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authorGaia Clary <gaia.clary@machinimatrix.org>2013-07-30 01:51:53 +0400
committerGaia Clary <gaia.clary@machinimatrix.org>2013-07-30 01:51:53 +0400
commit1a3a252e06811bdf625dbd0b7bed5de3b3e428a2 (patch)
tree568a18edfb0187e42753e453f7b19fc4a1811f6c /source/blender/collada
parentc8958eea295a7dac07b02e50b81e377545cea7a0 (diff)
Collada: Import now always rotates input to match blender's Z_UP axis
Diffstat (limited to 'source/blender/collada')
-rw-r--r--source/blender/collada/DocumentImporter.cpp7
-rw-r--r--source/blender/collada/collada_utils.cpp65
-rw-r--r--source/blender/collada/collada_utils.h3
3 files changed, 20 insertions, 55 deletions
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 80bde1842dd..97678159247 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -185,6 +185,7 @@ void DocumentImporter::finish()
Main *bmain = CTX_data_main(mContext);
// TODO: create a new scene except the selected <visual_scene> - use current blender scene for it
Scene *sce = CTX_data_scene(mContext);
+ unit_converter.calculate_scale(*sce);
/** TODO Break up and put into 2-pass parsing of DAE */
std::vector<const COLLADAFW::VisualScene *>::iterator it;
@@ -224,10 +225,8 @@ void DocumentImporter::finish()
std::vector<Object *> *objects_done;
objects_done = write_node(roots[i], NULL, sce, NULL, false);
- if (!this->import_settings->import_units) {
- // Match incoming scene with current unit settings
- bc_match_scale(objects_done, *sce, unit_converter);
- }
+ // Match incoming scene with current unit settings
+ bc_match_scale(objects_done, unit_converter, !this->import_settings->import_units);
}
// update scene
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index d4196bacf0d..3e17472e9c2 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -324,65 +324,30 @@ std::string bc_replace_string(std::string data, const std::string& pattern,
* Calculate a rescale factor such that the imported scene's scale
* is preserved. I.e. 1 meter in the import will also be
* 1 meter in the current scene.
- * XXX : I am not sure if it is correct to map 1 Blender Unit
- * to 1 Meter for unit type NONE. But it looks reasonable to me.
*/
-void bc_match_scale(std::vector<Object *> *objects_done,
- Scene &sce,
- UnitConverter &bc_unit)
-{
- Object *ob = NULL;
-
- PointerRNA scene_ptr, unit_settings;
- PropertyRNA *system_ptr, *scale_ptr;
- RNA_id_pointer_create(&sce.id, &scene_ptr);
-
- unit_settings = RNA_pointer_get(&scene_ptr, "unit_settings");
- system_ptr = RNA_struct_find_property(&unit_settings, "system");
- scale_ptr = RNA_struct_find_property(&unit_settings, "scale_length");
-
- int type = RNA_property_enum_get(&unit_settings, system_ptr);
- float bl_scale;
-
- switch (type) {
- case USER_UNIT_NONE:
- bl_scale = 1.0; // map 1 Blender unit to 1 Meter
- break;
-
- case USER_UNIT_METRIC:
- bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
- break;
-
- default :
- bl_scale = RNA_property_float_get(&unit_settings, scale_ptr);
- // it looks like the conversion to Imperial is done implicitly.
- // So nothing to do here.
- break;
+void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene)
+{
+ if (scale_to_scene) {
+ mul_m4_m4m4(ob->obmat, bc_unit.get_scale(), ob->obmat);
}
-
- float scale_conv = bc_unit.getLinearMeter() / bl_scale;
-
- float rescale[3];
- rescale[0] = rescale[1] = rescale[2] = scale_conv;
-
- float size_mat4[4][4];
-
- float axis_mat4[4][4];
- unit_m4(axis_mat4);
-
- size_to_mat4(size_mat4, rescale);
+ mul_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat);
+ BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
+}
+void bc_match_scale(std::vector<Object *> *objects_done,
+ UnitConverter &bc_unit,
+ bool scale_to_scene)
+{
for (std::vector<Object *>::iterator it = objects_done->begin();
it != objects_done->end();
++it)
{
- ob = *it;
- mul_m4_m4m4(ob->obmat, size_mat4, ob->obmat);
- mul_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat);
- BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
+ Object *ob = *it;
+ if (ob -> parent == NULL) {
+ bc_match_scale(*it, bc_unit, scale_to_scene);
+ }
}
-
}
void bc_triangulate_mesh(Mesh *me)
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h
index f8e6f09e498..4bc2f55cf33 100644
--- a/source/blender/collada/collada_utils.h
+++ b/source/blender/collada/collada_utils.h
@@ -83,7 +83,8 @@ extern int bc_get_active_UVLayer(Object *ob);
extern std::string bc_replace_string(std::string data, const std::string& pattern, const std::string& replacement);
extern std::string bc_url_encode(std::string data);
-extern void bc_match_scale(std::vector<Object *> *objects_done, Scene &sce, UnitConverter &unit_converter);
+extern void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene);
+extern void bc_match_scale(std::vector<Object *> *objects_done, UnitConverter &unit_converter, bool scale_to_scene);
extern void bc_triangulate_mesh(Mesh *me);