diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-03-15 14:48:48 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2013-03-15 14:48:48 +0400 |
commit | 0807c976f45f81bc289aa87e1c8cedd07f8245c1 (patch) | |
tree | 6ee06bcf3ed8e2abe77a8cc1d6e3a671c649c5c2 /source/blender/collada | |
parent | 9d060b0333870e48e4b75a68e31813f300857e81 (diff) |
code cleanup: rename BKE_mesh_to_curve_ex --> BKE_mesh_to_curve_nurblist,
also correct odd indentation.
Diffstat (limited to 'source/blender/collada')
-rw-r--r-- | source/blender/collada/AnimationExporter.h | 2 | ||||
-rw-r--r-- | source/blender/collada/ArmatureImporter.cpp | 4 | ||||
-rw-r--r-- | source/blender/collada/MeshImporter.h | 18 | ||||
-rw-r--r-- | source/blender/collada/TransformWriter.cpp | 5 | ||||
-rw-r--r-- | source/blender/collada/collada.h | 12 |
5 files changed, 21 insertions, 20 deletions
diff --git a/source/blender/collada/AnimationExporter.h b/source/blender/collada/AnimationExporter.h index 870814ccefd..a6f1b89aedb 100644 --- a/source/blender/collada/AnimationExporter.h +++ b/source/blender/collada/AnimationExporter.h @@ -141,7 +141,7 @@ protected: std::string get_semantic_suffix(COLLADASW::InputSemantic::Semantics semantic); void add_source_parameters(COLLADASW::SourceBase::ParameterNameList& param, - COLLADASW::InputSemantic::Semantics semantic, bool is_rot, const char *axis, bool transform); + COLLADASW::InputSemantic::Semantics semantic, bool is_rot, const char *axis, bool transform); void get_source_values(BezTriple *bezt, COLLADASW::InputSemantic::Semantics semantic, bool rotation, float *values, int *length); diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp index 221a5008f10..ed84dee046f 100644 --- a/source/blender/collada/ArmatureImporter.cpp +++ b/source/blender/collada/ArmatureImporter.cpp @@ -134,10 +134,10 @@ void ArmatureImporter::create_bone(SkinInfo* skin, COLLADAFW::Node *node, EditBo // set parent tail if (parent && totchild == 1) { - copy_v3_v3(parent->tail, bone->head); + copy_v3_v3(parent->tail, bone->head); // not setting BONE_CONNECTED because this would lock child bone location with respect to parent - bone->flag |= BONE_CONNECTED; + bone->flag |= BONE_CONNECTED; // XXX increase this to prevent "very" small bones? const float epsilon = 0.000001f; diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h index 751e6faf02b..5275420f4b5 100644 --- a/source/blender/collada/MeshImporter.h +++ b/source/blender/collada/MeshImporter.h @@ -154,22 +154,22 @@ public: virtual Mesh *get_mesh_by_geom_uid(const COLLADAFW::UniqueId& geom_uid); MTex *assign_textures_to_uvlayer(COLLADAFW::TextureCoordinateBinding &ctexture, - Mesh *me, TexIndexTextureArrayMap& texindex_texarray_map, - MTex *color_texture); + Mesh *me, TexIndexTextureArrayMap& texindex_texarray_map, + MTex *color_texture); void optimize_material_assignements(); MTFace *assign_material_to_geom(COLLADAFW::MaterialBinding cmaterial, - std::map<COLLADAFW::UniqueId, Material*>& uid_material_map, - Object *ob, const COLLADAFW::UniqueId *geom_uid, - char *layername, MTFace *texture_face, - std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, short mat_index); + std::map<COLLADAFW::UniqueId, Material*>& uid_material_map, + Object *ob, const COLLADAFW::UniqueId *geom_uid, + char *layername, MTFace *texture_face, + std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, short mat_index); Object *create_mesh_object(COLLADAFW::Node *node, COLLADAFW::InstanceGeometry *geom, - bool isController, - std::map<COLLADAFW::UniqueId, Material*>& uid_material_map, - std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map); + bool isController, + std::map<COLLADAFW::UniqueId, Material*>& uid_material_map, + std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map); // create a mesh storing a pointer in a map so it can be retrieved later by geometry UID bool write_geometry(const COLLADAFW::Geometry* geom); diff --git a/source/blender/collada/TransformWriter.cpp b/source/blender/collada/TransformWriter.cpp index aa78d8b9e5d..e1c32482835 100644 --- a/source/blender/collada/TransformWriter.cpp +++ b/source/blender/collada/TransformWriter.cpp @@ -56,8 +56,9 @@ void TransformWriter::add_node_transform(COLLADASW::Node& node, float mat[4][4], // XXX Why are joints handled differently ? node.addMatrix("transform", dmat); } - else - add_transform(node, loc, rot, scale); + else { + add_transform(node, loc, rot, scale); + } } void TransformWriter::add_node_transform_ob(COLLADASW::Node& node, Object *ob, BC_export_transformation_type transformation_type) diff --git a/source/blender/collada/collada.h b/source/blender/collada/collada.h index 305e5a69a31..b3a8156b6fe 100644 --- a/source/blender/collada/collada.h +++ b/source/blender/collada/collada.h @@ -54,8 +54,8 @@ struct Scene; * both return 1 on success, 0 on error */ int collada_import(bContext *C, - const char *filepath, - int import_units); + const char *filepath, + int import_units); int collada_export(Scene *sce, const char *filepath, @@ -68,10 +68,10 @@ int collada_export(Scene *sce, int include_shapekeys, int deform_bones_only, - int active_uv_only, - int include_uv_textures, - int include_material_textures, - int use_texture_copies, + int active_uv_only, + int include_uv_textures, + int include_material_textures, + int use_texture_copies, int triangulate, int use_object_instantiation, |