |= ARM_RESTPOS;
- where_is_pose(scene, ob_arm);
+ BKE_pose_where_is(scene, ob_arm);
}
for (bDeformGroup *def = (bDeformGroup*)defbase->first; def; def = def->next) {
if (is_bone_defgroup(ob_arm, def)) {
- bPoseChannel *pchan = get_pose_channel(pose, def->name);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(pose, def->name);
float mat[4][4];
float world[4][4];
@@ -515,7 +515,7 @@ std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase
// back from rest positon
if (!(flag & ARM_RESTPOS)) {
arm->flag = flag;
- where_is_pose(scene, ob_arm);
+ BKE_pose_where_is(scene, ob_arm);
}
source.finish();
@@ -525,7 +525,7 @@ std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase
Bone *ArmatureExporter::get_bone_from_defgroup(Object *ob_arm, bDeformGroup* def)
{
- bPoseChannel *pchan = get_pose_channel(ob_arm->pose, def->name);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, def->name);
return pchan ? pchan->bone : NULL;
}
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 4316edf1e67..97de7590d07 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -321,7 +321,7 @@ void ArmatureImporter::set_leaf_bone_shapes(Object *ob_arm)
for (it = leaf_bones.begin(); it != leaf_bones.end(); it++) {
LeafBone& leaf = *it;
- bPoseChannel *pchan = get_pose_channel(pose, leaf.name);
+ bPoseChannel *pchan = BKE_pose_channel_find_name(pose, leaf.name);
if (pchan) {
pchan->custom = get_empty_for_leaves();
}
@@ -499,7 +499,7 @@ void ArmatureImporter::create_armature_bones(SkinInfo& skin)
std::map<COLLADAFW::UniqueId, SkinInfo>::iterator it;
for (it = skin_by_data_uid.begin(); it != skin_by_data_uid.end(); it++) {
SkinInfo *b = &it->second;
- if (b == a || b->get_armature() == NULL)
+ if (b == a || b->BKE_armature_from_object() == NULL)
continue;
skin_root_joints.clear();
@@ -509,7 +509,7 @@ void ArmatureImporter::create_armature_bones(SkinInfo& skin)
std::vector<COLLADAFW::Node*>::iterator ri;
for (ri = skin_root_joints.begin(); ri != skin_root_joints.end(); ri++) {
if (a->uses_joint_or_descendant(*ri)) {
- shared = b->get_armature();
+ shared = b->BKE_armature_from_object();
break;
}
}
@@ -582,13 +582,13 @@ void ArmatureImporter::set_pose(Object * ob_arm, COLLADAFW::Node * root_node, c
get_node_mat(obmat, root_node, NULL, NULL);
//if (*edbone)
- bPoseChannel * pchan = get_pose_channel(ob_arm -> pose, bone_name);
+ bPoseChannel * pchan = BKE_pose_channel_find_name(ob_arm -> pose, bone_name);
//else fprintf ( "",
// get world-space
if (parentname) {
mult_m4_m4m4(mat, parent_mat, obmat);
- bPoseChannel *parchan = get_pose_channel(ob_arm->pose, parentname);
+ bPoseChannel *parchan = BKE_pose_channel_find_name(ob_arm->pose, parentname);
mult_m4_m4m4(pchan->pose_mat, parchan->pose_mat, mat );
@@ -660,7 +660,7 @@ void ArmatureImporter::make_armatures(bContext *C)
// set armature parent if any
Object *par = skin.get_parent();
if (par)
- bc_set_parent(skin.get_armature(), par, C, false);
+ bc_set_parent(skin.BKE_armature_from_object(), par, C, false);
// free memory stolen from SkinControllerData
skin.free();
@@ -761,7 +761,7 @@ Object *ArmatureImporter::get_armature_for_joint(COLLADAFW::Node *node)
SkinInfo& skin = it->second;
if (skin.uses_joint_or_descendant(node))
- return skin.get_armature();
+ return skin.BKE_armature_from_object();
}
std::map<COLLADAFW::UniqueId, Object*>::iterator arm;
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 98a30fbef74..6dca7828cc2 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -572,7 +572,7 @@ bool DocumentImporter::writeMaterial( const COLLADAFW::Material* cmat )
return true;
const std::string& str_mat_id = cmat->getName().size() ? cmat->getName() : cmat->getOriginalId();
- Material *ma = add_material((char*)str_mat_id.c_str());
+ Material *ma = BKE_material_add((char*)str_mat_id.c_str());
this->uid_effect_map[cmat->getInstantiatedEffect()] = ma;
this->uid_material_map[cmat->getUniqueId()] = ma;
@@ -949,8 +949,8 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
la_id = light->getOriginalId();
la_name = light->getName();
- if (la_name.size()) lamp = (Lamp*)add_lamp((char*)la_name.c_str());
- else lamp = (Lamp*)add_lamp((char*)la_id.c_str());
+ if (la_name.size()) lamp = (Lamp*)BKE_lamp_add((char*)la_name.c_str());
+ else lamp = (Lamp*)BKE_lamp_add((char*)la_id.c_str());
if (!lamp) {
fprintf(stderr, "Cannot create lamp.\n");
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index c20975145ac..ca1f2d2f1be 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -962,7 +962,7 @@ bool MeshImporter::write_geometry(const COLLADAFW::Geometry* geom)
}
const std::string& str_geom_id = mesh->getName().size() ? mesh->getName() : mesh->getOriginalId();
- Mesh *me = add_mesh((char*)str_geom_id.c_str());
+ Mesh *me = BKE_mesh_add((char*)str_geom_id.c_str());
me->id.us--; // is already 1 here, but will be set later in set_mesh
// store the Mesh pointer to link it later with an Object
diff --git a/source/blender/collada/SkinInfo.cpp b/source/blender/collada/SkinInfo.cpp
index d807b049152..f7cb7dc96c2 100644
--- a/source/blender/collada/SkinInfo.cpp
+++ b/source/blender/collada/SkinInfo.cpp
@@ -178,7 +178,7 @@ bool SkinInfo::get_joint_inv_bind_matrix(float inv_bind_mat[][4], COLLADAFW::Nod
return false;
}
-Object *SkinInfo::get_armature()
+Object *SkinInfo::BKE_armature_from_object()
{
return ob_arm;
}
@@ -288,7 +288,7 @@ void SkinInfo::link_armature(bContext *C, Object *ob, std::map<COLLADAFW::Unique
bPoseChannel *SkinInfo::get_pose_channel_from_node(COLLADAFW::Node *node)
{
- return get_pose_channel(ob_arm->pose, bc_get_joint_name(node));
+ return BKE_pose_channel_find_name(ob_arm->pose, bc_get_joint_name(node));
}
void SkinInfo::set_parent(Object *_parent)
diff --git a/source/blender/collada/SkinInfo.h b/source/blender/collada/SkinInfo.h
index 7befe7168d3..894f53f07c3 100644
--- a/source/blender/collada/SkinInfo.h
+++ b/source/blender/collada/SkinInfo.h
@@ -105,7 +105,7 @@ public:
bool get_joint_inv_bind_matrix(float inv_bind_mat[][4], COLLADAFW::Node *node);
- Object *get_armature();
+ Object *BKE_armature_from_object();
const COLLADAFW::UniqueId& get_controller_uid();