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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 18:27:41 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 18:28:40 +0300
commit0cff044d84646c2890f13b8915eb708861bb36d6 (patch)
treeaae39c4caf63669e0ae760294abc2461ce1c26c1 /source/blender/collada
parentea61700a2d3b42989734f447bd37dcce9c827c42 (diff)
Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
Diffstat (limited to 'source/blender/collada')
-rw-r--r--source/blender/collada/AnimationExporter.cpp2
-rw-r--r--source/blender/collada/ControllerExporter.cpp2
-rw-r--r--source/blender/collada/MeshImporter.cpp18
-rw-r--r--source/blender/collada/SceneExporter.cpp2
-rw-r--r--source/blender/collada/collada_utils.cpp2
5 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index 6e4561809fd..1cacee836ba 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -139,7 +139,7 @@ void AnimationExporter::create_sampled_animation(int channel_count,
* Export all animation FCurves of an Object.
*
* Note: This uses the keyframes as sample points,
- * and exports "baked keyframes" while keeping the tangent infromation
+ * and exports "baked keyframes" while keeping the tangent information
* of the FCurves intact. This works for simple cases, but breaks
* especially when negative scales are involved in the animation.
*
diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp
index 5673d33fcbf..fa3f0267314 100644
--- a/source/blender/collada/ControllerExporter.cpp
+++ b/source/blender/collada/ControllerExporter.cpp
@@ -398,7 +398,7 @@ std::string ControllerExporter::add_morph_weights(Key *key, Object *ob)
return source_id;
}
-//Added to implemente support for animations.
+//Added to implement support for animations.
void ControllerExporter::add_weight_extras(Key *key)
{
// can also try the base element and param alternative
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index d121268d8d9..1f24010b04e 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -183,7 +183,7 @@ void VCOLDataWrapper::get_vcol(int v_index, MLoopCol *mloopcol)
case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
{
COLLADAFW::ArrayPrimitiveType<float> *values = mVData->getFloatValues();
- if (values->empty() || values->getCount() <= (v_index * stride + 2)) return; // xxx need to create an eror instead
+ if (values->empty() || values->getCount() <= (v_index * stride + 2)) return; // xxx need to create an error instead
mloopcol->r = unit_float_to_uchar_clamp((*values)[v_index * stride]);
mloopcol->g = unit_float_to_uchar_clamp((*values)[v_index * stride + 1]);
@@ -194,7 +194,7 @@ void VCOLDataWrapper::get_vcol(int v_index, MLoopCol *mloopcol)
case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
{
COLLADAFW::ArrayPrimitiveType<double> *values = mVData->getDoubleValues();
- if (values->empty() || values->getCount() <= (v_index * stride + 2)) return; // xxx need to create an eror instead
+ if (values->empty() || values->getCount() <= (v_index * stride + 2)) return; // xxx need to create an error instead
mloopcol->r = unit_float_to_uchar_clamp((*values)[v_index * stride]);
mloopcol->g = unit_float_to_uchar_clamp((*values)[v_index * stride + 1]);
@@ -546,7 +546,7 @@ unsigned int MeshImporter::get_loose_edge_count(COLLADAFW::Mesh *mesh) {
}
// =================================================================
-// This functin is copied from source/blender/editors/mesh/mesh_data.c
+// This function is copied from source/blender/editors/mesh/mesh_data.c
//
// TODO: (As discussed with sergey-) :
// Maybe move this function to blenderkernel/intern/mesh.c
@@ -585,7 +585,7 @@ void MeshImporter::mesh_add_edges(Mesh *mesh, int len)
// =================================================================
// Read all loose edges.
// Important: This function assumes that all edges from existing
-// faces have allready been generated and added to me->medge
+// faces have already been generated and added to me->medge
// So this function MUST be called after read_faces() (see below)
// =================================================================
void MeshImporter::read_lines(COLLADAFW::Mesh *mesh, Mesh *me)
@@ -679,7 +679,7 @@ void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
unsigned int vertex_count = mp->getGroupedVerticesVertexCount(group_index);
for (unsigned int vertex_index = 0; vertex_index < vertex_count - 2; vertex_index++) {
- // For each triangle store indeces of its 3 vertices
+ // For each triangle store indices of its 3 vertices
unsigned int triangle_vertex_indices[3] = {first_vertex, position_indices[1], position_indices[2]};
set_poly_indices(mpoly, mloop, loop_index, triangle_vertex_indices, 3);
@@ -944,7 +944,7 @@ static bool bc_has_same_material_configuration(Object *ob1, Object *ob2)
/**
*
- * Caution here: This code assumes tha all materials are assigned to Object
+ * Caution here: This code assumes that all materials are assigned to Object
* and no material is assigned to Data.
* That is true right after the objects have been imported.
*
@@ -1078,7 +1078,7 @@ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmateri
Material *ma = uid_material_map[ma_uid];
- // Attention! This temporaly assigns material to object on purpose!
+ // Attention! This temporarily assigns material to object on purpose!
// See note above.
ob->actcol=0;
assign_material(m_bmain, ob, ma, mat_index + 1, BKE_MAT_ASSIGN_OBJECT);
@@ -1138,7 +1138,7 @@ Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::Insta
{
const COLLADAFW::UniqueId *geom_uid = &geom->getInstanciatedObjectId();
- // check if node instanciates controller or geometry
+ // check if node instantiates controller or geometry
if (isController) {
geom_uid = armature_importer->get_geometry_uid(*geom_uid);
@@ -1241,7 +1241,7 @@ bool MeshImporter::write_geometry(const COLLADAFW::Geometry *geom)
// BKE_mesh_calc_edges(me, false, false);
// read_lines() must be called after the face edges have been generated.
- // Oterwise the loose edges will be silently deleted again.
+ // Otherwise the loose edges will be silently deleted again.
read_lines(mesh, me);
return true;
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
index a0d1b6b5333..b571b7503d5 100644
--- a/source/blender/collada/SceneExporter.cpp
+++ b/source/blender/collada/SceneExporter.cpp
@@ -59,7 +59,7 @@ void SceneExporter::exportHierarchy(bContext *C, Scene *sce)
ob->id.tag |= LIB_TAG_DOIT;
}
- // Now find all exportable base ojects (highest in export hierarchy)
+ // Now find all exportable base objects (highest in export hierarchy)
for (node = this->export_settings->export_set; node; node = node->next) {
Object *ob = (Object *) node->link;
if (bc_is_base_node(this->export_settings->export_set, ob)) {
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index 07e2c834221..ec45a6dee36 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -768,7 +768,7 @@ float bc_get_property(Bone *bone, std::string key, float def)
/**
* Read a custom bone property and convert to matrix
- * Return true if conversion was succesfull
+ * Return true if conversion was successful
*
* Return false if:
* - the property does not exist