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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-02-02 02:17:51 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-02-02 02:18:51 +0300 |
commit | 9cc4861e6f7d18b9426ffc871857d6bd613a252a (patch) | |
tree | f5cad93516f185b10401218e95e64b313f10d248 /source/blender/compositor/CMakeLists.txt | |
parent | c9b578eac8a3c0e246e9679e2333a1788d5c4031 (diff) |
Compositor: Combine and Separate XYZ Node
We have this node for shader and geometry nodes. Compositor can also
work with vectors, and this can help with that.
Reviewed By: manzanilla
Maniphest Tasks: T95385
Differential Revision: https://developer.blender.org/D12919
Diffstat (limited to 'source/blender/compositor/CMakeLists.txt')
-rw-r--r-- | source/blender/compositor/CMakeLists.txt | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/compositor/CMakeLists.txt b/source/blender/compositor/CMakeLists.txt index 025e114cb52..2f473ef2945 100644 --- a/source/blender/compositor/CMakeLists.txt +++ b/source/blender/compositor/CMakeLists.txt @@ -274,10 +274,14 @@ set(SRC # converter nodes nodes/COM_CombineColorNode.cc nodes/COM_CombineColorNode.h + nodes/COM_CombineXYZNode.cc + nodes/COM_CombineXYZNode.h nodes/COM_IDMaskNode.cc nodes/COM_IDMaskNode.h nodes/COM_SeparateColorNode.cc nodes/COM_SeparateColorNode.h + nodes/COM_SeparateXYZNode.cc + nodes/COM_SeparateXYZNode.h nodes/COM_MapRangeNode.cc nodes/COM_MapRangeNode.h |