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authorGaia Clary <gaia.clary@machinimatrix.org>2018-02-16 14:37:36 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2018-02-16 17:19:35 +0300
commit7fdf720fb164e448703c7d9f6103a3b59178189d (patch)
treeff656f207244d33adda11ddd68bc153748de52ad /source/blender/collada
parent233a886cebb4749be49ab20adba770e8f5a41328 (diff)
Fix rotation issues due to matrix to quaternion ambiguities
Reviewers: mont29 Reviewed By: mont29 Subscribers: mont29 Differential Revision: https://developer.blender.org/D3066
Diffstat (limited to 'source/blender/collada')
-rw-r--r--source/blender/collada/AnimationImporter.cpp14
-rw-r--r--source/blender/collada/collada_utils.cpp29
-rw-r--r--source/blender/collada/collada_utils.h1
3 files changed, 42 insertions, 2 deletions
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index fec8d62933a..bc91b94afd9 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -780,6 +780,9 @@ void AnimationImporter::apply_matrix_curves(Object *ob, std::vector<FCurve *>& a
std::vector<float>::iterator it;
+ float qref[4];
+ unit_qt(qref);
+
// sample values at each frame
for (it = frames.begin(); it != frames.end(); it++) {
float fra = *it;
@@ -815,7 +818,9 @@ void AnimationImporter::apply_matrix_curves(Object *ob, std::vector<FCurve *>& a
float rot[4], loc[3], scale[3];
- mat4_to_quat(rot, mat);
+ bc_rotate_from_reference_quat(rot, qref, mat);
+ copy_qt_qt(qref, rot);
+
#if 0
for (int i = 0 ; i < 4; i++) {
rot[i] = RAD2DEGF(rot[i]);
@@ -1190,6 +1195,9 @@ void AnimationImporter::add_bone_animation_sampled(Object *ob, std::vector<FCurv
std::sort(frames.begin(), frames.end());
+ float qref[4];
+ unit_qt(qref);
+
std::vector<float>::iterator it;
// sample values at each frame
@@ -1223,7 +1231,9 @@ void AnimationImporter::add_bone_animation_sampled(Object *ob, std::vector<FCurv
float rot[4], loc[3], scale[3];
- mat4_to_quat(rot, mat);
+ bc_rotate_from_reference_quat(rot, qref, mat);
+ copy_qt_qt(qref, rot);
+
copy_v3_v3(loc, mat[3]);
mat4_to_size(scale, mat);
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index 37bd1a2a9c1..c13757fa2a4 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -377,6 +377,35 @@ void bc_decompose(float mat[4][4], float *loc, float eul[3], float quat[4], floa
}
}
+/*
+* Create rotation_quaternion from a delta rotation and a reference quat
+*
+* Input:
+* mat_from: The rotation matrix before rotation
+* mat_to : The rotation matrix after rotation
+* qref : the quat corresponding to mat_from
+*
+* Output:
+* rot : the calculated result (quaternion)
+*
+*/
+void bc_rotate_from_reference_quat(float quat_to[4], float quat_from[4], float mat_to[4][4])
+{
+ float qd[4];
+ float matd[4][4];
+ float mati[4][4];
+ float mat_from[4][4];
+ quat_to_mat4(mat_from, quat_from);
+
+ // Calculate the difference matrix matd between mat_from and mat_to
+ invert_m4_m4(mati, mat_from);
+ mul_m4_m4m4(matd, mati, mat_to);
+
+ mat4_to_quat(qd, matd);
+
+ mul_qt_qtqt(quat_to, quat_from, qd); // rot is the final rotation corresponding to mat_to
+}
+
void bc_triangulate_mesh(Mesh *me)
{
bool use_beauty = false;
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h
index 93741fb0e70..ad274777e8d 100644
--- a/source/blender/collada/collada_utils.h
+++ b/source/blender/collada/collada_utils.h
@@ -92,6 +92,7 @@ extern void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_sce
extern void bc_match_scale(std::vector<Object *> *objects_done, UnitConverter &unit_converter, bool scale_to_scene);
extern void bc_decompose(float mat[4][4], float *loc, float eul[3], float quat[4], float *size);
+extern void bc_rotate_from_reference_quat(float quat_to[4], float quat_from[4], float mat_to[4][4]);
extern void bc_triangulate_mesh(Mesh *me);
extern bool bc_is_leaf_bone(Bone *bone);