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authorJeroen Bakker <jeroen@blender.org>2021-03-23 17:33:51 +0300
committerJeroen Bakker <jeroen@blender.org>2021-03-23 18:14:11 +0300
commit7046e37eded55ac8879835500788a1e734437bbf (patch)
treeaacb75cefa2fbacc48c255b5082b126f00391792 /source/blender/compositor/COM_compositor.h
parent83df3545246aada2c98264146efc2cb2cbe0796a (diff)
Cleanup: WorkScheduler.
- Use constexpr for better readability. - Split in functions per backend. - Split work scheduler global struct in smaller structs. - Replaced std::vector with blender::Vector. - Removed threading defines in COM_defines.h
Diffstat (limited to 'source/blender/compositor/COM_compositor.h')
-rw-r--r--source/blender/compositor/COM_compositor.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/compositor/COM_compositor.h b/source/blender/compositor/COM_compositor.h
index 7c230c8379a..8e3caf7aaf5 100644
--- a/source/blender/compositor/COM_compositor.h
+++ b/source/blender/compositor/COM_compositor.h
@@ -250,8 +250,8 @@ extern "C" {
*
* \subsection singlethread Single threaded
* For debugging reasons the multi-threading can be disabled.
- * This is done by changing the COM_CURRENT_THREADING_MODEL
- * to COM_TM_NOTHREAD. When compiling the work-scheduler
+ * This is done by changing the `COM_threading_model`
+ * to `ThreadingModel::SingleThreaded`. When compiling the work-scheduler
* will be changes to support no threading and run everything on the CPU.
*
* \section devices Devices