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authorNathan Letwory <nathan@letworyinteractive.com>2011-03-17 19:40:53 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2011-03-17 19:40:53 +0300
commita84e43c48b149593c4abfed8ad1b507f20526cc9 (patch)
treeaba9d7c3345d6dc15132d81cbd45b4662bcc0bbe /source/blender/collada
parent27abad190a6c3a30cdb109b4c555aea7faf1ea71 (diff)
COLLADA: Don't write empty libraries for geometry, lights, cameras, controllers
Diffstat (limited to 'source/blender/collada')
-rw-r--r--source/blender/collada/DocumentExporter.cpp22
-rw-r--r--source/blender/collada/collada_internal.cpp14
-rw-r--r--source/blender/collada/collada_internal.h3
3 files changed, 32 insertions, 7 deletions
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index cf8caabe409..f481add98ff 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -987,12 +987,16 @@ void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename)
asset.add();
// <library_cameras>
- CamerasExporter ce(&sw);
- ce.exportCameras(sce);
+ if(has_object_type(sce, OB_CAMERA)) {
+ CamerasExporter ce(&sw);
+ ce.exportCameras(sce);
+ }
// <library_lights>
- LightsExporter le(&sw);
- le.exportLights(sce);
+ if(has_object_type(sce, OB_LAMP)) {
+ LightsExporter le(&sw);
+ le.exportLights(sce);
+ }
// <library_images>
ImagesExporter ie(&sw, filename);
@@ -1007,8 +1011,10 @@ void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename)
me.exportMaterials(sce);
// <library_geometries>
- GeometryExporter ge(&sw);
- ge.exportGeom(sce);
+ if(has_object_type(sce, OB_MESH)) {
+ GeometryExporter ge(&sw);
+ ge.exportGeom(sce);
+ }
// <library_animations>
AnimationExporter ae(&sw);
@@ -1016,7 +1022,9 @@ void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename)
// <library_controllers>
ArmatureExporter arm_exporter(&sw);
- arm_exporter.export_controllers(sce);
+ if(has_object_type(sce, OB_ARMATURE)) {
+ arm_exporter.export_controllers(sce);
+ }
// <library_visual_scenes>
SceneExporter se(&sw, &arm_exporter);
diff --git a/source/blender/collada/collada_internal.cpp b/source/blender/collada/collada_internal.cpp
index 5ae41fee999..4f4d16d3b0d 100644
--- a/source/blender/collada/collada_internal.cpp
+++ b/source/blender/collada/collada_internal.cpp
@@ -277,3 +277,17 @@ std::string get_material_id(Material *mat)
{
return translate_id(id_name(mat)) + "-material";
}
+
+bool has_object_type(Scene *sce, short obtype)
+{
+ Base *base= (Base*) sce->base.first;
+ while(base) {
+ Object *ob = base->object;
+
+ if (ob->type == obtype && ob->data) {
+ return true;
+ }
+ base= base->next;
+ }
+ return false;
+}
diff --git a/source/blender/collada/collada_internal.h b/source/blender/collada/collada_internal.h
index db7dd16dfd1..70912dde457 100644
--- a/source/blender/collada/collada_internal.h
+++ b/source/blender/collada/collada_internal.h
@@ -39,6 +39,7 @@
#include "DNA_armature_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
#include "BLI_math.h"
class UnitConverter
@@ -97,4 +98,6 @@ extern std::string get_camera_id(Object *ob);
extern std::string get_material_id(Material *mat);
+extern bool has_object_type(Scene* sce, short obtype);
+
#endif /* COLLADA_INTERNAL_H */