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authorJeroen Bakker <j.bakker@atmind.nl>2012-10-24 12:36:10 +0400
committerJeroen Bakker <j.bakker@atmind.nl>2012-10-24 12:36:10 +0400
commit0fb9b7bedaadd8454b60ef5f0f2897da1af29732 (patch)
tree8ce33aaa45ea5e783744fd0604649f357c79ba46 /source/blender/compositor/CMakeLists.txt
parent0cba4e6d6f5f4d53e281fa4299e5b2fbda368f26 (diff)
Adding a pixelate node.
This makes it possible to create pixelized scale in the Tile compositor. Just append the node in front of a scale node or where you want the pixelization to take place. There were some bugs on this subject, but they used the work around to add a blur size of 0 in the place where they need the pixelization.
Diffstat (limited to 'source/blender/compositor/CMakeLists.txt')
-rw-r--r--source/blender/compositor/CMakeLists.txt7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/compositor/CMakeLists.txt b/source/blender/compositor/CMakeLists.txt
index fcd710b9b13..b3e76a287ea 100644
--- a/source/blender/compositor/CMakeLists.txt
+++ b/source/blender/compositor/CMakeLists.txt
@@ -271,6 +271,11 @@ set(SRC
operations/COM_NormalizeOperation.cpp
operations/COM_NormalizeOperation.h
+ nodes/COM_PixelateNode.cpp
+ nodes/COM_PixelateNode.h
+ operations/COM_PixelateOperation.cpp
+ operations/COM_PixelateOperation.h
+
# Filter nodes
nodes/COM_BilateralBlurNode.cpp
nodes/COM_BilateralBlurNode.h
@@ -649,6 +654,6 @@ list(APPEND INC
${CMAKE_CURRENT_BINARY_DIR}/operations
)
data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/operations/COM_OpenCLKernels.cl
- ${CMAKE_CURRENT_BINARY_DIR}/operations/COM_OpenCLKernels.cl.h SRC)
+ ${CMAKE_CURRENT_BINARY_DIR}/operations/COM_OpenCLKernels.cl.h SRC)
blender_add_lib(bf_compositor "${SRC}" "${INC}" "${INC_SYS}")