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authorSergej Reich <sergej.reich@googlemail.com>2013-03-03 10:09:48 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-03-03 10:09:48 +0400
commitceaf8e48ef5fbdb7e45a06b84bf24365ec5c5ed1 (patch)
tree2f1ec600c61c696635fa2867e8ccf3c95a3937d7 /source/blender/collada
parent5ff6a5c6abe36b1521d310b0f7e0f6dfd3afa1f3 (diff)
rigidbody: Revert to running simulation on frame update
Instead of flagging the rigid body world for frame update just call BKE_rigidbody_do_simulation() recursively for all scenes. This avoids having to constantly check if the simulation needs to be updated.
Diffstat (limited to 'source/blender/collada')
0 files changed, 0 insertions, 0 deletions