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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-11-27 15:12:44 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-11-27 15:15:02 +0300 |
commit | 20fc9c00fddeabc524ba91815108e52edd85ce4b (patch) | |
tree | 1601a0bbbf6d13fd68597d919c130f289290c9e2 /source/blender/collada | |
parent | 175f00c89a88056b5307ec385968333c9327b63f (diff) |
Cycles: Fully roll-back to non-delayed SSS indirect rays for CPU
There are some issues to be solved with the recent optimization we did for
the indirect rays for the SSS. Those issues will take a bit of a time to
be fully solved still and we need to unlock Caminandes team now, so let's
revert some changes back.
CUDA will still use delayed indirect rays since it's an experimental
feature.
For the details about what's to be done still please refer to T46880.
Diffstat (limited to 'source/blender/collada')
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