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authorAaron Carlisle <carlisle.b3d@gmail.com>2022-02-02 02:17:51 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-02-02 02:18:51 +0300
commit9cc4861e6f7d18b9426ffc871857d6bd613a252a (patch)
treef5cad93516f185b10401218e95e64b313f10d248 /source/blender/compositor/CMakeLists.txt
parentc9b578eac8a3c0e246e9679e2333a1788d5c4031 (diff)
Compositor: Combine and Separate XYZ Node
We have this node for shader and geometry nodes. Compositor can also work with vectors, and this can help with that. Reviewed By: manzanilla Maniphest Tasks: T95385 Differential Revision: https://developer.blender.org/D12919
Diffstat (limited to 'source/blender/compositor/CMakeLists.txt')
-rw-r--r--source/blender/compositor/CMakeLists.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/compositor/CMakeLists.txt b/source/blender/compositor/CMakeLists.txt
index 025e114cb52..2f473ef2945 100644
--- a/source/blender/compositor/CMakeLists.txt
+++ b/source/blender/compositor/CMakeLists.txt
@@ -274,10 +274,14 @@ set(SRC
# converter nodes
nodes/COM_CombineColorNode.cc
nodes/COM_CombineColorNode.h
+ nodes/COM_CombineXYZNode.cc
+ nodes/COM_CombineXYZNode.h
nodes/COM_IDMaskNode.cc
nodes/COM_IDMaskNode.h
nodes/COM_SeparateColorNode.cc
nodes/COM_SeparateColorNode.h
+ nodes/COM_SeparateXYZNode.cc
+ nodes/COM_SeparateXYZNode.h
nodes/COM_MapRangeNode.cc
nodes/COM_MapRangeNode.h