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authorSergey Sharybin <sergey.vfx@gmail.com>2018-12-06 19:52:37 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-12-07 13:37:38 +0300
commit79312c1912b4fdb830e38a856cf88bfca8e4703d (patch)
tree74d5b262de9cd5d044e1963df13f2cbe73c3b796 /source/blender/collada
parent989fbff16f49204ca31a67f56f87c2221e0246f4 (diff)
Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
Diffstat (limited to 'source/blender/collada')
-rw-r--r--source/blender/collada/AnimationImporter.cpp4
-rw-r--r--source/blender/collada/ArmatureImporter.cpp4
-rw-r--r--source/blender/collada/DocumentImporter.cpp4
-rw-r--r--source/blender/collada/SkinInfo.cpp2
-rw-r--r--source/blender/collada/collada_utils.cpp6
5 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index e3a8e517352..a4b14d9d175 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -1945,7 +1945,7 @@ Object *AnimationImporter::get_joint_object(COLLADAFW::Node *root, COLLADAFW::No
job->lay = BKE_scene_base_find(scene, job)->lay = 2;
mul_v3_fl(job->size, 0.5f);
- DEG_id_tag_update(&job->id, OB_RECALC_OB);
+ DEG_id_tag_update(&job->id, ID_RECALC_TRANSFORM);
verify_adt_action((ID *)&job->id, 1);
@@ -1966,7 +1966,7 @@ Object *AnimationImporter::get_joint_object(COLLADAFW::Node *root, COLLADAFW::No
if (par_job) {
job->parent = par_job;
- DEG_id_tag_update(&par_job->id, OB_RECALC_OB);
+ DEG_id_tag_update(&par_job->id, ID_RECALC_TRANSFORM);
job->parsubstr[0] = 0;
}
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 2644eef5e4a..cfafa5016ec 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -499,7 +499,7 @@ void ArmatureImporter::create_armature_bones(Main *bmain, std::vector<Object *>
ob_arms.push_back(ob_arm);
}
- DEG_id_tag_update(&ob_arm->id, OB_RECALC_OB | OB_RECALC_DATA);
+ DEG_id_tag_update(&ob_arm->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
}
}
@@ -632,7 +632,7 @@ Object *ArmatureImporter::create_armature_bones(Main *bmain, SkinInfo& skin)
ED_armature_from_edit(bmain, armature);
ED_armature_edit_free(armature);
- DEG_id_tag_update(&ob_arm->id, OB_RECALC_OB | OB_RECALC_DATA);
+ DEG_id_tag_update(&ob_arm->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
return ob_arm;
}
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index afd50c1709b..e59483fa93c 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -269,7 +269,7 @@ void DocumentImporter::finish()
delete objects_to_scale;
// update scene
- DEG_id_tag_update(&sce->id, DEG_TAG_COPY_ON_WRITE);
+ DEG_id_tag_update(&sce->id, ID_RECALC_COPY_ON_WRITE);
DEG_relations_tag_update(bmain);
WM_event_add_notifier(mContext, NC_OBJECT | ND_TRANSFORM, NULL);
}
@@ -406,7 +406,7 @@ Object *DocumentImporter::create_instance_node(Object *source_ob, COLLADAFW::Nod
Main *bmain = CTX_data_main(mContext);
Object *obn = BKE_object_copy(bmain, source_ob);
- DEG_id_tag_update(&obn->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
BKE_collection_object_add_from(bmain, sce, source_ob, obn);
if (instance_node) {
diff --git a/source/blender/collada/SkinInfo.cpp b/source/blender/collada/SkinInfo.cpp
index c55aca7976f..317d39c015b 100644
--- a/source/blender/collada/SkinInfo.cpp
+++ b/source/blender/collada/SkinInfo.cpp
@@ -244,7 +244,7 @@ void SkinInfo::link_armature(bContext *C, Object *ob, std::map<COLLADAFW::Unique
BKE_object_workob_calc_parent(scene, ob, &workob);
invert_m4_m4(ob->parentinv, workob.obmat);
- DEG_id_tag_update(&obn->id, OB_RECALC_OB | OB_RECALC_DATA);
+ DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
#endif
copy_m4_m4(ob->obmat, bind_shape_matrix);
BKE_object_apply_mat4(ob, ob->obmat, 0, 0);
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index c7aed84986d..3716f334d5b 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -183,8 +183,8 @@ int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space)
BKE_object_workob_calc_parent(depsgraph, sce, ob, &workob);
invert_m4_m4(ob->parentinv, workob.obmat);
- DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA);
- DEG_id_tag_update(&par->id, OB_RECALC_OB);
+ DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
+ DEG_id_tag_update(&par->id, ID_RECALC_TRANSFORM);
return true;
}
@@ -243,7 +243,7 @@ Object *bc_add_object(Main *bmain, Scene *scene, ViewLayer *view_layer, int type
ob->data = BKE_object_obdata_add_from_type(bmain, type, name);
ob->lay = scene->lay;
- DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
LayerCollection *layer_collection = BKE_layer_collection_get_active(view_layer);
BKE_collection_object_add(bmain, layer_collection->collection, ob);